<1986> 1986_10a.dsk RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 BOMBAWAY.BAS 0 B 3 (Game - enter angle/velocity) HALOWEEN.BAS 0 B 6 (Graphic goblins) TUNNEL .BAS 0 B 1 (CoCo3 graphics) WHEEL .BAS 0 B 1 | ZOOM1 .BAS 0 B 1 (Graphics - stretch/reduce/enlarge) ZOOM2 .BAS 0 A 1 | ZOOM3 .BAS 0 A 1 | ZOOM4 .BAS 0 A 1 | DRAWFACE.BAS 0 B 6 (Graphics ) MENUGEN .BAS 0 B 2 (Hi-res graphics editor) COCODRAW.BAS 0 B 5 | STRINGS1.BAS 0 B 1 (BasicTraining - text functions) STRINGS2.BAS 0 B 1 | WHAMMY .BAS 0 B 2 (Game - dice) PUMPKIN .BAS 0 B 1 (graphic quickies) SPECTRUM.BAS 0 B 1 | RADIO .BAS 0 B 1 | RAID .BAS 0 B 1 | NOTLIKE .BAS 0 B 2 (Educ - identify odd man out) ADJECTIV.BAS 0 B 1 (Educ - adjectives) SCALER .BAS 0 B 4 (Drawing scalar) DRILLER2.BAS 0 B 3 (Wishwell - Maths Driller 2) EXTCHNGR.BAS 0 B 5 (Picture file extension changer) 1986_10b.dsk (OS-9 format) (Flip or back-side of original disk) read.me.first (Boot OS9L2 Disk; Boot, dir /d1/....) gotoxy, HGraph gotoxy, HGraph.c, cls, printat, toggle, box, fillbox, pixsaver, pixshow, calc, make_scratchpad 1986_11a.dsk RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 TREASURE.BAS 0 B 4 (adventure game, treasure quest) PIZZA .BAS 0 B 2 (graphic construct pizza from 5 ingredients) RTTY .BAS 0 B 2 (two tone dot/dash) HEADING .BAS 0 B 1 (BasicTraining - string characters) HOMEWORK.BAS 0 B 1 | RAIDERS .BAS 0 B 2 (Game - Alien Raiders (dock ship)) SHORTEN .BAS 0 B 1 BANNER .BAS 0 B 12 (patch prog. (May86) for disk) LIQUID .BAS 0 B 3 REMOT232.BIN 2 B 1 (h/w Remote Terminal (Nov85) improved) FUNWORDS.BAS 0 B 1 (Educ - Lang. skill) SMH .BAS 0 B 3 (CoBBS Message Editor) TERM3BAS.BAS 0 B 1 (CoCo3 Term3 demo of 1200 baud comms) TERM3 .BIN 2 B 1 | LWRSEDIT.BAS 0 B 2 (Lo-res graphics for BBS logon message) MCDRAW .BAS 0 B 2 (Checkers via modem) MCLOAD .BAS 0 B 4 | COCOMOD1.BAS 0 A 1 (CoCoCAD/Flow modifications to use k/b arrow keys) COCOMOD2.BAS 0 A 1 | COCOMOD3.BAS 0 A 1 | GETPUT1 .BAS 0 B 1 (Improve GET/PUT speed with *GET,*PUT) GETPUT2 .BAS 0 B 1 | GETPUT3 .BAS 0 B 2 |(paint) GETPUT4 .BAS 0 B 1 | 1986_11b.dsk (OS-9 format) read.me.first, SCRATCH sysgo, cls, alternate.cls Basic09 source (need to pack), clock programs intended for CoCo3 OS-9L2 clock1, clock2, clock3, clock4, sieve, sysgo, cls, alternate.cls 1986_12a.dsk RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 GREETING.BAS 0 B 2 (Xmas greeting) MORTAR .BAS 0 B 3 (Game - Mortar command, hold the bridge) HEBWRITE.BAS 0 B 3 (Print Hebrew characters) DECKHALL.DAT 1 A 3 (Musica II, hex music file) MUSCLOAD.BAS 0 B 1 (Musica II converter prog) TAPELOAD.BAS 0 B 1 | DECKHALL.BIN 2 B 2 | CARDSHOP.BAS 0 B 1 (Greeting Card generator) WINTER .BAS 0 B 7 (Xmas graphics) SOLTAIRE.BAS 0 B 3 (Card game) DEMO .BAS 0 B 2 (BasicTraining - formatting text) BINARY .BAS 0 B 1 (Educ - binary dice conversion) LABELER .BAS 0 B 2 (Disk labeller) XMASFIRE.BAS 0 B 1 (Fire place animation) XMASDRVR.BAS 0 B 1 | TRIMTREE.BAS 0 B 3 (decorate xmas tree) SANTA .BAS 0 B 3 (Game here comes santa) CRTVADER.BAS 0 B 3 (WishWell - rewrite of Creatavader) 1986_12b.dsk (OS-9 format) read.me.first DEL, DNAME, EXIT, TIME, LPR DEL, DNAME, EXIT, TIME, LPR <1987> (pdf) + (Austn. Rainbow Feb87) 1987_01a.dsk 158K RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 COLOR3 .BAS 0 B 1 (CoCo3 (GIME) Colour chart)(Cycle.asm) HOME ROW.BAS 0 B 1 (Beginners)(16K ECB) LEAKY .BAS 0 B 1 | (Catch the drips)(4K) BACKSTAB.BAS 0 B 1 | (Breakout)(4K) NEW YEAR.BAS 0 B 1 | (graphic)(16K ECB) PEEKASSO.BAS 0 B 1 | (drawing)(16K ECB) BIGDIPPR.BAS 0 B 1 | (astronomy bigdipper (16K ECD) RHYMER .BAS 0 B 1 | (word rhymer)(4K) SPELPRAC.BAS 0 B 1 | (spelling worksheet)(16K ECB) DEF MOV .BAS 0 B 3 (Game - Laser Battle, lo-res shootum) CALENDAR.BAS 0 B 2 (Generate calendars from 1583+) CALMOD .BAS 0 B 1 | DISCRIM .BAS 0 B 4 (Challenge visual memory) COCONECT.BAS 0 B 4 (Generate Connect-a-dot drawings) CARCOUNT.BAS 0 B 1 (Educ - learn counting) MATHQUIZ.BAS 0 B 1 (WishWell - Understand fractions) FACE ONE.BAS 0 B 1 (Graphics - shifty eyed face animation) FACE TWO.BAS 0 B 1 | FACETEST.BAS 0 B 1 | MAJUNGA .BAS 0 B 1 (Basic Training MID$) ROMAN .BAS 0 B 1 | ANGLO .BAS 0 B 1 | MODIFIED.BAS 0 B 1 | SUCCESS .BAS 0 B 11 (Adventure Game - Success Mansion) ROS TEST.BAS 0 B 1 (Building ROS cct. Pt2.) MENUTUTR.BAS 0 B 1 (Program menus tutorial) LINEBAS .BAS 0 B 1 (BardenBuff - PSET,PRESET graphics speed) LINEBIN .BIN 2 B 1 | RADARBAS.BAS 0 B 1 | RADARBIN.BAS 0 B 1 | 1987_01b.dsk (OS-9) read.me.first FIXTIME, REBOOT FIXTIME, REBOOT.C, REBOOT.DOC 1987_02a.dsk 158K FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 LOADMASK.BAS 0 B 1 (Fool CoCo to think BASIC prog is ML) LOADER .BIN 2 B 1 | LOVECARD.BAS 0 B 3 (Graphic Love message) PRESDNTS.BAS 0 B 1 (USA Presidents quiz) CHARLOAD.BAS 0 B 4 (A better text display) PROGLOAD.BAS 0 B 2 | BOOT .BAS 0 B 1 | DEFINE .BAS 0 B 2 | CYCLDRAW.BAS 0 B 2 (CoCo3 Cycle-draw hi-res 16col) TPTODSK .BIN 2 B 1 (Tape to Disk Transfer reprint from Jan84) GRADIR .BAS 0 B 3 (Icon size graphic Dir listing of graphic files) DU-3 .BAS 0 B 4 (CoCo3 Disk utility) LANGTRAN.BAS 0 B 1 (BASIC Training - Foreign lang. review) HOGSPACE.BAS 0 B 6 (Adventure Game - Hogs in Space) HAND OFF.BAS 0 B 1 (Short programs:- DECISION.BAS 0 B 1 | MESSAGE .BAS 0 B 1 | TAPEMENU.BAS 0 B 1 | KEY BEEP.BAS 0 B 1 | ECHO .BAS 0 B 1 | DIRECTRY.BAS 0 B 1 | (joystick directory) SAVINFOR.BAS 0 B 1 | (savings target) ROBOT .BAS 0 B 1 (CoCo ROS Pt3.) RBT22SRC.BIN 2 B 4 | H&SPELL .BAS 0 B 2 TAPE DOC.BAS 0 B 1 (Tape loading ignoring I/O errors) BASICPAL.BAS 0 B 1 (CoCo3 colour palette) 1987_02b.dsk (OS-9) read.me.first FileSize, FilePtr, UnLoad, SysGo SETUP, HOTEL, HOTEL.COMMENTED(D.L.LOGO), FILESIZE.ASM, FILEPTR.ASM, DEMOTEST, UNLOAD.ASM, SYSGO.ASM 1987_03a.dsk 158K FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 CHEKRITR.BAS 0 B 2 (Cheque writer, Gemini-10x printer) TAPEUSER.BAS 0 B 4 ACCOUNT .BAS 0 B 4 (Home accounting wizard) FNANPLAN.BAS 0 B 3 (Financial predictions) BARREL .BAS 0 B 2 (CoCo3 Barrel puzzle, Rubic cube like) GPARTY .BAS 0 B 4 (H/W game buttons + Jeopardy trivia contest) COCOTYPE.BAS 0 B 4 (CoCo3 typing tutor) DEWEY .BAS 0 B 1 (Educ - Dewey decimal cataloguing system) SWITCH .BAS 0 B 1 (Short programs:- WAGECALC.BAS 0 B 1 | TOTAL .BAS 0 B 1 | COLRCHEK.BAS 0 B 1 | ENVELOPE.BAS 0 B 1 | AMORTIZE.BAS 0 B 1 (calculate loan repayments, print out) GRAPHIT .BAS 0 B 3 ((graph your data) PAYROLL .BAS 0 B 2 (Payroll bookkeeping) POKER .BAS 0 B 4 (CoCo3 5 Card Draw Poker game) PART 1 .BAS 0 B 1 (Basic training - String functions) ALT .BAS 0 B 1 | ALT1 .BAS 0 B 1 | ALT2 .BAS 0 B 1 | PROBLEM .BAS 0 B 1 | CO3COLOR.BAS 0 B 1 (CoCo3 Colour system, additive/subtractive) STOCK .BAS 0 B 3 (Stock traker and graph) GRAPH .BAS 0 B 1 | ROBOFLIP.BAS 0 B 2 (WishWell - RoboFlip Card game) BUDGET .BAS 0 B 6 (Monthly Budget tape based program) GENERAL1.DAT 1 A 2 1987_03b.dsk (OS-9) read.me.first binary, split, col, prompt, modcrc, date, gsave, gload binary.c, splir.c, col.asm, prompt.asm, modcrc.c, date.c, gsave.src, gload.src, makepix(procedure file), addnum.c, primnum.c 1987_04a.dsk 158K (pdf) FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 FIFTHDIM.BAS 0 B 1 (Five dimensional arrays)(Demo building/office levels) HURRTRAK.BAS 0 B 5 (Hurricane tracking, SE USA/Carribean) FREEZER .BAS 0 B 3 (Track item use-by life in a freezer) GRAPHS .BAS 0 B 2 (Educ: teach line graphs) YARDSALE.BAS 0 B 3 (Manage inventory of items for sale, creates YARDSALE.DAT) WORDGUES.BAS 0 B 3 (Word guess game) SPINNER .BAS 0 B 1 (Novice Progs. CC3 Graphics demos, pinwheel ---- CIRCLES .BAS 0 B 1 | random circles IPOPPER .BAS 0 B 1 | GROCERY .BAS 0 B 1 (Short grocery list printout program BASEBALL.BAS 0 B 1 (Print a baseball score card) RECIPE .BAS 0 B 1 (Print recipes on 2-by-5 file cards) MPG .BAS 0 B 1 (Calculate total car cost per mile travelled) CEMENT .BAS 0 B 1 (Calculate quantity of cement required) CHECKS .BAS 0 B 1 (Cheques and balances) ------------------------- LIFESKL6.BAS 0 B 3 (WishWell: metric system math drill) COCOCALC.BAS 0 B 3 (Calculator) EASTER .BAS 0 B 4 (Educational game, select patterns) BLUEBERT.BAS 0 B 1 (Game: Barrier busting action) SAUCER .BAS 0 B 3 (Game: Alien defense) RNDROBIN.BAS 0 B 3 (Sport tournament round robin printout) INPUT .BAS 0 B 1 | input team names alternative routine 3 WRITER.BAS 0 B 3 (CoCo3 Writer III) ADDITION.BAS 0 B 3 (Educ: math skill drill, add/subtract) ROMANS .BAS 0 B 1 (Educ: counting with Roman numerals) SPREAD .BAS 0 B 5 (Spreadsheet - update + correction Mar88) LISTER .BAS 0 B 1 (Bit&Byte: List ASCII file on screen/printer) 1987_04b.dsk (OS-9) read.me.first Driveoff, Terminal, MDir, Strip DriveOff, DriveOff.listing, IOMAN.patch, Terminal.asm, MDir.c, Strip.c 1987_05a.dsk 158K (pdf) FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 BIOCHART.BAS 0 B 2 (Biorhythm cycles)(copyright TRS80ColCompProg Book) TICKET .BAS 0 B 2 (Design event tickets for printer) DISTANCE.BAS 0 B 3 (USA milage map) GRAPHGEN.BAS 0 B 1 (Graphics generator, screen dump for Tandy printers) BLOOD .BAS 0 B 4 (WishWell: How your blood works/graphics, artifact colours) CATDANCE.BAS 0 B 2 (Graphics tutorial, animated dance) RECTANGL.BAS 0 B 1 | ARCHIE .BAS 0 B 3 (Draw/design floor plans) ARC .BAS 0 B 5 | VANIPHON.BAS 0 B 1 (Vanity phone number/letter Mnemonics) LISTING1.BAS 0 B 1 (BasTraining: using CIRCLE statement LISTING2.BAS 0 B 1 | BALLDEMO.BAS 0 B 1 (Novice Progs. CC3 ball rotation, PALETTE demo ------ COLORS .BAS 0 B 1 CC3 2-tone text colours COLRDUMP.BAS 0 B 1 4 shades of grey - Colour Dump CASBXLBL.BAS 0 B 1 Cassette Box Labeler FORMATTR.BAS 0 B 1 Listing formatter DISK DIR.BAS 0 B 1 Print disk directories PRNTFONT.BAS 0 B 1 Print 10 different styles on DMP-105 ------------- FONT GEN.BAS 