<1982> ROT8210.DSK MENU1082.BAS 0 B 1 PUMPKIN .BAS 0 B 1 (Halloween graphic) COCOLOGO.BAS 0 B 5 (Make a Logo for LP VII printer) POWER .BAS 0 B 1 (Open RS232 for cont. feed to video terminal/printer) LOAN .BAS 0 B 1 (Loan Amortisation) ACCOUNTS.BAS 0 B 6 (Cheque accounts) GL .BAS 0 B 3 (12 column General Ledger, requires printer) ADDRESS .BAS 0 B 2 (Address Mail List) CALENDAR.BAS 0 B 3 (Gregorian Calendar tracker with printout) MINICALC.BAS 0 B 2 (Small BASIC spreadsheet) EDCOL .BAS 0 B 1 (Educ: grammar riddles) SAILOR .BAS 0 B 2 (Game - sailboat race simulation SAILDAT .BAS 0 B 1 | data tape DISKMENU.BAS 0 B 1 (DragonByte: HYRES .BIN 2 B 1 (AssemCorner: Hi-res screen graphics Pt1.) MINIMON .BIN 2 B 1 (CharliesMach: ML monitor) ROT8211.DSK MENU1182.BAS 0 B 1 VERTICAL.BAS 0 B 1 (Dec82: Graphic - vertical letters) FIRE .BAS 0 B 1 (Dec82: Xmas Fireplace graphic) ADVDRIVE.BAS 0 B 3 (Dec82: GAPAD adventure driver) MEMEX2 .BAS 0 B 2 (Dec82: Mem Examiner)(asm listing) MEMEX2 .BAS 0 B 1 | BASIC DATA version STAFF .BAS 0 B 3 (Dec82: Music Processor LOGSHEET.BAS 0 B 3 (Dec82: Ham radio Station Log) FLSRCH .BAS 0 B 1 (Dec82: ASCII file disk utils) FLPRINT .BAS 0 B 1 | FLCNVRT .BAS 0 B 1 | PARAJUMP.BAS 0 B 3 (Dec82: Game Parachute jump) TYPEII .BAS 0 B 3 (Dec82: Typeface2, dot addressable printer) WORDSRCH.BAS 0 B 2 (Dec82: Educ wordsearch puzzle) FRP .BAS 0 B 2 (graphic draws rooms for RP game) INMAN1 .BAS 0 B 1 (Dec82: Dan Inman Hi-res graphics) INMAN2 .BAS 0 B 1 | INMAN3 .BAS 0 B 1 | ASMBCOR .BIN 2 B 1 (AssemCorner: VADERS?) TRANSFER.BAS 0 B 1 (Dec82: EDTASM+, file transfer util) CHARLIE .BIN 2 B 1 (Dec82: FLIST - Formatted LLIST) SONGS .BAS 0 B 3 (Dec82: SongBook, using PLAY statements) PLOTTER .BAS 0 B 1 (Dec82: CGP-115 Printer) DATFL .BAS 0 B 3 (Dec82: Update Unidatfl)(not have Listing5 ML sort) ROT8212.DSK (not have) MUSPROC.BAS (Music Processor) BOOKREP.BAS (Educ: book report) DRAGON .BAS (DragonByte, paint a dragon) <1983> ROT8301.DSK JANMENU .BAS 0 B 1 FINALDEM.BAS 0 B 2 XPAD1 .BAS 0 B 1 (Graphics Tablet) XPAD2 .BAS 0 B 1 XPAD3 .BAS 0 B 1 XPAD4 .BAS 0 B 1 XPAD5 .BAS 0 B 1 XPAD6 .BAS 0 B 1 XPAD7 .BAS 0 B 1 XPAD8 .BAS 0 B 1 TRIGSHOW.BAS 0 B 4 (trigonometry) DUNGEON .BAS 0 B 2 (Dungeons and Dragons Adventure game) D-ADVNTR.BAS 0 B 8 | 'Q' to exit fight sequence SAR27 .BAS 0 B 1 (3D graphics) RNDWALK1.BAS 0 B 1 (RandomWalk game, intro Brownian motion) RNDWALK2.BAS 0 B 1 | BASIC64K.BAS 0 B 1 (Load BASIC progs. top of RAM 64K CoCo) INVITE .BAS 0 B 1 RAINDEX .BAS 0 B 1 (Indexing program) MATHPAL .BAS 0 B 3 (Educ. math quiz) DUPER .BAS 0 B 2 (HamRadio duplicate contacts) CHEMBOND.BAS 0 B 3 (Graphics for teaching chemistry) TARTAN .BAS 0 B 1 (Horz. line graphics) HOBBIT .BAS 0 B 2 (Game: key N/S/W/E???) EDUCATE .BAS 0 B 1 () INMAN1 .BAS 0 B 1 (Motion with PUT/GET) INMAN2 .BAS 0 B 1 RBOWCHEK.BAS 0 B 1 (AssemCorner: check spelling) RANDOLF .BAS 0 B 12 (Non-graphics adventure, Sir Randolph of the Moors) GRAFXXX .BAS 0 B 1 ROT8302.DSK FEBMENU .BAS 0 B 1 AHHA .BAS 0 B 5 (Another Haunted House Adventure, uses GAPAD) ACCOUNT .BAS 0 B 4 (Colour Accountant) DATING .BAS 0 B 1 (File dating system) HANGMAN .BAS 0 B 3 (Game) HOMONYMS.BAS 0 B 1 INCOMTAX.BAS 0 B 5 (Income Tax)(error - forms not up to date)(Apr83 ROT) MARQUEE .BAS 0 B 1 PREFIX .BAS 0 B 3 (HamRadio Call sign prefixes)(error Mar83) PRNTCHG .BAS 0 B 1 TAPECAT .BIN 2 B 1 *(Tape catalogue) TAX-HIST.BAS 0 B 2 (Income Tax History) THE-WORD.BAS 0 B 3 VROOM .BAS 0 B 2 (decision making strategy) OUTPOST5.BAS 0 B 2 (Game) PLUGNPOW.BAS 0 B 1 BANNER .BAS 0 B 2 SIGN .BAS 0 B 2 FRACTION.BAS 0 B 4 (Educ: DIRSAV .BAS 0 B 1 TAPECATB.BAS 0 B 1 *(Tape Catalogue) AD-DICT .BAS 0 B 1 ROT8303.DSK (pdf) MENU383 .BAS 0 B 1 CHARFIND.BAS 0 B 1 (Simple characteristics data) ILLUSION.BAS 0 B 2 (Optical illusions) OPTICAL2.BAS 0 B 2 | ARRAYS .BAS 0 B 1 (Nuclear Decay demo) FALLOUT .BAS 0 B 4 | (Jun83 corrections, how to merge) FALLOUT2.BAS 0 B 2 | (graphic fallout pattern) DSKDET .BAS 0 B 1 (Disk Detach, return to ECB without unplugging) ATTORNEY.BAS 0 B 4 (Power of Attorney form)(error Apr83,Jun83) HOMEUTIL.BAS 0 B 6 (Home Utilities Bill tracker) SCREENCL.BAS 0 B 1 (Screen text scroll control) ANOVA .BAS 0 B 2 (ANalysis Of VAriance) ROT-RECT.BAS 0 B 1 (Pt6. ECB Graphics tut, make/rotate rectangles) PAR-RECT.BAS 0 B 1 | CONSEQS .BAS 0 B 1 (Game - Consequences party game) PRINTDIR.BAS 0 B 1 (Print disk directory listing) STOP IT .BAS 0 B 2 (Game - deactivate a ticking bomb) SUB HUNT.BAS 0 B 3 (Game - Sub Hunt) ELEMENTS.BAS 0 B 1 (quiz) CADET TR.BAS 0 B 3 (Game - Cadet Trainer, guided missile system) DUMBTERM.BIN 2 B 1 (Output characters to a screen) JK DRAW .BAS 0 B 2 (non-ECB, lo-res block graphics drawing) CONTLOGR.BAS 0 B 4 (Ham radio Contest Logger) SPELLING.BAS 0 B 1 (Educ - spell words recorded on cassette) DRAGBYTE.BAS 0 B 5 (Game character file) INVADERS.BIN 2 B 1 (Assem.Corner partially completed game - final) ROT8304.DSK (SIMULATION ISSUE - pdf) MENU483 .BAS 0 B 1 LIGHT'N'.BAS 0 B 1 (PMODE4 lightning flash) PNPCLOCK.BAS 0 B 2 (Time base using Plug n Power Remote Controller)(error Jul83) HOSSRACE.BAS 0 B 3 (Horse Racing betting) CAPITALS.BAS 0 B 1 (quiz USA state capitals) RAINBUG .BIN 2 B 1 (Monitor Pt1. - examine change mem/reg, single step) LEMONAGE.BAS 0 B 5 (Simulation - Lemonade Stand PAGER .BAS 0 B 1 (View memory pages as a program runs) LIGHTPEN.BAS 0 B 2 (H/W Build a Light Pen) demo prog. LITEPEN2.BAS 0 B 1 | define new colour values VOWELS .BAS 0 B 1 (Educ - using STRINGs Vowel Checker) BORDER .BAS 0 B 1 (Paint ASCII border) REG POLY.BAS 0 B 1 (Pt7. ECB Graphics tut. Polygons) MANYPOLY.BAS 0 B 1 | NUKE SIM.BAS 0 B 7 (Nuclear Reactor Simulation) POKER .BAS 0 B 3 (Color Poker, 16K ECB, uses DRAW) HEXTUTOR.BAS 0 B 5 (HEX tutorial) REVOLVE .BAS 0 B 1 (Graphics - animation TWIRLERS.BAS 0 B 1 | SPINNER .BAS 0 B 1 | COCOSAYS.BAS 0 B 3 (Musical note recognition execise) CURVFITZ.BAS 0 B 2 (Plot a graph to fit an inputted data set) FREEBIT .BAS 0 B 1 (ROT Bonus, require programs be on tape) FREEBIT2.BIN 1 B 4 | INCOMTAX.BAS 0 B 4 (Updated & corrected version from Feb83) ROT8305.DSK (not exist, mag. date change) ROT8306.DSK (PRINTER SPECIAL - pdf) MENU683 .BAS 0 B 1 TRIVIA .BAS 0 B 1 (Trivia game, customise to your own taste) TESTDEMO.BAS 0 B 1 (H/W Epson MX interface, demo program) BARGRAPH.BAS 0 B 1 (Educ- making bar graphs of students test score) LABELER .BAS 0 B 3 (Cassette labels) ROACH .BAS 0 B 3 (Game/Tut. Frogger-like) FLTSIM32.BAS 0 B 4 (Sopwith - Instrument Flight Simulation) FLTSIM16.BAS 0 B 4 | RAINTEXT.BIN 2 B 1 (AssemCorner - text editor Pt1.)