(CoCo3) There have been 53 issues of CFDM since it was first published in 1991. CFDM was monthly until June, 1996, when it became quarterly. (CC-SDC/MAGS/CFDM/) CFDM01S1.DSK (CoCo3) 001 - Issue #1 Feb 1992 S1 C .BAS 0 B 1 (VCC "BREAK" = END key) NIBLOADR.BIN 2 B 1 CCFFRONT.NIB 2 B 6 CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 PATCH .BAS 0 B 1 (CFDM v1.2 upgrade patch) CFDM01S2.DSK LLIST2C .BAS 0 B 1 (Basic 2 column lister) HARDCOPY.BAS 0 B 2 (Print magazine articles) BLOCKS .BAS 0 B 6 (Trivia game) CONVERT .BAS 0 B 2 (Hex/Bin/Dec number conversion) PRINTME .BAS 0 B 1 (Print CONVERT.DOC) CONVERT .DOC 1 A 2 RECYCLE .BAS 0 B 1 (Pic. Recycling) RECYCLE .NIB 2 B 4 NIBLOADR.BIN 2 B 1 WINTSERN.BAS 0 B 1 (Pic. Winter Serenity) WINTSERN.NIB 2 B 6 BROOK .BAS 0 B 1 (Pic. River Brook) BROOK .NIB 2 B 6 BOWLPLOT.BAS 0 B 2 (Bowling score statistics) SPLIT .BAS 0 A 2 (Split long text file so the parts can be loaded in WP) SLIT .DOC 1 A 2 PREFIX .BAS 0 B 6 (Ham radio country prefix ID) VCR CARD.BAS 0 B 3 (Print VCR contents on 3x5 card) SAMPLE .CRD 1 A 1 ------------------- CFDM02S1.DSK 003 - Issue #2 Mar 1992 S1 C .BAS 0 B 1 (New features SYSOP MENU (F1))(HARDCOPY) NIBLOADR.BIN 2 B 1 ([CLEAR](HOME) step thro 64 colours [SHIFT] rev) CCFFRONT.NIB 2 B 7 (font page Winter Susquehanna River, Reflecting Sun) CUTILS .BIN 2 B 4 (Edit items, load, then Writer edit Buffer) FONTS .BIN 2 B 1 (Article: DSKI$ used to write to every sector) PATCH .BAS 0 B 1 CFDM02S2.DSK TREKINS .BAS 0 B 1 (Converted GW-BASIC public domain prog) TREKKIE .ASM 3 A 6 (Trekkie Mission Simulation)(need TREKKIE.BIN) TREKKIE .BAS 0 B 10 | BYTETUT1.BAS 0 B 4 (Learn to convert numbers) BRANSON2.BAS 0 B 1 (loads Music Hall pic.) HSCR2 .BAS 0 B 2 (screen dump for HSCREEN2, has some faults) NIBLOADR.BIN 0 B 1 MANDBROT.BAS 0 B 1 (Pic. Mandelbrot Set) MANDBROT.NIB 2 B 3 | BRANSON2.NIB 2 B 2 (Pic. Country Music Hall) LIVLINES.BAS 0 B 1 (Demo program - Lines drawn on screen) HAMTENNA.BAS 0 B 3 (Formulaes for Dipole/Yagi/Quad antennas) READDOC2.BAS 0 B 3 (Modified(v1.2) Rainbow May91 program, read/print ASCII files) READDOC2.DOC 1 A 2 BLOCKS1 .BAS 0 B 6 (Trivia game, alternate set of questions) HELMETS .BAS 0 B 8 (Gridiron helmets) NAME .BAS 0 B 1 (marquee+ short text string. Demo LPOKE)(Article:) LPOKE .BAS 0 B 1 (Demo LPOKE char to 40 column screen) SAMPLE .BAS 0 B 1 | MENU3 .BAS 0 B 1 |(customer statements) ------------------- CFDM03S1.DSK 005 - Issue #3 Apr 1992 S1 C .BAS 0 B 1 (Article: Anyone can programme NIBLOADR.BIN 2 B 1 Deleting database records CCFFRONT.NIB 2 B 7 (pic - Woodland lake) CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 PATCH .BAS 0 B 1 CFDM03S2.DSK 3DTICTAC.TOE 0 B 3 (Game: C .BAS 0 B 2 (alternative 40 track version for RSDOS NOT ADOS) CARDS3X5.BAS 0 B 3 (Generate 3x5 cards for notes/check lists) DESERT .BAS 0 B 1 (Pic. Nth. American Desert) DESERT .NIB 2 B 4 DESERTPZ.BAS 0 B 2 (Desert 188-piece Puzzle, require Rjoystick)(??fails to get puzzle) DESERTPZ.NIB 2 B 4 DTEST .BAS 0 B 1 (Test disk drives and RAMdisks) EL FARO .BAS 0 B 1 (Pic. Mexican/Spanish House) EL FARO .NIB 2 B 7 ENTRYCHK.CRD 1 A 1 FONT .BIN 2 B 1 FREE .BAS 0 B 1 (Pic. Free America Kitch Propaganda) FREE .NIB 2 B 5 GRAFIX .BAS 0 B 1 (Prog with ML routine increments palettes, C pause, R reset) HSCR2EZE.BAS 0 B 2 (HSCREEN2 graphic screen routines) LLIST3C .BAS 0 A 1 (High capacity printed LLIST) NIBLOADR.BIN 2 B 1 PUZDAT .DAT 1 A 1 PUZZLE1 .NIB 2 B 3 SEQ0 .DAT 1 A 3 STRING1 .BAS 0 B 3 (Examples of thread designs) (multi-layer ellipse) STRING2 .BAS 0 B 4 | StringArt STRING3 .BAS 0 B 5 | SWITCH .BIN 2 B 1 VUMASTER.BIN 2 B 7 (Graphics viewer for CoCo pictures MGE,CM3,MAC,PMODE,PIX,TNY) ------------------ CFDM04S1.DSK 007 - Issue #4 May 1992 S1 C .BAS 0 B 1 (Articles - Some uses of LPOKE (cont. #1) NIBLOADR.BIN 2 B 1 - HCLSInfo, clear half screen CCFFRONT.NIB 2 B 6 (pic - waterfall) - Programming PALETTEs CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 PATCH .BAS 0 B 1 ADVGAME .SPR 2 B 2 (pic - CFDM comics) WORLD .SPR 2 B 2 (pic - Where in the world TETRA .SPR 2 B 2 CFDM04S2.DSK BOOT .BAS 0 B 1 *(used by RAMBASE) CCTOOLS .BIN 2 B 17 (Demo version CoCo Tools, Arc/UnArc functional) COCODE .BAS 0 B 1 (Colour code challenge (guess colours), from HotCC Mar85) COLORS .BAS 0 B 1 DOLLY .BAS 0 B 1 (Plays music "dolly"; Music3+) DOLLY .BIN 2 B 1 DRIVER .BIN 2 B 1 *(used by RAMBASE) DTOOLS .SET 1 A 2 (part of CoCo Tools demo) DUNNY .BAS 0 B 1 DUNNY .BIN 2 B 4 (Pic. Outside toilet) EXAMPLE .BIN 2 B 1 FACE .BAS 0 B 1 HCLSINFO.BAS 0 B 1 (Article: -) LABEL .BAS 0 B 2 (Disk directory itemised by file type, name disk, print card) MENU .BAS 0 B 1 (Display menu of programs, edit basic to personalise) NEBULA .BAS 0 B 1 (Demo - simulate night sky, slow!) NIBLOADR.BIN 2 B 1 OLDMILL .BAS 0 B 1 (Pic. Water mill) OLDMILL .NIB 2 B 5 OUR HOME.BAS 0 B 1 (Pic. Country house) OUR HOME.NIB 2 B 3 PALINTCP.BAS 0 B 1 (Article:- Palettes Pt2 Palette Intercept (CMP/RGB)) PROTECT .BAS 0 B 1 (Make basic program unlistable) RAMBASE .BAS 0 B 3 *(Mini BBS, written completely in RAM) SLINKY .BAS 0 B 1 (Demo - similar to LIVLINES but with ellipses) SPRITE+ .BAS 0 B 3 (Ease creation of graphic characters, ? for info screens) THRBEARS.BAS 0 B 6 (Goldilocks story via Speech/Sound Pak) |(Rainbow Oct88 Pg88) TINYDIR .BAS 0 B 1 (Print directory listing, small type) TITLESCR.BAS 0 B 1 (Article: - LPOKE) TRANSLAT.PAT 0 B 1 (patch for CoCoMax III)(Problem with merge Q&A #16) TWOLABEL.BAS 0 B 2 (Print address labels) ------------------ CFDM05S1.DSK 009 - Issue #5 Jun 1992 S1 C .BAS 0 B 1 (Article: Camcorder title screens NIBLOADR.BIN 2 B 1 - Lyra music program CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 3 (pic - Sunset mountain lake, Alaska) PATCH .BAS 0 B 1 CREDIT .SPR 2 B 2 (pic - CFDM comics) CFDM05S2.DSK BALLOONS.BAS 0 B 1 (Pic. Hot-air balloons) BALLOONS.NIB 2 B 3 BLOCKS1 .DAT 0 A 3 (Merge with BLOCKS.BAS program) BLOCKS4 .DAT 0 A 3 "" CATRTD .BIN 2 B 2 (Loaded by RI.BAS) CHKRITER.BAS 0 B 1 (Write cheque amount numeric to written) DEMO2 .BAS 0 B 1 (demo Contest submission) DEMO3 .BAS 0 B 1 " DISKSEEK.BAS 0 B 2 (Part of DSKI$ tut.) DSKO .TUT 1 A 9 (PRINTME.BAS, tut. on disk IO) (CFDM05U.txt) MENUPOP .BAS 0 B 2 (Menu creation template & pop-up) MODULE .BIN 2 B 1 (Loaded by MENUPOP.BAS) NIBLOADR.BIN 2 B 1 NIBSAVER.BIN 2 B 1 ****** PATCHGRF.BAS 0 B 1 (Graphics Patch for ADOS users, Issue #4) PIXDOCTR.BAS 0 B 2 (Uses NIBLOADR,NIBSAVER.BIN to make pic. gallery) PRINTME .BAS 0 B 1 (print DSKO.TUT) RI .BAS 0 B 1 (Advert. Rainbow Index Demo) SAILING .BAS 0 B 1 (Pic. Sail boat off jetty) SAILING .NIB 2 B 4 WEATHER .BAS 0 B 3 (Weather forecasting) WHOTHERE.BAS 0 B 2 (Demo - ------------------- CFDM06S1.DSK 011 - Issue #6 Jul 1992 S1 C .BAS 0 B 1 (Articles: Flippable disks, index hole NIBLOADR.BIN 2 B 1 - Multi-Pak and CC3 CART fix CUTILS .BIN 2 B 4 - PEEKS/POKES/EXECS (40 track) FONTS .BIN 2 B 1 (Editor: - viewing .SPR files, incorrect see #8 CCFFRONT.NIB 2 B 5 RESULTS .SPR 2 B 2 (pic MD3 screen SPRLOADR.BAS on CFDM08S2) BOOK .SPR 2 B 2 (Comic Chai - book library) (KUDOS animation, love entries)?? CFDM06S2.DSK ACES-UP .BAS 0 B 3 (Solitaire card game, [Shift][Break] ends) ACESUP .FNT 2 B 1 BOMBS .BAS 0 B 4 (Clone of Windows Mine Sweeper game) CARDNDEX.BAS 0 B 2 (HSCREEN2 Card Index) DEMO .BAS 0 B 3 (HBUFF uses) DUTCHMIL.BAS 0 B 1 (Pic. Dutch Windmill) DUTCHMIL.NIB 2 B 5 F11 .NIB 2 B 3 (Pics. Mandelbrot?) F12 .NIB 2 B 3 " F13 .NIB 2 B 4 " F14 .NIB 2 B 5 " JULY 4 .BAS 0 B 1 (Pic 4th of July) JULY 4 .NIB 2 B 3 NEWDESPZ.BAS 0 B 2 (Puzzles, uses PUZDAT.DAT??) NIBLOADR.BIN 2 B 1 PREFIX .BIN 2 B 6 (Demo of a compiled Basic program) R .001 2 B 4 RCS .BAS 0 B 1 (Demo - Random drawing, triangle mandelbrot) REPATCH .BAS 0 B 1 (Article: PEEKs/POKEs - keyboard scan patch) ROMPAK .TXT 0 B 1 (directions to transfer ROMPAK) SCRMBLER.BAS 0 B 3 (2-player game, unscramble word/phrase) SCROLLER.BIN 2 B 1 SEEMANDS.BAS 0 B 1 (View Mandelbrot images 1-4) SP TEST .BAS 0 B 1 (HBUFF uses) STARDUST.BAS 0 B 1 (Music3+ tune (Rainbow Apr91)) STARDUST.BIN 2 B 2 SUPERPUT.BIN 2 B 1 (Faster HPUT routine, HSCREEN2 only) ------------------- CFDM07S1.DSK 013 - Issue #7 Aug 1992 S1 C .BAS 0 B 1 (Article: Basic Made Easy #1 - Label Processor) NIBLOADR.BIN 2 B 1 CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 7 ZOO .SPR 2 B 2 (pic - comic) CFDM07S2.DSK 305TH .NIB 2 B 4 (Pic. Commemorate members of WWII Bomb Group) AMY .BAS 0 B 1 (Music 'Once in Love with Amy') AMY .BIN 2 B 2 BOOT .BAS 0 B 1 ((Aust) Letter to Editor) CLRPICK .BAS 0 B 1 (Article prog:- pick screen colours) FONT .BIN 2 B 1 (HSCREEN font for Article prog.) GALLERY .BAS 0 B 1 (View Pics.) GLOBEPLT.BAS 0 B 2 (Sphere, globe plotter) HI RICK .NIB 2 B 5 (Pic. Chopper modified from stamp) HOLYHEAD.NIB 2 B 3 (Pic. from British magazine) LABELPRC.001 0 B 1 (Article prog.:- Copy to blank disk before run, changes GAT) LABELTUT.001 1 A 10 CFDM07U.txt M .BAS 0 B 1 (Mono-CFDM) MATHFONT.FNT 2 B 1 (used by MATHMIXR) MATHMIXR.BAS 0 B 5 (HSCREEN Math Mixture, uses routines from CFDMV1N3) MOUNTAIN.NIB 2 B 5 (Pic. National Park, Purple Mountains) MUTILS .BIN 2 B 4 (used by Mono-CFDM) NIBLOADR.BIN 2 B 1 PIXLOADR.BAS 0 B 1 (NIB pic. file viewer) PRINTME .BAS 0 B 1 (Prints Article LABELTUT.001, 6 pages)(mimics ADOS SCANP) THRPIGS .BAS 0 B 6 (CoCo tells story of 'three little pigs') TICTACTO.BAS 0 B 2 (Standard tic-tac-toe) ------------------- CFDM08S1.DSK 015 - Issue #8 Sep 1992 S1 C .BAS 0 B 1 (Active: CoCo Project, Sci-Fi story on VHS NIBLOADR.BIN 2 B 1 (Article: Art with Jim Gibbons CUTILS .BIN 2 B 4 - Basic made Easy Pt2. FONTS .BIN 2 B 1 - Tandy Printers CCFFRONT.NIB 2 B 4 (KUDOS animation, CoCo smiling) CFDM08S2.DSK ARTSTEP1.BAS 0 B 1 (Article - How to paint art Pt1. Using CoCoMax3) ARTSTEP1.NIB 2 B 3 Steps1 - 3 BODYSOUL.BAS 0 B 1 (Music3+ pop tune) BODYSOUL.BIN 2 B 1 COCOSHOW.BAS 0 B 3 (View SCREEN*.CM3 pix files) FINDCLXY.BAS 0 B 1 FLY .BAS 0 B 5 (Educ - instruct/quiz about the Fly) FONT .BIN 2 B 1 (for PRINTME) GALLOP .BAS 0 B 1 (Horse animation) LABELPRC.002 0 B 2 LABELTUT.002 1 A 12 (Label Processor programming tutorial Pt2.)(CFDM08U.txt) NIBLOADR.BIN 2 B 1 PRINTME2.BAS 0 B 1 (Print LABELTUT.002) PRT#1CFD.BAS 0 B 2 (modified HARDCOPY save submissions to ASCII file)(update #19) RB-INDEX.BAS 0 B 4 (RAINBOW Mag Indexer) SAVESEQ .DAT 1 A 1 | for CoCoShow SCREEN01.CM3 2 B 3 (Pix files for CoCoShow) SCREEN02.CM3 2 B 4 | SCREEN04.CM3 2 B 3 | SCREEN05.CM3 2 B 2 | SCREEN03.CM3 2 B 3 | SPRLOADR.BAS 0 B 1 (Corrected prog to view .SPR picture files) TLOAD .BAS 0 B 1 (Art gallery) TREK .HR0 2 B 4 (Pix for TLOAD) TREK .HR1 2 B 4 " BONS01S1.DSK 150 - Bonus Disk #1 S1 - Issue #8 Sep 1992 GMENU .BAS 0 B 2 (View NIB pictures) GALLERY .TTL 2 B 1 NIBLOADR.BIN 2 B 1 GALDATA .DAT 1 A 1 GALLERY .NIB 2 B 4 FRIENDS .NIB 2 B 8 (heart PONY .NIB 2 B 4 (Horse Pony) NIGHGALE.NIB 2 B 3 (Nightingale) LIGHTHSE.NIB 2 B 3 (Lighthouse) BRIDGE .NIB 2 B 5 (Covered Bridge, Kentucky) F15 .NIB 2 B 4 (Mandelbrot images) F16 .NIB 2 B 6 " PARK .NIB 2 B 6 (City Park after an evening shower) LAKESUN .NIB 2 B 6 (Lake Sunset in Maine) OOPS .NIB 2 B 2 (Launched ICBM) CANYON .NIB 2 B 5 (Grand Canyon) BONS01S2.DSK (Master submissions disk, no logo for extra space) C .BAS 0 B 1 (Pokes set baud rate, key repeat etc?)