Rowboat - fixed for disk (From Chromasette January 1983) Written by Geoff Wells RUN "ROWBOOT" to start the game up. The object of the game is safely land your rowboat at the dock (upper left of the river), by controlling your rowing with both joysticks (left <-> right movement only) with each joystick in control of an oar. Analog joysticks are required. If the player hits the dock too fast, the dock breaks and the player loses. If the player passes by the dock (to just where the river starts to curve down) they enter the rapids and lose all control of their boat, eventually getting crushed on the rocks at the far bottom left off the screen. This game had a simpler form called Vector in the November 1982 issue of Rainbow magazine (by the same author, Geoff Wells); this version was updated by Geoff to use the MPP (Motion Picture Programming) routines created by Arnold Pouch before he passed away suddenly just as it was getting popular. From what I can tell, this is basically using higher pages of the graphics RAM to store all the animation cells, which are then GET/PUT when needed. (If you want to see them all, you can take a look at them by typing this BASIC line: PCLEAR7:PMODE 3,4:SCREEN1,0:LOADM"ROWGFX":FOR T=0 TO 1 STEP 0:NEXT The top quarter of the screen is the bottom quarter of the main game screen, and the bottom 3/4 is the GET/PUT buffer animation cells. Hit BREAK when you are done viewing.)