(Pt2 Sep83) COPYDIR .BAS 0 B 1 (Backup disk directory onto track0, ECB) SIN-COS .BAS 0 B 1 (Graphics - cartesian quadrants 1&4, SIN/COS plot) 3D GRAPH.BAS 0 B 1 (3D Graph Plotting of multiple variables) MONSMENU.BAS 0 B 1 (DragonByte - Use DATA lines to cache creatures) CRYPTSAM.BAS 0 B 1 (Word game solving cryptograms) CRYPTO .BAS 0 B 3 | MR ED .BAS 0 B 1 (ASCII full screen file editor) RIXRATE .BAS 0 B 2 (Educ - Estimate reading difficulty) FORMATR .BAS 0 B 4 (Gemini printer util., format modifiers) SIGNS .BAS 0 B 4 (Print BIGGER signs) SPOOLER .BIN 2 B 1 (Printer spooler) PIXDUMP .BAS 0 B 1 (Okidata 82A block graphics) 2CRAPSA .BAS 0 B 1 (BasicTraining - dice rolling 3CRAPS .BAS 0 B 1 | PIPELINE.BAS 0 B 2 (Game - Water Supply Pipeline) RAINBUG2.BIN 2 B 1 (Monitor Pt2. calculate offsets) ROT8307.DSK (2nd ANNIVERSARY EDITION - pdf)(Mag. included a record of 3 programs) MENU783 .BAS 0 B 2 FRACTAL0.BAS 0 B 1 (Graphics - fractal shapes FRACTAL1.BAS 0 B 1 | FRACTAL2.BAS 0 B 1 | FRACTAL3.BAS 0 B 1 | MINIDOS .BAS 0 B 1 (Hold 2 BASIC programs in memory at once) ANIMATOR.BAS 0 B 2 (120 frame graphics pad to ease animation) HOMEBDGT.BAS 0 B 3 (Home Budget Analysis, summarise income/expense) DOTS .BAS 0 B 3 (Game - Beginners strategy game) STATS .BAS 0 B 4 (Sports - Baseball game statistics) QSORT .BAS 0 B 1 (Pt1. number and string sorting routine) WHATZIT .BAS 0 B 4 (Scrambled word game) APPLICAT.BAS 0 B 2 (Educ - practice filling out application forms) REVENGE .BAS 0 B 4 (Game - Snail's Revenge, 16K ECB, PMODE1) DISKDIR1.BAS 0 B 1 (Tutorial on Disk Directory)(map of used granules) DISKDIR2.BAS 0 B 1 (Attempts to read all sectors aborts on I/O error) DISKDIR3.BAS 0 B 1 (Copy all files from Drive:0 to :1) DISKDIR4.BAS 0 B 1 (Copy all with only one drive) CIRCLE .BAS 0 B 1 (Graphics - circles and arcs CIRMOD .BAS 0 B 1 | WIDGET .BAS 0 B 1 | COMMWP .BAS 0 B 3 (Communications WordPro, Pt2. final) SHUFFLE .BAS 0 B 2 (one of the 3 programs on CC-Record) MEMORY .BAS 0 B 5 (Game to improve memory) RAINBUG .BIN 2 B 1 (Monitor Pt3. calculate postcodes) PMODE4 .BIN 2 B 1 (Printout at PMODE4 screen) CHEAPTKR.BAS 0 B 2 (H/W cartridge based on VotraxSC-01 Synthesizer) ROT8308.DSK (GAMES ISSUE - pdf) AUGMENU .BAS 0 B 2 MASTERMD.BAS 0 B 3 (Game Mastermind [Delbourgo]) STNDGLAS.BAS 0 B 1 (Graphic SG24 mode, changing symmetric patterns) TRAILING.BAS 0 B 4 (Game Refuel spaceship adventure) AUTODSNR.BAS 0 B 2 (Game Car-designer) RAINBUG4.BIN 0 B 1 (Monitor Pt4. Add cassette commands Punch/Load/Verify) LINES .BAS 0 B 1 (Graphics generate series of lines) HOMRUN .BAS 0 B 4 (H/W Plug & Power Controller Pt4.) BSR-ML .BAS 0 B 1 | ML builder CONGEN .BAS 0 B 3 (Test Patterns for Colour Monitor) ENRAK .BAS 0 B 6 (Game - Treasures of the Enrakian Empire) CHORDS .BAS 0 B 2 (Music - merge chords and tunes) SALESREG.BAS 0 B 4 (Business util - Cash Register) BIRD .BAS 0 B 2 (Educ - concepts drill) QSORTTST.BAS 0 B 1 (Pt2. Quick Sort routine) QSORTDIR.BAS 0 B 1 | QSORT .BIN 2 B 1 | MISSILES.BAS 0 B 4 (Game - Missile Barrage) STRFTBAL.BAS 0 B 8 (Simulation - Strategy Football) REVFIELD.BAS 0 B 1 (ML routine to Reverse Video in BASIC prog. +) REVFLDML.BIN 2 B 1 | REV-DEMO.BAS 0 B 1 | SAFECRKR.BAS 0 B 2 (Game - Crack the Safe Combination) SPOOLER .BIN 2 B 1 (? DIRSAV .BAS 0 B 1 (Directory Stash, hides spare directory copy)? ROT8309.DSK (EDUCATION ISSUE - pdf) MENU983 .BAS 0 B 1 ELEMENTS.BAS 0 B 8 (Elements chart, 32K ECB, tape) TORI(L1).BAS 0 B 1 (Education Notes: student projects BOB(L2) .BAS 0 B 1 | (Math Team) J&E(L3) .BAS 0 B 1 | BOGGEL .BAS 0 B 3 (Word Game using arrays,bubble sort,randomising) UTILITY .BAS 0 B 1 (Util to transf text file from tape to disk) BLKBOARD.BAS 0 B 4 (Graphics - Blackboard, alternate scripts(fonts)) RULERRDR.BAS 0 B 2 (Educ - reinforce skill of measure to 1/8th inch) WRITIDEA.BAS 0 B 3 (Educ - develop composition topics) IDEAS 2 .BAS 0 B 3 | MATHQUIZ.BAS 0 B 1 (Educ - Colour Math Quiz) COMBAT .BAS 0 B 3 (DragonByte - Combat System) VITEX93 .BAS 0 B 2 (Graphics drawing program) MUSIC .BAS 0 B 2 (Music - Player Piano, several DATA tunes) MARYSONG.BAS 0 B 2 | CONVERT .BAS 0 B 2 (Educ Imperial to Metric conversion) GRADEAVG.BAS 0 B 4 (Educ Util - Grade Averaging) BIBFILE .BAS 0 B 6 (Educ Bibliography data file) RAINTEXT.BIN 2 B 1 (AssemCorner-Pt2. Simple Text editor, Load & Save)(Pt1 Jun83) PAINTCAR.BAS 0 B 1 RAINBUG .BIN 2 B 1 (Monitor Pt5.) RND-LAB .BAS 0 B 3 ROT8310.DSK (GRAPHICS ISSUE - pdf) MENU1083.BAS 0 B 2 MARATHON.BAS 0 B 5 (Game- 32K ECB, contains 5 ML routines, Jun83 ROACH) INIT36 .BAS 0 B 1 (36 track initialisation, use before HIDEDIR.BAS) HIDEDIR .BAS 0 B 1 (Hide/copy disk directory) SLOPAINT.BAS 0 B 1 (PMODE4 graphic demo) FSTPAINT.BAS 0 B 1 | SHUTRBUG.BAS 0 B 3 (Game- Space Shutter Bug) RAINDROP.BAS 0 B 1 (Four graphics show-offs 16K ECB) QUADDRAW.BAS 0 B 1 | ILLUSION.BAS 0 B 1 | TWIRLER .BAS 0 B 1 | MLCASSET.BAS 0 B 3 (ML cassette IO utility, handling data files) FLAGS .BAS 0 B 5 (23 national flags, PMODE3) 178 POKE.BAS 0 B 1 (Show extra POKE 178,n colours) LICENSE .BAS 0 B 1 (Print Personalised certificates) LICEN-LR.BAS 0 B 1 | Lo-res version CREATE .BAS 0 B 2 (Design graphic figures) GLOMMER .BAS 0 B 2 (True graphics for 4K non-ECB using POKEs) BLKJACK .BAS 0 B 4 (Card game - Blackjack Poker, 16K ECB) STATS .BAS 0 B 1 (Education- classroom statistics-mean&standard deviation) WRKSHEET.BAS 0 B 1 (Printout video screen positions) DRAGBYTE.BAS 0 B 1 (development of new fantasy game, character classification) CSKETCH .BAS 0 B 3 (Keyboard graphics utility(draw/paint), 16K ECB) TUTORIAL.BAS 0 B 2 (Create your own tutorial) DISKDABL.BIN 2 B 1 (AssemCorner- dabbling with disk, read tracks) MC10CONV.BIN 2 B 1 (ML prog. to convert CoCo BASIC to MC-10 BASIC) TUMBRELA.BAS 0 B 1 (Graphic- tumbling umbrellas)(Delbourgo) CMERGE .BAS 0 B 1 (Cassette: merge BASIC programs) GRAFDUMP.BAS 0 B 1 (MODE4 Graphics dump to TRS-80 Line Printers) GRAFDMP3.BAS 0 B 1 | draws 3D view of exp(x^2 + y^2) IDENTKIT.BAS 0 B 6 (Draw a face from set of facial components) CONEVRT .BAS 0 B 1 (Converts BASIC program to run in upper RAM) 64KBASIC.BAS 0 B 1 (Loads