0 B 3 (CC3 Font creator for Hi-res screen, HPRINT) DUMP105 .BAS 0 B 1 (DMP-105 dot-for-dot Screen dump - mod of May85 LSDump) SG10SET .BAS 0 B 3 (Menu-driven setup codes for Star SG-10 printer) MAPSCALE.BAS 0 B 1 (Educ: learn map scales) PARAMISS.BAS 0 B 4 (Game: Parachute Mission, avoid missile) WDSEARCH.BAS 0 B 3 (Game Utility: Word search puzzle maker) PRINTBUF.BAS 0 B 3 (H/w smarter 64K printer buffer) LLISTER .BAS 0 B 4 (Printer util: Two column program lister) NEWBOOTS.BAS 0 B 2 (64K auto boot a custom prompt/cursor) 1987_05b.dsk (OS-9) read.me.first pause, xmode, hexdump editor, printer, pause, wizdraw,(Basic09); xmode.c, hexdump.c 1987_06a.dsk 158K FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 YARDBIRD.BAS 0 B 2 (Jazz music(Donnalee) of Charlie Parker) POKE1 .BAS 0 B 2 (Use to create BALLOON.BIN) POKE2 .BAS 0 B 2 | BALLOON .BIN 2 B 1 (Game: Rescue hostages) NUMBTEXT.BAS 0 B 1 (Sound Utility: text to speech routine for Speech/Sound Pak STRUMMER.BAS 0 B 2 (Music util. help play guitar cords) MATHPLAY.BAS 0 B 1 (Educ: 2x2 magic number square) MUSXMENU.BAS 0 B 2 (Menu of Music+ files) HYMN .BIN 2 B 1 | demo music+ file for menu BW2 .BAS 0 B 6 (Bells&Whistles2, 4 voice programmable music synthesizer) BW2COCO3.BAS 0 B 6 | CC3 version has workable display function AXEL F .BIN 2 B 4 | example music files; compatible with Music+ ENTRTANR.BIN 2 B 5 | FOLKSONG.BAS 0 B 2 (Novice: 9 Mexican Folk dance tune routines GAVOTTE .BAS 0 B 1 | music TEXAS .BAS 0 B 1 | "Yellow Rose of Texas" CHIEF .BAS 0 B 1 | "Hail the Chief" FOLLOWME.BAS 0 B 1 | JETPLANE.BAS 0 B 1 | "Leaving on a Jet Plane" COUNTRY .BAS 0 B 1 | "Country Roads" METRNOME.BAS 0 B 1 | Metronome,changeable speed SOUNDOFF.BAS 0 B 1 | 2:45 of sounds and music loops (on side b) MUSIC+TR.BAS Music+ transposition modification 1987_06b.dsk (Original disk partitioned to hold OS-9 and Disk Basic files) read.me.first at, atrun soundpuz(Basic09), at.asm, atrun.asm 1987_07a.dsk 158K FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 SSBANNER.BAS 0 B 2 (Music: Star Spangled Banner) USSONGS .BAS 0 B 2 | other USA patriotic tunes DISKDATA.BAS 0 B 2 (Disk Management Utility, combines several previous utils.) LOCATOR .BAS 0 B 1 | RESISTOR.BAS 0 B 3 (Resistor value colour codes) BALANCE .BAS 0 B 3 (Educ: equalities) SPELDOWN.BAS 0 B 1 (Educ: practice spelling/dictionary skills) LE LUTIN.BAS 0 B 9 (Game: The Elf, beginners graphic adventure) LELUTIN3.BAS 0 B 9 | version for CC3 DATAWRIT.BIN 2 B 3 (Add ML code as DATA lines in BASIC program) DATAWRIT.SRC 1 A 2 | Pascal source file HI .BAS 0 B 1 (Novice: Graphics, page flipping ------------ CIRCLE .BAS 0 B 1 | VACATION.BAS 0 B 1 | Print travelling expenses log sheet DISKSEEK.BAS 0 B 1 | View disk track/sector contents DRIVER .BAS 0 B 1 | Replace OK prompt with Ready CONVERT .BAS 0 B 1 | change colour FASTCOPY.BAS 0 B 1 | Backup quickly on a CC3 ------------------- TRIVIA .BAS 0 B 7 (Game: USA Baseball trivia, 120 questions) COCOKEYS.BAS 0 B 3 (WishWell: Draws keyboard on screen, quizz find char.) uses Speech/Sound Pak 1987_07b.dsk (OS-9) read.me.first prime_tbl cdump, csave, prime_tbl.c, maclist 1987_08a.dsk 158K FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 MEMOCARD.BAS 0 B 2 (Game: Memory and concentration, 40-card grid/match pairs) SNEAKY .BAS 0 B 4 (Game: Sneaky Snake) SCOREBRD.BAS 0 B 2 (Game Util: keep track of game scores) BLASTER .BAS 0 B 3 (Game: Munchin Blaster) COCOLERN.BAS 0 B 4 (Game: CoCo Learn AI, with 3x3 square) F15EAGLE.BAS 0 B 4 (Game: CC3, F15 Ground Assault Simulator) BLAKJACK.BAS 0 B 1 (Novice: Lo-res card game SPEEDSTR.BAS 0 B 1 | Indianapolis style race car game THEATRE .BAS 0 B 1 | Puzzle assigning theatre seats MAGICSQR.BAS 0 B 1 | Math magic square HANGMAN .BAS 0 B 1 | WORD1 .BAS 0 B 1 | Scramble screen of letters MAPPER .BAS 0 B 1 | Advent. game map outline JOYCHECK.BAS 0 B 1 | Checks joysticks COCOKEY2.BAS 0 B 3 (WishWell: Pt2. spelling with speech or k/b recognition) SHOOTN .BAS 0 B 3 (Game: Shoot'n Range) NUMREVUE.BAS 0 B 1 (Educ: number skill) RESCUE .BAS 0 B 4 (Game: Lunar rescue) 1987_08b.dsk (OS-9) read.me.first (BFork.dump intended for CDump/CSave) Vmode, Files, BFork Vmode, Files, BFork, BFork.dump, Editor_2, Printer 1987_09a.dsk 158K FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 GRADE$ .BAS 0 B 2 (Automates reward for achievement) CLS .BAS 0 B 1 (BASIC Tut. Pt1: BASIC VARIABLE.BAS 0 B 1 | ANIMALS .BAS 0 B 2 (Simulate Human learning, Quest. & guess which animal) FRACTION.BAS 0 B 1 (Educ: Pie chart fractions) SCOREBRD.BAS 0 B 2 BEEZAP .BAS 0 B 3 (Game: Chameleon tongue catches insect) ABC .BAS 0 B 8 (Educ: play with alphabet) MONEYJAR.BAS 0 B 1 (Novice: add USA small change coins --------- MATHTCHR.BAS 0 B 1 | add/subtract exercise TIMETABL.BAS 0 B 1 | times table exercise LETRGETR.BAS 0 B 1 | order alphabet letters CRUNCHER.BAS 0 B 1 | game match letters GRADER .BAS 0 B 1 | grade students question answers R/W ----- ROADSKIL.BAS 0 B 4 (WishWell: Road skill questionaire PAGE .BAS 0 B 2 (Genealogy: Print Family History info form sheet) GRAPH .BAS 0 B 9 (Math Tut: Roots & Graphs of Functions EQUATION.BAS 0 B 9 | drill solving 1st degree algebraic equations (on side b) TRIANGLE.BAS (Educ: TACHISTO.BAS measure reading speed, PUDDING.DAT sample data file TRIVIAG.BAS, data file TRIVIA.DAT 300 questions TRIVIAFC.BAS create Q&A file 1987_09b.dsk (Double formatted OS-9 & Disk BASIC - do not edit disk!) read.me.first (all programs Basic09, need to pack) KISSDRAW, CoCoDraw, SaveImage, Compress, GetBuffer, GetWinAttr 1987_10a.dsk 158K (pdf) FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 HORROR .BAS 0 B 2 (Game - Halloween Horror)(16K ECB) SCROLL .BAS 0 B 2 (Scroll graphics screens)(16K ECB) QUEENS .BAS 0 B 1 (Game - Queen's Quarrel, brainteaser)(CoCo3) SCRNDMP .BAS 0 B 2 (CoCo3 Hi-res screen dump) SCRNDMPS.BAS 0 B 2 | LP78DMPS.BAS 0 B 1 | TESTSCRN.BAS 0 B 1 | ENERGY .BAS 0 B 2 (PMODE graphics)(16K ECB) GRAFTRAN.BAS 0 B 1 (Tape-Disk graphics transfer)(16K ECB) DESKTOPL.BAS 0 B 4 (Desktop publishing util. border design)(32K Disk) DESKTOPH.BAS 0 B 4 | GENFONT1.BAS 0 B 3 | GENFONT2.BAS 0 B 3 | FUNFACE .BAS 0 B 1 (Beginners -)(graphic 16K ECB) MARTIAN .BAS 0 B 1 | (Graphic 16K ECB) COCOART .BAS 0 B 1 | (Graphic 16K ECB) MIRORPIX.BAS 0 B 1 | (mirror image 16K ECB) P178&GL .BAS 0 B 1 | (POKE178 & graphic locator, 16K ECB) WINDCHIL.BAS 0 B 1 | (Wind chill calculator, 16K ECB) FOOTBALL.BAS 0 B 1 | (simulate hand held football)(4K) CCBLITZ .BAS 0 B 1 (Educ - Blitz Quizz, 16K ECB) MENUGEN .BAS 0 B 2 (CoCoDraw updated (Oct86))(32K ECB) COCODRAW.BAS 0 B 5 | 3DLETTER.BAS 0 B 2 (3D initials) READPROG.BAS 0 B 3 (Debug util. use Speech/Sound Cart to read back Basic listing) ANIMATE .BAS 0 B 3 (Lo-res 20 picture animation)(64K ECB) PICTBOOK.BAS 0 B 1 ???(Write a story for upto 10 pictures(on tape)) (on side b) FAMILY.BAS, CHART.BAS)(CoCo3) genealogy printout VERBTEST.BAS (Wishing Well) 1987_10b.dsk (Double formatted OS-9 & Disk BASIC - do not edit disk!) read.me.first (Decompress to complement last months compress + KISSDraw2) Unpress, KISSDraw2 (Basic09) 1987_11a.dsk 158K (pdf) FALSOFT 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 JACKET .BAS 0 B 2 (Design a disk jacket label) LONNIE .BIN 2 B 3 | sample picture files TUXEDO .BIN 2 B 3 | ELECFORM.BAS 0 B 2 (Calculate Elecricity usage costs) MAGIC3 .BAS 0 B 2 (Predict the Future?) NUMFILE .BAS 0 B 3 (Phone Numbers database)(32K Disk) TYPING .BAS 0 B 1 (Educ - keyboard skill) NEWGAME .BAS 0 B 1 (Start new game of Galactic Conflict using REMOTE2) GALACTIC.BAS 0 B 9 (BBS Game - Galactic Conflict)(32K Disk)(correct Jan88) REMOTE2 .SYS 2 B 1 (From Nov85)(BBS-BOARD) PASSWORD.BAS 0 B 1 (Novice Progs)(Password generator)(4K) CIRCLE .BAS 0 B 1 |(CoCo3 hi-res graphics) CIRCLE2 .BAS 0 B 1 | STARS .BAS 0 B 1 |(CoCo3 simulate starry night) ALFAWORD.BAS 0 B 1 |(Game Alphabet roulette)(4K) DODGE .BAS 0 B 1 |(Game dodge the colour blobs) ALARM .BAS 0 B 1 |(Set a timer)(4K) DEMO .BAS 0 B 2 (demo of accessing 3 graphic screens, one in hi-mem) CITY SUN.BAS 0 B 3 (demo CoCo3 graphic City sunset animation) CATHEAD .BAS 0 B 3 (WishWell- graphic and Speech/Sound cart) AUTODIAL.BAS 0 B 3 (Autodial a Hayes Smartmodem) BOOT .BAS 0 B 1 (required by REMOTE2.SYS) BBS-BORD.SYS 0 B 8 | bbs-bord communications bulletin system SYSOP .EDT 0 B 4 | bbs-bord sysop access prog. TEXTGEN .EDT 0 B 2 | bbs-bord text file processor 1987_11b.dsk (OS-9) (CoCo3 L2) read.me.first (Basic09 files to upgrade KISSDraw to KISSDraw4) test, KISSDraw4, GetKISSMouse, WhichTool, DoEvent, HandleMenu, PlayBackPix, RecordPix, KISSDrawBox, KISSDrawArc 1987_12a.dsk 158K (pdf) FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 DREAM .BAS 0 B 2 (Adventure game - find the xmas toys) HANUKKAH.BAS 0 B 3 (CoCo3 - Jewish candles ceremony) PHOTOTAG.BAS 0 B 2 (Photo label generator) ROAD II .BAS 0 B 4 (WishWell -Road driving instructor)(32K ECB) XMASLIST.BAS 0 B 2 (database of holiday mail list)(error May88) XMASSTAR.BAS 0 B 1 (Novice)(Graphic star) WREATH .BAS 0 B 1 | (graphic wreath&music) COLRFEST.BAS 0 B 1 | (colour demo, 16K ECB) CONVERT .BAS 0 B 1 | (Number conversion (hex//octal/binary/base10)(16K ECB) CALL .BAS 0 B 1 | (search for prog on tape without IO errors)(16K) SAFESAVE.BAS 0 B 1 | (verify if name exists before save) EMBROID .BAS 0 B 1 | (Patterns to print as embroidery template) APPLEPIE.BAS 0 B 1 | (Print an apple-pie) FOOTBALL.BAS 0 B 1 | (Pick teams) XMASSONG.BAS 0 B 2 ( 4 voice music and graphics program) MLEDITOR.BAS 0 B 1 | ML SONG .BIN 2 B 2 | VCRTAPES.BAS 0 B 3 (database of VCR tapes)(Update Feb88 patch) CIRCUIT .BAS 0 B 1 (Educ - electricity and circuit experimentation)(4K) XMASPORI.BAS 0 B 4 (Xmas sound and graphics)(error May88) XSTITCH .BAS 0 B 1 (CoCo3 Cross-stitching) PAKXFER .BAS 0 B 1 (CoCo3 ROMPak to Disk transfer) TIMER .BIN 2 B 3 (h/w 64K Disk, Deft Pascal) TIMER .PAS 1 A 1 | TIMER .BAS 0 B 1 | 1987_12b.dsk (OS-9) read.me.first (Hires graphics compression,KISSDraw redone - all Basic09 source) RLSqsh LoadPix, PreviewPix, ErasePix, HandleMenu, KISSDrawArc, KISSHandleText, KISSMenu, SetUpMouse, WhichTool, DoEvent, KISSDrawBox, KISSDrawLine, KISSDrawCircle, KISSDrawEllipse, KISSDrawBar, KISSFreeHand, KISSDrawFill <1988> 1988_01a.dsk 158K FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 URCHIN .BAS 0 B 1 (Game: Urchins from Black Lagoon) GOSUB .BAS 0 B 1 (BASIC Tut. Pt2: example of GOSUB command COCOCALC.BAS 0 B 1 | demo calculator SOLUTION.BAS 0 B 1 | programming exercise CLOWNS .BAS 0 B 2 (Graphics: 120 Clown Faces FASTFOOD.BAS 0 B 1 (Educ: Pt1. estimate expenses) USETOWN .BAS 0 B 9 (Game: Build city simulation, embedded ML routine) MUS1 .BAS 0 B 1 (Novice: ----------------- MUS2 .BAS 0 B 1 | LINEDRAW.BAS 0 B 1 | AIRPLANE.BAS 0 B 1 | Animation of flying machine PLAID .BAS 0 B 1 | CC3 graphic PUZZLE .BAS 0 B 1 | Game HITME .BAS 0 B 1 | Game COLORMIX.BAS 0 B 1 | CC3 demo colour blending SMOOTHY .BAS 0 B 1 | Slow screen scroll (error CC3 May88) COLRTEST.BAS 0 B 1 | Test TV colour response BIRTHDAY.BAS 0 B 1 | How old are you to the second TYPER .BAS 0 B 1 | Typing skill drill PAYMENTS.BAS 0 B 1 | Calculate monthly payments COCOSAVR.BAS 0 B 1 | Analyze savings plan ---------------- SENTENCE.BAS 0 B 3 (WishWell: recognise sentence fragments ODDSENDS.BAS 0 B 1 (BASIC Training: graphic tutorial ZIGZAG .BAS 0 B 1 | CALENDAR.BAS 0 B 3 (Appointment Calendar) JOB DESC.BAS 0 B 4 (CC3/ mod for CC1&2, Job description - management tool) TAX .BAS 0 B 1 (Tax Info. order tax records) TAXINFO .BAS 0 B 9 | REVFIELD.BIN 2 B 1 | SETUP .BAS 0 B 1 | PATCH .BAS 0 B 1 (EDTASM+ patch for CC3 40/80-width) DISKDUMP.BAS 0 B 1 (BardBuff: display sector data DISKDIR .BAS 0 B 2 | list directory or file on screen 1988_01b.dsk (OS-9) Includes all basic09 source for KissDraw (KISSDraw.txt) RLExpnd DoEvent, KISSDrawBox, KISSDrawLine, KISSDrawCircle, KISSDrawEllipse, KISSDrawBar, KISSFreeHand, KISSDrawPut, GetKISSMouse, SavePix, LoadPix, PreviewPix, ErasePix, HandleMenu, KISSDrawArc, KISSHandleText, GetImage, UnPress, PutBuffer, MakPipe2 ---------------------- 1988_02a.dsk 158K FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 DATABASE.BAS 0 B 1 (BASIC Tut. Pt3: Name database) MATCH .BAS 0 B 2 (Calculate friendship compatibility) CONTROL .BAS 0 B 3 (Game: 4th Adventure Contest Winners CNTRL .BAS 0 B 11 | Overthrow the Controllers CASTLE .BAS 0 B 6 (Game: Castle of Death SHOPPING.BAS 0 B 1 (Educ: Restaurant, calculate expenses) AQUARIUM.BAS 0 B 1 (Novice: Fish bowl graphic --------- CALC .BAS 0 B 1 | Popup calculator DIRALPHA.BAS 0 B 1 | DIRPRINT.BAS 0 B 1 | ASCIREAD.BAS 0 B 1 | --------- CHANGER .BAS 0 B 3 (Change PMODE3/4 graphics to use CC3 palette GALLERY .BAS 0 B 1 | directory list of pictures PALPRINT.BAS 0 B 1 | decode & print palettes of Lo-Res pictures SUPRTEST.BAS 0 B 3 (WishWell: SuperTest,update of multi-choice Quiz) VALNTINE.BAS 0 B 3 (Valentine's Card graphic) ADRESBAS.BAS 0 B 1 (Find s,e,x addresses of disk program) ADRESPAS.PAS 1 A 1 | ADRESBAS.BIN 2 B 3 | PATCH .BAS 0 B 1 (Patch to display CoCo1/2 colours on CM-8 monitor) LOOK .BAS 0 B 1 | HIRESJOY.BAS 0 B 1 (CC3, ML Hi-Res Joystick interface subroutine) REVERSE1.BAS 0 B 1 (Reversing(vert. flip) a PMODE4 graphic) REVERSE2.BAS 0 B 1 | REVERSE3.BAS 0 B 1 | REVERSE4.PAS 1 A 1 | Deft PASCAL source, will compile on CC3 REVERSE4.BIN 2 B 2 | CC2 only compiled version (on side b) ABCMRG.BAS (patch to ABC Educ. program) NEWMAZE.BAS (BardBuff: Maze Rooms) FINDMAZE.BAS | 1988_02b.dsk (Double formatted OS-9 & Disk BASIC - do not edit disk!) KISSColor (Basic09) ---------------------- 1988_03a.dsk 158K FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 BILLGEN .BAS 0 B 1 (Print parts/labour invoice) ADPROFIT.BAS 0 B 1 (Advertising profit predictor) PAPERS .BAS 0 B 3 (Newspaper carriers bookkeeping system) HELIHERO.BAS 0 B 2 (Game: Helicopter Hero, rescue miners) SPREAD2 .BAS 0 B 6 (Enhanced version, Spreadsheet Apr87) STOCK .BAS 0 B 3 (Stock taking, track inventory activity) COMPARE .BAS 0 B 1 (BASIC Training: INDEX .BAS 0 B 1 | Identify no. saved graphic screens SAVELOAD.BAS 0 B 1 | Demo Graphics Menu TOTAL .BAS 0 B 1 | Combined INDEX/SAVELOAD RECEIPT .BAS 0 B 1 (Novice: Print personalised Receipt form -- SHEET .BAS 0 B 1 | Print 19 x 10 sheet FILEDATA.BAS 0 B 1 | FILEREAD.BAS 0 B 1 | STARS .BAS 0 B 1 | CC3 graphic, rotating stars CONNECT5.BAS 0 B 1 | 5 in a row game ------------- SENTENCE.BAS 0 B 2 (WishWell: Recognise subject/predicate) DATABASE.BAS 0 B 2 (BASIC Tut. Pt4: example of prog. exercise PHONICS .BAS 0 B 1 (Educ: learning to read) INVTREND.BAS 0 B 3 (Stock analysis, time investment decisions) RULEOF78.BAS 0 B 2 (Early Loan repayments, USA Rule of 78)(letter May88) POST .BAS 0 B 7 (Mailing List program, hold 900 addresses) SUBSERCH.BAS 0 B 3 (Game: Sub Search strategy) SUM128 .BAS 0 B 4 (CC3 Scrolling 128x28 spreadsheet) MONTEST .BAS 0 B 1 | test monitor for 128x28 text screen CHAR1000.BAS 0 B 5 (BardBuffer: define HPRINT character set) 1988_03b.dsk (OS-9) Dsort (object code) Dsort.asm ---------------------- 1988_04a.dsk 158K FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 MED FORM.BAS 0 B 3 (Form granting medical treatment of a minor) RECIPES .BAS 0 B 2 (Database for recipes) FINANCE .BAS 0 B 4 (Investment comparisions over time) INVNTORY.BAS 0 B 2 (Home Inventory Manager) LETRRITR.BAS 0 B 4 (Mini word processor, menu driven) MAIN .BAS 0 B 6 (Car Maintenance scheduler) EXPNS .BAS 0 B 2 | expenses REM .BAS 0 B 1 | reminder ELECTION.BAS 0 B 1 (Educ: Presidential Election preview) BRU .BAS 0 B 1 (Novice: Backup and Restore directory ------------ ENCRYPT .BAS 0 B 1 | create a cipher alphabet SHOOTEM .BAS 0 B 1 | shoot'em game CALENDAR.BAS 0 B 1 | popup calendar QUILT .BAS 0 B 1 | CC3 graphic, concentric/overlapping circles ---- KINGBOOT.BAS 0 B 2 (Game Guild of the Kingmaker, CC3, generates KING.DAT KING .BAS 0 B 8 | UTILITY1.BAS 0 B 5 (BASIC programming utilities BUDGET .BAS 0 B 4 (Home Financial Analyst) REPORT .BAS 0 B 3 | yearly report (on side b) COLORMIX.BAS (CC3 PALETTE 64 colours) * (WishWell: previous prog fixes) FONTUTIL.BAS (BardBuffer: Hershey Font characters read from disk) HFDRIVER.BAS | Hershey Font display EXAMPLE.BAS | 1988_04b.dsk (Double formatted OS-9 & Disk BASIC - do not edit disk!) wpdrv.dr, wp.dd, wecho.dd CO80.patch, wpdrv.src, wp.src, wecho.src ----------------------- 1988_05a.dsk 158K FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 STRATA .BAS 0 B 3 (Game: fast-paced action) FLIPIT .BAS 0 B 3 (Game: strategy board game) SCRNFONT.BAS 0 B 3 (Put graphic char. on screen - improve Jul84 prog) COLORS .BAS 0 B 1 (CGP-220 Ink Jet Printer, ML 16-col screen dump) HRSAVE .BAS 0 B 1 | HRLOAD .BAS 0 B 1 | CGPPRINT.BAS 0 B 1 | COLORPIE.BAS 0 B 1 | example SIGNATUR.BAS 0 B 3 (PMODE4 graphics and DMP-105 screen dump) IMAGE .BIN 2 B 1 (PMODE3/4 CGP-220 ML screen dump) JUMBLE .BAS 0 B 2 (Wishwell: decoding game) NYMS .BAS 0 B 1 (Educ: Synonyms/Homonyms/Antonyms) NO SMOKE.BAS 0 B 1 (Novice: Non-smoking graphic ---------------- CANVAS .BAS 0 B 1 | CC3 paints a colourful image TICKET .BAS 0 B 1 | Print raffle tickets GRAFCODE.BAS 0 B 1 | Print graphics code reference chart BIGDUMP .BAS 0 B 1 | DMP-105 full page dump (slow, 2 col only) PAL32 .BAS 0 B 1 | CC3 32-column CENTERER.BAS 0 B 1 | Phrase centrer BLOCKOUT.BAS 0 B 1 | game ---------------------------------- LETTER .BAS 0 B 2 (Two column formatter)(update of May85 prog) PERSLOGO.BAS 0 B 1 | demo logo printed top of page BOOLEAN .BAS 0 B 2 (Boolean arithmetic, 20 questions) BESTLIST.BAS 0 B 2 (LLISTing formatter, ML routine) POSTRPTR.BAS 0 B 5 (Poster printer, CC3 & CC1/2)(DMP-130) FONTDEMO.BAS 0 B 1 ( 3) Add HPRINT capability to PMODE4) FONTPOKE.BAS 0 B 2 | 2) creates ML file IBM.FNT ROMRAM .BAS 0 B 1 | 1) CC1/2 Transfer ROM to RAM (64K mode) PALINDRM.BAS 0 B 1 (BardBuffer: Test if phrase a Palindrome(anagram)) LETTERS .BAS 0 B 1 | count letters PERMS .BAS 0 B 1 | up to 10 letter permutations 1988_05b.dsk (OS-9) read.me.first Cmdgen DefsDemo (Basic09), Cmdgen.source, Makecmdgen (Basic09) ---------------------- 1988_06a.dsk 158K FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 COCOBLUZ.BAS 0 B 2 (Music: 12-bar blues + graphics) COLLEGE .BAS 0 B 3 (Calculate monthly payments) AUTO3 .BAS 0 B 1 (CC3 Auto-boot, load/run basic prog at specified time) ROCKYTOP.BAS 0 B 2 (Graphic of Nashville city sky line + music) SONGWRTR.BAS 0 B 3 (Music composer, type/edit/play tunes) PRINTUNE.BAS 0 B 2 (Keyboard music notes GUITARS .BAS 0 B 2 (Graphic draw guitar shapes) BLITZ1 .BAS 0 B 6 (Game: Tank defends against aircraft) BLITZ2 .BAS 0 B 3 | prog 1/2 create ML BLITZ.BIN BLITZ3 .BAS 0 B 1 | save copies PITCHER .BAS 0 B 1 (Novice: Test ability to remember tone pitch ---------- 99BEERS .BAS 0 B 1 | music "Beer Song" EXPLORE2.BAS 0 B 1 | musical adventure stories THECAVE .BAS 0 B 1 | " MUSICPRO.BAS 0 B 1 | Key change "What they done to my song" LOTTO48 .BAS 0 B 1 | game pick lotto numbers to "With a little bit of luck" COLLECT .BAS 0 B 1 | game collect blue boxes ASCIIREF.BAS 0 B 1 | ASCII reference chart ------------------------------ MAGPARTS.BAS 0 B 1 (Educ: Using parts of a magazine, quizz) JUKEBOX .BAS 0 B 3 (Music: CC3 Ragtime selections, modify for CC1/2) SUPRPLAY.BAS 0 B 2 (Installs ML routine in BASIC, PLAY becomes synthesizer) WAVEDIT .BAS 0 B 1 | wave editor FDCAID .BAS 0 B 2 (Floppy drive controller exerciser, Type I commands) CHORDS .BAS 0 B 3 (Learn positions of piano keyboard chords) SENTENCE.BAS 0 B 3 (WishWell: Recognise direct/indirect objects) (on