DEFEND (T&D #8, February 1983) Now fixed to run from a disk system (32K RAM or higher required - original cassette version worked) Use left joystick. Your ship can move in a limited range left to right, and most of the screen up and down. While the game does have rapid fire, your ship will NOT move if you do so (you have to let go of the firing button to move). At first I thought this was a glitch in programming, but it may be to make the game more challenging since moving and firing constantly would make it too easy. The game is loosely based on Defender in that you are flying over a scrolling mountain range, and some of the aliens look like the ones in defender. However, there are no humans to rescue and you constantly fly in one direction. I think the further away from the players ship an alien is when hit, the more points the player gets. If an alien completely passes the player by (and goes off the left side of the screen), they player LOSES points. The game is very much analog joystick required; the position of the joystick directly translates to where the player shows up on the screen (so it's not move the joystick up to move up a finite amount; if you move to the top your ship jumps to the top, if you move it 2/3 down your ship goes 2/3 down in the play area, etc.) The game has 2 small ML routines and is otherwise in BASIC (including sound effects and explosion effects). One is to read the joystick a little faster than BASIC normally does, and the other scrolls the terrain at the bottom. It prompts for the Coco 1/2 speedup POKE; it plays pretty decently (for BASIC) even without it. (L. Curtis Boyle home made instructions)