and executes converted program) ROT8311.DSK (DATA COMMUNICATIONS ISSUE - pdf) MENU1183.BAS 0 B 1 REM .BAS 0 B 1 (RainBoard - Remote (disable break,enable SmartModem) GRAFMESS.BAS 0 B 2 (RainBoard - Graphic Message Editor) SYSOP .BAS 0 B 1 (RainBoard - choose activity) RAINBORD.BAS 0 B 4 (RainBoard BBS interface) DAIRY .BAS 0 B 3 (Appointment diary) MSTRMSGR.BAS 0 B 3 (Master Messenger for network services eg. Compuserve) TELECOM .BAS 0 B 2 (automatic phone dialer for RadioShack Modem II) ELECTION.BAS 0 B 7 (USA 1984 Presidential Election simulator) WARGAME .BIN 2 B 1 (Contest best simulation - control NORAD decisions) WARGAME2.BAS 0 B 5 (War room drawing) WARGAME3.BAS 0 B 2 (WarGame instructions)(CLOAD instructions Jan84) WARGAME4.BAS 0 B 5 (WarGame)--------------- REMOTE .BIN 2 B 1 (Remote operation of CoCo, terminal driver) ARTIST .BAS 0 B 2 (Printer Artist)(more printer mystery Dec83 Pg54) SINFONIA.BAS 0 B 1 (Music - J.S.Bach's Sinfonia) REDCHASE.BAS 0 B 1 (Change text screen to orange/red mode + demo lo-res graphic) COMPILER.BAS 0 B 1 (Graphic Screen data Compiler, slow operation) DRAGBYTE.BAS 0 B 1 HOW .BAS 0 B 3 (Game- Mind Reader) MAPMNDER.BAS 0 B 1 (Use X-Pad to measure map route distances) DRAW-EZ .BAS 0 B 10 LASRWORM.BAS 0 B 3 (Game- Laserworm and Firefly) DISKWASH.BAS 0 B 1 (Disk utility based on a CP/M program) ROT8312.DSK (FEASTIVE SEASON ISSUE - pdf) MENU1283.BAS 0 B 2 BIGPRINT.BAS 0 B 3 (Printer used as typesetter) BACKUP .BIN 2 B 1 (Fast Disk Backup util. ) AMASCRLS.BAS 0 B 2 (8 Xmas Carols) HAMFREQ .BAS 0 B 6 (Display limits and priveleges for class of license) DISKSORT.BAS 0 B 1 (Sort filenames and extensions alphabetically) XMASLTR .BAS 0 B 2 (Xmas letter generator) STDLTR .BAS 0 B 2 (use Scripsit - standard letter generator) TRIVIAL .BAS 0 B 4 (Game - 2 person) CARDS-1 .BAS 0 B 3 (Print seasons greeting cards) CARDS-2 .BAS 0 B 3 | TUTORIAL.BAS 0 B 4 (Bits&Bytes: String handling tutorial) SPEEDMTH.BAS 0 B 3 (Educ. - speed maths) COMPOSER.BAS 0 B 3 (Music composer) NUTCRKER.BIN 2 B 2 (Music file for COMPOSER, 'Nutcracker Suite') ADDRESSR.BAS 0 B 1 (Print Return Address on Envelopes) QCKFIND .BAS 0 B 1 (Quick-Find Directory, alphabet listing of upto 10 disks) TAPEDIR .BAS 0 B 1 (Tape directory) PARAJUMP.BAS 0 B 3 (Game- Para-Jumper, PMODE4 graphics, 16K ECB) READBIN .BAS 0 B 1 (Reads binary disk files and prints info.) MACDATA .BAS 0 B 1 | (machine language to BASIC data converter) TIMER .BAS 0 B 1 (Computers clock speed timer) CREATOR .BAS 0 B 2 (Add text to Graphics, PMODE4, 32K ECB) SCRIPT .BAS 0 B 3 (Educ- help for slow readers, 16K ECB) MERYXMAS.BAS 0 B 1 (Animated computer xmas card) KEYBOD .BAS 0 B 2 (Interface Calculator keyboard to PIA, driver) DREIDL .BAS 0 B 2 (Game - DBAS .BAS 0 B 1 (Disk Directory) ROLLUP .BAS 0 B 2 (DragonByte: Character Generating Program) TCHRAID .BAS 0 B 1 (Educ- Teachers Aid) POLYGONS.BAS 0 B 1 (Graphics - draw polygons, demo effect of speedup) <1984> ROT8401.DSK MENU .BAS 0 B 2 MOD ART .BAS 0 B 1 (Generate random lines/boxes/circles etc) ACEYDUCY.BAS 0 B 3 (Card Game, with talking dealer) DRAGBYTE.BAS 0 B 4 (99 FantasyGame Room Maps, update) TPTDSK .BAS 0 B 1 (Tape to Disk transfer)(asm) +TITLE .BAS 0 B 1 (Demo using APPEND, add a title to program) KOLARDES.BAS 0 B 1 | ADXARTS .BAS 0 B 1 ? PAC EM .BAS 0 B 1 (Game) BASICODE.BAS 0 B 1 (64K CoCo extra ECB 8K -> 40K) CLRSCOPE.BAS 0 B 1 (Colour-Eyed-O-Scope)kaleidoscope CAD 16 .BAS 0 B 1 (Colour CAD)(Hi-res animated story) LTRWRITR.BAS 0 B 1 (Little Letter Writer) FACES .BAS 0 B 2 (Face Maker) MATHGAME.BAS 0 B 3 (Educ: math quiz) COCOTYPE.BAS 0 B 3 (Typing Aid) MEMORY .BAS 0 B 2 (Game memory recall) DOODLER .BAS 0 B 2 (Printer graphics using CGP-115) CHECKS .BAS 0 B 3 (Household monthly cheque account) NUM QUIZ.BAS 0 B 1 (Hex/Dec number quiz) PROTECT .BAS 0 B 1 (Protect program from "erasure", subroutine) HOLIDAY .BAS 0 B 1 (Animated graphic+audio, Earth with satellite) SAMPLE .BAS 0 B 1 (Prompted graphics demo) FISHING .BAS 0 B 1 (Hi-res Game) ERRMSG .BIN 2 B 1 (Error messages in full text) ERRMSC .BIN 2 B 1 SNAKER .BAS 0 B 2 (Lo-res action game) PUZLSTIX.BAS 0 B 3 (Puzzle Stick drawing) PICMAKER.BAS 0 B 1 | PIEGRAPH.BAS 0 B 3 (PMODE4 Pie graph plotter) 20 ODD .BAS 0 B 4 (Screen routines) KEYFUN .BAS 0 B 1 Pre-schooler fun programs MISNLTR .BAS 0 B 1 | find missing letter SONGTIME.BAS 0 B 1 | 4 childrens tunes SHPS&CLR.BAS 0 B 2 | shapes and colours SHAP .BAS 0 B 2 ROT8402.DSK MENU .BAS 0 B 1 RBCPLUS .BAS 0 B 1 (Rainbow CheckPlus update, checks BASIC listing type-in) MERRO .BAS 0 B 6 (Advent Game - Merro's Crown) MINIVENT.BAS 0 B 2 (Design adventure example) GRAPH .BAS 0 B 2 (Pie Graph Menu) DRAWING .BAS 0 B 1 (Start of Etch-A-Sketch program, save picture) COPTER .BAS 0 B 3 (Game: Helicopter mission) COCOGOLF.BAS 0 B 5 (Game: Championship Golf) FAMTREE .BAS 0 B 2 (Present Family Tree DATA) WINTER .BAS 0 B 1 (Graphic: Hi-res) BSKBINIT.BAS 0 B 3 (Basketball statistics) ENTRDATA.BAS 0 B 5 | BASKET .BAS 0 B 5 (Basketball team simulation) DRAGBYTE.BAS 0 B 5 (fantasy character generator) SHORTHND.BIN 2 B 1 (Keyboard shorthand, hold arrow key)(asm) IMAGES .BAS 0 B 4 (Image processing) COMPTEST.BAS 0 B 3 (Personal compatibility questionaire) CHARACTR.BAS 0 B 1 (Role-play character database) TPTDSK .BIN 2 B 1 ??? Tape-to-Disk ??? KARRAK 1.BAS 0 B 6 (Game: Conquest of Castle Caverns)(save 4 times) KARRAK 2.BAS 0 B 6 4 part adventure game variations? ROT8403.DSK MENU .BAS 0 B 1 MARKUP .BAS 0 B 1 (markup from cost to sell price) %PROFIT .BAS 0 B 1 | MEMCHECK.BAS 0 B 1 (display and change memory contents) MINIVENT.BAS 0 B 5 (Design adventure example Pt2) ANALYST .BAS 0 B 5 (Financial analyst) PILOT .BAS 0 B 2 (Game: StuntPilot )(correct Apr84) INFLTION.BAS 0 B 5 (Inflation rates) PLAYBOOK.BAS 0 B 3 (Basketball) LISTING7.BAS 0 B 1 PAINTER1.BAS 0 B 1 COSTCALC.BAS 0 B 5 (House costs) AVERAGES.BAS 0 B 1 (Educ: finding averages) HARDCOPY.BIN 2 B 1 (send screen to printer) KEYBOARD.BAS 0 B 2 (K/b on screen) CONVERT .BAS 0 B 1 (Convert MicroPaint to disk, patch) HOUSE$ .BAS 0 B 3 (House costs) RUNNER 1.BAS 0 B 2 (Game: jump logs, 3 parts) RUNNER 2.BAS 0 B 2 | RUNNER 3.BAS 0 B 2 | CHARACTR.BAS 0 B 2 (Advent. game character sheet) DISKFIX .BAS 0 B 1 (track disk errors, find sector with I/O errors) PIEGRAPH.BAS 0 B 2 (Piechart graphics, adding colour) LISTING5.BAS 0 B 1 