side b) CC3PATCH.BAS (CC3 patch 2 bugs PALETTE RGB & PRINT TAB) TUNNLMOD.BAS (faster reset of PALETTE slots) RAM.BAS,CATALYST.BAS,DISK.BAS,CATLYST3.BAS,DISK.3,LCPATCH2/3 (Modify BASIC command names)(Mod Oct88 Pg7) 1988_06b.dsk (Double formatted OS-9 & Disk BASIC - do not edit disk!) read.me.first HELPMATE,MVSHELL,SKIPMUF +.DAT/DOC/MUF --------------------- 1988_07a.dsk 158K FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 BALL3 .BAS 0 B 2 (Logic game, CC3 find non-standard weight ball)(16 colours) BALL2 .BAS 0 B 1 " CC1/2 (PMODE3 red/blue) BUDDY .BAS 0 B 5 (Program editor for CC3, cursor control,auto-key repeat) CONTEST .BAS 0 B 1 (Programming contest, complete the program) GASQUIZ .BAS 0 B 1 (Educ: solve verbal math problems) ONE .BAS 0 B 3 (Game: Tut's Tomb - Part1 creates TUT1.BIN TWO .BAS 0 B 3 | Part2 adds to TUT1.BIN THREE .BAS 0 B 3 | Part3 adds to TUT1.BIN FOUR .BAS 0 B 3 | Part4 adds to TUT1.BIN TUT1 .BIN 2 B 3 | Tut's Tomb Part 1 (playable file) TUT2 .BIN 2 B 3 | Tut's Tomb Part 2 next month source TUT3 .BIN 2 B 3 | Tut's Tomb Part 3 next month source CRYPTAID.BAS 0 B 1 (Novice: Decryption aid, substitution ------------ EAGLE .BAS 0 B 1 | graphic SCRNLIST.BAS 0 B 1 | List ML files with their s,e,x addresses MONO3 .BAS 0 B 1 | CC3 display on monochrome monitor GUESSWHO.BAS 0 B 1 | game PULSBEAT.BAS 0 B 1 | guide to measure your pulse PSYCHIC .BAS 0 B 1 | test your psychic ability to choose a box ------ MACVIEW .BAS 0 B 2 (View MacPaint picture files) (WriteIII Apr87) WRITE3+ .BAS 0 B 4 (CC3 Update mod to WriteIII, add embedded printer commands) SORTBAS .BAS 0 B 1 (ML made Basic1: SORTBIN .BIN 2 B 1 | (on side b) CONVENTN.BAS (Presidential convention) DISKOFF.BAS (CC1/2 in 64K mode recover DECB memory) COMMAS.BAS (WishWell: learn correct use of commas) ALLPERMS/1STMOVES/DATAMAKR/TICTACTO.BAS (BardBuffer: computer learning, based on ScAm M. Gardner) 1988_07b.dsk (Double formatted OS-9 & Disk BASIC - do not edit disk!) read.me.first MVSHell,SigTestOne,SigTestTwo ----------------------- 1988_08a.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 SEAWAR BAS 0 B 3 (Game: Sink hidden ships on 10x10 grid) CHESS BAS 0 B 2 (Game: use joystick FILECOMP BIN 2 B 3 (Compare disk files for duplicates, compiled PASCAL) BINGOTLK BAS 0 B 3 (Game: Talking Bingo, Speech/Spund Cartridge) BUGGIE BAS 0 B 2 (Game: Assemble a bug on dice throw) ITALICS BAS 0 B 3 (Print italics, DMP-105) 2PART1 BAS 0 B 3 (Game: Tut's Tomb source code for Parts 2 & 3 2PART2 BAS 0 B 2 | 3PART1 BAS 0 B 3 | 3PART2 BAS 0 B 2 |___________ TUT1 BIN 2 B 3 | Tut's Tomb (repeat of playable files) TUT2 BIN 2 B 3 | TUT3 BIN 2 B 3 | IMMORTAL BAS 0 B 1 (Novice: ---------- JOYZAP BAS 0 B 1 | EZSHOOT BAS 0 B 1 | FLIGHT BAS 0 B 1 | MEMORY BAS 0 B 1 | ---------- NEWSCOST BAS 0 B 1 (Newspaper delivery chart) KILLER BAS 0 B 4 (Track body count in role-playing games) OPOSITE1 BAS 0 B 6 (WishWell: select opposites Pt1. MLDATA BAS 0 B 1 (Routine converts ML prog to BASIC DATA) not have ML routines (Little Graphics Language, LGL) 1988_08b.DSK (OS9) read.me.first GFX3 ----------------------- 1988_09a.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 USEDCARS BAS 0 B 2 (Guide to selecting a used car) FORMATTR BAS 0 B 2 (Mass disk formatter) BADWOLF BAS 0 B 3 (Educ: help reading skills) SEATCHRT BAS 0 B 3 (School: class seating arrangement) DIVISION BAS 0 B 4 (Educ: Long division drill) STATES BAS 0 B 3 (Educ: USA states and capitals) CLUEFILE BAS 0 B 1 (Game: one-word charades - Create Cluedata) CLUEWORD BAS 0 B 1 | play game WORLD BAS 0 B 1 (Novice: Draw map of the world) --------- ADDBLOKS BAS 0 B 1 | Mental math blocks, arithmetic ROMANMRL BAS 0 B 1 | Roman numerals test FLEXQUIZ BAS 0 B 1 | Flexible quiz answers PAYASO BAS 0 B 1 | Graphic clown CIDER BAS 0 B 1 | music kids song 'sipping cider' ASCII3 BAS 0 B 1 | CC3 ASCII table, 80-column --------- MATCH BAS 0 B 5 (WishWell: Match Opposites Pt2, adapt last mths prog.) DUMPBAS BAS 0 B 1 (ML made Basic3: graphic dump DUMPBIN BIN 2 B 1 | printer graphics dump routine GENMENU BAS 0 B 1 (Enhancements to Shoestring DTP) PATCHWPL BAS 0 B 2 | CC1/2 PATCHWPH BAS 0 B 2 | CC3 CONVERTL BAS 0 B 2 | converts wp file for CC1/2 CONVERTH BAS 0 B 2 | converts wp file for CC3 MONROE BAS 0 B 2 | demo text (USA Monroe doctrine) VIDTIME BAS 0 B 1 (calculate time intervals from VCR tape counter) LEASTQ BAS 0 B 1 | least squares calc of const. needed in VIDTIME REFERNCE BAS 0 B 1 (Educ: Learn using cross-references) 1988_09b.DSK (not have) ----------------------- 1988_10a.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 ROOMMATE BAS 0 B 2 (Sharing expenses) SUPRSTMP BAS 0 B 2 (CC2, Two new PMODE graphic commands, elastic stamp) STMPDEMO BAS 0 B 2 | Demo of SGET/SPUT FONTMSTR BAS 0 B 3 (Replace CC3 built-in HPRINT font) CURSFONT BIN 2 B 1 | pre-designed font files, cursive BOLDFONT BIN 2 B 1 | " bold PAGER BIN 2 B 1 (ML made Basic4: use with EDTASM+ zbug) NUCOLORS BAS 0 B 1 (CC3, HSCREEN4 add extra colours with RGB monitor DEMO BAS 0 B 2 | (illusion of close spaced vertical lines) KEYPOWER BIN 2 B 1 (Patch BASIC to use enhanced keyboards extra funct keys) SPOOK BAS 0 B 1 (Novice: Halloween graphic ----------- EYECATCH BAS 0 B 1 | CC3 graphics COPYPIX BAS 0 B 1 | Enter DRAW commands COCOPLUS BAS 0 B 1 | CC3 HSCREEN2/4 screen increased by 6 vert pixels SLOTS BAS 0 B 1 | Game - Low-res slot machine -------- OPOSITE2 BAS 0 B 6 (WishWell: Opposites game for more advanced students MATCH2 BAS 0 B 6 | OPOSITE2 merged with last mths MATCH prog. GRAVGRID BAS 0 B 2 (Warped animation, simulate gravity well/tornadoe) PONGBIN BIN 2 B 1 (BardBuffer: Asm Tut. Pt2. PONGBAS BAS 0 B 1 | 1988_10b.DSK (OS9) read.me.first FMENU,MOD1,MOD2,DISKFIX,FORMATFIX ----------------------- 1988_11a.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 COBBS SYS 0 B 9 (CC3 update to COlor Bulletin Board System) USER SYS 0 B 6 | MAPPER BAS 0 B 1 (Educ: visualise what you reading, road directions) STOCKS3 BAS 0 B 5 (CC3 - Stock market simulation) STOCKS2 BAS 0 B 4 | CC1/2 version ELECTION BAS 0 B 7 (Track USA election results, make predictions) NOSCROLL BAS 0 B 1 (Novice: Scroll protect ML subroutine FASTDISK BAS 0 B 1 | Adapts Jun88, does ROM-RAM stores ML in mem) LOADER BAS 0 B 1 | CC3 Show of random graphics, load saved graphic ELLIPSE BAS 0 B 1 | " " create graphic CENTPEDE BAS 0 B 1 | CC3 game EVENODD BAS 0 B 1 | Educ - odd/even number test POINTBAS BAS 0 B 1 (ML made Basic: change colour of screen points POINTBIN BIN 2 B 1 | XMRECV BIN 2 B 1 (CoBBS mod, adds Xmodem protocol) (Orig Nov85) XMSEND BIN 2 B 1 | sends programs (look at commands Dec85) XMRECV SYS 0 B 2 | recieve programs XMRECPK BAS 0 B 1 | XMSEND SYS 0 B 4 | XMSNDPK BAS 0 B 1 | FCONV BAS 0 B 1 | change disk file type PRESDENT BAS 0 B 2 (Learn names of USA presidents) (on side b ) BASLOAD.BAS 0 B 2 | REMOTE3.BIN (CC3 update to use 40-/80-column screen) REMDEMO.BAS 0 B 2 | PICTURES.BAS 0 B 8 (WishWell: final of opposites/match series) SELECTION/BUBBLE/SHELL/QUIKSORT.BAS (BardBuffer: Sort routine tut.) 1988_11b.DSK (Double formatted OS-9 & Disk BASIC - do not edit disk!) read.me.first Strip ClkSpd,ClkChk,DoMenu,DoAlert,Strip,MakeStrip ------------------------ 1988_12a.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 TREEPUZZ BAS 0 B 1 (Game: planting trees in 6x6 square) HIPMAS BAS 0 B 3 (Four Xmas songs jazzed up) SOLTAIR3 BAS 0 B 4 (Update, adds colour for CC3)(Orig Dec86) ROMRAM BAS 0 B 1 (CC1/2 ROM to RAM routine, required for SS/C Cartridge SETHELP BAS 0 B 1 | Developing a talking spelling tutor Pt1. SPELLER BAS 0 B 3 | main prog. makes up the test TAKETEST BAS 0 B 4 | administer the test PROS BIN 2 B 8 (Game: Prospector - 50 level gold mine (complete) PROS1 BAS 0 B 7 | start by run each in these in this order PROS2 BAS 0 B 7 | each saves ML prog to tape or disk SCRN1 BAS 0 B 7 | SCRN2 BAS 0 B 6 | MAKEPROS BAS 0 B 1 | (Use Patch Feb88 for CC3 colour) (on side b) YULELOG.BAS 0 B 1 (Novice: PMODE4 graphic TURKISH.BAS 0 B 1 | CC3 graphic of a hand painted plate CARDLIST.BAS 0 B 1 | print list of correspondents LOCKOUT.BAS 0 B 1 | password protection for files NEWSREEL.BAS 0 B 1 | Scrolling message CARDTRIK.BAS 0 B 1 | game: pick a card KEYBOARD.BAS 0 B 1 | music: one octave piano, use keys X-M, + D-K DISKOFF3.BAS 0 B 1 (CC3 version (CC1/2 Jul88) ML disables Disk BASIC) ALARM.BAS 0 B 1 (Educ: Alarm clock) BASLINE.BAS 0 B 1 (BASIC training, animate graphics) BINLINE.BIN 2 B 1 | SCRNSAVE.BIN 2 B 1 | SINGCARD.BAS 0 B 2 (Make a singing Xmas card) SCRLDEMO.BAS 0 B 3 (Demo of Routines for faster graphic scrolls) FASTSCRL.BAS 0 B 1 | fastest scroll methods BRAINSTM.BAS 0 B 2 (WishWell: brainstorming scratch pad) PENTPUZL.BAS 0 B 5 (BardBuffer: Pentomino, shapes made of square blocks) 1988_12b.DSK (Double formatted OS-9 & Disk BASIC - do not edit disk!) read.me.first DMode DMode,MakeDMode,Xcodes.CC3 --------------------- 1989_01a.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 BOOKLET BAS 0 B 1 (Print 6 page booklet on one page) BLOCKS3 BAS 0 B 1 (CC3, Graphics using pixel blocks BLOCKS2 BAS 0 B 2 (CC1/2 " SAMPLE1 BB3 2 B 2 | CC3 sample image SAMPLE2 BIN 2 B 3 | CC1/2 sample image PIECHART BAS 0 B 3 (CC3, Pie Chart plotting) MANDO BAS 0 B 1 (Novice: mandolin music and graphic BALLDEMO BAS 0 B 1 | CC3 Bouncing ball animation TAFFYBAL BAS 0 B 1 | CC3 bouncing sticky ball animation DOODLER3 BAS 0 B 1 | CC3 menu driven graphic doodler PSYCHO BAS 0 B 1 | CC3 hypnotic graphics PROGQUIZ BAS 0 B 1 | educ. charade style game CLS255 BAS 0 B 1 | CC3 customise 40-column screen 255 ways WORDCNT BAS 0 B 1 | count words in data file, cassette only DOWNHILL BAS 0 B 1 | game downhill racer COCOPONG BAS 0 B 1 | game pong-type TELE-DIR BAS 0 B 1 | custom telephone list RGBDEMO BAS 0 B 1 ( CC3 RGB monitor colour test) CONVERT BAS 0 B 1 (Educ: convert inches to feet and yards) ANALOGY BAS 0 B 2 (Wishwell: quiz on analogies, writing aid) RINGBELL BAS 0 B 2 (Programming contest winner: (Jul88)) CIRCLES BIN 2 B 1 (ML made Basic: draw circles routine ARCS BIN 2 B 1 | draw arc routine CIPHER BAS 0 B 4 (Decipher - one-time pad system) RAMDISK BAS 0 B 1 (CC3 128K, 64K Ramdisk, tracks 17-31) COPY BAS 0 B 1 | copy files between 2 disk drives) MORSE BAS 0 B 2 (BardBuffer: Morse code trainer) 1989_01b.DSK (not have) ----------------------- 1989_02a.