(color) M .BAS 0 B 1 ( " )(mono) CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 MUTILS .BIN 2 B 4 ------------------ CFDM09S1.DSK 017 - Issue #9 Oct 1992 S1 C .BAS 0 B 1 (Article: 4 phrases, Top/Dn, Bottom/Up.... NIBLOADR.BIN 2 B 1 - Art steps 4-8 CUTILS .BIN 2 B 4 - BASIC made easy 3 FONTS .BIN 2 B 1 - DiskBasic patches (!.BAS) CCFFRONT.NIB 2 B 5 (pic - Beach & palm trees) - Play a pause eg. PLAY"P30" TENNIS .SPR 2 B 2 (pic comic tennis on grass) BOLDFONT.BIN 2 B 1 Inspection shows no obvious errors in GAT or directory??? CFDM09S2.DSK (VCC no DIR??? LOAD"NAME" returns NE error)(VCC v2.01 OK) ! .BAS 0 B 1 3B(C6) (Patch SuperDB, directory list) ANDANTE .BAS 0 B 1 33(C2) (music) ANDANTE .BIN 2 B 1 34(C6) ART2 .NIB 2 B 4 1A 1B 18 19(C1) (CMax3 edit screen, step 2) ART3 .NIB 2 B 5 29 2A 2B 2C 2D(C5) ( " landscape step 3) ART4 .NIB 2 B 6 16 17 14 15 12 13(C1) ( " landscape step 4) ARTSTEP2.BAS 0 B 1 2E(C5) (display art steps) CHURCH .BAS 0 B 2 00 01(C4) (draws church building) FAMCREST.BAS 0 B 1 43(C4) (pic. of family crest) FAMCREST.NIB 2 B 1 41(C9) FONT .BIN 2 B 1 39(C4) (used by PRINTME) GENDMENU.BAS 0 B 6 23 24 25 26 27 28(C5) (Ultralace Desktop Publisher) GENFMENU.BAS 0 B 3 20 21 22(C1) | GENFONTI.BAS 0 B 3 1F 1C 1D(C1) | (RAINBOW May-Sep91) GENSTR .BAS 0 B 1 1E(C5) | JOURNAL .BAS 0 B 2 31(C9) (insert data disk!) KILLFILE.BAS 0 B 1 42(C7) (Kill files per specification) LABELPRC.003 0 B 4 35 36 37 38(C7) LABELTUT.003 1 A 12 0C 0D 0A 0B 08 09 06 07 04 05 02 03 (CFDM09U.txt) LOG .DAT 1 A 1 30(C9) (used by Journal) ML-ADDR .BAS 0 B 3 3D 3E 3F(C6) (determines ML file addresses)(CLOSE:) MUSICTUT.BAS 0 B 4 10 11 0E 0F(C6) NIBLOAD2.BAS 0 B 1 3C(C9) (choose *.NIB files to display) NIBLOADR.BIN 2 B 1 2F(C3) PRINTME3.BAS 0 B 1 3A(C6) (print tutorial 3 document) RACEWAY .BAS 0 B 1 40(C7) (simple car race game) (individually copy files to new blank disk using XRoar emulator) CFDM09B2.DSK (VCC emulator now does DIR list, can load files) CFDM09S2B.DMK (+backup to a DMK formatted virtual disk) ------------- CFDM10S1.DSK 019 - Issue #10 Nov 1992 S1 C .BAS 0 B 1 Article: Art Pt3 NIBLOADR.BIN 2 B 1 - BASIC made easy LABELPRC.004 CUTILS .BIN 2 B 4 - Ultralace: Installment 2 FONTS .BIN 2 B 1 - viewing art, NIBLOADR, PIXLOADR CCFFRONT.NIB 2 B 7 (pic Autumn hilly woodland) SOUP .SPR 2 B 2 (pic CCFDM comic) (?? Cat O'Lantern, not listed??) CFDM10S2.DSK AC .BAS 0 B 1 C.BAS for ADOS ARTNIB5 .BAS 0 B 1 (Last step in CCMax3 painting tut.) ARTNIB5 .NIB 2 B 6 BINASCII.BAS 0 B 3 (Convert binary file to ASCII & spaces) CALENDAR.BAS 0 B 1 (Display month, calculate days between dates) CALYEAR .BAS 0 B 1 (Print condensed calendar) CAPRICE .BAS 0 B 1 (Music Valse Caprice) CAPRICE .BIN 2 B 2 FONT .BIN 2 B 1 (file for PRINTME4) GALLERY .BAS 0 B 1 (Art Gallery - view NIB pictures) GENFONTN.BAS 0 B 2 (Ultralace Pt2. GENMLT .BAS 0 B 2 | HEXCHART.BAS 0 B 1 (Hex/Dec chart 0-254) HOMEJAME.NIB 2 B 2 (pic fligh) LABELPRC.004 0 B 4 LABELTUT.004 1 A 12 (includes 3 page BOOT.BAS revealed article) NIBLOADR.BIN 2 B 1 NUMMAGIC.BAS 0 B 2 (Potpourri Educ: guess number) PRINTME4.BAS 0 B 1 QUIKLIST.BAS 0 A 1 (print program list) RAYLINIB.BAS 0 A 3 (modified RAYLINE for HSREEN) RESISTOR.BAS 0 B 3 (Potpourri Educ: colour codes) SCARCROW.NIB 2 B 4 (pic scarecrow in pumpkin patch) ULT .BAS 0 B 7 (Ultralace Pt2 WINTRFUN.NIB 2 B 4 (pic skate on ice) ------------------- CFDM11S1.DSK 021 - Issue #11 Dec 1992 S1 C .BAS 0 B 1 (articles: HSCREEN Artifact colour patterns NIBLOADR.BIN 2 B 1 - BASIC made easy LABELPRC.005 CUTILS .BIN 2 B 4 - Disable BREAK Key FONTS .BIN 2 B 1 - Ultralace: Installment 3 CCFFRONT.NIB 2 B 7 (pic - foggy woodland) (Editor- RESTORE.BAS recover hidden files) LOGODSPL.BIN 2 B 1 (pics ?? Where in the World; Xmas message) CFDM11S2.DSK ALTUL .BAS 0 A 2 (UltraLace: - ARTWORK .BAS 0 B 1 (UltraLace: - CFDMLOGO.BIN 2 B 1 (Demo hi-res logo) FILE .BAS 0 B 1 FLAG .BAS 0 B 1 (Stars&stripes music) FONT .BIN 2 B 1 (Fonts for VideoTitler) FONT A .BAS 0 A 2 | FONT B .BAS 0 A 3 | FONT C .BAS 0 A 2 | FONT D .BAS 0 A 2 | GEN .BIN 2 B 1 GENMLE .BAS 0 B 2 (UltraLace: - LABELPRC.BAS 0 B 7 | (CFDM11U.txt) LABELTUT.005 1 A 12 (Article includes full program, no instructions yet) LOGOPRO .BAS 0 B 1 (Draw a Logo for CFDM) LOGOPRO .BIN 2 B 1 | MAKEDATA.DAT 2 B 1 (Video title) OUR TRIP.DAT 1 A 1 | PINBALL .BAS 0 B 2 (Lehane prog) PRINTME5.BAS 0 B 1 RESTORE .BAS 0 B 1 (Restore hidden extra files, backup first) ROVER .BAS 0 B 2 (Lehane prog) TLEHANE .BAS 0 B 2 (Intro to Austn Tom Lehane) ULE .BAS 0 B 7 (UltraLace: - VIDEO .BAS 0 B 1 (Video Titler for Sony XV-T500) WORD1 .BAS 0 B 4 (Educ DATA from Readers Digest) WORD2 .BAS 0 B 4 " CFDM11R1.DSK (CFDM11S2.DSK with RESTORE.BAS deleted for safety) Read CFDM11.txt CFDM11R2.DSK (CFDM18S2.DSK after RESTORE, extra 12 files) 3SHARKS .NIB 2 B 3 (pic shark pack hunt) 53 FORD .NIB 2 B 2 (Nostalgia car pic) 65TH INF.NIB 2 B 3 (WW2 battalion badges) ACH GOTT.BIN 2 B 1 (music) ARCHIE .NIB 2 B 2 (comic pic) BACH .BAS 0 B 1 (Music sample) FEET .NIB 2 B 4 (pic footsteps on a beach) GALLERY .BAS 0 B 1 HSC4ARTF.BAS 0 B 1 MORNING .BIN 2 B 1 (music) NIBLOADR.BIN 2 B 1 STORM .NIB 2 B 2 (pic Storm over mountains) ------------------- CFDM12S1.DSK 023 - Issue #12 Jan 1993 S1 C .BAS 0 B 1 (This version now supports ADOS) NIBLOADR.BIN 2 B 1 (Article: CM3 to NIB conversion CUTILS .BIN 2 B 4 - Basic Made Easy Pt6 (error line44, #41) FONTS .BIN 2 B 1 - Create Puzzles Disk CCFFRONT.NIB 2 B 3 - How a ML file is stored (ML-ADDR #9) CFDMLOGO.BIN 2 B 1 (pic MoonLight) LOGODSPL.BIN 2 B 1 WHATSNEW.SPR 2 B 2 HACKER .SPR 2 B 2 (pic ) CFDM12S2.DSK # .BAS 0 B 1 (start LGCINTRC.BAS, LOGIC game/sim) COLUMDIR.BAS 0 B 2 FONT .BIN 2 B 1 FORMS .TXT 1 A 6 FORMS1 .BAS 0 B 6 (Improved fully rewritten FORMS from RAINBOW Jul92) HSCR4UTL.BAS 0 A 2 (Graphics Util JASON .BAS 0 B 1 JASON .BIN 2 B 3 LABELUCY.006 1 A 12 (Label Processor Tut6 + LaBelleLucie game instructions) LGCINTRC.BAS 0 B 4 (Logic instructions) LOGIC .BAS 0 B 12 (due to size, LOGIC2,3 on latter disks) LUCIE .BAS 0 B 4 (LaBelle Lucie Solitaire card game) PRINTME6.BAS 0 B 1 READ .TXT 1 A 3 (Manual for READDOC2, N for Next page) READDOC2.BAS 0 B 3 (To read FORMS.TXT or any ASCII, modified RAINBOW version) SERENADE.BAS 0 B 1 (Music Schubert) SERENADE.BIN 2 B 2 SUBMISSI.FRM 2 B 3 (Demo form for FORMS1.BAS) BONS02S1.DSK 152 - Bonus Disk #2 S1 - Issue #12 Jan 1993 CFDMCV01.NIB 2 B 5 (GMENU ArtGallery)(CFDM Cover images) CFDMCV02.NIB 2 B 7 CFDMCV03.NIB 2 B 6 CFDMCV04.NIB 2 B 6 CFDMCV05.NIB 2 B 3 CFDMCV06.NIB 2 B 5 CFDMCV07.NIB 2 B 6 CFDMCV08.NIB 2 B 4 CFDMCV09.NIB 2 B 5 CFDMCV10.NIB 2 B 7 CFDMCV11.NIB 2 B 6 GALDATA .DAT 1 A 1 (can edit with text editor #19 Article) GALLERY .NIB 2 B 4 GMENU .BAS 0 B 2 NIBLOADR.BIN 2 B 1 BONS02S2.DSK ALSUNSET.NIB 2 B 3 (pix for PUZZLES) BALLOONS.NIB 2 B 3 " CALYEAR2.BAS 0 B 1 COCO .NIB 2 B 3 (pix for PUZZLES) GFLOWERS.NIB 2 B 3 (ArtGallery Garden Flowers, NIBLODR2+.BAS) GOLF .NIB 2 B 4 (pix for PUZZLES) JULY 4 .NIB 2 B 3 " NIBLOADR.BIN 2 B 1 NIBLODR+.BAS 0 B 1 (NIBLOADR with a menu) OVERLAY .NIB 2 B 2 (for PUZZLES) PHEASANT.NIB 2 B 6 (ArtGallery NIBLODR2+) PUZDAT .DAT 1 A 1 (PUZZLES) PUZTITLE.NIB 2 B 1 | PUZZLE1 .NIB 2 B 3 | PUZZLE2 .NIB 2 B 3 | PUZZLES .BAS 0 B 3 | (requires joystick) REFLECTN.NIB 2 B 6 | SEQ0 .DAT 1 A 3 | SEQ1 .DAT 1 A 3 | SWITCH .BIN 2 B 1 | UPGRADE .BIN 2 B 6 | WINTSERN.BIN 2 B 6 | ------------------ CFDM13S1.DSK 025 - Issue #13 Feb 1993 S1 C .BAS 0 B 1 (Article: BOOT.BAS modifications NIBLOADR.BIN 2 B 1 CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 7 (Snow covered road through Pennsylvania forest) CFDMLOGO.BIN 2 B 1 (Contest LOGO submission) LOGODSPL.BIN 2 B 1 CFDM13S2.DSK C .BAS 0 B 1 (modified BOOT.BAS for double sided 40 track disks) C* .BAS 0 B 1 | has an appended ML routine C1 .BAS 0 B 1 | (instructions - magazine article of the month) C2 .BAS 0 B 1 | CALC .BAS 0 B 4 (a solitaire game) CALC .DOC 1 A 4 (PRINTME document for CALC)(CFDM13U.txt) CFDMPROG.DAT 1 A 2 (used by DISKFILE.BAS) CHANSON .BIN 2 B 1 (music used by ORGANIST.BAS) DIGITAL .BAS 0 B 1 (6-bit sampler, use Joysick port & modified joystick) DISKCAS2.BAS 0 B 2 (Print disk jacket for 2 sided disk) DISKCASE.BAS 0 B 2 (Print a disk jacket) DISKFILE.BAS 0 B 2 (load disk directories, sort, delete list entries, END quit) DRAWPOKR.BAS 0 B 3 (HSCREEN4 with fast HGET/HPUT)(Austn CoCo)(Bug CFDM15) FONT .BIN 2 B 1 (Font for CALC.BAS) GALLERY .BAS 0 B 1 (View NIB files) HRIDDLE .NIB 2 B 6 (pic solve the riddle) INTERLUD.BIN 2 B 1 (music used by ORGANIST.BAS) JOYSTICK.BAS 0 B 1 (Joystick cursor routine) LOGIC2 .BAS 0 B 12 (extra file for Issue#12 LOGIC Game/Simulation prog) MELT .BAS 0 B 2 (Melt down routine, screen text disappears) NIBLOADR.BIN 2 B 1 OLD MILL.NIB 2 B 6 (pic Old Mill Stream) OPINIONS.NIB 2 B 6 (pic CoCo3 Kudos) ORGANIST.BAS 0 B 1 (organ music player) PLAY .BIN 2 B 1 (used by DIGITAL.BAS) PRINTME .BAS 2 B 1 (print CALC.DOC) PROGPUZL.BAS 0 B 1 (A*B*AB=1992 puzzle answers from #10) RECORD .BIN 2 B 1 (used by DIGITAL.BAS) SHUTTLE .NIB 2 B 2 (pic Space Shuttle) TRANQUIL.BIN 2 B 1 (music used by ORGANIST.BAS) ------------------ CFDM14S1.DSK 027 - Issue #14 Mar 1993 S1 C .BAS 0 B 1 (Article: - * Menu/Boot Util NIBLOADR.BIN 2 B 1 - Basic made Easy LABELPRC.BAS config CUTILS .BIN 2 B 4 - Digital smiley faces :) FONTS .BIN 2 B 1 - Power strip problems CCFFRONT.NIB 2 B 6 (pic - Minnesota Lake at sunrise) CFDMLOGO.BIN 2 B 1 LOGODSPL.BIN 2 B 1 CFDM14S2.DSK * .BAS 0 B 1 (Menu and boot util, needs customising EDIT; see CFDM 1-9.BAS) CASHFLOW.BAS 0 B 2 (Monthly budget) CASHFLOW.EDT 0 B 1 | CASHFLOW.TTL 0 B 1 | CASTLE .BAS 0 B 1 (Converted IBM picture file) CASTLE .NIB 2 B 9 CFDM 1-9.BAS 0 B 1 (Customised version of *.BAS as demo, Use on CFDM09 disk) CM3>NIB .BAS 0 B 2 (Pic image CM3 to NIB conversion) COLRMENU.BAS 0 B 1 (Read dir., display menu, select file RUN/EXEC) CONFIG .BAS 0 B 3 (used by LABELPRC.BAS) CONFIG .DOC 1 A 9 | (CFDM14U.txt) COPYUTIL.BAS 0 B 1 (Auto copy files from Drive0 to 1) FDBMAKER.BAS 0 B 1 (Save memory [start - end] to ASM file on drive0) FONT .BIN 2 B 1 (used by LABELPRC.BAS and CALC.BAS(card game)) LABELPRC.BAS 0 B 7 (Updated for configure) LOGIC3 .BAS 0 B 12 (final of Game/Sim program) MUSIC .BAS 0 B 1 (music NIBLOADR.BIN 2 B 1 NIBSAVER.BAS 0 B 1 (called by CM3>NIB.BAS) NIBSAVER.BIN 2 B 1 " POLONAIS.BIN 2 B 1 (music for MUSIC.BAS, Chopin Polenaise) PRINTME .BAS 0 B 1 (print CONFIG & CALC instructions) RAINYDAY.BAS 0 B 1 (music "Here's That Rainy Day" Ray Berney) RAINYDAY.BIN 2 B 1 | SET130 .BAS 0 B 2 (Tandy DMP130 setup) SOLDIERS.BIN 2 B 1 (music for MUSIC.BAS) BONS03S1.DSK 154 - Bonus Disk #3 S1 - Issue #14 Mar 1993 B CHRS1 .SET 2 B 1 (used by BOWL H2.BAS) BG CHRS .SET 2 B 1 (used by BLK GRID.BAS) BLK GRID.BAS 0 B 5 BOWL HS .BAS 0 B 8 (Bowling game require joystick, 255 vert. line resolution) BOWL2GPH.BIN 2 B 4 (used by BOWL H2.BAS) HGPUT .BIN 2 B 1 " LCON0000.NIB 2 B 3 (pix LCON0001.NIB 2 B 3 LCON0002.NIB 2 B 2 LCON0003.NIB 2 B 3 LCON0004.NIB 2 B 3 LCON0005.NIB 2 B 3 LCON0006.NIB 2 B 1 LOADLOGO.BAS 0 B 1 (view Logo Contest pix files) NIBLOADR.BIN 2 B 1 (pix loader) PEGS HS .BAS 0 B 4 W CHRS1 .SET 2 B 1 (used by WHEEL5.BAS) W CHRS2 .SET 2 B 1 " WHEEL 5 .BAS 0 B 8 (Wheel of Fortune) BONS03S2.DSK AUTUMN .NIB 2 B 8 (pic Autumn in Woods) BAD BART.NIB 2 B 2 (pic BART .NIB 2 B 2 (Bart Simpson) CREST FM.NIB 2 B 1 (Family crest) FREDDY .NIB 2 B 5 (From an Amiga pic) GALLERY .BAS 0 B 1 (view pix art files) GJ MOLL .NIB 2 B 8 (For review on RASCAN) NIBLOADR.BIN 2 B 1 (pix loader) ORIOLE .NIB 2 B 5 (pic Birds) SEA .NIB 2 B 7 (pic SNOW .NIB 2 B 3 (Running creek) STORM .NIB 2 B 2 (pic TIGER .NIB 2 B 6 (pic TWINPIX .BAS 0 B 1 (Demo HSCREEN2) TWINPIX .NIB 2 B 9 (pix 2 in 1 images for TWINPIX.BAS) VOYAGEND.NIB 