ROT8404.DSK MENU .BAS 0 B 1 ROULETTE.BAS 0 B 4 (Game: SUBRTINE.BAS 0 B 1 (Adventure game tutorial Pt3 - printing subroutine) PERIMETR.BAS 0 B 3 (Educ: find areas and perimeters in Hi-res) TESTEM 1.BAS 0 B 3 (Educ: Hi-res screen, computer terms quizz) TESTEM 2.BAS 0 B 2 | CRAPS .BAS 0 B 5 (Game: dice RACES .BAS 0 B 3 (Game: betting BINGO .BAS 0 B 3 (Print bingo cards) BLACKJAK.BAS 0 B 9 (Game: uses PMODE4 false colours) MEMSCAN .BAS 0 B 3 (View memory locations) SLTMACHN.BAS 0 B 3 (Game: Slot machine) WHEEL .BAS 0 B 4 (Game: Wheel of Fortune) LITTLE .BAS 0 B 1 (Little E BASIC editor) NUMBERS .BAS 0 B 1 (Educ: demo appending COLORS .BAS 0 B 1 (Educ: " " EVIL EYE.BAS 0 B 1 (Educ: MOCALC .BAS 0 B 2 (Big brother to MiniCalc spreadsheet)(Oct82) PARIBET .BAS 0 B 4 (Parimutuel wagering system used at race tracks) THE GAME.BAS 0 B 1 (Cont. pie chart with start of game in PMODE3) GRAFICOM.BAS 0 B 3 (S/w review GRAPHICOM, BIN>ASC compress binary info) BATTLE .BIN 2 B 3 ?? ROT8405.DSK MENU .BAS 0 B 1 DISEMBLR.BAS 0 B 1 (Disk util) PRTMAJIC.BAS 0 B 1 (Printing banners?) ADDRESS .BAS 0 B 1 BASEBAL1.BAS 0 B 1 BOLTYPE .BAS 0 B 3 (Printer bold type) LABELS .BAS 0 B 4 (Mail labels, correct Oct84) POSTCARD.BAS 0 B 2 ROCKFEST.BAS 0 B 5 (Graphic) COLRBOOK.BAS 0 B 4 NAMES .BAS 0 B 1 (Create random name files saved to tape) LISTING1.BAS 0 B 1 LISTING2.BAS 0 B 1 BANKER .BAS 0 B 2 SHUTTLE .BAS 0 B 1 (Graphic) CGPLABEL.BAS 0 B 1 (Colour printer labels) GPDUMP .BAS 0 B 1 (Screen to printer dump) DATABASE.BAS 0 B 2 (Game aid, manager for dragons) GRAGSALE.BAS 0 B 3 (Garage sale, cash register) WAGER .BAS 0 B 4 (Betting) Q-NERD .BAS 0 B 3 (Game: block game) HEIST .BAS 0 B 2 (Game: BANNER1 .BAS 0 B 2 (Print banners) ROT8406.DSK MENU .BAS 0 B 1 PIANO .BAS 0 B 3 (Piano tutor) TONE ROW.BAS 0 B 2 (Composing 12 tone matrix) LAYOUT .BAS 0 B 3 (Room furniture layout) CLOVER .BIN 2 B 2 (Music for composer program JOPLIN .BIN 2 B 2 (Music WIDOW .BAS 0 B 2 ELECTION.BAS 0 B 1 (Election result tabulation) MUSI1812.BAS 0 B 1 (Music 1812 Overture) LOCOCOCO.BAS 0 B 2 (Music/graphic sing-a-long MUSIC+ .BAS 0 B 6 (Edit/play 4 part music, updated Jun86) CTRYROAD.BIN 2 B 2 (Music DOODLER .BAS 0 B 1 (Tape graphic prog.) NUMBERS1.BAS 0 B 1 SCRNQUIZ.BAS 0 B 2 (Educ) QUIZMAKR.BAS 0 B 2 VOTRAX .BAS 0 B 1 CLASSICS.BAS 0 B 3 (Music classic tunes) BANDY1 .BAS 0 B 3 (Word game) BANDY2 .BAS 0 B 2 CONNECT4.BAS 0 B 1 (Game: GUITAR .BAS 0 B 5 (Guitar tutor, chords) TYPESET .BAS 0 B 1 CHORDS .BAS 0 B 3 MUSIC .BAS 0 B 2 WALPAPER.BAS 0 B 1 BASEBAL2.BAS 0 B 10 (Graphic - baseball fever) ROT8407.DSK MENU .BAS 0 B 1 SYSSAVE .BIN 2 B 1 (Running BASIC in RAM) SYSTEM .BIN 2 B 1 | boot from disk LANDLORD.BAS 0 B 6 (Game: monopoly style) REVERSE .BAS 0 B 2 (Game: PATROL .BAS 0 B 6 (Game: SLASH .BAS 0 B 1 (Printer util, slash zeros) ARCON32K.BAS 0 B 10 (Game: Acroniax diamond ARCON16K.BAS 0 B 5 adventure BATSBUGS.BAS 0 B 2 (Game: bats & bugs in cavern) HEXHAPPY.BAS 0 B 1 (Educ: hex/dec conversion) QUIZ 1 .BAS 0 B 3 (Educ: Wishwell T/F quizz) QUIZ 2 .BAS 0 B 1 | QUIZ 2 .BAS 0 B 2 | CASSLABL.BAS 0 B 1 (Print cassette labels) ORBITSIM.BAS 0 B 1 (Sim. Tutorial Pt1) ROT8408.DSK MENU AUG.BAS 0 B 1 JUNGLE .BAS 0 B 2 (Game: DRGNGOLD.BAS 0 B 3 (Game: snakes & ladders) MATHGEN .BAS 0 B 3 (WishWell: Maths worksheet) MATHPROB.BAS 0 B 2 | TRAPPERR.BAS 0 B 1 (BASIC programming error trap) LISTING2.BAS 0 B 1 | LISTING3.BAS 0 B 1 | MASH16K .BAS 0 B 2 (Game: TV show trivia quizz) MASH32K .BAS 0 B 7 | INSTRFLT.BAS 0 B 5 (Sopwith - Instrument flight sim.) IRA PROJ.BAS 0 B 2 (tax projection) THE TRIP.BAS 0 B 10 (Game: Adventure) SIGNS .BAS 0 B 1 (Educ: signed +/- numbers) STKMARKT.BAS 0 B 7 (Stockmarket simulation) PSGDRVR .BAS 0 B 1 (H/w interface, Programmable Sound Generator chip) PSGDEMO .BAS 0 B 1 | KEYBOMB .BAS 0 B 1 (Game: simple learn keys) OLYMPICS.BAS 0 B 1 (Graphic circles logo) DISKCHEK.BAS 0 B 1 (Disk speed check, 300rpm +/-5%) BASLOAD .BAS 0 B 2 (CookCoCo from last month, Enhance Disk OS) EPROM .BIN 2 B 2 (CookCoCo H/w cartridge programmer) DUMPSTOR.BAS 0 B 1 (Disk to tape transfer, track by track) MASTER1 .BIN 2 B 1 (ByteMast. Assem tut.) MASTER2 .BAS 0 B 1 | MASTER3 .BAS 0 B 1 | ROT8410.DSK MENU .BAS 0 B 1 8-COLOR .BAS 0 B 1 MOIRE .BAS 0 B 1 (moire patterns in PMODE4, seen on NTSC TV only) BOUNCE .BAS 0 B 1 DEMO .BAS 0 B 1 (KnowCoCo Pt3. PUT demo) SPELTEST.BAS 0 B 2 (Educ. spelling drill, need cassette) GRDELIST.BAS 0 B 1 DATABASE.BAS 0 B 2 (Direct access disk files Pt4.) FOLLOW .BAS 0 B 1 (Educ. follow directions) BLOWUP .BAS 0 B 1 (PMODE4 screen enlargement) TAROT .BAS 0 B 10 (Game fortune telling)(PCLEAR1:CLEAR1750) LISTING1.BAS 0 B 1 (lo-res ASCII graphics) BGG .BAS 0 B 4 (block graphics generator) SKETCH .BAS 0 B 3 (joystick graphics painting) PAIR 8 .BAS 0 B 3 (tournament player pairing) PAIR 16 .BAS 0 B 4 LIL E 1 .BAS 0 B 1 (Little E Editor expanded) LIL E 3 .BAS 0 B 1 CONVERT .BAS 0 B 1 |(ArtGallery patch) ARTGAL .BAS 0 B 1 | LOAD PIX.BAS 0 B 1 | PRESIDNT.BAS 0 B 6 (trivia game) HURICANE.BAS 0 B 4 (hurricane tracking, need disk info) CWC4V10 .BAS 0 B 3 (CookWithCoCo - DOS patch, flexikey) CWC4V11 .BAS 0 B 3 SCANDAL .BIN 2 B 1 (ByteMast Scan BASIC prog for string) CHAR CNT.BIN 2 B 3 (Pascal Tut) ROT8411.DSK MENU .BAS 0 B 1 EZ LIST .BAS 0 B 1 (ML Util for easy program listing up/dn arrows) MSGCENTR.BAS 0 B 2 (Message Centre, text files) ROADRACE.BAS 0 B 2 (Game) PATCH .BAS 0 B 2 INITMEMB.BAS 0 B 1 |(RAINBORD.BAS mod.) EDITOR .BAS 0 B 1 | SYSOP2 .BAS 0 B 1 | CC TALK .BAS 0 B 1 (Smart terminal package) CCTLOAD .BAS 0 B 2 (ML I/O routine) WORDGAME.BAS 0 B 2 (Educ game - guess my word) JNKFOOD1.BAS 0 B 2 |(Game) JNKFOOD2.BAS 0 B 2 | JNKFOOD3.BAS 0 B 2 | JNKFOOD4.BAS 0 B 2 | HANDLER .BAS 0 B 8 (disk directory handler system) CLOADMOD.BAS 0 B 1 --- (CLOAD command fixer) PERSAVE .BAS 0 B 2 (personal savings finance manager) DOSSTART.BAS 0 B 1 (auto start on DOS, exec any prog not just OS9) CWC5V10 .BAS 0 B 3 (Cooking with CoCo - SLOW/FAST/COLD commands) CWC5V11 .BAS 0 B 3 DATESET .BAS 0 B 1 JINFILE .BAS 0 B 4 (Jumbo INfo FILE handler) FOOTBALL.BAS 0 B 6 (Graphic - grid iron football teams) DATABASE.BAS 0 B 2 (Disk Tut. developing database manager) GUIDE .BAS 0 B 1 (Educ guide to words) DEADRECK.BIN 2 B 5 (Pascal program, navigation) ROT8412a.DSK CAROLS .BAS 0 B 3 INSTALL .BAS 0 B 1 DIR2 .BAS 0 B 2 (Disk Directory Handler