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 BLUEVOID BAS 0 B 3 (Puzzle game: scrambled tiles) SUBDEMO BAS 0 B 1 (Database tut Pt1: subroutine demo) REALMENU BAS 0 B 1 | first menu MARBLE1 BAS 0 B 1 | demo database menu MARBLE2 BAS 0 B 1 | " TOADER BAS 0 B 2 (Game: Frogger style) CALCLATR BAS 0 B 3 (Single Key Calculator for disabled) COEPPRAM BIN 2 B 4 (h/w for hand-free computing) COEPPROM BIN 2 B 3 | compiled Pascal EDPATCH BAS 0 B 1 (EDTASM+ patch for CC3 80-column) EDLOADER BAS 0 B 1 | SPATCH BIN 2 B 1 | Assembled Super Patch routine COUNTME BAS 0 B 4 (WishWell: teaching math skills) CHEKBOOK BAS 0 B 1 (Novice: Cheque book checker) ADLABELS BAS 0 B 1 | Address labels CASSLBLR BAS 0 B 1 | CC3 Cassette labels GROCHART BAS 0 B 1 | Height chart monitor childrens growth SIMON BAS 0 B 1 | game - Simon says HANOI BAS 0 B 1 | game - Towers of Hanoi HEADSUP BAS 0 B 1 | game - find words from random array CLRBLOKS BAS 0 B 1 | graphic - lo-res SHIFTS BIN 2 B 1 (ML made Basic: binary shift) TACHISTO BAS 0 B 1 (Educ: Tachistoscope, flash visual) DAYPLAN BAS 0 B 1 (Daily Planner) DRIVEBY BAS 0 B 3 (House hunting aids) HOUSE BAS 0 B 3 | LOANDATA BAS 0 B 2 | WORMDRVR BAS 0 B 1 (BardBuffer: worm travel path WORMSMPL BAS 0 B 1 | demo 1989_02b.DSK (OS9) read.me.first SetDate,Charter,Translate ------------------------ 1989_03a.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 PETSTORY BAS 0 B 1 (Educ: tell an animal story) MLNOTES BIN 2 B 1 (ML made Basic: simple tune demo) GOLFER BAS 0 B 9 (Game: golf simulation) BLINK BAS 0 B 1 (Novice: blinking eye graphic) COCOLEID BAS 0 B 1 | kaleidoscope of colours ASCICALC BAS 0 B 1 | calculate ASCII values of text graphic characters 5-COLDIR BAS 0 B 1 | CC3 5-column directory (error Nov89) ASCSERCH BAS 0 B 1 | search for a text string FRACTAL BAS 0 B 1 | generate a fractal pattern WILFLOAT BAS 0 B 1 | using Archimedes displacement to test if float QLATOR BAS 0 B 3 (WishWell: pocket calculator) SEPARATE BAS 0 B 1 (Design database tut. RITEREAD BAS 0 B 1 | TIMER BAS 0 B 1 | CREATE BAS 0 B 1 | ADDRECRD BAS 0 B 2 | DESKTOP BAS 0 B 4 (CC3 Point and click interface BASIC routine, pull-down menus) SLOTCORE BAS 0 B 1 (Q&A: CC3 slot machine program core) 1989_03b.DSK (OS9) read.me.first echo Satellite_dat,Station_dat,TrakSat, echo.source,MakeEcho ----------------------- 1989_04a.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 INTEREST BAS 0 B 3 (CC3 mod/update of Sep84 accounts print out) OFFICE BAS 0 B 2 (Invoices/shipping labels) CALLMEMO BAS 0 B 1 (Telephone call memo) BIGBIRD BAS 0 B 2 (Computer animation&sound exercise) DEMO BAS 0 B 1 (ML made Basic: 2D rotation demo) DRIVER BAS 0 B 1 | ROTATION BIN 2 B 1 | CC3GRAPH BAS 0 B 1 (Novice: CC3 pie chart generator) EZLABELS BAS 0 B 1 | Easy Labels printout STARVIEW BAS 0 B 1 | Graphic - Orion seen thro starship window ANIMATOR BAS 0 B 1 | Draw seven screens WHENRAIN BAS 0 B 1 | CC3 animation BIRDSEED BAS 0 B 1 | Game: guide bird over birdseed TIMECARD BAS 0 B 2 (Wishwell: Adding time intervals calculator) DICTNARY BAS 0 B 1 (Educ: computerised dictionary skills) CRDINATE BAS 0 B 2 (CC3 Clothes colour coordinator for children) CREDIT BAS 0 B 3 (Track credit card balance/transcations) COCOTOUR BAS 0 B 2 (Brighten your programs with multicoloured borders) CCTDEMO BAS 0 B 3 | AHP BAS 0 B 3 (CC3 decision making tool, Analytic Hierarchy Process) + mod for 16K ECB 1989_04b.DSK (not have) ------------------------ 1989_05a.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 GRAFTEXT BAS 0 B 2 (Add text to graphics) LANDERGG BAS 0 B 2 (Game: CC3 Lunar Lander simulation; Graphics Generator) LANDER BAS 0 B 5 | Game player LANDER1 BIN 2 B 4 | Graphics LANDER2 BIN 2 B 4 | " DERBY BAS 0 B 2 (Horse Racing, 4 tracks animation) INVITE BAS 0 B 3 (Print party invitations, flyers, adverts) INVIFORM BAS 0 B 1 | invitation form FRACTION BAS 0 B 1 (Educ: compare values by numerator/denominator) FONTSETR BAS 0 B 2 (CC3/ECB mod, Selecting printer fonts) DUMP132 BAS 0 B 1 (Novice: CC3 Hi-res screen dump) SOUNDOFF BAS 0 B 1 | timekeeper BEAM3D BAS 0 B 1 | animate 3D pictures HOTCOLD BAS 0 B 1 | game - hot/cold hints to find hider) MATHDRIL BAS 0 B 1 | educ - arithmetic drill CHORES BAS 0 B 1 | Home chores list NOTECARD BAS 0 B 1 | Speech making reminder cards ROTATE3D BIN 2 B 1 (ML made Basic: 3D rotation example) DRIVER BAS 0 B 1 | ALTROTAT BAS 0 B 1 | SPOOLBAS BAS 0 B 1 (CC3 printer spooler) SPOOLBIN BIN 2 B 1 | FLIGHTS1 BAS 0 B 1 (BASIC animation tut.) FLIGHTS2 BAS 0 B 1 | FLIGHTS3 BAS 0 B 1 | CALENDAR BAS 0 B 4 (WishWell: learn the months of the year) CONVERT BAS 0 B 1 (Q&A: Convert PRINT statements in ASCII BASIC listing (Feb83)) DRIVERLT BAS 0 B 3 (Shoestring DTP Screen dumps improved Pt1. Tandy printers) DRIVERLE BAS 0 B 3 | Epson printers LALTER BAS 0 B 1 | merge patch - expands options to the O command LALTERD BAS 0 B 1 | LALTERE BAS 0 B 1 | LALTERDE BAS 0 B 1 | 1989_05b.DSK (OS9) read.me.first Chown Core,Start, Chown.c (Basic09 using Syscall)(OS-9 file change ownership) ------------------------ 1989_06a.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 DOMINOES BAS 0 B 1 (Game: CC3 falling dominoes) DOMINO SAM 1 A 1 | (sample arrangement) PORTRAIT BAS 0 B 2 (graphic of a trusty CC2) FORTUNE BAS 0 B 9 (Fortune teller) ZHAGWHAR BAS 0 B 7 (Advent. Game: kill the wizard of Castle Zhagwhar) ILLUSION BAS 0 B 2 (CC3 5 optical illusions) 3DGRAPHX BAS 0 B 3 (CC3 3D graphics) COCOQUIZ BAS 0 B 2 (Quiz program) STORM BAS 0 B 3 (Graphic - a rainy day window) EZRUN BAS 0 B 2 (Modify BASIC to run programs by typing just their names) 6VOICES BIN 2 B 1 (ML made Basic: music) MATHSHOT BAS 0 B 1 (Educ: add/subtract to target number) BOXCAR1 BAS 0 B 1 (BASIC Tut. PRINT@ screen utility BOXCAR2 BAS 0 B 1 | WEEKDAYS BAS 0 B 2 (WishWell: Days of the week) REACTION BAS 0 B 1 (Novice: ASTEROID BAS 0 B 1 | ELEVATOR BAS 0 B 1 | WORDMAKE BAS 0 B 1 | DIARY BAS 0 B 1 | MMDIR BAS 0 B 1 | SNDCTRL BAS 0 B 1 | SIMPLDRA BAS 0 B 1 | HECONOMY BAS 0 B 3 (h/w addition, Printer buffer) FUNSTATS BAS 0 B 4 (Keep softball statistics) RSTRMKR BAS 0 B 1 | roster maker RSTRFXR BAS 0 B 2 | roster fixer (on side b ) GMFLCHK.BAS 0 B 1 | input game # CLRRSTR.BAS 0 B 1 | clear roster record COPYFILE.BAS 0 B 1 | copy roster/game file WILDBIN.BIN 2 B 1 (Selective directory listing using wildcards) WILDBAS.BAS 0 B 1 | ALLRAM.BAS 0 B 1 | place CC2 in all RAM mode PUZZLE1.BAS 0 B 1 (BardBuffer: combination of n things PUZZLE2.BAS 0 B 1 | combinations to add to 100 PUZZLE3.BAS 0 B 1 | Palindrome square numbers PUZZLE4.BAS 0 B 1 | interest compunding PUZZLE5.BAS 0 B 1 | cryptarithm PUZZLE6A.BAS 0 B 1 | random number generator PUZZLE6B.BAS 0 B 1 | better pseudo-random number PUZZLE7.BAS 0 B 1 | block grid shortest route PUZZLE8.BAS 0 B 1 | compressing data, huffman coding 1989_06b.DSK (Double formatted OS-9 & Disk BASIC - do not edit disk!) read.me.first Pr,Find,Findit,Diskdir,Checkdir,DoDir --------------------- 1989_07a.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 REPEAT BAS 0 B 1 (Pt1. auto repeat BREAK,CLEAR problem, ML) ESPANOL BAS 0 B 1 (Use Spanish command names in BASIC programming, ML) SPREE BAS 0 B 4 (Game: CC3 manouver a shopping cart) WEBBAS BAS 0 B 2 (Game: neutralise force field) WEBDAT BAS 0 B 2 | WEB BIN 2 B 1 | ROMRAM BAS 0 B 1 (Pt2 Talking Spelling Tutor(Dec88); 1. CoCo to all RAM mode) TAKETEST BAS 0 B 3 | 5. orally administers test requires S/S cartridge MAINMENU BAS 0 B 3 | 2. SPELLER BAS 0 B 6 | 3. main program, enter words, build tests PUTWORDS BAS 0 B 3 | 4. SETHELP BAS 0 B 2 | 6. run during setup, creates HELP.SCN MAKEDICY BAS 0 B 1 | 7. create small starter dictionary (A.-Z.BAS on side b) MULTIRES BAS 0 B 1 (Transfer PMODE3/4 to HSCREEN) MISSION BIN 2 B 3 | sample picture file to load BINLINE BIN 2 B 1 (ML made Basic: more graphics BINROTAT BIN 2 B 1 | BASROTAT BAS 0 B 1 | create BINROTAT.BIN FRACTION BAS 0 B 3 (WishWell: Visualising fractions) BOWLING BAS 0 B 1 (Novice: CC3 10 pin bowling STORYWRT BAS 0 B 1 | complete the story game TAXTIP BAS 0 B 1 | print table to share costs/tips/tax UPDNLIST BAS 0 B 1 | scroll prog. list up & down (correct Oct89 Letter) LION BAS 0 B 1 | graphic animation DOGGONE BAS 0 B 1 | easier DATA entry example SLOPEFNL BAS 0 B 1 | CC3 graphic CADMOD BAS 0 B 6 (MiniCAD (Oct85) mod, easier ROT function) BALL1 BAS 0 B 1 (BardBuffer: programming graphics BALL2 BAS 0 B 1 | bouncing ball (2-CIRCLE/PAINT) BALL3 BAS 0 B 1 | (3-DRAW) BALL4 BAS 0 B 1 | (4-SCREEN POKES) BALL5 BAS 0 B 1 | (5-PRINT@) (on side b ) BALL6 BAS 0 B 1 | (6-GET/PUT) BALL7 BAS 0 B 1 | (Improved GET/PUT speed) BALL8 BAS 0 B 1 | (Bouncing) BALL9 BAS 0 B 1 | (CC3 Hi-Res) A -to- Z.BAS MAKEDICY.BAS 0 B 1 (uses A to Z.BAS dictionary files for talking tutor) 1989_07b.DSK (Double formatted OS-9 & Disk BASIC - do not edit disk!) read.me.first Cls Sound,TestSound,Cls.asm,Locate,Fixgfx ---------------------- 1989_08a.