2 B 6 (pic Ship Wreck) ------------------- CFDM15S1.DSK 029 - Issue #15 Apr 1993 S1 C .BAS 0 B 1 (Article: use AUTOBOOT RAINBOW Mar82 + BOOT.BAS) NIBLOADR.BIN 2 B 1 (Review: King'sQuestIII, OS9, 5 double sided disks) CUTILS .BIN 2 B 4 (May93 will be last RAINBOW) FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 6 (pic - Moonlit Fence) CFDMLOGO.BIN 2 B 1 LOGODSPL.BIN 2 B 1 CFDM15S2.DSK ACCORD .BAS 0 B 2 (Solitaire game, easier 2-Way Accord also allowed) BARN .NIB 2 B 5 (pic Old Barn) BFR .BIN 2 B 2 (used by ACCORD.BAS) BUNNY .NIB 2 B 3 (pic Easter Bunny) C3ARTPAD.BAS 0 B 4 (A simple drawing pad, joystick C3ARTPAD.NIB 2 B 2 | DEMO .BAS 0 B 2 (Demonstrate SuperPUT) ELVIS .NIB 2 B 5 (pic Elvis Stamp FONT .BIN 2 B 1 (used by LABELPRC.BAS) FORTRESS.BIN 2 B 1 (used by HYMNAL.BAS) GALLERY .BAS 0 B 1 (view Art gallery) GOLF .BAS 0 B 4 (Solitaire game) GREYIII .BAS 0 B 2 (8 grey level screen dump for DMP133/134 Tandy mode) HRIDDLE .NIB 2 B 3 (Riddle graphic, GALLERY.BAS)(Last month answer COCO MAX) HYMNAL .BAS 0 B 1 (music LABELTUT.007 1 A 6 (CFDM15U.txt) NAVYHYMN.BIN 2 B 1 (for HYMNAL.BAS) NIBLOADR,BIN 2 B 1 PRINTME7.BAS 0 B 1 R .001 2 B 4 (used by DEMO.BAS) RAINBOW .BAS 0 B 1 (RAINBOW inventory list) READDOC2.BAS 0 B 3 SP2 .DOC 1 A 8 (SuperPUT, SUPRPUT2.BIN) STRING3 .BAS 0 B 3 (Pierced Planes)(STRINGART described in Issue#3) SUPRPUT2.BIN 2 B 1 (used by DEMO.BAS) WERUTHER.BIN 2 B 1 (used by HYMNAL.BAS) ------------------ CFDM16S1.DSK 031 - Issue #16 May 1993 S1 C .BAS 0 B 1 (Article: 1-800-BBS expensive for SYSOP NIBLOADR.BIN 2 B 1 - Disable DCM-PAK (Modem) ROM CUTILS .BIN 2 B 4 - POKE to use printer as typewriter FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 5 (Hang Glider) CFDMLOGO.BIN 2 B 1 (Logo Contest winner) VCR .SPR 2 B 2 (EDITOR: plans to go 40 track) (FORUM: Memories of RAINBOW) CFDM16S2.DSK BEASTMIX.BAS 0 B 2 (Game graphic mix 4 body and head parts) CANOERAC.NIB 2 B 4 (pic Hawaiian Canoe Race) CAROSEL .NIB 2 B 3 (pic CHINA .NIB 2 B 5 (pic China Sea) CHOLSTRL.BAS 0 B 3 (Cholestrol monitoring form) COCOCLIP.BAS 0 B 1 (Clipboard, make/keep screen of text) COCOCLIP.DOC 1 A 2 | (CFDM16U.txt) DONTGET .BAS 0 B 1 (music Duke Ellington - 'Don't Get Around Much Anymore') DONTGET .BIN 2 B 2 FONT .BIN 2 B 1 (used by PRINTME8) FRACDOC .BAS 0 B 1 |(Print FRACDOC.DOC) (CFDM16U.txt) FRACDOC .DOC 1 A 4 | FRACTAL1.NIB 2 B 5 | FRACTALS.BAS 0 B 4 (Improved to include NIB compression, ML maths) GALLERY .BAS 0 B 1 (view pic images) GO40TRAK.BIN 2 B 1 (Put CoCo in 40 track mode, check if have 40 track ability) HS2TOPM4.ASM 3 A 3 HS2TOPM4.BIN 2 B 2 (Assembly version of HSCREEN2 to PMODE4 Issue#13)(CFDM16U.txt) LABELDOC.008 1 A 6 (CFDM16U.txt) LP-DEMO .BAS 0 B 3 (Advertisement..Leonardo's Paintbox) LP-DEMO .DAT 1 A 3 | MANDJULI.BIN 2 B 1 (used by FRACTALS.BAS) NIBLOADR.BIN 2 B 1 | NIBSAVER.BIN 2 B 1 | PRINTME8.BAS 0 B 1 (Print LABELDOC.008) PS .BAS 0 B 2 (Printer setup util, Star NX1000+) RD2 .BAS 0 B 1 (RamDisk for 512K CC3 only)(Problems with C.BAS #17) RD2 .BIN 2 B 1 | (Entire disk backed up to RAMDisk) TIPE .BAS 0 B 2 (Simple ASCII text reader - read COCOCLIP.DOC??) ------------------- CFDM17S1.DSK 033 - Issue #17 Jun 1993 S1 (Included Intro Hardcopy) C .BAS 0 B 1 (Article: Basic made Easy Pt9. DMP105/7 NIBLOADR.BIN 2 B 1 - Using more disk tracks CUTILS .BIN 2 B 4 - Problems running CFDM from RAMDisk FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 3 (Front cover night lake in Maine) CFDMLOGO.BIN 2 B 1 LUNCH .SPR 2 B 2 (pic SPRLOADR.BAS on CFDM08S2) CFDM17S2.DSK ANNYIELD.BAS 0 B 3 (record reinvested dividends) B1-C .BAS 0 B 5 (B1-C Bomber attack Iran text game) BANKRATE.BAS 0 B 2 (calculate compound interest) CHARIOTS.BAS 0 B 1 (music "Chariot of Fire" Vangelis) CHARIOTS.BIN 2 B 2 | DISKCOPY.BAS 0 B 1 (Sector by sector disk copy, requires 2 drives) FONT .BIN 2 B 1 (Font for LABELPRC) HRIDDLE3.BAS 0 B 1 (Solve puzzle name, last month answer 'Rick Cooper') HRIDDLE3.NIB 2 B 5 JERSEY .BAS 0 B 1 (music 'The Jersey Bounce') JERSEY .BIN 2 B 2 | LABELDOC.009 1 A 8 (+Mag DMP105,107 mod) (CFDM17U.txt) LABELPRC.BAS 0 B 7 NIBLOADR.BIN 2 B 1 PLAY-MUS.ADD 2 B 2 (LOADM:EXEC play .MUS music files on Orchestra 90-CC) PLAY-MUS.ASM 3 A 5 | convert save as .BIN files (CFDM17U.txt) PRINTME9.BAS 0 B 1 (Prints LABELDOC.009) WORD3 .BAS 0 B 4 (Educ part of series 15 WORD, 1&2 on #15) WORD4 .BAS 0 B 4 | WRITE .BAS 0 B 1 (Simple letter writer, line editor, for printer o/p) WRITE .BIN 2 B 2 | BONS04S1.DSK 156 - Bonus Disk #4 S1 - Issue #17 Jun 1993 .BAS 0 B 4 (all programs part of Super Comics+) 6 FACES .BIN 2 B 3 (instructions in Progams Of Month, CC2, CC3 best) ART UTIL.BAS 0 B 2 (Create comic strips of 1 to 9 panels) ART UTIL.BIN 2 B 3 C+ .BAS 0 B 1 (Start Super Comics Prog, configures prog.) C+TITLE .BIN 0 B 1 CLIP ART.DAT 1 A 6 COCO CAT.BIN 2 B 3 COMPUTER.BIN 2 B 3 COPIER .BAS 0 B 1 FRIENDS .BIN 2 B 3 LETTERS .SYS 2 B 3 LONNIE .BIN 2 B 3 M .BIN 2 B 2 MAGNIFY .BAS 0 B 1 MENU .BIN 2 B 1 PATTERNS.SYS 2 B 3 PI .BIN 2 B 1 PRINT .BAS 0 B 2 PT .BIN 2 B 1 SC+DOCS .BAS 0 B 1 SUPRCOMX.DOC 1 A 11 (Super Comics document file)(BONS04SC.txt) THINGS .BIN 2 B 3 BONS04S2.DSK BIGDIPPR.NIB 2 B 2 (pic Night sky, Big Dipper stars) BUILDBOW.NIB 2 B 1 CFDMHEAD.CLP 1 A 4 (Active CoCo - Artistic Letterhead, Max-10 WP Clip) CFDMMAP .NIB 2 B 3 (pic CFDM friends map) CHESSMEN.BUF 2 B 2 | CHESTEST.BAS 0 B 8 (practice checkmating, a mini chess game) CHURCH .BAS 0 B 3 (pic Church in moonlight) GALLERY .BAS 0 B 3 (view pic files) HEIAU .NIB 2 B 6 (pic Ahuena Heiau - Kona Hawaii) LETRHEAD.NIB 2 B 5 (Active CoCo - Artistic Letterhead example) LH MONA .NIB 2 B 4 MOORING .NIB 2 B 3 (pic Moored ship) MT-RFLTN.NIB 2 B 5 (pic Mountain Reflection) NIBLOADR.NIB 2 B 1 PAGODA .NIB 2 B 4 (pic Chinese Pagoda) SUN .NIB 2 B 6 (pic Sun on the Rocks) TANDY .NIB 2 B 1 (pic CoCo3 label) WINTER .NIB 2 B 5 (pic A Winters' Scene) ------------------- CFDM18S1.DSK 035 - Issue #18 Jul 1993 S1 C .BAS 0 B 1 (Article: CM3 Colour Guide NIBLOADR.BIN 2 B 1 - Basic made Easy Pt10. CUTILS .BIN 2 B 4 - WordProc v Database FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 8 (CFDM explosion) CFDMLOGO.BIN 2 B 1 (PROG OF MONTH: NIBSHOW upgrade supports animation(*)) NIBSHOW1.0 a .NIB file viewer/menu, uses a lot of mem Q&A: CFDM disks contain code NOT listed in GAT ADOS Backup must use ALL command CFDM18S2.DSK (Disk1 index suggest progs missing, Pics, NIBSHOW? *?) BOURREE .BAS 0 B 1 (music BACH) BOURREE .BIN 2 B 1 | CATTRAX1.BAS 0 B 1 (Game contest Pt1 - Find CoCo Cat) CD .BAS 0 B 2 (directory list of music .BIN files to play, REM 20,30 printer) CM3PALET.TXT 1 A 3 (CoCoMax3 Colour Chart, PRINT_ME: article)(CFDM18U.txt) CONGRATS.BIN 2 B 3 (optional voice file for FISHNIM) FISHNIM .BAS 0 B 3 (Educ - NIM thinking game) FONT .BIN 2 B 1 |-- LABELDOC.TEN 1 A 8 (Part 10. last article - print with PRINTME) LABELPRC.BAS 0 B 7 |-- final version MAKEDATA.DAT 2 B 1 (used by RESTORE.BAS) MEMORIES.BAS 0 B 1 (music from Cats, Andrew Lloyd Weber + animation) MEMORIES.BIN 2 B 2 | PRINT ME.BAS 0 B 1 PRINTME .BAS 0 B 1 (Print CM3PALET.TXT, LABELDOC.TEN)(CFDM18U.txt) QP .BIN 2 B 1 RESTORE .BAS 0 B 1 (From Issue#11, restore hidden files, 81 granules of progs) STRING6 .BAS 0 B 7 (another StringArt, 4 on #15, 5 on #17) TITLE .ATS 1 A 1 (used by VCRTITLE) VCRTITLE.BAS 0 B 5 (VCR title generator, large text; CC2,CC3) WELCOME .BIN 2 B 3 (optional voice file for FISHNIM) WPVSDB .TXT 1 A 3 (Article, record structure to list names for WP)(CFDM18U.txt) CFDM18R1.DSK (CFDM18S2.DSK with RESTORE.BAS deleted for safety) Read CFDM18.txt CFDM18R2.DSK (CFDM18S2.DSK after RESTORE, extra 7 files) *3CCLITE.NIB 2 B 3 (* accesses animation feature of NIBSHOW) *3MESS .NIB 2 B 2 ( No 0-9 is delay parameter) ERICMIKE.NIB 2 B 5 (pic boys on hike trail) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (view pictures and animations) SELFPORT.NIB 2 B 2 (pic Raymond Berney self Portrait) WATERFAL.NIB 2 B 9 ------------------ CFDM19S1.DSK 037 - Issue #19 Aug 1993 S1 C .BAS 0 B 1 (Article: Gallery - error GALDAT.DAT fix NIBLOADR.BIN 2 B 1 - PRT#1CFD (CFDM#8) modifications CUTILS .BIN 2 B 4 - Rotation with Palette-switching FONTS .BIN 2 B 1 (Active: - Answer HRIDDLE #3 CCFFRONT.NIB 2 B 5 (pic Old Creek Canyon Buttes, Arizona) CFDMLOGO.BIN 2 B 1 COCORAT .SPR 2 B 2 (pic - Bang your drum) CFDM19S2.DSK A TOAST .BAS 0 B 3 (pic - A Toast to CFDM) B16LOAD .BIN 2 B 1 (for BIT16.BAS) B16SAVE .BIN 2 B 1 " BIN2DATA.BAS 0 B 2 (Convert ML prog to DATA statements) BIRDS .NIB 2 B 3 (pic uing C3ARTPAD (#15), Cockatiels) BIT16 .BAS 0 B 1 (PMODE4 compression BLACK .NIB 2 B 2 (used by CHESS.BAS) CATTRAX2.BAS 0 B 1 (ActiveCoCo: Contest Where is CoCo Cat) CHESS .BAS 0 B 3 (Save chess game for computer to replay) CLIPART .BAS 0 B 4 (PMODE4 (Dragon64) clipart, saves as .CMP CLIPS .PIX 2 B 3 | graphic screens to practice with CLIPS2 .PIX 2 B 3 | COCODEMO.BAS 0 B 1 (ML routine to make GIME chip display 64 colours) DATAMAKE.BAS 0 B 1 (DATA line generator) EXTXHGR .BAS 0 B 1 (Change filename extension, MUSIC3+ util) FLYERS .BIT 2 B 2 (for BIT16.BAS, example of compressed PMODE4 image) INDIGO .NIB 2 B 4 (pic - Mood Indigo, uses less than 14 colours) LARA .BAS 0 B 1 (music Lara's Theme, Dr Zhivago) LARA .BIN 2 B 1 | LINKFILE.BAS 0 B 2 (Chain together 2 sequential access files, (PRT#1CFD/TW128)) MARLIN .NIB 2 B 5 (pic - Marlin fish, Hawaii) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (view picture .NIB files, Press D for directory, X exit) PLAYER .BAS 0 B 1 (MUSIC3+ player, G.J. Quellhorst)(remove speedup for MUSICA) ROTATION.BAS 0 B 1 (Demo of palette-switching illusion of rotation) SMOKIES .NIB 2 B 6 (pic - Smokey Mountains Cades Cove) STREAM .NIB 2 B 4 (pic - Rushing Stream in Manitoba) TITLE .NIB 2 B 4 (used by CHESS.BAS) VIEWBUFF.BAS 0 B 2 (View CoCo buffer contents CC2,CC3) VOICE .SYS 1 A 4 (used by CHESS.BAS) WHITE .NIB 2 B 2 (used by CHESS.BAS) ------------------ CFDM20S1.DSK 039 - Issue #20 Sep 1993 S1 C .BAS 0 B 1 (Article: FINANCE.BAS, LEARNING.INS NIBLOADR.BIN 2 B 1 - Landscape painting on CCMax3 CUTILS .BIN 2 B 4 - Radio Shack printer ribbons FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 4 (Pennsylvania Canyon) CFDMLOGO.BIN 2 B 1 SARGE .SPR 2 B 2 (KUDOS Martha's Marvalous Mouthings) NEWMOUSE.SPR 2 B 2 (Chai's New Mouse) ODIE! .SPR 2 B 2 (Cartoon CFDM Hardcopy order) CFDM20S2.DSK BOLD .FNT 2 B 1 (for MOVE-IT2.BAS) BUMBLE .BAS 0 B 1 (music Flight of the Bumblebee) BUMBLE .BIN 2 B 1 | CATTRAX3.BAS 0 B 1 (Contest: Where is CoCo cat) COCOCAL .BAS 0 B 5 (Calendars 1753-4905)(ADOS DATE$ command causes lockup) COCOCAL .DOC 1 A 9 DMP105A .ASM 3 A 3 (PMODE3/4 to DMP105 screen dump) DMP105A .BAS 0 B 1 FINANCE .BAS 0 B 2 (Calculate loan repayments to borrow specific sum) FONT .FNT 2 B 1 (Font file for PRINTCAL.BAS) GILLIGAN.BAS 0 B 1 (Gilligan Island graphic tribute) JULY4 .BAS 0 B 1 (USA July 4 celebrations) LEARNING.INS 1 A 5 (Novice instructions to load/run FINANCE.BAS) MAZE3 .BAS 0 B 1 (Game) MOVE-IT2.BAS 0 B 4 (Another sliding block puzzle game) NIBLOADR.NIB 2 B 1 NIBSHOW .BAS 0 B 2 (view Art Gallery images) PAYMENT2.BAS 0 B 1 (Calculate repayments on a loan) PICTURE1.NIB 2 B 1 PICTURE2.NIB 2 B 1 PIXMOVER.BAS 0 B 1 (ML program moves 12 HSCREEN pictures into unused 512K mem) PIXMOVER.BIN 2 B 1 | PIXMOVER.SOR 3 A 1 |Source file PRINTCAL.BAS 0 B 1 SCREEN1 .NIB 2 B 3 SHORE .NIB 2 B 4 (pic At the Shore) SICKPC .NIB 2 B 4 (pic SMSBLIMP.BAS 0 B 6 (Art) SNOW .NIB 2 B 4 (pic Snowscape) ------------------ CFDM21S1.DSK 041 - Issue #21 Oct 1993 