System) CARDFILE.BAS 0 B 7 (Xmas card file and labeller) GREETING.BAS 0 B 3 (Season's greetings) ALPHA II.BAS 0 B 9 (Game: Adventure Contest winner - Rescue on Alpha II) BEAST .BAS 0 B 6 (Game: Contest winner - Head of the Beast) FOOTBALL.BAS 0 B 6 (WishWell: Football fever Pt2) XMASCARD.BAS 0 B 10 (Xmas card graphic for printer) SERV6V10.BAS 0 B 3 (CookCoCo Serial port for DECB1.0 SERV6V11.BAS 0 B 3 | for DECB1.1 PAGER .BAS 0 B 1 (H/w 128K RAM mod, bank selection) ENCYCLO .BAS 0 B 2 (Educ: Info gathering) SOA .BAS 0 B 1 (Educ: Graphic demo) SCREEN51.BIN 2 B 1 (ByteMast: Screen51 Pt1) LISTING2.BAS 0 B 1 DATABASE.BAS 0 B 3 (Tutorial developing a database manager - final Pt6) ROT8412b.DSK MENU .BAS 0 B 1 CAROLS .BAS 0 B 3 INSTALL .BAS 0 B 1 DIR2 .BAS 0 B 2 (Disk Directory Handler system Pt2) CARDFILE.BAS 0 B 7 GREETING.BAS 0 B 3 (Season's greetings) ALPHA II.BAS 0 B 9 (Game: BEAST .BAS 0 B 6 (Game: GIFTLIST.BIN 2 B 4 XMASCARD.BAS 0 B 10 SERV6V10.BAS 0 B 3 (CookCoCo Serial port SERV6V11.BAS 0 B 3 PAR6V10 .BAS 0 B 3 (CookCoCo Parallel port PAR6V11 .BAS 0 B 3 PAGER .BAS 0 B 1 (H/w mod 128K bank switcher) ENCYCLO .BAS 0 B 2 (Educ: info gathering) SOA .BAS 0 B 1 (Rainbow Certification Seal graphic)(J. Kolar) SCREEN51.BIN 2 B 1 (ByteMast. Screen51) LISTING2.BAS 0 B 1 <1985> ROT8501.DSK MENU .BAS 0 B 3 PUT 1 .BAS 0 B 1 (graphics tut., PUT/GET/PMODE4) PUT 2 .BAS 0 B 1 HOME .BAS 0 B 2 (graphic - HomeSweetHome) GHOSTBST.BAS 0 B 1 (graphic - ghostbusters) 7 COLORS.BAS 0 B 2 (graphic - checkerboard pixel pattern) KCE .BAS 0 B 1 (Keyboard Cassette Editing system) CATEGORY.BAS 0 B 1 (Educ. - categories) GENLINK .BAS 0 B 2 |(Tape Util. concanternate RAM records to tape) LINK2 .BAS 0 B 1 | LINK3 .BAS 0 B 1 | LINK4 .BAS 0 B 1 | LINK5 .BAS 0 B 1 | LISTING1.BAS 0 B 1 (BASIC training, PRINT@) LISTING2.BAS 0 B 1 DISKTEST.BAS 0 B 3 (Disk util., blockout bad granules)[DiskTest.txt] TEXT PRO.BIN 2 B 1 (ML tut. simple text processor)[TextPro.txt] DIR3 .BAS 0 B 2 (Disk directory Handler Pt3.) DIR0 .BAS 0 B 2 FANTASY .BAS 0 B 1 (Design own adventure games) FRUITFLY.BAS 0 B 1 (HiRes game) LISTER .BAS 0 B 1 (scroll control, LLIST Master) LLISTER .BAS 0 B 1 HOURGLAS.BAS 0 B 1 (graphic time delay routine) SERL7V10.BAS 0 B 5 (CookCoCo Pt7. Error trapping, Diskptch.asm) SERL7V11.BAS 0 B 3 PAR7V10 .BAS 0 B 5 PAR7V11 .BAS 0 B 4 CHEKBOOK.BAS 0 B 4 (finalising Checkbook programming tutorial) SNAKE .BIN 2 B 1 |(ByteMast tut., addressing)[ByteMst03.txt] SCREEN51.BIN 2 B 1 | DEMO .BAS 0 B 1 | CALC .BIN 2 B 4 (Pascal tut. Calculator) ROT8502.DSK MENU .BAS 0 B 3 PENGUIN .BAS 0 B 3 (game moving blocks - PENGO) WEFAX .BAS 0 B 3 (downloading weather fax image) COMPSHOP.BAS 0 B 1 (compare prices) SPACRACE.BAS 0 B 3 (game, calculate way thro' solar system) CUPID .BAS 0 B 3 (match partners characteristics) BS OCG .BAS 0 B 3 (K/B Input Buffer Stuffer) DRIVER .BAS 0 B 1 SCREEN51.BIN 2 B 1 (ByteMast final 51-Column screen)[ByteMst04.txt] FIND .BIN 2 B 1 MATH LAB.BAS 0 B 3 (micro math lab.) DISPLAY1.BAS 0 B 1 |(BASIC tut. PRINT@) DISPLAY2.BAS 0 B 1 | DISPLAY3.BAS 0 B 1 | DISPLAY4.BAS 0 B 1 | DISPLAY5.BAS 0 B 1 | DISPLAY6.BAS 0 B 1 | DISPLAY7.BAS 0 B 1 | COCOPADD.BAS 0 B 1 (calculator, not with disk controller) MERGE .BAS 0 B 1 (cassette merge program) COCOMON .BAS 0 B 2 (helper to type ML code) DSKMERGE.BAS 0 B 1 (disk backup without erase) SENTENCE.BAS 0 B 1 (BASIC tut. using tables to construct sentences) BONUS .BAS 0 B 1 (graphics pattern) BAZAAR .BAS 0 B 3 (graphics bazaar, changing 3 graphic screens) BIN TREE.BIN 0 B 3 (Pascal tut. binary tree)[Pascal6.txt] ROT8503.DSK MENU .BAS 0 B 3 EOQ CALC.BAS 0 B 1 (Economy Of Quantity) LURKLEY .BAS 0 B 9 (Game) EMPLOYEE.BAS 0 B 5 |(Paymaster Pt1, small business payday management) EMPLOYEE.BAS 0 B 3 | DEMON II.BAS 0 B 2 (arcade game) HOME FIN.BAS 0 B 3 (Home finance statement print outs) LISTING1.BAS 0 B 1 |(Basic training - sentence construction) LISTING2.BAS 0 B 1 | LISTING3.BAS 0 B 1 | STARSONG.BAS 0 B 1 RENTMENU.BAS 0 B 1 |(Landlord Rent Management Pt1.) RENTMANG.BAS 0 B 3 | FILEMAIN.BAS 0 B 2 | RACER .BAS 0 B 1 (Game - hi-res racer) CFRR .BAS 0 B 3 (Cash Flow Rate of Return) PERT .BAS 0 B 4 (Proj. Evaluation & Review Technique) T-BILL .BAS 0 B 2 (USA Treasury Bill computation) CONVERT .BAS 0 B 1 (Calculate foreign currency exchange rates) COCONUTS.BAS 0 B 1 STKINDEX.BAS 0 B 2 (Share stock index) EDUNOTES.BAS 0 B 1 (calculate interest rates) JOYSTICK.BAS 0 B 1 (Joystick control menu) INTEREST.BIN 2 B 4 ROT8504.DSK MENU .BAS 0 B 3 RUN4LIFE.BAS 0 B 6 (Game - Stranded?) DRAWINGS.BAS 0 B 5 SURFACE .BAS 0 B 3 (Simulation: Sub travels to Nth Pole) CARDIO .BAS 0 B 5 (Simulate heart emergencies) HOMONYM .BAS 0 B 2 |(WishWell - word matching) MATCHING.BAS 0 B 2 | COMPUTE .BAS 0 B 4 (Paymaster pt2. - compute payroll) CKWRITER.BAS 0 B 3 | cheque writer INPUT .BAS 0 B 1 (Color BASIC ROM switcher) DECODE .BAS 0 B 1 COLORFRM.BAS 0 B 1 CONCERT .BAS 0 B 2 (Draw concert band on stage) EDUNOTES.BAS 0 B 1 TRANSACT.BAS 0 B 2 (Landlord Pt2. financial transactions) INCOEXP .BAS 0 B 3 PORSCHE .BAS 0 B 2 (Graphic) LISTING1.BAS 0 B 1 (Using EDIT command) BOUNCY .BAS 0 B 1 GRAPHICS.BIN 2 B 3 (Pascal and Assembly) ROT8505.DSK MENU .BAS 0 B 3 SCRNDUMP.BAS 0 B 1 (Dump PMODE3/4 graphics to ProWriter) LG DUMP .BAS 0 B 1 NMBRJACK.BAS 0 B 2 (Number memory game) DIRECT .BAS 0 B 2 (Tape catalogue) 2-COLUMN.BAS 0 B 1 (Printer listing) GEMPRINT.BAS 0 B 1 (Print PMODE4 screen to Gemini-10x) TURNSCRW.BAS 0 B 1 (Voice synthesiser) KWIKDRAW.BAS 0 B 1 |(Prepare graphic for inclusion in BASIC program) PIXGEN .BAS 0 B 1 | ANIMATE .BAS 0 B 1 | SCRIPT .BAS 0 B 3 (Cursive script printing) BYTESCRN.BAS 0 B 1 (Byte Master Screen51 corrections) BYTECODR.BAS 0 B 2 TREASURE.BAS 0 B 1 (Educ - geometric treasure hunt) DEMO .BAS 0 B 1 MODE4PRT.BIN 2 B 1 RAT MAZE.BAS 0 B 3 |(Game) MAZEBLDR.BAS 0 B 2 | FORMAT .BIN 2 B 1 (Format multiple statement BASIC listing) TRI-HANG.BAS 0 B 4 ENCODER .BAS 0 B 1 (WishWell - hangman) TERMS .BAS 0 B 1 LETTERS .BAS 0 B 1 (Basic training - DRAW alphabet letters) COLORS .BAS 0 B 1 EYE Q .BAS 0 B 2 (Game quiz) ORDER 1 .BAS 0 B 2 |(Print purchase order form) ORDER 2 .BAS 0 B 2 | OASIS .BAS 0 B 1 (Educ. - wandering star) PATTERNS.BAS 0 B 1 | CLOCK .BIN 2 B 7 (Pascal) ROT8506.DSK MENU .BAS 0 B 3 MULTO .BAS 0 B 2 (Multo Of Mars, arithmetic game) CHOPPER .BAS 0 B 2 (Game - Chopper Assault, ECB, disk