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 KEYSBIN BIN 2 B 1 (Pt2. Key Ahead) KEYAHEAD BAS 0 B 1 | (correct Nov89) QUIKDRAW BAS 0 B 1 (Create library of graphic designs) CORE BAS 0 B 1 | BLACKBOX BAS 0 B 5 (Game: Hide & seek with a twist) COLRDEMO BAS 0 B 1 (GraphicCorner Pt1. CIRCLE1 BAS 0 B 1 | CIRCLE2 BAS 0 B 1 | DRIVERHT BAS 0 B 3 (Shoestring DTP Pt2. - CC3 DESKTOPH improved screen dump) DRIVERHE BAS 0 B 3 | Tandy / Epson HALTER BAS 0 B 1 | merge alterations HALTERD BAS 0 B 1 | HALTERE BAS 0 B 1 | HALTERDE BAS 0 B 1 | TIMETEST BAS 0 B 2 (Timed math drills) FOLLOW BAS 0 B 2 (Educ: prepare for standardised tests) NICKEL-D BAS 0 B 3 (Sing-a-long Nickelodeon) DIAMOND1 BAS 0 B 1 (Basic Training - DIAMOND2 BAS 0 B 1 | graphic character art REALTIME BAS 0 B 2 (WishWell: add time intervals) WORLD1 BAS 0 B 1 (Novice: GRAPH BAS 0 B 1 | CC3 graphic SNOFLAKE BAS 0 B 1 | graphic FONEFIND BAS 0 B 1 | Personalised phone no. list RBOWLIST BAS 0 B 1 | Save Impromptu notes PLAYCONV BAS 0 B 1 | Sound to Play conversion 1989_08b.DSK (OS9) read.me.first Maxic,icon.maxic USTime,StripBin, Maxic,AIF.max --------------------- 1989_09a.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 COLRBOOK BAS 0 B 4 (CC3 Colouring Book, colour choice of 8 images) CREATE BAS 0 B 1 (Database creation tut. Pt3. DATAB BAS 0 B 5 | BOOKWORM BAS 0 B 3 (Develop problem solving skills in maths) BASIC+ BAS 0 B 2 (CC3 command extensions to BASIC /REPEAT/UNTIL/BEEP...) BSORT BAS 0 B 1 | example bubble sort using new commands DUPLICAT BAS 0 B 1 (Disk copier plus tut. on error trapping programming) SCRLDEMO BAS 0 B 1 (GraphicCorner Pt2. Screen scrolling, PSET SCROLL BIN 2 B 1 | SCROLBAS BAS 0 B 1 | RATIOS BAS 0 B 1 (Educ: Learn about ratios) SONGRITR BAS 0 B 1 (Novice: Song writer's helper, play 30 to 40 notes) STARDEF BAS 0 B 1 | CC3 Game - star defender MINDMSTR BAS 0 B 1 | CC3 Game based on Mastermind GROLIST BAS 0 B 1 | Organise your shopping list SCOPE BAS 0 B 1 | CC3 graphic kaleidoscope CHANGE BAS 0 B 1 | Educ counting change NODRUGS BAS 0 B 2 (Wishwell: 'Just say No' to drugs campaign badge. KINDRFUN BAS 0 B 3 (Pre-schooler learning colours/letters/numbers) 1989_09b.DSK (OS9) read.me.first icon.maxic Compress,Expand MaxIc,main,menup,setbuf,clearbuf,showdir,FILES,AIF.mic ---------------------- 1989_10a.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 CARRIER BAS 0 B 3 (Game: CC3 demonstrates 3 graphic programming techniques) GRAPHPRO BAS 0 B 7 (CC3 convert artwork into BASIC code) DEMO BAS 0 B 1 | SUPRQUIZ BAS 0 B 4 (Create study guides) METEOR3 BAS 0 B 2 (WishWell: upgrade MeteorStorm game) CODEWORD BAS 0 B 1 (Educ: Spelling lesson, cracking code) MARYNOTE BAS 0 B 1 (Novice: Music 'Mary had a little lamb' MINICAD BAS 0 B 1 | CC3 demo of CAD SPRAYCAN BAS 0 B 1 | Graphic draw with joystick fire button FRACTMTN BAS 0 B 1 | Fractal mountain JULIASET BAS 0 B 1 | CC3 Fractal Julia set TIMESHT BAS 0 B 1 | Business timesheet DHPATCH BAS 0 B 1 (Shoestring DTP, CC3 ROM bug corrected HTPATCH BAS 0 B 1 | patches merge with DH,DRIVERHT/HE as ASCII HEPATCH BAS 0 B 1 | NEWCOMER BAS 0 B 1 (BasicTraining: NEIGHBR1 BAS 0 B 1 (GraphicCorner Pt3. 2D arrays to create graphics NEIGHBR2 BAS 0 B 1 | NEIGHBOR BIN 2 B 1 | NEIGHBAS BAS 0 B 1 | 1989_10b.DSK (OS9) read.me.first Touch,Touch.hlp,RSDir,Display tandy,dirfiles,getans,writefile,getname getdir,winset,mouser,loadicon,getkey,getfile ---------------------- 1989_11a.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 1 CODEMSTR BAS 0 B 4 (Morsecode training/testing program) PROBABLE BAS 0 B 1 (Educ: probability of 12 letter wheel) BLASTER BAS 0 B 3 (CC3 patch/edit disk programs) FIGDRW BAS 0 B 1 (Novice: Draw using asterisks NOSMOKE BAS 0 B 1 | CC3 No Smoking animation (CC1/2 May88) AUTOMILE BAS 0 B 1 | calculate average miles/hour HRGCOM BAS 0 B 1 | CC3 ML routines save/load Hi-Res Screens BINGO BAS 0 B 1 | Print 4x4 or 5x5 bingo cards SIEGE2 BAS 0 B 3 (WishWell: update of StarSiege game) CAPTION BAS 0 B 3 (CC3 captions to organise photo album) CHECKERS BAS 0 B 6 (CC3 classic board game) 1989_11b.DSK (OS9) read.me.first Amortize, geticon,saveicon,readicon,showicon,writeicon,editor,updatebuf, errmsg,loadbar (final MaxIc modules) ---------------------- 1989_12a.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 SNOW ASM 3 A 1 (CC3 Graphic animation of falling snow) BACKGRND ASM 3 A 1 | MAGIC BAS 0 B 3 | FROSTY BAS 0 B 3 (CC3 Graphic snowman) COCO-Q BAS 0 B 3 (CC3 Game: Hi-Q peg game) POETRY BAS 0 B 1 (Educ: prompted for 5 line poem) THEQUEST BAS 0 B 4 (Advent Game - Dragons & Castles) FLASHES BAS 0 B 1 (Basic Training: DRILL1 BAS 0 B 1 | DRILL2 BAS 0 B 1 | COCOMEMO BAS 0 B 3 (Manage memo files) UPLOCASE BAS 0 B 3 (WishWell: test for dyslexia reversals?) GENTEST BAS 0 B 2 (TurnScrew: RAMDisk Pt3. Mem test) GENDRIVE BAS 0 B 2 | (RAMDisk driver) RANDOM BAS 0 B 1 (BardBuffer: Random numbers) SLOTS BAS 0 B 1 | 1989_12b.DSK (OS9) read.me.first edic,su, Flipper09, read.b,read.c edic,su.c, Flipper09, read.b,read.c (Multi-Vue edit icon; Game, Printing unprintable chars.) --------------------------- <1990> 1990_01A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 VARKEEP BAS 0 B 2 (Chain BASIC progs., keep all variables while EDIT) KEYEDIT BAS 0 B 2 (Redefine BREAK key, ML routine) WHATDAY BAS 0 B 1 (Novice: What day falls on specified date) COPY BAS 0 B 1 | Disk copy without overwrite (CC3 mod Let. Jun90) BOXMENU BAS 0 B 1 | Graphic subroutine for menus MOON BAS 0 B 1 | CC3 Graphic earth see from moon CONVERT BAS 0 B 1 | No. base converter RAINBOW BAS 0 B 1 | CC3 animated rainbow MEMOMAKE BAS 0 B 1 | Memo maker SMASH BAS 0 B 1 | CC3 Game: Gopher Smash QGRASS BAS 0 B 1 | Game: Mow growing grass DRILLER3 BAS 0 B 3 (Wishwell: Add/Sub. math drill) FRUSTRAT BAS 0 B 3 (Game: CC3 fill 7x7 grid with tiles) MANDEL BAS 0 B 3 (CC3 Mandelbrot Bug/Microscope) DESIGNER BAS 0 B 3 (CC3 Icon Designer) CREATSET BAS 0 B 2 | Custom Icon Set Creator ICONGRAB BAS 0 B 1 | grabber util for Icon Designer LISTING1 BAS 0 B 1 (BasicTraining: graphic design LISTING2 BAS 0 B 1 | LISTING3 BAS 0 B 1 | STATION BAS 0 B 4 (Print Letter Header)(CC3 mod for CC1/2) GRAVITY BAS 0 B 4 (Educ Game about Newtonian Gravity) 1990_01B.DSK (OS9) calendar_file calendar,curr_cal,createfile_cal, label calendar,curr_cal,createfile_cal, vol, label.c (Organise time/events, View/Change Disk Volume Name, Print Labels) ---------------------- 1990_02A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 FRACTION BAS 0 B 1 (Educ: Fraction mathematics) COCOCALC BAS 0 B 8 (Simple menu driven spreadsheet, create COCOCALC.BIN) LOADER BAS 0 B 1 | MARQUEE3 BAS 0 B 1 (Novice: CC3 moving graphic title MCP BAS 0 B 1 | DIR/LOAD manager HBUFF BAS 0 B 1 | CC3 calculates HBUFF ESCAPE BAS 0 B 1 | Game - escape a collapsing castle LISTER BAS 0 B 1 | CC3 keep a booklist JOURNAL BAS 0 B 1 | Print accounting journal page READHI BAS 0 B 1 (BardBuffer: Joystick Hi-res i/p interface) MAZEWAY BAS 0 B 2 (Game: Maze in number order) AOPTION BAS 0 B 1 (BasicTraining: Working with Quadrants) MUSIC101 BAS 0 B 4 (WishWell: review musical terms and signs Pt1.) CHECK1 BAS 0 B 4 (Balancing Cheque Accounts) CHECK2 BAS 0 B 5 | PRT BAS 0 B 1 (Screen Print ML PRTASM ASM 3 A 2 | source code CCTRATE BAS 0 B 4 (Game: CC3 Concentrate, 2 player, match cards) BASKET BAS 0 B 1 (Educ: Math drill) DARKROOM BAS 0 B 2 (Photography darkroom timer, h/w mod) GUITAR3 BAS 0 B 3 (CC3 36 chords) MEDIC3 BAS 0 B 4 (CC3 Organise medical bills) 1990_02B.DSK (OS9) read.me.first vfy, udir (Disk Verify, ) vfy.c, udir.c --------------------- 1990_03A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 WATCH BAS 0 B 4 (WishWell: Graphical pick the time) WORMINVD BAS 0 B 3 (Game: CC3 Worm Invaders) TESTIF BAS 0 B 1 (h/w project Digital Logic Analyser) SCOPE BAS 0 B 3 (BardBuffer: CoCo Oscilloscope, i/p via Joystick port) COCOCLN BAS 0 B 1 (Clean unallocated disk sectors) LOCASE BAS 0 B 1 (Novice: CC3 lowercase text screen ATTR BAS 0 B 1 | CC3 random select PALETTE, 2 attributes, RGB/CMP HCAT BAS 0 B 1 | CC3 graphic hotline CATS BAS 0 B 1 | Game categories INNKEEP BAS 0 B 1 | Game catch falling drinks MORTGAGE BAS 0 B 1 | Mortgage calculator DIAMONDS BAS 0 B 1 (BasicTraining: DRAW) GALISAT2 BAS 0 B 2 (Map positions of Jupiter's Moons) GALISAT3 BAS 0 B 2 | CC3 version TRIG1 BAS 0 B 1 (Trigonometry lesson, perfect star) TRIG2 BAS 0 B 1 | BASKETBL BAS 0 B 1 (Educ: Math drill adapted for various subjects) SAMURAI BAS 0 B 3 (Game: Multi-level dungeon) 1990_03B.DSK (OS9) read.me.first split, nice split.asm,makesplit, nice.asm, Carte_Blanche,bldmenu,test (Split large files, Process Priority, Build BASIC09 Menus) --------------------- 1990_04A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 PENGUIN BAS 0 B 5 (Game: CC3 DEMO BAS 0 B 1 | CALCULAT BAS 0 B 2 (Printing calculator) COLRBASE BAS 0 B 6 (CC3 Free form database) CONFIG BAS 0 B 1 | R*L*D*X BAS 0 B 3 (BardBuffer: ROLODEX style card database) WATER BAS 0 B 1 (Novice: Water bills SPIDERS BAS 0 B 1 | Graphic CC3 AGENDA BAS 0 B 1 | Scratch Pad CHASE BAS 0 B 1 | Game CC3 BIRD BAS 0 B 1 | Game CC3 FALLING BAS 0 B 1 | Animate title screen routine FORMAKER BAS 0 B 3 (CC3 Form Maker for IBM-comp. printers) 3DGRAPH BAS 0 B 2 (CC3 3-D Bar graphs) ANALYZER BAS 0 B 3 (h/w project: Digital Logic Analyser) ZEROBUF ASM 3 A 1 | MOVESRAM ASM 3 A 1 | FACTOR ASM 3 A 1 | TESTBAS BAS 0 B 1 | TESTBIN ASM 3 A 1 | VOWELS BAS 0 B 1 (Educ: game to review phonics, name missing letter) WINDMILL BAS 0 B 1 (BasicTraining: COPYASM ASM 3 A 2 (Improved COPY routine, support wildcards COPYASM BIN 2 B 1 | COPY BAS 0 B 1 | ALLRAM BAS 0 B 1 | (requires CoCo be in AllRAM mode) MARKUP BAS 0 B 2 (CC3 Markup/Discount price calculator) MUSIC102 BAS 0 B 4 (WishWell: Learn to read music Pt2.) 