S1 C .BAS 0 B 1 (Article: Security System installed NIBLOADR.BIN 2 B 1 - Digitise 4 colour graphics CUTILS .BIN 2 B 4 - LINEPACK (removes spaces) FONTS .BIN 2 B 1 - Landscape Painting Pt2. CCFFRONT.NIB 2 B 7 (pic Autumn Bridge) (JIMS ART.BAS) CFDMLOGO.BIN 2 B 1 ANGYBOY .SPR 2 B 2 STEALTH .SPR 2 B 2 CFDM21S2.DSK ANIMALS .DAT 1 A 1 (for DATREDER.BAS) BERBAREL.BAS 0 B 1 (music Beer Barrel Polka) BERBAREL.BIN 2 B 2 | BP .BIN 2 B 1 (Print driver for VUD3.BAS) CATTRAX4.BAS 0 B 1 (ActiveCoCo: Contest Where is CoCo Cat) CHECKS .PAY 1 A 1 (for DATREDER.BAS) COCOCAD2.BAS 0 B 5 (Mini-CAD program for CC3, uses NIB to save/load designs) COMB .BIN 2 B 2 (ML routine for VUD3.BAS) CUR .BIN 2 B 1 (cursor for VUD3.BAS) DATA1 .DAT 1 A 1 ( Level 1 for PATTERNS.BAS game) DATA2 .DAT 0 A 1 | (level 2) DATA3 .DAT 1 A 1 | (level 3) DATEDTR .BAS 0 A 2 (Program to edit .DAT.TXT files) DATREDER.BAS 0 A 2 (Program to read .DAT.TXT files) DEEN .BAS 0 B 1 (Security, DEcode/ENcode text files) LINKFILE.FIX 0 A 1 (Letter: fix last month) NAMES .TXT 1 A 1 (for DATREDER.BAS) NEWDATA .BAS 0 A 2 NIBLOADR.BIN 2 B 1 PATTERNS.BAS 0 B 5 (Game of skill PATTERNS.DOC 1 A 7 PP .BIN 2 B 1 (print driver for VUD3.BAS) PRINTME .BAS 0 B 1 (prints PATTERNS.DOC) SP .BAS 0 B 1 (print driver for VUD3.BAS) TTL .BIN 2 B 3 (Title for VUD3.BAS) VUD3 .BAS 0 B 5 (Video Digitiser "U" Dig 3) VUDT .DAT 1 A 3 | (documentation) WALK .BAS 0 B 1 (music I'll Walk with God) WALK .BIN 2 B 1 | BONS05S1.DSK 158 - Bonus Disk #5 S1 - Issue #21 Oct 1993 BOLD .FNT 2 B 1 (Font for MOVE-IT.BAS) BRANDING.NIB 2 B 3 (pix file for RAYS ART.BAS) CFDM4*16.NIB 2 B 7 (pix file for RAYS ART.BAS) DMP105A .ASM 3 A 3 (Source DMP105A .BAS 0 B 1 (PMODE screen dump #20, forgot Negative option, rewritten) FIX MUS .BAS 0 B 2 (Fix .MUS files that play garbage at end, fix termination code) JIMS ART.BAS 0 B 1 (View PICTURE*NIBs, incorporates PIXMOVER.BIN (#20)) LINEPACK.BIN 2 B 1 (BASIC programs pack lines) MOVE-IT .BAS 0 B 3 (Sliding-block puzzle) MURDER .BAS 0 B 4 (Text game, solve murder who dun int) NIBLOADR.BIN 2 B 1 PICTURE1.NIB 2 B 1 (pics for JIMS ART.BAS) PICTURE2.NIB 2 B 1 PICTURE3.NIB 2 B 2 PICTURE4.NIB 2 B 2 PICTURE5.NIB 2 B 2 PICTURE6.NIB 2 B 4 PICTURE7.NIB 2 B 5 PICTURE8.NIB 2 B 8 PIECEPPR.NIB 2 B 1 (pix for MURDER.BAS) PIXMOVER.BIN 2 B 1 (512K Utility) RAYS ART.BAS 0 B 1 (view Art Gallery) RNCHCOW1.NIB 2 B 3 (pics for RAYS ART.BAS) RNCHCOW2.NIB 2 B 4 RNCHCOW3.NIB 2 B 4 TITLE .NIB 2 B 1 (pic for MURDER.BAS) BONS05S2.DSK *1CITY .NIB 2 B 3 *6QURTET.NIB 2 B 3 BORDERS .NIB 2 B 3 DINOSAUR.NIB 2 B 6 FARAWAY .NIB 2 B 5 MANDELBR.NIB 2 B 6 NEWFONTS.NIB 2 B 3 (Jim Bennet) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 3 (Art Gallery viewer) PGFOMILL.NIB 2 B 7 SPACEWLK.NIB 2 B 10 STARLORD.NIB 2 B 4 ------------------ CFDM22S1.DSK 043 - Issue #22 Nov 1993 S1 C .BAS 0 B 1 (Articles from UK Dragon Disk Mag. UP-2-DATE) NIBLOADR.BIN 2 B 1 (Ray Smith - CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 6 CFDMLOGO.BIN 2 B 1 (House under snow) BOOT .SPR 2 B 2 (Arthur Wiliams - Austn. Boot house) HOMEWORK.SPR 2 B 2 (Chai comic, Homework excuses) COCO TOO.SPR 2 B 2 (Chia comment) CFDM22S2.DSK BAYVIEW .NIB 2 B 6 (pic - sail boats in bay) CC3POKES.TXT 1 A 2 CHURCHYD.NIB 2 B 4 (pic - church building) DEMO .BAS 0 B 1 (demo of SSCREEN.BIN) DISASMDT.BAS 0 B 2 (Disassembler data file generator) DISASSEM.BAS 0 B 2 (Main program - DISASSEM.INS 0 B 1 (runnable - instruction to use disassembler) FIRSTSNO.NIB 2 B 10 (pic - snow covered mountain peak in field of flowers) FOOLEM .NIB 2 B 5 (pic - how to act like an artist, simple method) GALLERY .BAS 0 B 1 (view NIB images) GRSLEEVE.BAS 0 B 1 (plays Greensleeves tune) GRSLEEVE.BIN 2 B 1 (music file) H2RAYLIN.BAS 0 B 5 (Same as RAYLINIB CFDM#10 but with menu, press CLEAR) H2RAYPIX.NIB 2 B 2 (pic - line drawing) (save as NIB or CM3 file) NIBLOADR.BIN 2 B 1 NIBSAVER.BIN 2 B 1 NICOLAS3.BAS 0 B 2 (Draw/paint church) OLDLADY4.BAS 0 B 3 (draw/paint ) OPTICS .BAS 0 B 5 (Optical illusions; HP error in 905) PALETTES.TXT 1 A 2 PALTEXT .BAS 0 B 1 (Prints PALETTES.TXT) POINTER .BAS 0 B 1 (angle pointer, L/R key alter, u/d key stop)(Demo PEEK(135)) POKETXT .BAS 0 B 1 (Prints CC3POKES.TXT) ROGRABBT.NIB 2 B 3 (pic - Who framed RR, B&W) SSCREEN .BAS 0 B 2 (create SSCREEN.BIN)(still has bugs - fixed CFDM#29) SSCREEN .BIN 2 B 1 (save screen routine) VOYAGEPA.BAS 0 B 2 (graphic - draws view from ships side) ------------------ CFDM23S1.DSK 045 - Issue #23 Dec 1993 S1 C .BAS 0 B 1 (Articles - CoCoMax3 colour mixing) NIBLOADR.BIN 2 B 1 - Customising CCMax3 CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 3 (pic Merry Xmas candles) CFDMLOGO.BIN 2 B 1 CFDMPD .SPR 2 B 2 (Have a safe holiday) X3ESSO .SPR 2 B 2 (Service Station and bowser) CFDM23S2.DSK COLORS .NIB 2 B 2 (pic- CC3 Standard Palette) COPYDIR .BAS 0 B 2 (Copy directory to track 0, + restore option) COPYDIR .DOC 1 A 4 DISK DIR.BAS 0 B 2 (writes directory info to 'DISK DIR.TXT') ELVIRA .BAS 0 B 1 (play music3+ file) ELVIRA .BIN 2 B 3 (music - Mozart's 23rd piano concerto) FASBFR .BIN 2 B 2 (graphic for Fascination) FASCIN8 .BAS 0 B 3 (Solitaire game Fascination)(Let. #25 adds music) HRIDDLE4.BAS 0 B 1 HRIDDLE4.BIN 2 B 5 (pic - (Solution Bill Gates) NIBLOADR.BIN 2 B 1 NIBSAVER.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (Show NIB images)(CLEAR1000 to load more images) PLAYMUS1.ASM 3 B 5 PLAYMUS1.BAS 0 B 2 (v1.01 update CFDM#17, convert MusicA file to exec BIN) PRINTME .BAS 0 B 1 (print COPYDIR.DOC) SUBMIT .BAS 0 B 1 (another submission form print prog) TICOTICO.BAS 0 B 1 TICOTICO.BIN 2 B 3 (music - Tico-tico) TITLEPGE.NIB 2 B 4 (pic - CoCo Max III screen) WINNER .NIB 2 B 6 (pic - Cattrax winner) WOODS .NIB 2 B 6 (pic - Babes in the Woods pathway) XMASCARD.NIB 2 B 4 (pic - merry xmas) XMASTREE.BAS 0 A 2 (draws xmas tree and choose decorations) XMASTREE.NIB 2 B 2 (sample pic - merry xmas) ------------------ CFDM24S1.DSK 047 - Issue #24 Jan 1994 S1 C .BAS 0 B 1 (Articles - 6809 Assem Lang. Programs Pt1.) NIBLOADR.BIN 2 B 1 - Artist 3-D steps CUTILS .BIN 2 B 4 - Patch PLAY/SOUND for stereo FONTS .BIN 2 B 1 - Regain CLEARed memory CCFFRONT.NIB 2 B 7 (pic - Out of this World, 2nd Anniversary) CFDMLOGO.BIN 2 B 1 CFDMCAR .SPR 2 B 2 (pic - rear of car, Rick's Place sign) HAPPYANV.SPR 2 B 2 (Happy Anniversary, 2yrs) SALLYSNP.SPR 2 B 2 (CFDM Sally/Snoopy cartoon) (FamilyTree: Brady Dale Kramer killed) CFDM24S2.DSK 2SIDEPRT.BAS 0 B 1 (ASCII file print/view utility) 3-D ART .NIB 2 B 6 (pic for Article - Art demo, 3 steps for shadow/hi-light) ASSEM1 .BAS 0 B 1 (Article - prints ASSEM1.TXT) ASSEM1 .TXT 1 A 6 (Article 1st part, mostly charts) BOLD .FNT 2 B 1 ? BRAND#3 .BAS 0 B 1 (music - Bach Brandenberg Concerto #3) BRAND#3 .BIN 2 B 5 | DATA1993.DAT 1 A 1 (used by FLXIGRAF) FLXIGRAF.BAS 0 B 3 (Flexible graph/chart maker) GOODTIPS.TXT 1 A 2 --- (Example of 'Simply Better' Manual, 117 pages) GREETING.BAS 0 B 2 (adaption of Dec86 RAINBOW prog.) GRFCODES.TXT 1 A 3 --- (Graphic Printer codes, how to generate non-k/b characters) HRIDDLE5.BAS 0 B 1 (find clues of thing in image) HRIDDLE5.NIB 2 B 2 (pic - Adventure of Flippy Disk puzzle) LBL MKR .BAS 0 B 2 (Label Maker, print to gummed labels) LCXCOIL .BAS 0 B 3 (Ham Radio electronics (L-C ccts) + echo print pokes) MOVE-IT3.BAS 0 B 3 (Game: 3rd version, move a block in 93 moves) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (v1.1) PLASMA .NIB 2 B 8 (pic - plasma type fractal)(200 lines, press L in NIBSHOW) PUFF .BAS 0 B 1 (music - sing-along to 'Puff The Magic Dragon') PUFF .BIN 2 B 1 RANDOMWN.BAS 0 B 1 (Getting a truely random number each time) STRIP .BAS 0 B 1 (Strip line numbers from EDTASM source files) TESTHELP.TXT 1 A 4 --- (Example of 'Simply Better' Manual, cross reference) YEARGRAF.BAS 0 B 2 (Progressive barchart, enter data monthly) BONS06S1.DSK 160 - Bonus Disk #6 S1 - Issue #24 Jan 1994 1 .NIB 2 B 4 (pic - The Dancer) 2 .NIB 2 B 4 ( " different frames 3 .NIB 2 B 4 4 .NIB 2 B 3 5 .NIB 2 B 4 6 .NIB 2 B 4 7 .NIB 2 B 3 8 .NIB 2 B 4 ( " DANCER .BAS 0 B 1 (Animated dancer - error#39 in line 9; uses PIXMOVER, 512K) LAMBDA .NIB 2 B 4 (pic - lambda type fractal)(200 lines, press L in NIBSHOW) MTSTHELN.NIB 2 B 5 (pic - canoe on Spirit lake at Mt. St. Helens)(before 1980) NEWTON .NIB 2 B 7 (pic - Newton-basin-of-attaction type fractal) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (v1.1)(documentation on #18) PEGGYS .NIB 2 B 3 (pic - lighthouse, Peggy's Cove Nova Scotia) PIXMOVER.BIN 2 B 1 (512K graphics util) ROADWAY2.NIB 2 B 3 (pic - Semitrailer on Arizona roadway) ST6FC .NIB 2 B 4 (pic - Fire station, Fort worth) TITLE .BIN 2 B 1 (used by DANCER) TUNE .BIN 2 B 1 (used by DANCER) BONS06S2.DSK (VCC no DIR) 161 - Bonus Disk #6 S2 - Issue #24 Jan 1994 ALLTHIS .BIN 2 B 3 (music - AMPATROL.BIN 2 B 2 (music - BEGUINE .BIN 2 B 6 (music - BLUINITE.BIN 2 B 3 (music - CANTTELU.BIN 2 B 3 (music - CFDMINDX.00A 2 B 4 (CFDM 1st Index, 8 data files, 1st 24 issues) CFDMINDX.00B 2 B 4 CFDMINDX.00C 2 B 4 CFDMINDX.00D 2 B 4 CFDMINDX.00E 2 B 4 CFDMINDX.00F 2 B 4 CFDMINDX.00G 2 B 4 CFDMINDX.00H 2 B 4 CHEROKEE.BIN 2 B 4 (music - CI .BAS 0 B 1 (load CFDM Index) CI .DRV 2 B 2 DONTTAKE.BIN 2 B 2 (music - EYES4YOU.BIN 2 B 2 (music - FOR YOU .BIN 2 B 3 (music - HOWLONG .BIN 2 B 3 (music - MENU .BAS 0 B 1 (menu of music files) BONS06S2b.DSK (copy files individually using XRoar CC2 emulator, now DIR&LOAD) ------------------ CFDM25S1.DSK 049 - Issue #25 Feb 1994 S1 C .BAS 0 B 1 (Articles - 6809 Assem Lang. Pt2.) NIBLOADR.BIN 2 B 1 - Music3+ user commentary CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 5 (pic - Winter mountain reflected) CFDMLOGO.BIN 2 B 1 SAUCER .SPR 2 B 2 (pic - ) DAGWOOD .SPR 2 B 2 (Dagwood cartoon) TALLMAN .SPR 2 B 2 (Cartoon striped looks taller) KUDOSPIG.SPR 2 B 2 (pic - Happy Valentine) CFDM25S2.DSK 21CARD .BAS 0 B 2 (original PMODE4 version)(Austn CoCo-Link Mag) 21CARDX .BAS 0 B 2 (CC3 HPRINT version - card game) ASSEM2 .BAS 0 B 1 (Article - Pt2. assembly programming) ASSEM2 .TXT 1 A 5 | CD .BAS 0 B 2 (music player) CFDMSP3 .ASM 3 A 6 DEFRAG .BAS 0 B 1 (Defragment disk KENTUCKY.NIB 2 B 1 (pic - road map of Kentucky) MEDLEY .BAS 0 B 1 (four tunes by The Carpenters) MEDLEY .BIN 2 B 3 NIBLOADR.BIN 2 B 1 (includes patch for Mono/TV CMP colours (M)4 choices) NIBSHOW .BAS 0 B 3 OP PATCH.BAS 0 B 1 (Active CoCo - contest) PRINTALL.BAS 0 B 2 (PMODE4 screen dump from Austn pict. choice prog.) R .SPT 2 B 4 (used by SP3DEMO, buffer page file) READDOC2.BAS 0 B 3 RETIRES .NIB 2 B 5 (pic - retirement ribbing) SEPTSONG.BIN 2 B 2 (music3+ song) SP3 .BIN 2 B 1 (Updated set of fast ML routines, alternative to HBUFF/HGET/HPUT) SP3DEMO .BAS 0 B 3 SP3DOC .DAT 1 A 10 (readable with READDOC2) SWEEPER .BAS 0 B 4 (MineSweeper game) TOTALPRT.BAS 0 B 1 (Auto print out additions/subtractions) VE-EIGHT.NIB 2 B 3 (pic - cartoon drawing of a can of V8) WP .BAS 0 B 1 (Simple wordprocessor, still has bugs) ------------------ CFDM26S1.DSK 051 - Issue #26 Mar 1994 S1 C .BAS 0 B 1 (Articles - 6809 Assem Lang. Pt3.) NIBLOADR.BIN 2 B 1 - Under the Hood CUTILS .BIN 2 B 4 - Burke&Burke Hard Drive FONTS .BIN 2 B 1 - SuperPUT tips CCFFRONT.NIB 2 B 7 (pic - Snow covered wood land, Pennsylvania) CFDMLOGO.BIN 2 B 1 DOOR .SPR 2 B 1 (pic - ) DENNIS .SPR 2 B 2 (cartoon Dennis the Menice) KUDOS26 .SPR 2 B 2 (lion/dragon contest) CFDM26S2.DSK *3CFDM .NIB 2 B 2 (animated pic) ASSEM3 .BAS 0 B 1 (Article - Assem Programming Pt3.) ASSEM3 .TXT 1 A 2 BFR .BIN 2 B 2 (data file for JPM.BAS) BRIDGE .NIB 2 B 3 (pic - Covered bridge) BYTE94 .NIB 2 B 2 (pic - vision of a future mag cover) CC3POWER.NIB 2 B 2 (pic - Under the Hood, NTSC CC3 Power Supply) CFDMFORM.BAS 0 B 1 (print out a submission form) CLRMTCHR.BAS 0 B 1 (Check your colour vision) COASTCL .NIB 2 B 6 (pic - (Austn A. Williams) COOLSPOT.NIB 2 B 3 (pic - DMP105B .ASM 3 A 3 (Another Screen dump prog. ML ver.)