requires patch) A/D DRVR.BAS 0 B 1 (Digitise sound via cass. rec. port) A/D PRGM.BIN 2 B 1 BRTHDAY1.BAS 0 B 1 (Using SOUND comand) BRTHDAY2.BAS 0 B 1 BRTHDAY3.BAS 0 B 1 CODEWRDS.BAS 0 B 1 (Educ. - code breaking) ROCKET .BAS 0 B 1 |(Graphic animation routine) PROMNADE.BAS 0 B 2 | ANIMCALC.BAS 0 B 1 | CLOWN .BAS 0 B 1 (Clown graphic) REALTIME.BIN 0 B 1 |(Real time clock hardware) CRNOGRPH.BAS 0 B 2 | NOTETUTR.BAS 0 B 5 (Piano note tutor) HI-Q .BAS 0 B 2 (Game - Hi-Q peg board game) JSTKTEST.BAS 0 B 1 (Hardware - wireless control from joystick) CHARGER .BAS 0 B 1 |(64K RAM BASIC mod, Super-Disk Charger) SDC .BIN 2 B 1 | BOOT6 .BIN 2 B 1 | BOOT .BIN 2 B 1 | SSDC6 .BIN 2 B 1 | SSDC .BIN 2 B 1 | MNUTWALZ.BAS 0 B 4 (Chopin Minute Waltz music) BYTE .BIN 2 B 1 (ByteMaster EDTASM+) LISTING1.BAS 0 B 1 MINIDATA.BAS 0 B 1 LISTING2.BAS 0 B 1 |(Basic training - DRAW statements) CLOVER .BAS 0 B 1 | PATTERNS.BAS 0 B 1 | A .BAS 0 B 1 BOOT .BAS 0 B 1 ROT8507.DSK MENU .BAS 0 B 3 MUSFEST .BAS 0 B 3 (Forth July music) DBL SIDE.BAS 0 B 1 |(Using 40&80 tracks) 40-80 .BAS 0 B 2 | 40-35 .BAS 0 B 1 | MESSAGES.BAS 0 B 1 (Educ. message board) WORLDWAR.BAS 0 B 7 |(Simulations :- STOCKCAR.BAS 0 B 5 | OASIS .BAS 0 B 1 (Educ. wandering star) PATTERNS.BAS 0 B 1 | FLASH .BIN 2 B 1 (Flash 6809 chip) DEMO 1 .BAS 0 B 1 | DEMO 2 .BAS 0 B 1 | BYTESCRN.BIN 2 B 1 | (underline) MAXCMP .BAS 0 B 4 (Using CoCoMax graphics) BIRTHDAY.BAS 0 B 2 (Graphic - cake) JETPACK .BAS 0 B 3 (Game) USA FLAG.BAS 0 B 1 (Graphic flag) EYESAVER.BAS 0 B 1 (Screen reverse) RAPDREAD.BAS 0 B 3 (Educ- rapid reading exercise) CODELODE.BAS 0 B 1 (Machine code loader) ANTHEM .BAS 0 B 1 |(BasicTraining - Math Olympics) TRACK .BAS 0 B 1 | LADDER .BAS 0 B 1 | TUGOFWAR.BAS 0 B 1 | PARAJUMP.BAS 0 B 1 | PARALIFT.BAS 0 B 1 | BUCKLEUP.BAS 0 B 1 | RCKFEST2.BAS 0 B 4 (WishWell - Rock festival graphics) CHALENGE.BAS 0 B 2_______ ANIMCALC.BAS 0 B 1 (from ROT8506) ROCKET .ASC 0 A 1 PROMNADE.ASC 0 A 2 ROT8508.DSK MENU .BAS 0 B 3 BROTAN .BAS 0 B 3 (Game - Brotan the Blue) FLCNLAIR.BAS 0 B 3 (Game - Falcon's Lair) MOSAIC .BAS 0 B 3 (Lo-res graphics) SOCCER .BAS 0 B 4 (Soccer instructor with illustrations) FREEDOM .BAS 0 B 4 (Game - Operation Freedom) HELLO .BAS 0 B 2 (Directory helper, assigns letter to files, menu of functions) EARTHROT.BAS 0 B 3 (Animated rotating Earth) PAGETURN.BAS 0 B 1 | LETRSKIP.BAS 0 B 2 (Educ - Caterpillar alphabet) PICSTICK.BAS 0 B 1 (Short games -) MAZEGAME.BAS 0 B 1 | INDY4K .BAS 0 B 1 | CLEANUP .BAS 0 B 1 | TYPANIC .BAS 0 B 1 | LETRMMRY.BAS 0 B 1 | DEMO .BIN 2 B 1 (ByteMaster - interface ML to BASIC) SCRNTYPE.BIN 2 B 1 | INTRFACE.BAS 0 B 1 | REVTYPE .BIN 2 B 1 | CALLER .BAS 0 B 1 | SAMPLE .BAS 0 B 1 | AMPHIBIA.BAS 0 B 7 (Game - Moon Base Amphibia, hi-res, ML sprites) PHONE .BAS 0 B 1 (Phone message, plays cassette recorded voice) EGGBERT .BAS 0 B 3 (Game - STARS .BAS 0 B 1 (Educ CHNGQUIZ.BAS 0 B 3 (WishWell Coin change quiz) BANKACCT.BAS 0 B 1 (Educ - bank account) LISTING1.BAS 0 B 1 (Basic Training - DRAW) LISTING2.BAS 0 B 1 | SHUTTLE .BAS 0 B 1 | DOGHOUSE.BAS 0 B 1 | VISION .BAS 0 B 2 ROT8509.DSK MENU .BAS 0 B 3 ROBOMATH.BAS 0 B 4 (Educ drill) TESTMAKR.BAS 0 B 3 (Test Maker - True/False, Multi choice etc) RAINSIGN.BAS 0 B 2 (Educ - sign language spells RAINBOW) HANDSIGN.BAS 0 B 7 PICGRAPH.BAS 0 B 1 (Educ - daily schedule pictograph) TEACHAID.BAS 0 B 4 (average grades) STARFIND.BAS 0 B 4 (Selected constellation drawn) GRAPHIC1.BAS 0 B 1 (Dynamic 3D graphics) GRAPHIC2.BAS 0 B 1 | GRAPHIC3.BAS 0 B 2 | VOCABLRY.BAS 0 B 3 (Educ - 50 word dictionary, test vocabulary) OCNVRT .BAS 0 B 4 (Convert Orchestra-90 files for CommLink upload) BASEBLL2.BAS 0 B 8 (WishWell - baseball team graphics) TRIKWORD.BAS 0 B 1 (Learn tricky words) CNDCAPTL.BAS 0 B 2 (Canadian geography, city/province quiz) COL-POEM.BAS 0 B 1 (Create poetry) BASTRAIN.BAS 0 B 1 (Basic Training - DRAW ZIP .BAS 0 B 1 | PFRMDIVE.BAS 0 B 3 (Game - platform diving) SPRINGBD.BAS 0 B 3 REDGREEN.BAS 0 B 1 (Game compete changing colour squares) ORATORY .BAS 0 B 1 (Contest check list tally) BOOKMARK.BAS 0 B 3 ROT8510.DSK MENU .BAS 0 B 3 LINEDRAW.BAS 0 B 1 (Graphic quickies:- SPEAK2ME.BAS 0 B 1 | CHARLIE .BAS 0 B 1 | KROMICO .BAS 0 B 1 | HANOI .BAS 0 B 1 | RCIRCSIN.BAS 0 B 1 | BALL .BAS 0 B 1 | ELEVATOR.BAS 0 B 1 | BYTECODR.BAS 0 B 2 (ByteMaster - update BYTECODR.BAS from Jul85) NONINER .BAS 0 B 1 (No Nines grid Game) PUNCQUIZ.BAS 0 B 1 (Educ - punctuation exercise) ANIMATE .BAS 0 B 2 (Cartoon animation) DEMO .BAS 0 B 1 | ZONX .BAS 0 B 4 (Game - sound and ML poked graphics) PUZLMAKR.BAS 0 B 3 (WishWell - puzzle maker) RADIALS .BAS 0 B 1 (Basic Training - DRAW 'A' option) DANCE .BAS 0 B 1 64KDRVR .BAS 0 B 1 (A/D Sound synthesis for 64K) SOUND .BIN 2 B 1 | FISH .BAS 0 B 1 (Animated graphic) F .BIN 2 B 1 FLARGE .BIN 2 B 2 SNDSTORY.BAS 0 B 2 (Sound Tutorial Pt1.) COCOCAD .BAS 0 B 6 (Schematic drawing program) CADPRINT.BAS 0 B 1 | REMOVREM.BAS 0 B 1 HEART .BAS 0 B 3 (Health quiz) HELPDRAW.BAS 0 B 2 | MESSAGE .BAS 0 B 1 (Important message 16K prog) NMBRBMPR.BAS 0 B 1 (Game - number bumper) ROT8511.DSK NOV 85 .MNU 0 B 3 TRPSHOOT.BAS 0 B 4 (Game - Trap Shooting, 32K, joysticks) ELECBOOK.BAS 0 B 1 (Educ - working with electronic books Pt1.) NMBRMTCH.BAS 0 B 1 | XFER16 .BAS 0 B 2 (Comms - phone file trader) ML GEM .BAS 0 B 1 | HAM UTIL.BAS 0 B 3 (Ham radio Quick Station Log) BASTRAN1.BAS 0 B 1 (Basic Training - tips BASTRAN2.BAS 0 B 1 | BASTRAN3.BAS 0 B 1 | MATHGEN2.BAS 0 B 2 (WishWell - Math Sheet Generator 2 (Aug84)) REMOTE2 .BIN 2 B 1 (REMOTE (Nov83) updated) REMOTELD.BAS 0 B 1 | REM2DEMO.BAS 0 B 2 | HORSE .BAS 0 B 3 (Basketball shooting skill) COBBSSYS.BAS 0 B 9 (CoBBS Pt1. tutorial on BBS program) TITLPOKE.BAS 0 B 1 (Copy protect programs) DEMOPOKE.BAS 0 B 1 | TITLPRNT.BAS 0 B 1 | LBLKBOOK.BAS 0 B 2 (Phone/Address little black book) COAX .BAS 0 B 1 (Ham radio util., determine transmission line loss) MAILLABL.BAS 0 B 1 ROT8512a.DSK MENU .BAS 0 B 3 RUDULPH .BAS 0 B 3 (Xmas graphic) ADDITION.BAS 0 B 1 (Educ- Using Electronic Learning Book) XMASONGS.BAS 0 B 3 (5 Xmas songs) RMTALARM.BAS 0 B 3 (h/w + modified Terminal prog. Nov83) TICTACTO.BAS 0 B 2 |(Game) TRIVUTIL.BAS 0 B 3 | TRIVDATA.DAT 1 A 4 | GAMBLERS.BAS 0 B 3 (WishWell - old Galloping Gamblers redone) CORE .BAS 0 B 1 |(Basic Training - LISTING2.BAS 0 B 1 | JIGSAW .BAS 0 B 1 | PUZZLE .BAS 0 B 3 (Educ game, word puzzle) QUICKZAP.BIN 2 B 2 (DiskUtil- ML code conversion, examine disk, warning DON'T write) STARTUP .BAS 0 B 2 |(for CoBBS) USER SYS.BAS 0 B 6 | COTERM .BAS 0 B 2 | AWARDS .BAS 0 B 3 (Track Ham Radio awards) BRAINGME.BAS 0 B 3 (Brain Games- Towers of Hanoi, Flip-Over, MemTest, Cannonball) ROT8512b.DSK (mainly same as 8512a.dsk) MENU .BAS 0 B 3 RUDULPH .BAS 0 B 3 (Xmas graphic) ADDITION.BAS 0 B 1 XMASONGS.BAS 0 B 3 (5 Xmas songs) RMTALARM.BAS 0 B 3 TICTACTO.BAS 0 B 2 (Game: TRIVUTIL.BAS 0 B 3 | TRIVDATA.DAT 1 A 4 | GAMBLERS.BAS 0 B 3 CORE .BAS 0 B 1 (BasicTraining: LISTING2.BAS 0 B 1 | JIGSAW .BAS 0 B 1 | PUZZLE .BAS 0 B 3 (Educ: word puzzle game) QUICKZAP.BIN 2 B 2 (ML DiskUtil- code conversion, examine disk; caution writing) STARTUP .BAS 0 B 2 | USER SYS.BAS 0 B 6 | COTERM .BAS 0 B 2 | AWARDS .BAS 0 B 3______difference MENORAH .BAS 0 B 2 (Guide to lighting Jewish Chanukah candles and recitations) ALPSLOPE.BAS 0 B 1 (Game - Skiing) XMASSHOW.BAS 0 B 3 (display holiday scenes with songs) ------------------Extra??? ML GEN .BAS 0 B 1 (before run XFER16.BIN???) HAM UTIL.BAS 0 B 3 (QSL Card and Log Page) MATHGEN2.BAS 0 B 2 (Percentage/Fractions worksheet generator) REMOTELD.BAS 0 B 1 Remote2 Basic Loader, for a BBS (Scott Taylor 1985) REM2DEMO.BAS 0 B 2 Demo BBS to use with Remote2 REMOTE2 .BIN 2 B 1 <1986> ROT8601.DSK MENU .BAS 0 B 3 GOPHERIT.BAS 0 B 1 (Game) PUZZLER .BAS 0 B 1 (Picture Scrabble Puzzle, +Sep86) MC QUIZ .BAS 0 B 2 |(BasicTraining - MultiChoice quiz) SUPRNOVA.BAS 0 B 1 | PTRNBLKS.BAS 0 B 1 (Educ - Pattern blocks) LOTTOGEN.BAS 0 B 1 |(Beginners short programs) CALENDAR.BAS 0 B 1 | SKIPRINT.BAS 0 B 1 | COUNTDWN.BAS 0 B 1 | REFSHEET.BAS 0 B 1 | JOYCOLOR.BAS 0 B 1 | INVERTER.BAS 0 B 1 | CONVERT .BAS 0 B 1 | CHICAGO .BAS 0 B 2 (Music - Rock group tune) LCLALARM.BAS 0 B 3 |(h/w alarm Pt2.) CALCLOCK.BIN 2 B 1 | MATHMINR.BAS 0 B 4 (WishWell - AdventGame) ADD SUB5.BAS 0 B 4 (Educ - Math class) SNKCHASE.BAS 0 B 2 (Game - Video Vipers) COMMHELP.BAS 0 B 1 (Educ - Prepare Career Choices) FIRESTRM.BAS 0 B 2 (Game - Catch falling fire) THE SEED.BAS 0 B 1 (Animation - flower blooms) SCF EDI .BAS 0 B 3 |(CoBBS Pt2. setup various files for system to operate) SMF EDI .BAS 0 B 4 | SUL EDI .BAS 0 B 4 | SMP EDI .BAS 0 B 2 | CALTIME .BAS 0 B 2 (Electronic Calendar notebook) JSTKTEST.BAS 0 B 1 |(Draw Japanese characters) JSTKQUAD.BAS 0 B 1 | DIGITIZE.BAS 0 B 2 | USERL .SYS 1 A 1 (blank)?? ROT8602.DSK MENU .BAS 0 B 3 VALPRINT.BAS 0 B 2 |(Valentine heart printout) VALNAME .BAS 0 B 1 | PIXFILES.BAS 0 B 3 (Interformat picture file transfer) CRASHPRF.BAS 0 B 1 (Crashproof disk util.) DISKMENU.BAS 0 B 1 (Disk menu wit DosStart) DEBUG .BAS 0 B 2 (Debug ML coding utility, address modifier) MEMDUMP .BAS 0 B 1 |(Auto exec tape programs, modify CLOADM) CRUN .BIN 2 B 1 | INSTALL .BAS 0 B 1 | TAPEDIR .BAS 0 B 1 | CLOCKBAS.BAS 0 B 1 (Utility clock) CLOCK .BIN 2 B 1 | BUBBLWAR.BAS 0 B 1 (Game - Bubble wars) MEMDIAG .BIN 2 B 1 (RAM test) FILESRCH.BAS 0 B 2 (File Search&Copy) LOADER .BAS 0 B 1 (CoBBS mod to use 'Serial Port') CADPRINT.BAS 0 B 1 (CoCoCAD modification work with any screen dump) RESTORE .BAS 0 B 1 (ML quick restore, usefull with progs. with lots of DATA) ROBOCISE.BAS 0 B 2 (Fitness exercise) WHO AM I.BAS 0 B 1 (Educ - child's self image) TIN EAR .BAS 0 B 1 (Beginner's Musician using PLAY) KOLAROLA.BAS 0 B 1 SUBTRACT.BAS 0 B 2 (WishWell - simulate life skills) SUPERCLS.BAS 0 B 1 (ML routine enhance CLS command) SOUND 2 .BAS 0 B 1 (Sound tutorial Pt2. without PLAY or SOUND) SOUNDGEN.BAS 0 B 1 | XREF .BAS 0 B 2 (Cross-reference programs) COMMANDO.BAS 0 B 4 (Game - 3 stages Dash/Rescue/Obstacle) ROT8603.DSK MENU .BAS 0 B 3 TRADER .BAS 0 B 2 (Adventure game - Sailing ship world trader) RECEIPT .BAS 0 B 2 (receipt maker) WORKOUT .BAS 0 B 4 (Exercise workout) COCOFLOW.BAS 0 B 5 (CoCo Flowchart, mod of CoCoCAD) RULEOF78.BAS 0 B 1 (Early loan repayment benefit) BIRDS .BAS 0 B 1 |(BasicTraining - creating animation) FLIGHT 1.BAS 0 B 1 | FLIGHT 2.BAS 0 B 1 | BATs .BAS 0 B 1 | TV SHOWS.BAS 0 B 3 | KUNG FU .BAS 0 B 3 (Fighting game) CASH .BAS 0 B 2 (Cash v Finance comparision, logic error May86) ANALZER .BAS 0 B 1 (Disk file analyzer) VARLIST .BAS 0 B 2 (List BASIC prog variables) SPEEDUP .BAS 0 B 1 MARQUEE .BAS 0 B 1 (ML Title idea) SAUCER .BAS 0 B 2 (Game - Flying Saucer action) CREXPFLE.BAS 0 B 1 |(Annual Expense Tracking) EXPTRAKR.BAS 0 B 8 | REPTGENR.BAS 0 B 4 | FINDWORD.BAS 0 B 1 (Educ - lang. skills) TITLEMKR.BAS 0 B 3 (WishWell -title maker) MORTGAGE.BAS 0 B 6 (Early amortisation, paying off mortgage) -------------------extra???? PIBASIC .BAS 0 B 1 (See April disk) Y .BAS 1 A 1 (ascii basic - print DATA??) PINEW .BIN 2 B 2 ROT8604a.DSK MENU .BAS 0 B 4 BOOT .BAS 0 B 2 |(Game contest winner) COCODRAW.BAS 0 B 4 | COCOZONE.BAS 0 B 9 | MOYCULEN.BAS 0 B 6 (Contest winner Maze of Moycullen) IRAKEOGH.BAS 0 B 3 (Financial planning, plan payroll deductions) HOUSEVAL.BAS 0 B 2 (Real Estate house evaluations) HALLEY86.BAS 0 B 3 (Astronomy - calc Halley's position) COLLEGE .BAS 0 B 1 (Colledge Expense Fund) REFUND .BAS 0 B 2 (Shopping refund form filler) RADIO .BAS 0 B 1 (Draws tunable radio, play sounds) ELECTRIC.BAS 0 B 1 (Electrical usage cost calculator) LIFESKL2.BAS 0 B 2 (WishWell - Life skills) BIRTHDAY.BAS 0 B 2 (Happy birthaday balloons) PLANTLOG.BAS 0 B 2 (Garden planting logbook) BASSMATE.BAS 0 B 2 (Fishing, bait selection) GRAPH .BAS 0 B 1 (Educ - locate points on a graph) GERMAN .BAS 0 B 1 |(BasicTraining - print 2 column format) YOYO .BAS 0 B 1 | DISKSTEP.BAS 0 B 6 (Disk-O-Step, disk alignment aid) JULIE .BAS 0 B 3 (Point and click database) HANDIMAN.BAS 0 B 6 (Handiman job cost calculations) SHOPLIST.BAS 0 B 4 (Meal menu shopping list print out) ROT8604b.DSK PINEW .BIN 2 B 2 (BardenBuffer - Pi to 10,000 digits) PIBASIC .BAS 0 B 1 ROT8605.DSK MENU .BAS 0 B 3 HOME .BAS 0 B 2 (Graphic - Home Sweet Home) PART1 .BAS 0 B 4 |(Game - Super Rooter, clean sewers ML) PART2 .BAS 0 B 4 | MESSAGE .BAS 0 B 1 (Message maker) WORD+ .BAS 0 B 2 (Design crossword puzzles) FLAGS .BAS 0 B 3 (5 Flags with national anthems, UK,Que,USA,Ita,Can) MINIGOLF.BAS 0 B 3 (Game) CALENDAR.BAS 0 B 1 (design calender pin-up) BASEBALL.BAS 0 B 2 (Catalog baseball cards) PICPRT .BAS 0 B 1 |(Picture print util., ML routines Reduce/Normal/Enlarge) REDUCE .BIN 2 B 1 | ENLARGE .BIN 2 B 1 | NORMAL .BIN 2 B 