1990_04B.DSK (OS9) read.me.first cost, nice cost.pas, MVFinance, nice.a (Predict profits, --------------------- 1990_05A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 1 DATAB BAS 0 B 5 (Database design tut. Pt4, CC3 Front end)(RETRV next month) SCALE1 BAS 0 B 1 (AssemLine: Pt1 Scaling) SCALEMAN ASM 3 A 2 | SCALEMAN BIN 2 B 1 | SCALEDRV BAS 0 B 1 | MUSIC103 BAS 0 B 4 (WishWell: Learn to read music Pt3. F clef - merge with 2) FIXER BAS 0 B 1 | merge with 2&3 merge; Save as MUSIC104 MUSIC104 BAS 0 B 5 | PATBOOK BAS 0 B 1 (Upgrade of BookLet Jan89)(6 pg., Save/Load) BKLTPLUS BAS 0 B 2 | patched version MINDSTIM BAS 0 B 3 (Game: CC3 Guess colour order of pegs) COLRTYPE BAS 0 B 2 (Type line by line, send to printer) MANAGER BAS 0 B 2 (BardBuffer: CC3 Memory manager) SAMPLE BAS 0 B 1 | store hi-res graphic screens METRIC BAS 0 B 1 (Educ: Metric units used for cooking) 1990_05B.DSK (OS9) read.me.first files files.b09,files.c, dlabel (File segment allocation, Disk labeler) --------------------- 1990_06A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 1 SLOTS BAS 0 B 4 (Game: CC3 Vegas Slot machine simulation) CONSEC BAS 0 B 1 (Educ: Integers placed in order) BETWEEN BAS 0 B 4 (WishWell: Letters in sequence, in-between) DISKEDT BAS 0 B 3 (Disk Editor, restore killed file) QUADRATC BAS 0 B 1 (Novice: Solve quadratic equations (+imaginary nos Sep90) LETRSNUM BAS 0 B 1 (Novice: CC3 recognise letters/numbers drill SUPRPOKE BAS 0 B 1 | CC3 POKE several bytes in succession JUMBLE2 BAS 0 B 3 (Game: CC3 Scramble word JUMBLE1 BAS 0 B 5 CC1/2 AOPTION1 BAS 0 B 1 (BasicTraining: REM alternatives AOPTION2 BAS 0 B 1 | MODIFY ASM 3 A 4 (AssemLine: Pt2 manipulate images MODIFY BIN 2 B 3 | DOMODIFY BAS 0 B 1 | Demo of MODIFY 1990_06B.DSK (OS9) read.me.first type, pwdir type.c, pwdir.c (Switch Windows type, Print directory) --------------------- 1990_07A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 LABEL BAS 0 B 3 (CC3 Label Maker v2.0, WYSIWYG) COINTOSS BAS 0 B 1 (BardBuffer: solve puzzles, computer goes through permutations) MAKEBUCK BAS 0 B 1 | 2. Change nickels/dimes/quart/.. to dollar EASYASPI BAS 0 B 1 | 3. Easy as Pi solution HACKER BAS 0 B 1 | 4. Hacker's disease CANNON BAS 0 B 1 | 5 Stacking cannonballs MEETING BAS 0 B 1 | 6. Meeting configurations SHUFFLE BAS 0 B 1 | 7. Faro shuffles SUMDIGIT BAS 0 B 1 | 8. Sum of digits DATATRAN BAS 0 B 3 (Game: Action/Strategy Data Transfer maze) RETRV BAS 0 B 5 (Do-it-Yourself Database Pt5. Retreive data EZTHELLO BAS 0 B 3 (WishWell: easy Othello game for special needs students) MAP BAS 0 B 1 (Educ: determine directions) KNIGHT BAS 0 B 2 (CC3 Chess Knight move challenge) 1990_07B.DSK (OS9) read.me.first log log.asm, Update1,Update2,loanprocs,MVFinance (Logon protection, MVFinance loan procedures) --------------------- 1990_08A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 CODEFLAG BAS 0 B 3 (CC3 Teaches International Nautical Code Flags) EZTHELO2 BAS 0 B 4 (Wishwell: V2 allows play against computer) LISTER BIN 2 B 1 (Hooks to BASIC LIST, formats listing with inset lines) LISTER ASM 3 A 1 | LISTER1 BAS 0 B 1 | SPIRAL BAS 0 B 1 (Novice: CC3 Sprial graphic) DBLWIDE BIN 2 B 1 (Print double PMODE4 graphic screens side-by-side) DBLWIDE ASM 3 A 2 | DWIDEBAS BAS 0 B 1 | CREATE BAS 0 B 1 | create ML file SPIRO1 BAS 0 B 1 (AssemLine: Pt3. Spirograph) SPIRO2 BAS 0 B 2 | SPIRO BIN 2 B 1 | SPIRO ASM 3 A 4 | JOYSTK3 BAS 0 B 1 (Novice: CC3 doodling on HSCREEN2)(Mod, Let. Nov90) DETECTO BAS 0 B 3 (Game: Detective mystery board game) LCOPY BAS 0 B 1 (Novice: Copy a program line, ML routine) 1990_08B.DSK (OS9) read.me.first FilePatch FilePatch,Clock50.ptc,Clock.ptc,init.ptc (GIME CART* IRQs patch) PrintName,PrintName1,PrintName2 (BASIC09 without line nos., Tut.) GetID,GetTime,DeviceName (BreakPoint: BASIC09 interfacing) --------------------- 1990_09A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 GRAPH BAS 0 B 7 (CC3 UltraGraph, HSCREEN4 plots graph of math formulae) KARATE BAS 0 B 6 (CC3 game: Martial arts) RAID BAS 0 B 1 (Novice: Game Air Raid) KEYPAD BAS 0 B 1 (BardBuffer: Keypad h/w project) MATHGEN3 BAS 0 B 2 (WishWell: print Money maths work sheet) AMERICAN BAS 0 B 1 (Educ: Famous Black Americans) EATING1 BAS 0 B 1 (AssemLine: Pt4. simple simulation graphic animation) EATING2 ASM 3 A 3 | EATING2 BIN 2 B 1 | EATING3 BAS 0 B 1 | COLRBALL BAS 0 B 1 (Novice: Lo-Res pinball game) ADDITION BAS 0 B 1 | Timed Add/sub. drills 1990_09B.DSK (OS9) read.me.first GradeBook,TSMail GradeBook (KISSOS9: Menu driven GradeBook shell) TSMail (Interpretive Mail-Merge use standard i/o) Print_Test,Input_Test,Write_Test,Read_Test,Put_Test,Get_Test (BreakPoint: BASIC09 Reading/writing to files tut.) --------------------- 1990_10A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 MAKESPEC BAS 0 B 1 (CC3 Graphics editing, Spectra3, makes SPECTRA3.BIN) SPECTRA BAS 0 B 9 | RUN Main program SPECTRA3 ASM 3 A 1 | SPECTRA3 BIN 2 B 1 | BETWEEN2 BAS 0 B 3 (WishWell: Select matching number) DICE BAS 0 B 1 (Novice: CC3 roll Hi-Res dice) INPUT3 BAS 0 B 1 | CC3 Graphic demo routine ERRMSG BAS 0 B 1 | CC3 Descriptive Error Messages INPUT ASM 3 A 1 (AssemLine Pt5. Modify a BASIC program line) INPUT BIN 2 B 1 | INPUTBAS BAS 0 B 1 | MAKEPROM BAS 0 B 3 (TurnScrew: EPROM Programmer Pt3. makes EPROMDR.BIN) LASTLINE BAS 0 B 1 (Novice: ML routine, recalls last line typed at OK prompt) CHESSIQ BAS 0 B 3 (CC3 Game - Alternate Chess Knight moves) 1990_10B.DSK (OS9) VEF (Display VEF picture file on Window screen) Open_Test,Create_Test,Delete_Test,Create_File,Read_File,Records (BreakPoint: BASIC09 work around opening file that does not exist +) Objects.scr,GetPutDemo.scr,GetPutDemo.b09,Calendar.scr,DrawBox.b09 (KISSOS9: Using BASIC09 Graphics primitives) --------------------- 1990_11A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 STEVEDOR BAS 0 B 3 (CC3 Game: Loading a ship) AGEDAYS BAS 0 B 1 (Novice: Your Age in Days) TURING1 BAS 0 B 1 (AssemLine: Turing Machine) TURING2 BAS 0 B 1 | TURING BIN 2 B 1 | TURING ASM 3 A 1 | 4CTURING BIN 2 B 1 | 4CTURING ASM 3 A 1 | ADD BAS 0 B 1 (Novice: Adding Machine) CCGRAPH BAS 0 B 1 (BardBuffer: LaserJets MSGRAPH BAS 0 A 1 | require MS-DOS GWBASIC POPUP BAS 0 B 1 (Novice: Popup Menu generator) CALENDAR BAS 0 B 1 (Educ: Calendar of November) MUSIC BAS 0 B 2 (Music Catalog) LASER BAS 0 B 1 (Novice: Action-video game Laser Cycles) STATES BAS 0 B 7 (Wishwell: Recognise shapes the 50 USA States) PEEK135 BAS 0 B 1 (Novice: Peeking 135 (pressed key)) 1990_11B.DSK (OS9) read.me.first GetLine.b09,GetPacket.b09 (Displaying Picture Files) --------------------- 1990_12A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 COCOSHOW BAS 0 B 3 (Display CCMax3 pictures) SAVESEQ DAT 1 A 1 | display sequence ARIZONA CM3 2 B 3 | pic CAR CM3 2 B 3 | pic animated HALOWEEN CM3 2 B 4 | pic animated IDEAS CM3 2 B 3 | pic Rainbow Video TV WORMY BAS 0 B 1 (Novice: Game steer the worm to food) MATCH50 BAS 0 B 7 (WishWell: Match Game of 50 USA States) ADD-ON BAS 0 B 4 (CC3 Word Game) HUCKBUCK BAS 0 B 1 (Novice: Create play money) CARDPUZL BAS 0 B 1 (BardBuffer: Puzzle Contest) DRAWCARD BAS 0 B 1 | HOTGOLD BAS 0 B 1 (Novice: Childs game find hidden gold) HEADER BAS 0 B 3 (Creating a TV show: 30 sec colour bars CREDGEN BAS 0 B 2 | produce titles TELEPRMT BAS 0 B 1 | TV converted to teleprompter SCRIPTO BAS 0 B 1 | Teleprompt text converter WHOSONLN BAS 0 B 1 | Floor monitor during show COCOTRIG BAS 0 B 1 (Novice: CC3 angles) 1990_12B.DSK (OS9) read.me.first SetBuffer.b09,VEF.b09 (OS-9 Graphics - displaying picture files Pt3.) alarm.b09 (OS-9 F$Alarm system call) SumDigits.b09 (BardBuffer: Puzzle Contest) --------------------- <1991> 1991_01A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 CONFIG BAS 0 B 2 (CC3 Disk Master3 utils - Must Configure 1st BOOT BAS 0 B 2 | Module loader EDIT SYS 0 B 2 | Scan/edit disk LIST SYS 0 B 2 | TEST SYS 0 B 2 | Drive diagnostics TRAK SYS 0 B 2 | 35 or 40 track backup COPY SYS 0 B 2 | KILL SYS 0 B 2 | SORT SYS 0 B 2 | BORDER BAS 0 B 1 (Novice: CC3 Border Colour Change BORDERA ASM 3 A 1 | MAIL BAS 0 B 1 (Educ: Buying multiple stamps/postcards) VISFRAC2 BAS 0 B 5 (WishWell: Visualising fractions 2 COLORING BAS 0 B 1 (Novice: CC3 Draw overlapping boxes/circles on HSCREEN) DIRALPHA BAS 0 B 1 | Directory alphabetiser EQUALITY BAS 0 B 3 (Number equality fun (Bob Delbourgo)) FISHBOWL BAS 0 B 6 (Compose poetry from random words) PIECHART BAS 0 B 3 (CC3 Pie chart plotter) DIRLIST BAS 0 B 1 (Novice: Directory Lister) 1991_01B.DSK (OS9) read.me.first test_1,test_2,test_3, Append Measure.b09 (Weights & measures metric conversion) test_1.c,test_2.c,test_3.c (BreakPoint C tutorial) Append.asm,Make_Append.b09 (can replace build and merge) Bust.b09 (Novice: uses rename,attr,runb) ------------------- 1991_02A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 BUDGET BAS 0 B 8 (Home Buget Analyst v4.0)(DECB 32K) LABELS BAS 0 B 1 (Novice: Label printing, support tape data) JUMPMAN BAS 0 B 1 (Graphics animation demo) LOANS BAS 0 B 1 (Novice: Calculate monthly payments) MANDEL1 BAS 0 B 1 (AssemLine: Pt7. Julia set graphing) MANDEL2 BAS 0 B 3 | MANDEL BIN 2 B 2 | MANDEL ASM 3 A 3 | BANK BAS 0 B 1 (Novice: Balance chequebook account) VISFRAC3 BAS 0 B 7 (WishWell: Visual fractions) DIRSORT BAS 0 B 2 (Novice: Quick Directory sorter) BONDCALC BAS 0 B 3 (Calculate bond rate of return) TIMER BAS 0 B 1 (Novice: Count down timer) CHETUTOR BAS 0 B 6 (CC3 Basic Chemistry Tutor) DARTS BAS 0 B 6 (CC3 Game: WEIGHTS BAS 0 B 1 (Novice: Your weight on other planets) BODYMASS BAS 0 B 1 | Body mass Index NOTERITE BAS 0 B 1 | Music note writer AUTOERR BAS 0 B 1 | On Error enter EDIT automatically 1991_02B.DSK (OS9) read.me.first read_test,Depreciate,Tree read_test.c (BreakPoint: C read() function) Depreciate.b09,Depreciate.c (Basic09 - Calculating depreciation) Tree.asm,MakeTree.b09 (OS-9 Directory Trees) ------------------- 1991_03A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 CREDITS BAS 0 B 1 (Novice: Routine to add program credits) BLAKJACK BAS 0 B 4 (Game: Blackjack) COCODL BAS 0 B 2 (Data Logger, monitors joystick input) VISFRAC4 BAS 0 B 7 (WishWell: Visualising Fractions 4) OHMS-LAW BAS 0 B 1 (Novice: V=IxR, P=VxI) WARP1 BAS 0 B 1 (AssemLine: warping pictures WARP2 BAS 0 B 2 | WARP ASM 3 A 2 | WARP BIN 2 B 1 | CRAPS BAS 0 B 1 (Novice: Dice Game) HSCR4EXP BAS 0 B 1 | CC3 experimenting with HSCREEN4, size/position 1991_03B.DSK (OS9) read.me.first sort sort.asm,MakeSort.b09, auto.b09 (OS-9 Sort, BreakPoint: AutoFormatter) ------------------- 1991_04A.DSK 158K FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 1 MUSIC3+ .BAS 0 B 6 (Update of MUSIC+ Jun84)(George Quellhorst)(Also on CFDM34S2.DSK) EASYGO .BAS 0 B 7 (Card Game: Easy Come, Easy Go) MUSICTST.BAS 0 B 1 (Novice: Learn lines and spaces on treble and bass clefs) EZASM .BAS 0 B 7 (BardBuffer: CC3 EZ Assembler, a BASIC program) TIC-TAC .BAS 0 B 5 (Game: CC3 Tic-tac-toe) FREEDOM .BAS 0 B 1 (Novice: Graphic random moving lines) LIFESKL7.BAS 0 B 2 (WishWell: Latest LifeSkill installment) MUSCGRID.BAS 0 B 1 (Novice: Flashing coloured lights to different sounds) 1991_04B.DSK (OS9) read.me.first makedir makedir.c (BreakPoint: Making directories) ms.b09 (Menu System) main.mnu ------------------- 1991_05A.DSK 158K FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 GENFMENU.BAS 0 B 3 (CC3 Ultralace DTP, articles cont. May-Sep91 (CFDM09S2+)) GENFONTI.BAS 0 B 3 | Generate Fonts GENFONTN.BAS 0 B 2 | (2 of the 25 fonts available seperately) KNIGHT .BAS 0 B 3 (Game: KnightShift(capture castles), 2 players, 2 joysticks) CLRSCN .ASM 1 A 1 (BardBuffer: Using EZASM CLRSCN .BIN 2 B 1 | Clear 32-column mode screen exercise CLFSRNDR.BAS 0 B 1 | READDOC .BAS 0 B 3 (CC3 View/Print text files) (CFDM02S2.DSK updated READDOC2) COMP-INT.BAS 0 B 1 (Novice: Compound Interest) PREDATOR.BAS 0 B 1 (AssemLine: What-If Life simulation, 64x32 grid PREDATOR.ASM 3 A 6 | PREDATOR.BIN 2 B 1 | PYRAMID .BAS 0 B 2 (CC3 Solitaire Card Game)(correct Aug91) SPACE .BAS 0 B 2 (Novice: Shoot'em up arcade game) 1991_05B.DSK (OS9) read.me.first scrolf.b09 (Novice: OS-9 File Viewer) ------------------- 1991_06A.DSK 158K FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 NOTE2X40.BAS 0 B 2 (Novice: CC3 (enh. Feb91) print note HIRESPIE.BAS 0 B 1 | CC3 Hi-Res Art Pie CARQUEST.BAS 0 B 1 | Child travel amusement, spot USA car license plates printout SLOT .BAS 0 B 1 | Slot machine game MKDAT .BAS 0 B 1 (BASIC+ CC3 DiskBasic1.1 extensions: MKMOD .BAS 0 B 1 | Save all .DAT,.CFG files to new disk in ASCII RESET .DAT 0 B 1 | FIXES .DAT 0 B 1 | FIXES .ASM 3 A 1 | ERROR .DAT 0 B 1 | ERROR .ASM 3 A 1 | CMDS .DAT 0 B 1 | CMDS .ASM 3 A 3 | UTIL .DAT 0 B 1 | UTIL .ASM 3 A 3 | DISK .DAT 0 B 1 | DISK .ASM 3 A 2 | COPY .DAT 0 B 1 | COPY .ASM 3 A 2 | DIR .DAT 0 B 1 | DIR .ASM 3 A 3 | CONFIG .BAS 0 B 1 | SAMPLE .CFG 0 B 1 | TPL .BAS 0 B 1 | template UNLOAD .BAS 0 B 1 | GENDMENU.BAS 0 B 6 (Ultralace DTP: CC3 Design menu) GENSTR .BAS 0 B 1 | GENMLT .BAS 0 B 2 | (Tandy) GENMLE .BAS 0 B 2 | (Epson) SORTDRV .BAS 0 B 1 (BardBuffer: EZASM Pt2. CC3 SORT .DAT 1 A 1 | SORT .BIN 2 B 1 | sort data on Lo-Res screen SCREEN51.BAS 0 B 2 (Game: Make or Break uses 51-column screen (Feb85)) MAKEBRAK.BAS 0 B 4 | WORDPUZL.BAS 0 B 1 (AssemLine: Searching Word Puzzles) WDPUZZLE.BIN 2 B 1 | WDPUZZLE.ASM 3 A 3 | 1991_06B.DSK (OS9) read.me.first demo,IntAdd,ParamDump BColor.c,Bar.c,BoldSw.c,BoldSw1.c,Reverse.c,GPLoad.c,GPLoad1.c (BreakPoint: Functions requiring arguments) first.a,second.a,demo.a,AsciiConv.a,RegisterDump.a,AddInteger.a ParamDump.a,Tester.b09,ParamTest.b09 (OS-9 AssemLang for RMA: sample source) -------------------- 1991_07A.DSK 158K FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 HOUSEINV.BAS 0 B 4 (House item inventory list) PUCHINK1.BAS 0 B 1 (AssemLine: Puchinko - Japanese dropping pinball game PUCHINK2.BAS 0 B 1 | PUCHINKO.BIN 2 B 3 | PUCHINKO.ASM 3 A 2 | ULT .BAS 0 B 7 (Ultralace DTP: Tandy printer version ULE .BAS 0 B 7 | Epson printer version SUPRDICE.BAS 0 B 5 (Game: Super Dice) RESET .ASM 3 A 1 ??? 1991_07B.DSK (not have) (OS-9 Hotline: Passing Parameters) ------------------- 1991_08A.DSK 158K MKFONT .BAS 0 B 2 (CC3 Font Magician: Make Fonts, IBM character codes IBM.FNT LOADER .BAS 0 B 1 | Loads IBM.FNT into table from disk PIXTEXT4.BAS 0 B 2 (Novice: Place text on PMODE4 screen) PAL40-80.BAS 0 B 1 | CC3 Palette Control 40/80 column screen (May88 32 column) TEXTDUMP.BAS 0 B 1 | Text screen Dump, CTRL-F1 TAXTABLE.BAS 0 B 1 | Tax table assist collecting sales tax MEGATANK.BAS 0 B 4 (Game: CC3 Battle Strategy) ENLARGE1.BAS 0 B 1 (AssemLine: Disk EDTASM+ Macros exercise ENLARGE2.BAS 0 B 1 | ENLARGE .ASM 3 A 2 | ENLARGE .BIN 2 B 1 | ULE .BAS 0 B 7 (Ultralace DTP: Epson printer version ULT .BAS 0 B 7 | Tandy printer version 1991_08B.DSK (OS9) read.me.first view clock60.ptc,FilePatch.b09, (Patch to fix OS-9 GIME cartridge-interrupt)(Update of Nov89, Aug90) Get_ID.c,test_Get_ID.c,getpid.c,getuid.c,GBlkMp.c,GModDr.c, test_GModDr.c,irqpoll.asm,CpyMem.c,moddir.c (BreakPoint: System Calls) AIF.*(..cm3,gbw,gif,img,mac,max,mge,pix,rat,rle,stp,vef,vf2,vf3) commands.hlp,dolphin.mge,formats.hlp, icon.*(gif,img,mcp,mona,pix,rat) maine.mge,multivue.hlp,readme.txt,view43bugs.txt (OS-9 Hotline: View v4.3 shareware OS-9 graphic file viewer) ------------------- 1991_09A.DSK 158K MCTEST .BAS 0 B 1 (Educ: Multiple-choice test grader) AFFCOMP .BAS 0 B 1 (AssemLine: graphic affine transformations AFFINE1 .BAS 0 B 1 | AFFINE2 .BAS 0 B 2 | AFFINE .BAS 2 B 1 | AFFINE .ASM 3 A 4 | SETM .BAS 0 B 2 (TurnScrew: RealTime Clock CLKGEN .BAS 0 B 2 | COUNTRY .BAS 0 B 11 (CC3 Name the country, identify 192 countries) 1991_09B.DSK (OS9) read.me.first tlcase AdrLabel.b09,tlcase.asm,tlcase.b09 (Address label maker) ------------------- 1991_10A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 EPROM ASM 1 A 4 (EPROM Programmer (Aug90-Nov90) error fixes) PYRAMID2 BAS 0 B 3 (Game: Solitaire cards) CABLETV BAS 0 B 1 (Novice: Print list of Cable TV channels) CLRDUDLR BAS 0 B 1 | CC3 Colour Doodler, draw lines VOCABLRY BAS 0 B 1 | Vocabulary aid INDIANS BAS 0 B 2 | CC3 music 'Ten Little Indians' + graphic WAVES1 BAS 0 B 1 (AssemLine: Waves as Excited states in a medium WAVES2 BAS 0 B 1 | WAVES BIN 2 B 1 | WAVES ASM 3 A 2 | NOTETUTR BAS 0 B 3 (CC3 Music Tutor) 1991_10B.DSK (OS9) read.me.first Display (Display parameter numbers as ASCII character) Display.asm,MakeDisplay.b09 (Transfer files between DiskBasic and OS-9) IPatch,MakPatch,RSDos CC3Disk.doc,IPatch.doc,MakPatch.doc,Printerr.doc,RSDos.doc CC3Disk.ipc,Printerr.patch ------------------- 1991_11A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 LIFEDRVR BAS 0 B 1 (AssemLine: Game of Life LIFE BIN 2 B 1 | LIFE ASM 3 A 2 | FILEFNDR BAS 0 B 1 (Novice: File Finder ECHO BAS 0 B 1 | Game repeat sequence COCODOT BAS 0 B 1 | Dot-to-dot puzzles COPYML BAS 0 B 1 | ML tape-to-tape copy EGGTIMER BAS 0 B 1 | CC3 timer clock BADGE BAS 0 B 4 (track your scout badges) 1991_11B.DSK (OS9) read.me.first, SuperComm.doc (v2.1A) (Communicating with OS-9) SuperComm ------------------- 1991_12A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 1 PRESCONT BAS 0 B 1 FILESIZE BAS 0 B 1 PM4PTSCR BAS 0 B 1 IDIR BAS 0 B 1 PEGGITY BAS 0 B 2 TINTPAL BAS 0 B 1 SOUNDGEN BAS 0 B 3 DEMON BAS 0 B 4 1991_12B.DSK (OS9) read.me.first Dice_Game.b09,ProcGen.b09 ------------------- <1992> 1992_01A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 MILLDRV BAS 0 B 1 MILL BIN 2 B 1 MILL ASM 3 A 4 DIRECT BAS 0 B 3 XMASHOME BAS 0 B 1 POKETEXT BAS 0 B 1 DISKTABL BAS 0 B 1 DESPACE BAS 0 B 1 SCREEN BAS 0 B 1 CHKDSK BAS 0 B 1 CAMERA BAS 0 B 1 NUMBERS BAS 0 B 1 TC12 BIN 2 B 2 TC3 BIN 2 B 2 TC31 BIN 2 B 2 TC12 DOC 1 A 1 TC3 DOC 1 A 1 TC31 DOC 1 A 1 1992_01B.DSK (OS9) read.me.first, ar.man, sep.hlp UnTC,ar UnTC.c,sep.b09 ------------------- 1992_02A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 2 VCRDATA BAS 0 B 3 ADDRESS BAS 0 B 3 COMPACT BAS 0 B 3 PHOTOS BAS 0 B 3 MEDICINE BAS 0 B 3 ZIGZAGDR BAS 0 B 2 ZIGZAG BIN 2 B 1 ZIGZAG ASM 3 A 3 LOGIC BAS 0 B 2 SINLINE3 BAS 0 B 1 COCOHANG BAS 0 B 2 ARKITEKT BAS 0 B 1 POPUPMEN BAS 0 B 1 DANTERM BIN 2 B 1 DANTERM ASM 1 A 4 DANTERMB BAS 0 B 1 1992_02B.DSK (OS9) read.me.first makdir makedir.c ------------------- 1992_03A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 1 WORDFIND BAS 0 B 2 AUTOBOOT BAS 0 B 1 BOOTDATA BAS 0 B 1 RECIPE2 BAS 0 B 3 WIZARD BAS 0 B 3 MLDATA BAS 0 B 2 BOOT BAS 0 B 1 MLIST BAS 0 B 4 1992_03B.DSK (OS9) read.me.first Find Find.asm ------------------- 1992_04A.DSK FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU BAS 0 B 1 EWSPIDER BAS 0 B 2 VARISTAR BAS 0 B 1 EZDASM BAS 0 B 4 EZDASM BIN 2 B 2 SHORTCUT BAS 0 B 1 LAUNCHER BAS 0 B 1 PATRIOT BAS 0 B 6 SIDEWAYS BAS 0 B 1 BITTEST BAS 0 B 1 BITTEST BIN 2 B 1 TESTLUCK BAS 0 B 3 FISHIN BAS 0 B 2 1992_04B.DSK (OS9) read.me.first salvage salvage.asm,makesalvage.b09 ------------------- 1992_05A.DSK 158K FALSOFT 2 B 1 PRESENTS 2 B 1 RAINBOW 2 B 1 ON 2 B 3 DISK 2 B 1 MENU .BAS 0 B 2 AUTOGRAY.BAS 0 B 2 TANDUMP .BIN 2 B 1 TANDUMP .ASM 3 A 2 IBMDUMP .BIN 2 B 1 IBMDUMP .ASM 3 B 3 TANDUMPB.BAS 0 B 1 IBMDUMPB.BAS 0 B 1 SWAP .BAS 0 B 3 ALTUL .BAS 0 A 2 ARTWORK .BAS 0 B 1 SRACER .BAS 0 B 2 ID .BAS 0 B 3 TITLES .BAS 0 B 1 1992_05B.DSK (OS9) read.me.first Vname,trs,trb,tr Vname.asm,trs.c,trb.c,tr.c,Makevname.b09 -------------------- . . . . 1992_12A.DSK 158K RAINBOW 0 B 1 ON 0 B 1 DISK 0 B 1 DECEMBER.92 0 B 1 BINGOCRD.BAS 0 B 1 TRIANGLE.BAS 0 B 1 PHSR RNG.BAS 0 B 1 GRID WAR.BAS 0 B 3 BYTES .BAS 0 B 1 (no b side) . . . . 1993_03a.dsk RAINBOW 0 B 1 ON 0 B 1 DISK 0 B 1 MARCH 93 0 B 1 JOYTEST BAS 0 B 1 SKIPPER BAS 0 B 1 ALPHABET BAS 0 B 2 OLDGLORY BAS 0 B 1 VEFIT BAS 0 B 4 TWENTY1 BAS 0 B 1 CALENDAR BAS 0 B 1 (No b side) 1993_04a.dsk (Last Rainbow Magazine) RAINBOW 0 B 1 ON 0 B 1 DISK 0 B 1 APRIL 93 0 B 1 STATEMNT BAS 0 B 2 QUIK BAS 0 B 2 ADDRESS BAS 0 B 1 ADDRESS2 BAS 0 B 1 (No b side)