(RAINBOW May88 p92 BASIC ver.) DMP105B .BAS 0 B 1 | ML appended to end of file FAHRCELS.BAS 0 B 4 (HSCREEN2 version, Fahrenheit/Celcius) GM 1 .BAS 0 A 1 (Menu & Boot progam, GM1-GM3 ASCII files) GM 2 .BAS 0 A 1 | GM 3 .BAS 0 A 1 | JPM .BAS 0 B 3 (game of patience) LSYSTEM .BAS 0 B 2 (Fractal program, based on LOGO lang.) MUSTANG .NIB 2 B 5 (pic - Mustang car) NEWC .BAS 0 B 2 NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 OP PATCH.BAS 0 B 1 (Active CoCo - contest) POSTMAN .NIB 2 B 6 (pic - (Austn A. Williams) SCENE .NIB 2 B 6 (pic - " STEREO .BAS 0 B 1 (Random dot Stereograms) STEREO .BIN 2 B 1 ------------------ CFDM27S1.DSK 053 - Issue #27 Apr 1994 S1 C .BAS 0 B 1 (Articles - 6809 Assem Lang. Pt4.) NIBLOADR.BIN 2 B 1 - Randomisation, Random No. Table CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 3 (pic - Dragon Thaw) CFDMLOGO.BIN 2 B 1 SCHOOL .SPR 2 B 2 (cartoon class blackboard) DRAGGY .SPR 2 B 2 (cartoon CFDM dragon) DRAG ON .SPR 2 B 2 (comic smoker) OLDRAGNS.SPR 2 B 2 (cartoon KUDOS dragon) CFDM27S2.DSK AFDOS .BAS 0 B 3 (Joke OS) ASSEM4 .BAS 0 B 1 (Article Pt4. Assem Lang tut.) ASSEM4 .TXT 1 A 3 | BINLOADR.BAS 0 B 1 (Loader for old PMODE4 BIN images) CD .UPD 0 A 1 COCODOG .NIB 2 B 2 (pic - 1st attempt) COM105 .BAS 0 B 3 (COM10 v1.5 compress ASCII text files, fast) COMDOCS .COM 1 A 3 | archive file DDRAGON .NIB 2 B 3 (pic - Dragon pun) DEMO1 .BAS 0 B 1 (Demo of new SSCREEN routine) DRAGDUEL.BAS 0 B 3 (Game - 0s & xs style) DRAGUTIL.BIN 2 B 1 DUELPIX .NIB 2 B 2 INFOSSCR.BAS 0 B 4 (SSCREEN info - Active CoCo: for instructions) LAIR .BAS 0 B 5 (Game - Dragon's Lair, require CC3 512K, uses PMODEMOV.BIN) LAIR .FNT 2 B 1 | MAGIC D .NIB 2 B 4 (pic - Puff the Magic Dragon) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 PICK-6 .BAS 0 B 1 (Article: Picking a random number) PMODEMOV.BIN 2 B 1 (used by LAIR.BAS) SSCREEN .BAS 0 B 5 (Improved saves 40 & 80 width screens) SSCREEN .BIN 2 B 1 (new ML routine) SWAMPY .NIB 2 B 2 (pic - Swampy dragon) TUIT .BAS 0 B 4 (List in 5 categories things need to remember) TUIT .FNT 2 B 1 | TUIT .TXT 1 A 4 | BONS07S1.DSK 162 - Bonus Disk #7 S1 - Issue #27 Apr 1994 *3DRAGON.NIB 2 B 4 (Dragons breath animation) AURA .FNT 2 B 2 (CCMax3 Calligraphy Fonts) BATARDE .FNT 2 B 2 | BRACKETS.FNT 2 B 2 | CALIFNTS.F03 1 A 1 | CELTIC .FNT 2 B 2 | CFDM#61 .NIB 2 B 6 (prophetic cover screen, Ray as a prophet) CHANCERY.FNT 2 B 2 (CCMax3 Calligraphy Fonts) CHNCY SM.FNT 2 B 2 | COWBOY .FNT 2 B 1 | DRAGON .NIB 2 B 5 (pic - Dragonsword) DRAGFIRE.NIB 2 B 4 (pic - Dragon) FNDATION.FNT 2 B 2 (CCMax3 Calligraphy Fonts) LEGEND .NIB 2 B 4 (pic - LEOWRITE.FNT 2 B 2 (CCMax3 Calligraphy Fonts) MONOPMUS.ASM 3 A 2 (Mono MusicA file player) MONOPMUS.BAS 0 B 2 | adds MONOPMUS.BIN to .MUS files NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 NOUVEAU .FNT 2 B 2 (CCMax3 Calligraphy Fonts) PLAYPUFF.ASM 3 A 4 PLAYPUFF.BIN 2 B 6 (Puff the Magic Dragon music) ROMANCE .FNT 2 B 2 (CCMax3 Calligraphy Fonts) RONDE .FNT 2 B 2 | VERSALS .FNT 2 B 2 | BONS07S2.DSK 163 - Bonus Disk #7 S2 - Issue #27 Apr 1994 161ST .NIB 2 B 3 (cartoon) 7LAYSALD.B02 1 A 1 (recipe - APPLE CK.A02 1 A 1 " BAKEDHAM.A02 1 A 1 " BEAN4SAL.B02 1 A 1 " BETLBALY.NIB 2 B 3 (cartoon) BLACPDR .NIB 2 B 1 (cartoon) CANNOLI .B02 1 A 1 CHOCOATC.B02 1 A 1 COCHPBRS.A02 1 A 1 DUNSBURY.NIB 2 B 2 (cartoon) FUDGEBAL.A02 1 A 1 GOLDCAKE.B02 1 A 1 HUNGCOFC.B02 1 A 1 MACCOCO?.NIB 2 B 4 (cartoon) MONKBRD .B02 1 A 1 NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (View cartoon images by Ray Berney) NYFRUTCK.B02 1 A 1 (recipe - OATSANC .A02 1 A 1 " PIEDOUGH.B02 1 A 1 " PINEMERG.A02 1 A 1 " PIZZACAS.B02 1 A 1 " PMEATBAL.A02 1 A 1 " POPSEDRL.A02 1 A 1 " RECIPE .BAS 0 B 6 (Search recipes (A02,B02) for ingredients)(error CFDM#30 Q&A) RYEBREAD.A02 1 A 1 (error in line 160 Output device) SNOOPY .NIB 2 B 2 (cartoon) SPLITPEA.A02 1 A 1 SPOTDOWL.NIB 2 B 3 (cartoon) VCR SCRN.NIB 2 B 2 (cartoon) ------------------ CFDM28S1.DSK 055 - Issue #28 May 1994 S1 C .BAS 0 B 1 (Articles - 6809 Assem Lang. Pt5.) NIBLOADR.BIN 2 B 1 - Arts&Craft, digitised CLOWN.NIB CUTILS .BIN 2 B 4 (Potpourri: Cold start pokes FONTS .BIN 2 B 1 Programs: - Squash technical info CCFFRONT.NIB 2 B 5 (pic - Spring, Teton Nat. Park, Wyoming) CFDMLOGO.BIN 2 B 1 CARDUMMY.SPR 2 B 2 (cartoon Car Dummy) PROFANTI.SPR 2 B 2 (cartoon hammer finger profanity) CA GULL .SPR 2 B 2 (pic - Californian Gull) KUDOS28 .SPR 2 B 2 (cartoon KUDOS) (Review: J. Vavasour CoCo II Emulator, Freeware) CFDM28S2.DSK ASSEM5 .BAS 0 B 1 (Article Pt5. Assem Lang tut.) ASSEM5 .TXT 1 A 4 | CLOWN .NIB 2 B 8 (pic - Art&Craft example) CNFSDRGN.NIB 2 B 2 (pic - cartoon for Dragon Thaw Project) DISKMENU.TXT 1 A 2 (Wide Screen DiskMenu info) DRAWPOKR.CMP 0 B 3 (DrawPokr #13, RGB/CMP conversion) DSJACKET.CM3 2 B 4 (For CCMax3 an outline of a disk jacket) ELVIS .SQS 1 A 5 (a Sample Squashed picture) L$MAKER .BIN 2 B 1 | ML routine used by LF3 MAIN LF3 .BAS 0 B 1 (Letter Form III an ongoing modular project) LF3 MAIN.BAS 0 B 2 | 4 modules still to be done M .BAS 0 B 5 (Wide Screen Disk Menu, 4 columns)(BB ML Sort Jun82 TRSMicroNews) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 NOTHAW .NIB 2 B 5 (pic - OWLS .NIB 2 B 4 (pic - Parent Owl & owlet) SMOKEY .NIB 2 B 4 (pic - Smokey Thaw Project) SQSMAKER.BAS 0 B 1 (Lempel-Ziv Dictionary Based compression SQSMAKER.BIN 2 B 1 | HSCREEN2 compression system works differently to NIB SQSREADR.BAS 0 B 1 | SQSREADR.BIN 2 B 1 | STARS .BAS 0 B 1 (Music 'Stars and Stripes') STARS .BIN 2 B 3 | WATRFALL.NIB 2 B 6 (pic - ------------------ CFDM29S1.DSK 057 - Issue #29 Jun 1994 S1 C .BAS 0 B 1 (Articles - 6809 Assem Lang. Pt6.)(BINHEX.BAS) NIBLOADR.BIN 2 B 1 - Easy CM3 saves, cut down TRANSLAT CUTILS .BIN 2 B 4 - More on colour mixing RGB/CMY FONTS .BIN 2 B 1 Active: - Start of Vavasour CC3 Emulator fund CCFFRONT.NIB 2 B 5 (pic - Monument Valley Red Rock) CFDMLOGO.BIN 2 B 1 SQEZLOAD.BIN 2 B 1 (EXEC ?NE ERROR) THAT CAT.SQZ 2 B 3 (cartoon No Endorsement) BEAR .SQZ 2 B 2 (cartoon dancing bears DISK#6) NEWSPAPR.SQZ 2 B 2 (pic - Future headlines KUDOS) CFDM29S2.DSK ASSEM6 .BAS 0 B 1 (Articles - 6809 Assem Lang. Pt6.) ASSEM6 .TXT 1 A 4 | BINHEX .BAS 0 B 1 | CATHWEEL.BAS 0 B 1 (Palette switching demo rotation (CFDM#19)) CATHWEEL.NIB 2 B 4 | uses NINLOADR.BIN CM3SAVER.BAS 0 B 3 (add to end 2000 EXEC44539:RUN"CMSAVER")(used in H2RAYLIN CFDM#22) DANCE #5.BAS 0 B 1 (music - Brahms, Hungarian Dance) DANCE #5.BIN 2 B 2 | INDIAN .NIB 2 B 4 (pic - example of freedrawn face) MY CCCC .NIB 2 B 11 (FamilyTree: My CoCo Command Centre, HSCREEN4, 200 lines) MYCATS .NIB 2 B 3 (pic - Logan's Cats, unknown colour) NEWDEMO .BAS 0 B 1 (Demo of SSCREEN) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (view NIB picture files) NIBWEELR.BAS 0 B 1 OCTOPUS .BAS 0 B 2 (Active: Graphic octopus/control centre) PACKET .NIB 2 B 2 (pic - Diagram to explain Packet Radio comms) POLLS .DAT 1 A 7 (Delphi CoCo SIG text) POP .BIN 2 B 1 (LOADM:EXEC, New BASIC command POPTEXT .BAS 0 B 1 | POPTEXT .TXT 1 A 2 | describes assem lang listing and how to add commands READPOLL.BAS 0 B 1 (sample Delphi CoCo SIG converstion) SSCREEN .BAS 0 B 2 (Fix of Text screen saver CFDM#22, creates SSCREEN.BIN) SSCREEN .BIN 2 B 1 | STRING7 .BAS 0 B 3 (Another example (WEB) of String Art described CFDM#3) SWIM .NIB 2 B 5 (pic - 3 people in swimming pool) ------------------ CFDM30S1.DSK 059 - Issue #30 Jul 1994 S1 C .BAS 0 B 1 (Articles - 6809 Assem Lang. Pt7.) NIBLOADR.BIN 2 B 1 - Piping DIR in DECB (printer/disk) CUTILS .BIN 2 B 4 - File location (ON ERR GOTO) FONTS .BIN 2 B 1 - PRNTSHEL, b/w CM3 utility CCFFRONT.NIB 2 B 5 (pic - Coast of Maine) CFDMLOGO.BIN 2 B 1 MAILBOX .SQZ 2 B 3 (cartoon - run for mailbox) SQEZLOAD.BIN 2 B 1 (EXEC ?NE ERROR) SETH .SQZ 2 B 3 (cartoon - Seth&Snuffy) KUDOS30 .SQZ 2 B 2 (cartoon - Stretch car) (ProgOfMonth: PALETTES slots for screen border) CFDM30S2.DSK ASSEM7 .BAS 0 B 1 (Article - 6809 Assem Lang. Pt7. final, error message mod) ASSEM7 .TXT 1 A 4 | BFR .BIN 2 B 2 (Used by EZACES.BAS) BLKWTGRF.BAS 0 B 3 (printable graph using CCMax3) BRDRCLRS.BAS 0 B 1 CM3SAVER.BAS 0 B 3 (Used by BLKWTGRF.BAS : abbreviated version of TRANSLAT util) DF3 .BAS 0 B 5 (Data Form III database prog. (Review Rainbow Jan90) DF3*DOCS.BAS 0 B 1 | print/view documentation (donated to Public Domain) DF3*DOCS.TXT 1 A 14 | ERRORS .BAS 0 B 1 (Article Assem Lang Pt7) ERRSINST.BAS 0 B 1 | Modify BASIC error messages EZACES .BAS 0 B 2 (Game: modify 'Pig in Pen' to solitaire game) GASGRAPH.CM3 2 B 5 (Used by BLKWTGRF.BAS) MINILOD+.BAS 0 A 2 (View GASGRAPH & PRNTSHEL) PRNTSHEL.CM3 2 B 5 | SNOOPRED.BAS 0 B 2 (pic - SOLACE .BAS 0 B 1 (music - Scot Joplin rag, Movie 'The Sting') SOLACE .BIN 2 B 3 | STRING8 .BAS 0 B 3 (Another StringArt example, MASK) SUBSCRIP.BAS 0 B 2 (Active CoCo: subscription contest) BONS08S1.DSK 164 - Bonus Disk #8 S1 - Issue #30 Jul 1994 AIR .BIN 2 B 2 (* ANDANTIN.BAS 0 B 1 (Play Andantin) ANDANTIN.BIN 2 B 2 | AS TIME .BIN 2 B 1 (* BACHGOUN.BIN 2 B 1 (* BOURREE .BIN 2 B 1 (* BRAND#3 .BIN 2 B 5 (* BUMBLE .BIN 2 B 1 (* CANON .BIN 2 B 2 (* CHARIOTS.BIN 2 B 2 (* CHORALE .BIN 2 B 1 (* DERRY .BIN 2 B 1 (* ELIZBETH.BIN 2 B 2 (* ENTRTAIN.BIN 2 B 2 (* ETUDE .BIN 2 B 1 (* FURELISE.BIN 2 B 2 (* GRSLEEVE.BIN 2 B 1 (* JESU .BIN 2 B 1 (* LA SEINE.BIN 2 B 1 (* LARA .BIN 2 B 1 (* MASH .BIN 2 B 1 (* MINWALTZ.BIN 2 B 2 (* MISSOURI.BIN 2 B 2 (* MOONLIT .BIN 2 B 2 (* MUSICBOX.BIN 2 B 2 (* NOCTURNE.BIN 2 B 2 (* PANIS .BIN 2 B 2 (* PLAYER .BAS 0 B 1 (Plays music (*)) PUFF .BIN 2 B 1 (* RHAPSODY.BIN 2 B 1 (* SKATER .BIN 2 B 2 (* SOMEONE .BIN 2 B 1 (* STARS .BIN 2 B 3 (* SWAN .BIN 2 B 1 (* TARA .BIN 2 B 2 (* TEA4TWO .BIN 2 B 1 (* TICOTICO.BIN 2 B 3 (* WALK .BIN 2 B 1 (* WAVES .BIN 2 B 2 (* WHATSNEW.BIN 2 B 1 (* YESTRDAY.BIN 2 B 1 (* BONS08S2.DSK BALLOON .NIB 2 B 3 (pic - Hotair Balloon) BOOT .BAS 0 B 1 (use to start DRAGON.BAS puzzle) DRAGON .BAS 0 B 3 (Run for Dragon puzzle) DRAGON .NIB 2 B 8 " GET WELL.NIB 2 B 4 (pic - for Dick Wiliams, broken leg) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (View picture files) OVERLAY .NIB 2 B 2 (used by DRAGON.BAS) PUZDAT .DAT 1 A 1 (used by DRAGON.BAS) PUZZLE1 .NIB 2 B 3 | PUZZLE2 .NIB 2 B 3 | SEQ0 .DAT 1 A 3 | SEQ1 .DAT 1 A 3 | SHARK .NIB 2 B 2 (pic - cartoon Great White) SWITCH .BIN 2 B 1 (used by DRAGON.BAS) ------------------ CFDM31S1.DSK 061 - Issue #31 Aug 1994 S1 C .BAS 0 B 1 (Article: Visitors to CFDM NIBLOADR.BIN 2 B 1 (Forum: Computers & Technology CUTILS .BIN 2 B 4 - Emulation FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 8 (pic - Pennsylvania state park forest) CFDMLOGO.BIN 2 B 1 COFFEE .SQZ 2 B 3 (Potpourri - comic Dagwood) SQEZLOAD.BIN 2 B 1 HUNTPECK.SQZ 2 B 3 (comic - ) THANKS .SQZ 2 B 1 (graphic KUDOS text THANKS) (Programs: Randomise FASCIN8 solitaire mod) CFDM31S2.DSK - Using SQEZLOAD.BAS 16S DUMP.BAS 0 B 1 (Print 16 grey shades to DMP105/6/7) ADDTRAIN.BAS 0 B 4 (Educ: CC3 can use S/S Cart CONCOLOR.BAS 0 B 3 | COPY .BAS 0 B 5 (Callable from SHERLOCK) COTTAGE .BAS 0 B 2 (pic - from Aust.) DOG .CM3 2 B 4 (ActiveCoCo: Colouring Book Project) FD500DRV.NIB 2 B 2 (Diagram ) HUM .CM3 2 B 5 (ActiveCoCo: Colouring Book Project) NIBLOADR.BIN 2 B 1 NIBSAVER.BAS 0 B 1 (used by SQUIGGLE.BAS) NIBSAVER.BIN 2 B 1 NIBSHOW .BAS 0 B 2 QUAIL .CM3 2 B 5 (ActiveCoCo: Colouring Book Project) RSV40 .BIN 2 B 1 (LOADM:EXEC adaptation of RSVIDEO for CC3 hi-res Apr83) RSV80 .BIN 2 B 1 | SATURN .NIB 2 B 2 (pic - Car) SHERLOCK.BAS 0 B 8 (Disk editor and Info utility, with help) SQEZLOAD.BAS 0 B 1 (View SQZ pic files, requires SQEZLOAD.BIN) SQUIGGLE.BAS 0 B 1 (Random lines on screen, [BREAK] clears, [CLEAR] saves as NIB) STRING9 .BAS 0 B 4 (StringArt) TRIANGLE.RSV 0 B 3 (LOADM"RSV80":EXEC, RUN"TRIANGLE.RSV" solve right triangle) VINCENTE.NIB 2 B 6 (pic - Vincente Segrelles, Potpourri bio, fantasy pictures) WAVES .NIB 2 B 5 (pic - Breaking Waves) ------------------ CFDM32S1.DSK 063 - Issue #32 Sep 1994 S1 C .BAS 0 B 1 (Article: Extend printer ribbon life NIBLOADR.BIN 2 B 1 CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 6 (pic Frosted plants) CFDMLOGO.BIN 2 B 1 SQEZLOAD.BIN 2 B 1 CFDMBABY.SQZ 2 B 3 (Comic ) COKE .SQZ 2 B 5 (Comic - Not all goes well) LEWISKUD.SQZ 2 B 3 (KUDOs CFDM) CFDM32S2.DSK 3FLAGS .BAS 0 B 1 (3 Flags 1 static 2 waving (USA/Austn) 3FLAGS .NIB 2 B 2 | key press runs FLAGWAVR.BAS BUGLERS .BAS 0 B 1 (Music - POKE required for long music file) BUGLERS .BIN 2 B 5 | COLORFAC.BAS 0 B 3 (Educ: Learn colours) COYOTE .CM3 2 B 5 (ActiveCoCo: Colouring Book) DECBREWR.ASM 3 A 2 (DECB 1.1 Rewrite - option select CC2 mode, selected patches) DECBREWR.BAS 0 B 5 | (contains embedded ML file)(allow use of EDTASM+) DECBREWR.DEF 2 B 1 | (default settings) DELPHI .TXT 1 A 1 (Text read with READELPH.BAS) EMUL .TXT 1 A 2 (Text read with READEMUL.BAS) FLAGWAVR.BAS 0 B 1 (waves flags 3FLAG.NIB, uses SP3,NIBLOADR) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 RABBIT .CM3 2 B 4 (ActiveCoCo: Colouring Book) READELPH.BAS 0 B 1 READEMUL.BAS 0 B 1 RICKSPLC.NIB 2 B 2 (pic - Rick's Place) SP3 .BIN 2 B 1 (used by FLAGWAVR.BAS) SPACE1 .NIB 2 B 3 (pic - Startrek) STRING10.BAS 0 B 2 (StringArt) STRINGM1.BAS 0 B 2 (StringArt Buffalo) TAMPA .NIB 2 B 5 (pic - Uni. of Tampa) THEXDER .NIB 2 B 4 (Advertisement page for Game) WIDE PRT.BAS 0 B 6 (Wide Print Banner Maker) WOOD .CM3 2 B 5 (ActiveCoCo: Colouring Book) ------------------ CFDM33S1.DSK 065 - Issue #33 Oct 1994 S1 C .BAS 0 B 1 (Articles: Magnet/Monitors, Two's Complement NIBLOADR.BIN 2 B 1 - What is VARPTR) CUTILS .BIN 2 B 4 (CC Emulator fund2 $704) FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 3 (pic Buttes in Arizona) CFDMLOGO.BIN 2 B 1 PARSON .SQZ 2 B 4 MONTHLY .SQZ 2 B 4 SQEZLOAD.BIN 2 B 1 CFDM33S2.DSK ASSRLBL .BAS 0 B 4 (Addressing Labels) BIG .FNT 2 B 1 (Font for GEPLAN.BAS) C3READER.BAS 0 B 3 (ASCII file reader)(caution don't use BIG.FNT ment for GEPLAN) C3READER.DOC 1 A 8 | DISASM2 .BAS 0 B 2 (Revised Dissasembler, not need disk file to hold data) FILECOPY.BAS 0 B 1 (for single drive users) (DISASM2 error line 390 FONT MAX.FNT 2 B 1 (Font for C3READER.BAS) should be RETURN; CFDM#41) GE16 .BIN 2 B 6 (for GEPLAN.BAS) GEPLAN .BAS 0 B 3 (Date Scheduler) GEPLAN .CHN 0 B 3 GODFTHRS.BIN 2 B 1 (for HYMNSING.BAS) GODGRACE.BIN 2 B 1 H2DESIGN.NIB 2 B 3 HYMNSING.BAS 0 B 3 (Plays two sing along hymns) MAC .FNT 2 B 2 (Font for 3CREADER.BAS) NIBLOADR.BIN 2 B 1 PIXBLOX .BAS 0 B 2 (Simple jigsaw) SP3 .BIN 2 B 1 (for PIXBLOX.BAS) STRING11.BAS 0 B 4 (latest String Art) TREASURE.BAS 0 B 1 (Load and list try to find 'treasure'?) VARPTR .BAS 0 B 1 (Article: Demonstration of VARPTR) BONS09S1.DSK 167 - Bonus Disk #9 S2 - Issue #33 Oct 1994 BBINDEX .BAS 0 B 10 (USA Baseball Team index) BBSTORY .CLP 1 A 2 | BBSTORY .TXT 1 A 2 | MJ12 .NIB 2 B 4 (Godfrey's Fractals using FACTALS.BAS CFDM#16) MJ13 .NIB 2 B 5 use NIBSHOW.BAS to view MJ14 .NIB 2 B 3 Julia numbers factored into equation MJ16 .NIB 2 B 7 MJ5 .NIB 2 B 3 MJ6 .NIB 2 B 5 MMF5 .NIB 2 B 3 (16 iteration Mandelbrot fractal) MMF5A .NIB 2 B 5 (zoom in detail, 100 iteration) MMF5AA .NIB 2 B 7 " MMF6 .NIB 2 B 3 (20 iteration fractal) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (Art Gallery viewer) PAGER .BAS 0 B 2 (reformats text into 2 or 3 columns o/p to file .DAT) BONS09S2.DSK CFDM .NIB 2 B 7 (pic - CoCo Friends Disk Magazine title graphic) CFDMCROP.NIB 2 B 4 (pic - " cropped smaller) COVER#29.NIB 2 B 7 (Salt Lick Meadow, Nat. Geographic) HAPPEND?.NIB 2 B 3 (pic - CFDM Front Page shotup) HERETIC .NIB 2 B 5 (Heretic in a ballon + dragon, Frank Kelly Freas) LETTERS .NIB 2 B 1 (pic - CFDM spelt in different fonts) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (Art Gallery viewer) OUTBACK .NIB 2 B 4 (pic - Farm sheds) REDROCKS.NIB 2 B 5 (pic - Arizona Red Rocks) SAILSURF.NIB 2 B 5 (pic - Sail Surfer) SKI .NIB 2 B 5 (pic - Skier) SUSITNA .NIB 2 B 4 (pic - Mt. Susitna, Alaska Aurora Borealis) TREE .NIB 2 B 4 (pic - Tree by rivers edge (basic)) TROUT .NIB 2 B 6 (pic - Trout caught on line) ------------------ CFDM34S1.DSK 067 - Issue #34 Nov 1994 S1 C .BAS 0 B 1 Article: Experience with CC2 emulator on 486 NIBLOADR.BIN 2 B 1 - Psychology of seeing a progress meter CUTILS .BIN 2 B 4 Forum: CC3 Emulator fund nears $1000 FONTS .BIN 2 B 1 Q&A: don't use IF OR ON FN as variable names CCFFRONT.NIB 2 B 3 (pic Yellowstone Park Geyser) CFDMLOGO.BIN 2 B 1 FONEFEST.SQZ 2 B 4 | cartoon prepare for phonefest PLANE .SQZ 2 B 2 | cartoon tri-plane tows banner renew CFDM SQEZLOAD.BIN 2 B 1 (Load .SQZ image, use SQEZLOAD.BAS on #32) KUDOS34 .SQZ 2 B 3 | flashing Thunder Mountain image CFDM34S2.DSK * .BAS 0 B 1 (MUSIC3+ performs the necessary PCLEAR0) ADRAGON .NIB 2 B 6 (pic Fantasy Dragon, Michael Whelan) ARCHWAY .NIB 2 B 2 (pic Vanishing point City Block) BABYKITE.NIB 2 B 5 (pic Dive Bombing Kite (bird)) BFR .NIB 2 B 2 (used by KC.BAS) COCOFIVE.NIB 2 B 3 (pic Next Gen CoCo) CONTEST .BAS 0 B 1 (Contest: Where is Maxwell Mouse) CONTEST .NIB 2 B 2 (used by CONTEST.BAS) ELVIRA .BIN 2 B 3 (music generated by MUSIC3+) KC .BAS 0 B 5 (Solitaire, KingCarlo) MUSIC .DOC 1 A 14 (Reprint from RAINBOW Apr91, G.J.Quellhorst)(CFDM34U.txt) MUSIC3+ .BAS 0 B 6 (CC3 requires PCLEAR0 -> POKE25,14:POKE3484,0:NEW) NIBLOADR.BIN 2 B 1 (does a PCLEAR1 which is NOT undone, need RESET after use) NIBSHOW .BAS 0 B 2 (Art Gallery Viewer) PRINTME .BAS 0 B 1 (print MUSIC.DOC) PSYCHOLO.BAS 0 B 1 (Article: Meter Psychology, watched meter perception of time) RNR .BAS 0 B 2 (directory sort by type, example of Meter Psych) SP3 .BIN 2 B 1 (used by SPSOPTNS.BIN) SP3OPTNS.BAS 0 B 1 (commented demo, HPUT SP3 options 2 to 5) TEDDY .BAS 0 B 1 (music Teddy Bear's Picnic) TEDDY .BIN 2 B 2 | TRAG1Q .BAS 0 B 6 (Ballistic Trajectory analysis) ------------------ CFDM35S1.DSK 069 - Issue #35 Dec 1994 S1 C .BAS 0 B 1 (Advert: CC3 emulator refund of fund) NIBLOADR.BIN 2 B 1 (Article: Caution using 40 track routines) CUTILS .BIN 2 B 4 (Article: OS-9 L2 intro) FONTS .BIN 2 B 1 (Bio: Jeff Vavasour CCFFRONT.NIB 2 B 2 (pic Merry Xmas) CFDMLOGO.BIN 2 B 1 SQEZLOAD.BIN 2 B 1 (Load .SQZ image, use SQEZLOAD.BAS on #32) FARM1 .SQZ 2 B 2 | TOURISTS.SQZ 2 B 4 | KUDOS35 .SQZ 2 B 2 | CFDM35S2.DSK ALLADIN2.NIB 2 B 4 (pic Walt Disney character) BE THOU .BAS 0 B 1 (Organ music) BE THOU .BIN 2 B 1 | C MOD .BAS 0 B 1 (C.BAS modified to view multiple issues of CFDM) CHRIST94.NIB 2 B 3 (pic Xmas) CONNECT4.BAS 0 B 1 (Game: EAGLE .NIB 2 B 4 (pic FIRSTCHR.NIB 2 B 5 (pic Xmas) HEART .SQS 1 A 4 (used by HEARTDEM.BAS) HEARTDEM.BAS 0 B 1 (Animation attempt) HUNTTRIP.DOC 1 A 2 (Tale of last hunting trip) MARCH .BAS 0 B 1 (music? MARCH .BIN 2 B 1 MINUETT .BAS 0 B 1 (music? MINUETT .BIN 2 B 1 MOUNT .NIB 2 B 4 (pic MUSETTE .BAS 0 B 1 (music? MUSETTE .BIN 2 B 1 NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (Art Gallery Viewer) PM4>HS2A.ASM 3 A 4 (source code PM4>HS2A.BAS 0 B 2 (PMODE4 to HSCREEN2 picture converter, BAS with ML appended) PMAZE .BAS 0 B 1 (Print a maze) SHENDOAH.NIB 2 B 7 (pic National Park) SQSREADR.BIN 2 B 1 (used by HEARTDEM.BAS) STRING12.BAS 0 B 6 (another in series of String Art) SUITE .BAS 0 B 1 (music Bach selections) TEST512C.BIN 2 B 1 (Multi disk duplicator(NOT formatter), CC3 512K) TEST512C.SOR 3 A 4 (source code ------------------ (No DIR, LOAD NE error with VCC1-42, OK with v2-01) (Recovered text CFDM36.txt) CFDM36S1.DSK 071 - Issue #36 Jan 1995 S1 C .BAS 0 B 1 (Article: Electronics/double sided drives NIBLOADR.BIN 2 B 1 - FD-502 problem resolved CUTILS .BIN 2 B 4 Potpourri: Why leap years? FONTS .BIN 2 B 1 Potpourri: Poem life of -- CCFFRONT.NIB 2 B 2 (Front cover pic - Jazz player 3rd anniv) CFDMLOGO.BIN 2 B 1 SQEZLOAD.BIN 2 B 1 FORGOT .SQZ 2 B 3 (pic - forgotten subscription) CFDMTIME.SQZ 2 B 4 (pic - Potpourri good cup of coffee) ANNIVERS.SQZ 2 B 2 (pic - anniversary cake) CFDM36S2.DSK ANALYST+.BAS 0 B 3 (CC3 Update of RAINBOW May86 Disk ANALYZER) BFR .BIN 2 B 2 CFDMINDX.00A 2 B 4 (CFDM Index)(Issue #24 had 1st 24 months) CFDMINDX.00B 2 B 4 CFDMINDX.00C 2 B 4 CFDMINDX.00D 2 B 4 CFDMINDX.00E 2 B 4 CFDMINDX.00F 2 B 4 CFDMINDX.00G 2 B 4 CFDMINDX.00H 2 B 4 CFDMTRIV.BAS 0 B 2 CI .BAS 0 B 1 (View CFDM Index) CI .DRV 2 B 2 CM3MENU .BAS 0 B 2 (View CoCoMaxIII pictures, ML appended to BAS) ID .BAS 0 B 3 (Game Idiot's Delight Solitaire) IMBECILE.BAS 0 B 4 (Game 16x16 maze) KTC .BAS 0 B 1 (Modifed C.BAS, change printer baud rate) ORDER .BAS 0 B 2 PREPO .BAS 0 B 5 (colourful, S/S Pak) PRINTME3.BAS 0 B 1 (print ascii files) SP3 .BIN 2 B 1 VISULAID.BAS 0 B 2 (HSCREEN2 visual patterns) WIND .BAS 0 B 1 (music 'Wind Beneath My Wings', Bette Midler) WIND .BIN 2 B 2 | BONS10S1.DSK 168 - Bonus Disk #10 S1 - Issue #36 Jan 1995 C .BAS 0 B 1 (Submissions template disk) M .BAS 0 B 1 CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 MUTILS .BIN 2 B 4 BONS10S2.DSK *5MAD .NIB 2 B 2 (pic animation, Mad Minute) BUGSBUN .BAS 1 A 1 BUGSBUN .HR0 2 B 4 BUGSBUN .HR1 2 B 4 BUGSBUN .HR2 2 B 4 BUGSBUN .HR3 2 B 4 BUGSOUND.SW 6 B 14 (- 6 causes problem with Master Dir 3 program) BUGSRUN .BIN 2 B 1 (Demo Bugs Bunny) CFDM-PC .NIB 2 B 3 CFDMBABY.NIB 2 B 2 COLLAGE .NIB 2 B 6 HEADQTRS.NIB 2 B 2 INVA1994.NIB 2 B 2 LOWORBIT.NIB 2 B 5 (pic from DS9 video) MAD .BAS 0 B 1 (Run mad minute - FC error in 110) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (view NIB picture files) PLYLODSW.BIN 2 B 1 RUNABOUT.NIB 2 B 3 (pic from DS9 video) SIGNS .NIB 2 B 2 SYSTEM .NIB 2 B 2 (pic A CC3 system) WORLD .NIB 2 B 2 ------------------ CFDM37S1.DSK 073 - Issue #37 Feb 1995 S1 C .BAS 0 B 1 (Article: Who is CoCo Community? NIBLOADR.BIN 2 B 1 CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 5 (winter forest/creek/lake) CFDMLOGO.BIN 2 B 1 HRIDDLE .SQZ 2 B 3 (Ray's HRIDDLE, Who am I?) SQEZLOAD.BIN 2 B 1 WINNER .SQZ 2 B 4 ('Where is Maxwell Mouse' winner H.Allen Curtis) HEARTS .SQZ 2 B 3 (KUDOS Happy Valentine) CFDM37S2.DSK *2MOVIEP.NIB 2 B 2 (animated movie projector??) ALPHABET.BAS 0 B 3 (Game: Alphabet Soup, styled after Hangman) ALPHABET.NIB 2 B 1 AMBUSH .BAS 0 B 1 (Game: Cosmic Ambush (Austn. 