1 | 64KSETUP.BAS 0 B 3 (64K mode custom setup) STYLIST .BAS 0 B 2 (Print stylist, Epson printer) DUMP1 .BAS 0 B 1 |(Screen dumps) DUMP2 .BAS 0 B 1 | MILE LOG.BAS 0 B 1 ALPHTIZR.BAS 0 B 1 (Alpha sort list) HARDCOP1.BAS 0 B 1 HARDCOP2.BAS 0 B 1 PRINTMAT.BAS 0 B 1 (formatter) VACATION.BAS 0 B 1 (Vacation planner) LABEL .BAS 0 B 1 (Disk labels) PACE 1 .BAS 0 B 1 (Calculate racing handicap) ROTATE 1.BAS 0 B 1 | (Print rotate o/p utilss) DATA .BAS 0 B 3 | LSB DATA.BAS 0 B 1 | ROTATE 2.BAS 0 B 1 | OBJECTIV.BAS 0 B 3 (WishWell - prepare objectives) NEWTIME .BAS 0 B 1 (Educ - time concepts) MENU2 .BAS 0 B 3 (Banner with old style lettering) LINE .BAS 0 B 1 |(BasicTraining - PSET FOR/NEXT) HEART .BAS 0 B 1 | ------------------extra??? SETPRT .BIN 2 B 3 SETBAUD .BAS 0 B 1 RTR .BIN 2 B 4 (printer options) ROT8606a.DSK MENU .BAS 0 B 3 ONHOLD .BAS 0 B 2 (Animated telephone dances to music) MUSPAPER.BAS 0 B 1 (Print blank sheet music) CASTLE .BAS 0 B 4 (Board game, Castle of Doom) SINGLONG.BAS 0 B 4 (Sing-alongs) MUSIC+ .BAS 0 B 6 |(Song files for Music+ program (Jun84) & a bug fix) ENTRTAIN.BIN 2 B 3 | HALELUJA.BIN 2 B 2 | SOUNDCAS.BAS 0 B 2 (Specialised text editor, edit PLAY strings) SOUNDISK.BAS 0 B 2 | SONGS .BAS 0 B 7 (data)(Name the Song) SONGGAME.BAS 0 B 5 | IDIOMS .BAS 0 B 1 (Educ - language idioms, figures of speech) SHADOW .BAS 0 B 4 (Graphics to song "Shadow of the Rings") MENU2 .BAS 0 B 3 ------------------extra???? SONGS .DAT 1 A 13 TITLES .DAT 1 A 1 CLUES .DAT 1 A 3 ROT8606b.DSK MENU .BAS 0 B 3 TRACK40 .BAS 0 B 1 (Access 40 trks with DECB1.1 in RAM mode) SOUNDBSE.BAS 0 B 2 (Inventory of sound subroutines) RULER .BAS 0 B 2 (WishWell - ruler skills) PIANOBIN.BAS 0 B 2 |(Piano Synthesizer/Composer) PIANOBAS.BAS 0 B 3 | PIANO .BIN 2 B 1 | TUTOR 1 .BAS 0 B 2 (BasicTraining - Hi-res graphic tutorial) TUTOR 2 .BAS 0 B 1 | GOSUBTUT.BAS 0 B 2 | SWIMPOOL.BAS 0 B 4 (Pool maintenance, chlorine levels) MS2COCO .BAS 0 B 3 (CoCo ASCII file conversion) STRIPLF .BAS 0 B 1 | SLOWLIFE.BAS 0 B 1 (BardenBuff - Life simulation (ScAm Oct70)) FASTLIFE.BIN 2 B 1 | DRIVER .BAS 0 B 2 | ROT8607a.DSK MENU .BAS 0 B 3 SRLIST .BAS 0 B 2 (Enhanced LLISTer) LOADER .BAS 0 B 4 (Picture show, view BIN,MAX,PIC format files) SHOW .MSP 0 B 2 | MAGICIAN.BIN 2 B 6 | WIZARD .BIN 2 B 3 | LATECOCO.BIN 2 B 3 | MERLIN .BIN 2 B 3 | PAINT 1 .BAS 0 B 1 (New *PAINT command ML routine improves DYE(Jul83)) PAINT 2 .BAS 0 B 2 | PAINT 3 .BAS 0 B 1 | PAINT 4 .BAS 0 B 1 | AMNOTRON.BAS 0 B 1 (Animation using PMODE2 graphic page) EVICTOR .BAS 0 B 2 (Game - Tenant Evictor) VIC .BAS 0 B 8 (Pacman like game - Vicious Vic) LANGTUTR.BAS 0 B 1 (BasicTraining - foreign language sentence translation) TRENCH .BAS 0 B 2 (WishWell - Arcade game speed) BOOTFLIP.BAS 0 B 1 (L-R flip funct to produce iron on graphics) FLIPPOKE.BAS 0 B 1 | FLIP-L2R.BIN 2 B 1 | MOUSE .BAS 0 B 4 (point & click interface, 14 USR() functions) LINES .BAS 0 B 1 | DISKTIME.BAS 0 B 3 | TRUFALS .BAS 0 B 1 (Educ - logic reasoning skills) MS19GEN .BAS 0 B 2 (CoCo to MS-DOS ASCII file transfer) MSFORMAT.BAS 0 B 1 | ADDLF .BAS 0 B 1 | COCO2MS .BAS 0 B 4 | TITEROPE.BAS 0 B 3 (Educ - vocabulary tightrope) ROT8607b.DSK MENU2 .BAS 0 B 3 MS19GEN .BAS 0 B 2 (CoCo to MS-DOS ASCII file transfer) MSFORMAT.BAS 0 B 1 | ADDLF .BAS 0 B 1 | COCO2MS .BAS 0 B 4 | TITEROPE.BAS 0 B 3 (Educ - vocabulary) WORDCNT1.BIN 2 B 1 WORDCNT2.BAS 0 B 1 (Demo screen-text word count, POKE ML DATA) EXPLODE1.BIN 2 B 1 EXPLODE2.BAS 0 B 1 (Demo text moves centre to edge off screen, POKE ML DATA) ROT8608.DSK MENU .BAS 0 B 3 SANDWORM.BAS 0 B 1 (Lo-res centipede game) ADV-PRO .BAS 0 B 4 (Adventure processor to ease writing advent. games) TICTACTO.BAS 0 B 2 (Circular tic-tac-toe game) NYMATCH .BAS 0 B 3 (Educ - Word concepts) LANGTUT1.BAS 0 B 1 (BasicTraining - Pt2. Foreign lang. translation) LANGTUT2.BAS 0 B 2 | STARLORD.BAS 0 B 8 (Game - ML, laser space craft attack) STARLORD.BIN 2 B 2 | LOADSTAR.BAS 0 B 1 | ESCHER .BAS 0 B 1 (draw Escher style patterns) (corrections Dec86) PRINT200.BAS 0 B 1 | GATES .BAS 0 B 1 (Short games) BINGO .BAS 0 B 1 | FLIGHT .BAS 0 B 1 | REPEATIT.BAS 0 B 1 | BREAKDIS.BAS 0 B 1 | (break key disabler) BRICKS .BAS 0 B 1 | JOYSCORE.BAS 0 B 1 | (game routine) CARD LOG.BAS 0 B 1 (Educ - card catalog) BOXING .BAS 0 B 4 (Game - boxing game) WHEEL .BAS 0 B 6 (Fortune wheel) CREATOR .BAS 0 B 2 | CATEGORY.DAT 1 A 1 LIFESKL4.BAS 0 B 3 (WishWell - computer paced learning) CHARGEN .BAS 0 B 1 (BardenBuff - BASIC interfacing asm. lang.) AUG86BOW.BAS 0 B 4 (Menu/Info list) ENGINE2 .BAS 0 B 4 (Car engine animation) ROT8609.DSK MENU .BAS 0 B 3 NOTLIKE .BAS 0 B 2 ASTRONAT.BAS 0 B 2 (Game -) RATIOS .BAS 0 B 2 (Maths Tutor) DISPLAY .BAS 0 B 3 (Graphic marquee message) GRADCALC.BAS 0 B 1 (School - grade calculator) ENGINE .BAS 0 B 4 (Car repair simulator) CLOCK .BAS 0 B 6 (Educ - telling the time) SPELPUZL.BAS 0 B 1 (Educ - Word puzzles) SPELDRIL.BAS 0 B 2 (Spelling tutor) WORDLIST.DAT 1 A 1 | 3DFNCPLT.BAS 0 B 2 (3D Graphics - plot functions) FACE .BAS 0 B 4 (Educ - facial recognition) BASND .BAS 0 B 1 SOUND .BIN 2 B 1 SFACE .BIN 2 B 2 CHNGQUIZ.BAS 0 B 3 (WishWell - update Coin Change Quiz) SCRAMBLE.BAS 0 B 1 (Picture puzzle game) LATECOCO.BIN 2 B 3 WRITRZAP.BAS 0 B 2 (VIP writer - define defaults) PRESIDNT.BAS 0 B 5 (USA history, name presidents quiz) TESTMAKR.BAS 0 B 2 (Educ - testmaker revised (Sep85)) INVERSE .BAS 0 B 1 (BasicTraining - inverse characters) STUTTER1.BAS 0 B 1 | STUTTER2.BAS 0 B 1 | BASPRINT.BAS 0 B 1 (BardenBuff - printer code) MLPRINT .BAS 0 B 2 | SEP86BOW.BAS 0 B 4 (Menu/info list) ROT8610.DSK MENU .BAS 0 B 3 BOMBAWAY.BAS 0 B 3 (Game - enter angle/velocity) HALOWEEN.BAS 0 B 6 (Graphic goblins) TUNNEL .BAS 0 B 1 (CoCo3 graphics) WHEEL .BAS 0 B 1 | ZOOM1 .BAS 0 B 1 (Graphics - stretch/reduce/enlarge) ZOOM2 .BAS 0 A 1 | ZOOM3 .BAS 0 A 1 | ZOOM4 .BAS 0 A 1 | DRAWFACE.BAS 0 B 6 (Graphics ) MENUGEN .BAS 0 B 2 (Hi-res graphics editor) COCODRAW.BAS 0 B 5 | STRINGS1.BAS 0 B 1 (BasicTraining - text functions) STRINGS2.BAS 0 B 1 | WHAMMY .BAS 0 B 2 (Game - dice) PUMPKIN .BAS 0 B 1 (graphic quickies) SPECTRUM.BAS 0 B 1 | RADIO .BAS 0 B 1 | RAID .BAS 0 B 1 | NOTLIKE .BAS 0 B 2 (Educ - identify odd man out) ADJECTIV.BAS 0 B 1 (Educ - adjectives) SCALER .BAS 0 B 4 (Drawing scalar) DRILLER2.BAS 0 B 3 (Wishwell - Maths Driller 2) EXTCHNGR.BAS 0 B 5 (Picture file extension changer)