50Hz causes picture roll in USA #41) BFR .BIN 2 B 2 (used by HEARTS.BAS) CBHAROLD.NIB 2 B 4 (pic - Colouring Book contest 2nd winner) CBERNEY .NIB 2 B 5 (pic - Colouring Book contest 1st winner) COLRSTAR.BAS 0 B 1 (Draws VariColoured star of 4 to 60 points) FT FORM .DOC 1 A 2 (FamilyTree Submission Form) FTIPUMP .NIB 2 B 2 (pic - Fire Fighting history, Water Pump) GFX .BIN 2 B 8 (graphics used by AMBUSH.BAS) HEARTS .BAS 0 B 2 (Card Game: LEAVES .NIB 2 B 4 (pic - Autumn Leaves) LISTER .BAS 0 B 3 (Formatted program listing sent to printer) MAP .BIN 2 B 2 (Map for graphics used by AMBUSH.BAS) MAXMENU .BAS 0 B 2 (View CCMax2/PMODE4 pictures, + ML invert routine) MOVIE P .BAS 0 B 1 (pic - 35mm Silent Movie Projector) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (ArtGallery NIB image viewer) PRG .BIN 2 B 3 (Instructions used by AMBUSH.BAS) READDOC2.BAS 0 B 3 (use to read FT FORM.DOC) RND6X44 .BAS 0 B 1 (R=INT(RND(-TIMER)*44)+1, random number examples) STA16PP .NIB 2 B 3 (pic - FireStation) STRING13.BAS 0 B 5 (StringArt - multicolour fish) VALNTINE.NIB 2 B 3 (pic - Valentine for Friends) ------------------ CFDM38S1.DSK 075 - Issue #38 Mar 1995 S1 C .BAS 0 B 1 (Active: CFDM Trivia Answers, Contest winners NIBLOADR.BIN 2 B 1 (Article: Dungeons of Daggorath 4th level CUTILS .BIN 2 B 4 (CFDM Help - access with [ALT]) - Serial to Parallel Converter FONTS .BIN 2 B 1 - Shareware- what is it? CCFFRONT.NIB 2 B 4 (pic - Snow slope) CFDMLOGO.BIN 2 B 1 PICNIC .SQZ 2 B 6 (cartoon - CFDM picnic) SQEZLOAD.BIN 2 B 1 HRIDDLE .SQZ 2 B 2 (cartoon - HRIDDLE puzzle pic, Who am I) CFDM38S2.DSK 4DR-0 .BAS 0 B 1 (Shorty, + tune 'Fascination', restore drives to 0) 80TRKS .ASM 3 A 3 (Operate disk drives as DS 80 track, DECB2.0/2.1) 80TRKS .BIN 2 B 1 | + RAMDISK as drive 3 with CC3 512K system) CBHERB .NIB 2 B 4 (Colouring Contest 4th winner - Woodpecker) CBMARIE .NIB 2 B 7 (Colouring Contest 3rd winner - Coyote) CONVTFIX.BAS 0 B 6 (Serial to Parallel Converter timing fix (RAINBOW Jul90)) DISKNAME.BAS 0 B 1 (Puts upto 20 char name(ID) in sector 1 of directory track) INITPC .BAS 0 A 1 (use with TRANSFER if limited to 35 tracks) NEWTON .NIB 2 B 6 (pic - Fractal, Newton's Basin of Attraction) NIBLOADR.BIN 2 B 1 NIBSHOW2.BAS 0 B 3 (New version 1.2 for viewing fractal pics, -1 to -9 cycle speed) PAC .BIN 2 B 12 (Game: Pac-Dude a clone of Pac-Man, left joystick) PALCNVRT.BAS 0 B 1 (Palette Conversion RGB<>CMP) PRINTDIR.BAS 0 B 2 (Print directory lists+ID, uses hi-speed disk i/o routine) SPIDER .NIB 2 B 5 (pic - Fractal, Mandelbrot multi-legged) SPRING .NIB 2 B 3 (pic - Calendar photo, crocuses emerge from snow) TRANSFER.BAS 0 A 6 (TRS80/MSDOS file transfer with intermediary MSDOS disk) TRIANGLE.NIB 2 B 5 (pic - Fractal, Serpinski Triangle) ------------------ CFDM39S1.DSK 077 - Issue #39 Apr 1995 S1 C .BAS 0 B 1 (Active: Thaediak Sci-Fi project progresses) NIBLOADR.BIN 2 B 1 (Article: GrafExpress Tutorial (GE16.BIN) CUTILS .BIN 2 B 4 - Graphic Format Interchanging attempt FONTS .BIN 2 B 1 - Nebula Award Nominees (1988 list) CCFFRONT.NIB 2 B 3 (pic - Startrek Final Frontier) CFDMLOGO.BIN 2 B 1 BUCK? .SQZ 2 B 5 (cartoon - Where is Buck Rodgers) SQEZLOAD.BIN 2 B 1 A WOLF .SQZ 2 B 6 (cartoon - Amanda Wolf, Maxwell Mouse winner) CFDM39S2.DSK (Sci-Fi Theme) ATAT .NIB 2 B 4 (pic - Sci-Fi d/l from Delphi) COCO3MET.BAS 0 B 1 (Simulation of a meteor shower) ENTRPRYZ.NIB 2 B 3 (pic - Sci-Fi StarTrek ship) HOLMES .BAS 0 B 2 (Sherlock Holmes style mystery) HOLMES .COM 1 A 5 | story text file MARSTRIP.BAS 0 B 1 (Graphic of how to travel to Mars) MOONLAND.NIB 2 B 3 (pic - Moonlanding 25th anniv. stamp commemoration) NEMESIS .NIB 2 B 10 (pic - Sci-Fi cover of Asimov book) NIBLOADR.BIN 2 B 1 NIBSHOW2.BAS 0 B 3 PARALLEL.NIB 2 B 7 (pic - Sci-Fi Jim Mills art) PLIGHT .NIB 2 B 3 (cartoon - shortage) PUZZLED .NIB 2 B 2 (pic - Sci-Fi tongue in cheek) ROM CMDR.NIB 2 B 6 (pic - Sci-Fi Jim Mills art) SI-FI .NIB 2 B 4 (pic - Sci-Fi book cover) SSWRINGS.NIB 2 B 4 (pic - Sci-Fi Jim Mills art) TRAKI .BAS 0 B 1 (Variations of Enterprise flying) TREKKIE .BAS 0 B 1 | ASCII Game? (originally from book '101 BASIC Comp. Games') WORMHOLE.NIB 2 B 5 (pic - Sci-Fi Jim Mills art) BONS11S1.DSK 170 - Bonus Disk #11 S1 - Issue #39 Apr 1995 BIRTHDAY.NIB 2 B 5 (pic - BOOT .BAS 0 B 3 (Start\Config Directory Manager) BURMA .BAS 0 B 3 (Story telling signs) CDM31 .SYS 0 B 9 (CC Directory Manager, s/w v3.1, used by BOOT.BAS) CM3MENU .BAS 0 B 2 (View CM3 pictures) CONFIG .BAS 0 B 2 (used for Directory Manager) GE01 .BAS 0 B 1 (GrafExpress tutorial/demo, GE command INIT) GE16 .BIN 2 B 6 (used by GEO1.BAS - GrafExpress 16 colour system) INSPACE .CM3 2 B 4 (pic - Sci-Fi animation) METEOR .NIB 2 B 2 (pic - Sci-fi space) N4-116 .NIB 2 B 4 (pic - Skier) NIBLOADR.BIN 2 B 1 NIBSHOW2.BAS 0 B 3 (v2 of NIB picture viewer) ORDER .BAS 0 B 3 (Order form to register CC Dir. Manager) README .TXT 1 A 1 (Shareware Directory Manager conditions, CC3 only) SPASTA1 .NIB 2 B 2 (pic - Sci-fi space) SPASTA2 .NIB 2 B 2 (pic - Sci-fi space) TRANQUIL.NIB 2 B 5 (pic - Sci-Fi d/l from Delphi) CONFIG .CDM 1 A 1 (used by BOOT.BAS - Directory Manager) DISK .CDM 1 A 1 (Shareware version has no functional Config/Help/User Editor) HELP .CDM 2 B 4 INFO .CDM 1 A 1 NOUSERS .CDM 2 A 1 TITLE1 .CDM 2 B 1 TITLE2 .CDM 2 B 1 BONS11S2.DSK (Sci-Fi Bonus Disk) -6MANDEL.SQS (pic - animated fractal) 1040FORM.NIB (pic - 2010 .NIB (pic - Sci-Fi d/l from Delphi) BEETLE .NIB (comic character) CARD .NIB (pic - DAG-SNUF.NIB (comic character)(Godfrey Moll) MANJUL .BIN (used by SF12.BAS) MUSIC .NIB (comic character) NIBLOADR.BIN NIBSHOW2.BAS PLANETS .NIB (pic - Sci-Fi d/l from Delphi) REDBARN .NIB (pic - SARGE .NIB (comic character) SATURN .NIB (pic - Sci-Fi d/l from Delphi) SF12 .BAS (Fractal Program updated - uses MANJUL.BIN, SQS* files) SILAS .NIB (comic character) SQSMAKER.BIN (used by SQSSHOW) SQSREADR.BIN (used by SQSSHOW) SQSSHOW .BAS ------------------ CFDM40S1.DSK 079 - Issue #40 May 1995 S1 C .BAS 0 B 1 (Active: Emulator fund finalised ($500) NIBLOADR.BIN 2 B 1 (Article: Copy II PC & Prolock protection CUTILS .BIN 2 B 4 - GrafExpress Pt2. FONTS .BIN 2 B 1 - Graphic formats(CM3/MGE/GIF/NIB/SQS) CCFFRONT.NIB 2 B 5 (Silohette cowboy riding horse) CFDMLOGO.BIN 2 B 1 SQEZLOAD.BIN 2 B 1 GOODTIME.SQZ 2 B 4 (cartoon come from every where for CFDM picnic) P PANTHR.SQZ 2 B 2 (cartoon pink panther) NITETALK.SQZ 2 B 5 (cartoon Peanuts Night Talk, subscribe to CFDM) CFDM40S2.DSK *2COCOBR.NIB 2 B 3 (animation - *1COCOMT.NIB 2 B 4 (animation - comet passes planet of critters) BARNSCNE.NIB 2 B 3 (pic - Country red barn, b/g mountains) CHURCH3 .BAS 0 B 2 (music - COCOCLK2.BAS 0 B 3 (PMODE0 Digital 12-hour clock oldie) COCOCLK3.BAS 0 B 2 (CC3 hi-res version of COCOCLK2) FULLDISK.NIB 2 B 1 (cartoon - GE02 .BAS 0 B 1 (GrafExpress tut./demo - displaying 4-160x200 screens) GE16 .BIN 2 B 6 (GrafExpress 16 colour) GHOST .NIB 2 B 3 (pic - view of Xmas gift) JSUSLOVS.BIN 2 B 1 (music file used by CHURCH3) LOOT! .BAS 0 B 2 (Maze Game: collect 3 bags of loot) MGEMENU .BAS 0 B 2 (View MGE pictures, has appended ML file) MOONLIT .NIB 2 B 5 (pic - serenity cabin on lake with mountains) NIBLOADR.BIN 2 B 1 NIBSAVER.BAS 0 B 1 (used by SQS>NIB) NIBSAVER.BIN 2 B 2 (used by SQS>NIB) NIBSHOW2.BAS 0 B 3 OLD AGE .NIB 2 B 1 (cartoon - OLDCROSS.BIN 2 B 1 (music used by CHURCH3) SP3 .BIN 2 B 1 (used by COCOCLK3) SQS>NIB .BAS 0 B 1 (SQS to NIB image converter SQSREADR.BIN 2 B 1 (used by SQS>NIB) SUCCESS .BAS 0 B 9 (Game: 2 player - missing file TITLES.BAS on CFDM#41) SWALLOW .NIB 2 B 3 (pic - Swallowtail butterfly) TRIVMOD .BAS 0 B 2 (Active: 2nd Trivia Contest) VINCENT .BAS 0 B 1 (pic - tribute to Vincent Van Goth) VINCENT .BIN 2 B 2 ------------------- CFDM41S1.DSK 81 - Issue #41 Jun 1995 S1 C .BAS 0 B 1 (Article: GrafExpress Tut. Pt3. NIBLOADR.BIN 2 B 1 - Patch TW128 for 40-tracks CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 7 (pic - Spring Susquehanna River) CFDMLOGO.BIN 2 B 1 REMINDER.NIB 2 B 4 (cartoon - mugging Picnic reminder) CAN I GO.NIB 2 B 3 (cartoon - Hand a gun) CYCLIST .NIB 2 B 3 (cartoon - Speeding motor biker to Picnic) CFDM41S2.DSK ALOVE .BAS 0 B 1 (music - 'A Love Until the End of Time') ALOVE .BIN 2 B 1 | BASKET .BIN 2 B 1 (PMODE4 pixel editor, 1st load graphic then BASKET.BIN) BFR .BIN 2 B 2 (used by JPM MOD.BAS) Bear-Pic.NIB 2 B 6 (pic - Birthday card, Teddy bears) DTOOLS .SET 2 B 2 (TOOLDEMO preferences) (CFDM#44 Q&A) G GROTTO.BAS 0 B 4 (Game: Gargantuan Grotto, cave explore adventure)(error line1100) GARFIELD.NIB 2 B 2 (Active: Contest supply text to fill thought balloon) GE16 .BIN 2 B 6 ( Tut. picture commands GEDEMO03.ARC 1 A 4 (GrafExpress demo; requires TOOLDEMO (unarchive) 22 granules) HEART2 .DAT 1 A 1 (used by JPM MOD.BAS - demo saved deal) JPM MOD .BAS 0 A 1 (merge with JPM.BAS (CFDM#26) and uses BFR.BIN; allows replay) NIBLOADR.BIN 2 B 1 NIBSHOW2.BAS 0 B 3 PLANE5 .BAS 0 B 1 (Reworked Trekkie animation) ROOSTERS.NIB 2 B 4 (pic - Visiting Roosters) STRAIT .DAT 1 A 1 (used by JPM MOD.BAS - demo saved deal) STRING15.BAS 9 B 2 (Another multicoloured String Art, A Heavenly Body) TEST .PIX 2 B 2 (used by TESTBASK.BAS) TESTBASK.BAS 0 B 1 (A test of BASKET.BIN, uses joystick) TITLE .BAS 0 B 3 (Program missing from #40, needed by SUCCESS.BAS) TOOLDEMO.BIN 2 B 19 (Demo of CCTOOLS program, can Arc/Unarc/testArc/Dir/InitDisk...) ------------------- (creates DTOOLS.SET preferences) CFDM42S1.DSK 083 - Issue #42 Jul 1995 S1 C .BAS 0 B 1 (Active: Trivia2 answers, winner) NIBLOADR.BIN 2 B 1 - Experience using CC3 emulator CUTILS .BIN 2 B 4 (Article: GrafExpress Tut. Pt4 FONTS .BIN 2 B 1 - Jittery Joysticks maintenance CCFFRONT.NIB 2 B 4 - NIB improved standard CFDMLOGO.BIN 2 B 1 (pic - silohette Statue of Liberty) SQEZLOAD.BIN 2 B 1 DFDM 50 .SQZ 2 B 5 (attempts at Front Page pictures, Rick on motorbike) CFDM 51 .SQZ 2 B 3 " " - fishing from boat CFDM42S2.DSK BATSHIP .CM3 2 B 7 (BattleShip game grid for printing) BIG .FNT 2 B 1 (used by GEO4.BAS) BOX 1-9 .BAS 0 B 3 (Game of dice - close all boxes) BOX 1-9 .DOC 1 A 2 | BOX 1-9 .NIB 2 B 2 | CFDM .BAT 1 A 1 (PC Batch file to transfer CFDM disk to hard drive) DESERT .NIB 2 B 4 (pic - freehand drawing in CM3) ELCONDOR.BAS 0 B 1 (music - 'El Condor Pasa') ELCONDOR.BIN 2 B 2 | Simon & Garfunkel) FATSO .FNT 2 B 1 (used by BOX 1-9.BAS) GE04 .BAS 0 B 2 GE16 .BIN 2 B 6 HAYSTKRK.NIB 2 B 4 (pic - Coastal rock) ICON .PIC 2 B 1 (used by GE04.BAS) INVDATAB.DAT 1 A 1 (example inventory file) INVENTRY.BAS 0 B 3 (Inventory Database) JOYSTK .NIB 2 B 2 (Article: Joystick maintenance illustration) MM6P .NIB 2 B 5 (pic - MT-RANGE.NIB 2 B 5 (pic - ideal vacation home) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 3 PRINTBOX.BAS 0 B 1 (print BOX 1-9.DOC) SP3 .BIN 2 B 1 (used by BOX 1-9.BAS - routine for fast HPUT) STRING14.BAS 0 B 3 (More StringArt - Flower) TAPS .BAS 0 B 1 (music - 'Day is Gone' words in Potpourri) TAPS .BIN 2 B 1 | TELECLND.BAS 0 B 1 (Calendar for TW128) TRUCK .NIB 2 B 3 (pic - going to Rick's picnic) BONS12S1.DSK 172 - Bonus Disk #12 S1 - Issue #42 Jul 1995 1923 T .NIB 2 B 2 (pic - antique car 39PONTAC.NIB 2 B 2 (pic - antique car ALLEGRO .NIB 2 B 6 (pic - BOOT .BAS 0 B 1 CLEMENT .NIB 2 B 3 (pic - FIRESTRM.NIB 2 B 4 (pic - fractal using new NIB format, auto red) FROND .NIB 2 B 2 (pic - fractal bushy plant) MG TD .NIB 2 B 3 (pic - NIB>NIB+.BAS 0 B 1 (Convert NIB files from old style to newer style) NIBLOADR.BIN 2 B 1 NIBSAVE+.BAS 0 B 2 (Saves pictures in memory to disk using NIBSAVER.BIN) NIBSAVER.BIN 2 B 1 NIBSHOW .BAS 0 B 3 (v1.2 view NIB picture files, supports new features) OVERLAY .NIB 2 B 2 (used by BOOT.BAS) PICKUP .NIB 2 B 2 (pic - PONTI 39.NIB 2 B 3 (pic - antique car PORSCHE .NIB 2 B 2 (pic - antique car PUZDAT .DAT 1 A 1 (used by BOOT.BAS) PUZZLE1 .NIB 2 B 3 | PUZZLE2 .NIB 2 B 3 | SEQ0 .DAT 1 A 3 | SEQ1 .DAT 1 A 3 | SQS>NIB .BAS 0 B 1 SQSREADR.BIN 2 B 1 (used by SQS>NIB.BAS) SWITCH .BIN 2 B 1 (used by BOOT.BAS) VINCENTE.BAS 0 B 3 | VINCENTE.NIB 2 B 5 | (Puzzle picture) WASP .NIB 2 B 2 (pic - BONS12S2.DSK (Post Picnic submission template disk) C .BAS 0 B 1 Picnic Prologue - M .BAS 0 B 1 CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 MUTILS .BIN 2 B 4 VIEW .BAS 0 B 1 (view picture files) NIBLOADR.BIN 2 B 1 SNOW .NIB 2 B 4 (puzzle pic farmhouse in snow) JIMINY .NIB 2 B 3 (puzzle pic Jiminy Cricket) PIXMOVER.BIN 2 B 1 1 .NIB 2 B 1 (Dark Maze - northern field) 2 .NIB 2 B 1 (west 3 .NIB 2 B 1 (central) 4 .NIB 2 B 1 5 .NIB 2 B 1 TITLE .NIB 2 B 2 (Dark Maze) DARKMAZE.BAS 0 B 2 (Christian graphics adventure) SP .BIN 2 B 1 TFT .BAS 0 B 6 (Hybrid graphic/text highway simulation) EMULATOR.NIB 2 B 2 (pic - cartoon BENQUOTE.NIB 2 B 2 (pic - cartoon DANCEJOY.BAS 0 B 1 DANCEJOY.NIB 2 B 2 (pic cartoon humour) READDOC2.BAS 0 B 2 TFT INST.DOC 1 A 3 ------------------- CFDM43S1.DSK 085 - Issue #43 Aug 1995 S1 C .BAS 0 B 1 (Article: Easy DOS start Disk EDTASM+ NIBLOADR.BIN 2 B 1 - GrafExpress Tut. Pt5. CUTILS .BIN 2 B 4 - 7 Prog. Interface Principles (CUA) FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 8 (summer forest road, New England) CFDMLOGO.BIN 2 B 1 FARMFUN .SQZ 2 B 3 (cartoon - wheelbarrow problem) SQEZLOAD.BIN 2 B 1 BLUEBIRD.SQZ 2 B 3 (pic - Bluebird in flight) FLAMINGO.SQZ 2 B 2 (pic - Flamingo bird through spy glass) CFDM43S2.DSK BAGATELL.BAS 0 B 2 (Game: CC2 penny arcade shooter, Rarrow,[SPACE] fire) CAMP .NIB 2 B 4 (pic - Camp site at night) CFDMB .BAS 0 B 5 (CFDM database of friends; used QuickPro+II to create) CFDMB .DAT 1 A 1 | CFDMB .ISI 1 A 1 | CFDMREP .BAS 0 B 5 | CHURCH .BAS 0 B 2 (music - DAUGE .NIB 2 B 6 (pic - Pet cat napping) GARFIELD.NIB 2 B 2 (Active: GARLOAD .BAS 0 B 2 | Garfield cartoon bubble quotes contest winners) GARMOENI.NIB 2 B 2 | GARWOLF1.NIB 2 B 2 | GARWOLF2.NIB 2 B 2 | GE05 .BAS 0 B 1 (GrafExpress Tut Pt5. Windows, Circle command GE16 .BIN 2 B 6 | GILEAD .BIN 2 B 1 (music spiritual used by CHURCH.BAS) KEYCMD .DAT 1 A 1 (used by CFDMDB.BAS report program) MAXMENU .BAS 0 B 2 (Updated, option to show PMODE3 artifact colours on RGB) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 3 OVERFLOW.NIB 2 B 5 (pic - error in 116) RAINFALL.BAS 0 B 1 (Short program for HardCopy listing) SEWERFAL.NIB 2 B 4 (pic animation - simulates surging water; ERROR in 116) SICILIAN.BAS 0 B 1 (music - Second Sonata for Flute, Bach) SICILIAN.BIN 2 B 2 | SORT .V10 1 A 4 (Sort program used by CFDMDB.BAS) ------------------- CFDM44S1.DSK 087 - Issue #44 Sep 1995 S1 C .BAS 0 B 1 (Article: GrafExpress Tut. Pt6.) NIBLOADR.BIN 2 B 1 CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 3 (pic coastal scene of Maine) CFDMLOGO.BIN 2 B 1 SQEZLOAD.BIN 2 B 1 HICKBRO1.SQZ 2 B 3 (cartoon - backwoods wisdom) HICKBRO2.SQZ 2 B 3 (cartoon - " ") CFDM44S2.DSK AMORT .BAS 0 B 3 (Calculate Loan and repayments) B4BATTLE.BIN 2 B 1 (music used by FLAG.BAS - 'Just Before the Battle, Mother') BIG .FNT 2 B 1 (used by GE06.BAS) CFDM .NIB 2 B 2 (pic - COPYROM .ASM 3 A 1 (Transfer ROMPak to lower RAM then to disk) COPYROM .BAS 0 B 1 | COPYROM .BIN 2 A 1 | CRUELWAR.BIN 2 B 1 (music used by FLAG.BAS - 'When This Cruel War is Over') EDPICNIC.NIB 2 B 5 (pic - Scan of Stuart Wyss, Jim Bennett, Norm Barson, Rick Cooper) FLAG .BAS 0 B 1 (music - plays 2 USA Civil War songs) GE06 .BAS 0 B 1 (GrafExpress Tut. Pt6. Windows as Viewport to Sprites) GE16 .BIN 2 B 6 | GROTTO 2.BAS 0 B 2 (Game: Gargantuan Grotto Version 2) INVENT95.DAT 1 A 1 (Inventory correction (hard copy printouts LINE 50)) INVENTRY.BAS 0 B 3 | JOY .BAS 0 B 1 (music - 'Plaisir D'Amour') JOY .BIN 2 B 2 LAKESIDE.NIB 2 B 8 (pic - LIGHTUP .BAS 0 B 1 (music - 'You Light Up My Life') LIGHTUP .BIN 2 B 3 | LISTER1 .ASM 3 A 2 (List ASCII files) LISTER1 .BAS 0 B 1 | LISTER1 .DOC 1 A 2 | NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 3 PALEDIT .BAS 0 B 3 (Palette Editor fixed/updated - usefull for creating Puzzles) PLASMA3 .NIB 2 B 1 (pic - Fractals created with SFRACTAL) PLASMA6 .NIB 2 B 1 (pic - " Plasma Cloud) POPSNAKE.NIB 2 B 2 (pic - humour RAINYDAY.BAS 0 B 1 (Re-worked RAINFALL from previous issue) THE MULE.NIB 2 B 4 (pic - Old farm day machinery) TRIPCAL .BAS 0 B 2 (Print a small calendar to fit your wallet) ------------------- CFDM45S1.DSK 089 - Issue #45 Oct 1995 S1 C .BAS 0 B 1 (Article: The Dragon, 3 1/2" drives NIBLOADR.BIN 2 B 1 - GrafExpress Tut. Pt7. CUTILS .BIN 2 B 4 (Forum: Announce CFDM going to quarterly) FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 3 (Sunset over sea) CFDMLOGO.BIN 2 B 1 SQEZLOAD.BIN 2 B 1 HICK3 .SQZ 2 B 4 (cartoon - F-14 .SQZ 2 B 1 (pic - F-14 jet with afterburn) CFDM45S2.DSK A TIME .BAS 0 B 1 (music - 'A Time for Us') A TIME .BIN 2 B 2 | ADDD .PIX 2 B 3 ADDD .TYP 1 A 2 BENQUOTE.NIB 2 B 2 (pic - BESS .BIN 2 B 1 (music - played by MUSIC.BAS) BIG .FNT 2 B 1 (used by GEDEMO07.BAS) CARPET .BAS 0 B 1 (Estimate carpet installation) CIRCLE .BAS 0 B 1 (music - Immortal Melodies) DISK1 .TYP 1 A 2 DISK2 .TYP 1 A 2 DPX1 .PIX 2 B 3 DPX2 .PIX 2 B 3 DPX3 .PIX 2 B 1 ELECTRA .FNT 2 B 1 (used by GEDEMO07.BAS) GE16 .BAS 0 B 1 (GrafExpress Tut. Pt7. - text commands) GE16 .BIN 2 B 6 | GEDEMO07.BAS 0 B 1 | ILOVESU .BIN 2 B 1 LJM .NIB 2 B 6 (pic - Leather Jacket Man) LOOK-PIX.BAS 0 B 1 (View *.PIX, PMODE diagrams for Dragon articles) MUSIC .BAS 0 B 1 (play music Gershwin's Porgy and Bess) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 3 PAGE .BAS 0 B 1 (Print prog. listings to DMP107) PINOUT .PIX 2 B 3 PINOUT .TYP 1 A 1 PITM .BAS 0 B 5 (Game: Monster Pit) READ-TYP.BAS 0 B 1 (Read *.TYP Dragon Articles) SHOPLIST.BAS 0 B 3 (Shopping List database upto 216 items/12 categories) SHOPLIST.DAT 1 A 2 | SHOPLIST.FNT 2 B 1 | BONS13S1.DSK 174 - Bonus Disk #13 S1 - Issue #45 Oct 1995 -9WITCHS.NIB 2 B 6 (Fractal animation test - rolling effect missing) MUSHRMS .NIB 2 B 8 (pic - NIBLOADR.NIB 2 B 1 NIBSHOW2.BAS 0 B 3 PICPUZ .BAS 0 B 9 (Picture Puzzler, 240 pieces, require CC3 512K) PIECE1 .BIN 2 B 4 | PIECE2 .BIN 2 B 4 | PIECE3 .BIN 2 B 4 | PIECE4 .BIN 2 B 4 | PIECE5 .BIN 2 B 4 | PIECE6 .BIN 2 B 4 | PIECE7 .BIN 2 B 4 | PIECE8 .BIN 2 B 4 | PUZML .BIN 2 B 1 | SEASHORE.NIB 2 B 6 (pic - BONS13S2.DSK -6FRACTL.SQS 1 A 5 (Fractal animation test - converted FRACTAL1.NIB) -6WITCHS.SQS 1 A 7 (Fractal animation test - has flowing action) BARNEY .NIB 2 B 2 (pic - Colourised b/w CM3 images) BEACHGAL.NIB 2 B 2 (pic - BEACHGUY.NIB 2 B 3 (pic - FOX .NIB 2 B 3 (pic - FREDBARN.NIB 2 B 4 (pic - FREDQUIT.NIB 2 B 4 (pic - FREDREAD.NIB 2 B 3 (pic - INDIAN .NIB 2 B 3 (pic - NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 3 OWLS .NIB 2 B 4 (pic - PENNY .NIB 2 B 2 (pic - PICNIC .NIB 2 B 2 (pic - PROFF .NIB 2 B 3 (pic - RABBIT .NIB 2 B 2 (pic - REALREST.NIB 2 B 2 (pic - SQSREADR.BIN 2 B 1 SQSSHOW .BAS 0 B 2 (View SQS picture files) SQUIRREL.NIB 2 B 4 (pic - ------------------- CFDM46S1.DSK 091 - Issue #46 Nov 1995 S1 C .BAS 0 B 1 (Article: 600baud, POKE150,88(CC3) or 87(CC1/2) NIBLOADR.BIN 2 B 1 - Trip to Atlanta Fest. CUTILS .BIN 2 B 4 (Potpourri: Hint using PCLEAR0 and RUN) FONTS .BIN 2 B 1 (Programs: Enhance Amort with verification) CCFFRONT.NIB 2 B 8 (pic Autumn forest path) CFDMLOGO.BIN 2 B 1 SQEZLOAD.BIN 2 B 1 PICNIC .SQZ 2 B 2 (cartoon - fatman mirror after picnic) POPEYE .SQZ 2 B 3 (cartoon - BRAND .SQZ 2 B 2 (Logo shield) CFDM46S2.DSK BFR .BIN 2 B 2 (used by POKERSOL.BAS) BOOT .BAS 0 B 1 C-17 .NIB 2 B 5 (pic - COCOBOMB.BAS 0 B 7 (Game - update of #17 B1-C Bomber, H help screen) DMP105A1.ASM 3 A 4 (Updated 192 line Screen Dump, first load PMODE image) DMP105A1.BAS 0 B 1 | appended ML routine HICK 7 .NIB 2 B 2 (cartoon - HYMNE .BAS 0 B 1 (music - Vangelis)(error line 30 LOADM"HYMNE/BIN":POKE&HFF40,0) HYMNE .BIN 2 B 2 | MAEYESME.BAS 0 B 1 (music - MAEYESME.BIN 2 B 1 | NIBLOADR.BIN 2 B 1 also loads SQZ files using SQZLOADR NIBSHOW .BAS 0 B 2 (New Version: smaller code + P show palettes, [ENTER] also loads) OVERLAY .NIB 2 B 2 (used by BOOT.BAS) POKERSOL.BAS 0 B 2 (Game: Poker Solitaire, need to know 9 Poker hands to play) PUZDAT .DAT 1 A 1 (Puzzle Program - start with BOOT.BAS) PUZZLE1 .NIB 2 B 3 | PUZZLE3 .NIB 2 B 3 | SEQ0 .DAT 1 A 3 | SEQ1 .DAT 1 A 3 | SHOWERS .NIB 2 B 3 (pic - Rain at last) SILLISTR.BAS 0 B 3 (Booted by BOOT.BAS) SILLISTR.NIB 2 B 7 | SQZLOADR.BIN 2 B 1 (now used by NIBSHOW to view SQZ pictures) SWITCH .BIN 2 B 1 (used by BOOT.BAS) WARSEND .NIB 2 B 5 (pic - End of WW2 in Europe) WEATHER .BAS 0 B 1 (Hurricane warning) ------------------- CFDM47S1.DSK 093 - Issue #47 Dec 1995 S1 C .BAS 0 B 1 (Article: error in SQS compression program) NIBLOADR.BIN 2 B 1 - Copyright problems CUTILS .BIN 2 B 4 (Q&A: NIB to CM3(modify) back to NIB steps) FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 3 (Merry Christmas) CFDMLOGO.BIN 2 B 1 HO!HO! .SQZ 2 B 3 (cartoon - Merry Xmas Reindeer) SQEZLOAD.BIN 2 B 1 NIBSHOW .BAS 0 B 2 GAZEEBO .NIB 2 B 5 (Xmas pics) CWINDOW .NIB 2 B 3 | CFDM47S2.DSK CM3>NIB .BAS 0 B 2 (Q&A: FLXILBLS.BAS 0 B 2 (flexible label printer, enter address etc. in DATA statements) JB GOODE.MUS 2 B 4 (music - 'Johnny B. Goode' play with MUSMENU0.BAS) JUMP .MUS 2 B 5 | 'Jump' Van Halen LODI .MUS 2 B 3 | 'Lodi' Creedence Clearwater Revival MINILOD+.BAS 0 B 2 (Q&A: MUSMENU0.ASM 3 A 6 (Play MUSICA files)(Defaults to play stereo via Orch-90/CC) MUSMENU0.BAS 0 B 3 | ML appended (To change RUN, select TV/Monitor SAVE to disk) MUSMENU0.DOC 0 B 3 | NIB>CM3 .BAS 0 B 3 (Q&A: NIBLOADR.BIN 2 B 1 NIBSAVER.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (View pictures) NONSENSE.NIB 2 B 2 (pic - humour) PULSE .NIB 2 B 7 (pic - fractal zoom) SONGBOOK.BAS 0 B 2 (Revised program: (P) Play music file) SQSCODER.BIN 2 B 1 (Updated bug fixed Squash(SQS) compression programs) SQSREADR.BIN 2 B 1 | SQZLOADR.BIN 2 B 1 | STRING16.BAS 0 B 4 (Multi-coloured String Art display) T .BAS 0 B 1 (Boot loader for TL80GEN.BAS) TL80GEN .BAS 0 B 6 | (stripped down text program, use with SONGBOOK) USSTATES.CLP 1 A 3 (pic Max10 - USA b/w Map USSTATES.NIB 2 B 2 | " ------------------- CFDM48S1.DSK 095 - Issue #48 Jan 1996 S1 C .BAS 0 B 2? (Article: Looking for Left Handed equip. NIBLOADR.BIN 2 B 1 - Win95 and CoCo Emulator CUTILS .BIN 2 B 4 (Programs: CM3 to NIB Utilities (PSPOKER)) FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 3 (Flashing animation CFDM 92-95 4th anniversary) CFDMLOGO.BIN 2 B 1 ROCKING .SQZ 2 B 4 (cartoon - Gran on Rocking chair) SQEZLOAD.BIN 2 B 1 GOING .SQZ 2 B 3 (cartoon - 4th anniv.) CFDM48S2.DSK GOSLOW .BAS 0 B 1 (Graphic with sound 'Old too soon, Smart too late') GOSLOW .NIB 2 B 3 | GOSUB#01.BAS 0 A 1 (Tutorial on GOSUBs, 1st routine toggles WIDTH 40/80 cursor) GOSUB#01.DOC 1 A 4 | LIFE-32 .BIN 2 B 1 (LOADM:EXEC Rules for Game of Life, 32 col screen; 32x16 cells) LIFE-80 .BIN 2 B 1 | 80 col screen; 80x24 cells space for new life LIFE-CLR.BIN 2 B 1 | 32 col screen; cells change colour as get older MACM-100.A01 3 A 7 (source code) MACM-100.A02 3 A 4 | v01 screen dump to DMP105, plan to update MACM-100.A03 3 A 6 | MACM-100.BAS 0 B 2 | MACMenu to view Apple MAC pictures, ML appended MACM-100.DOC 1 A 4 | documentation NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (View pictures) OCOMELTL.BAS 0 B 1 (music - 'O come, little children') OCOMELTL.BIN 2 B 1 | SQZLOADR.BIN 2 B 1 (SQZ picture loader) STARTREK.Mac 1 B 10 (View with MACM-100.BAS) TOOLEX1 .NIB 2 B 5 (pic - Review examples for THE TOOL - CM3 graphic manipulator) TOOLEX2 .NIB 2 B 7 (pic - " VIEW .NIB 2 B 4 (pic - Lighthouse) BONS14S1.DSK 176 - Bonus Disk #14 S1 - Issue #48 Jan 1996 ALIENS .CM3 2 B 3 (pic - BFR .BIN 2 B 2 (used by PP.BAS) DECKHALL.MUS 2 B 1 (music - demo for MUSPLAYR.BAS) FLEA .CM3 2 B 3 (pic - HELLCAT .NIB 2 B 3 (pic - WW2 Grumman Hellcat carrier bourne airplane) HELLCAT1.NIB 2 B 2 (pic - " HOW2PLAY.BAS 0 B 5 (Instructions for PP.BAS, Patience game) KERMEXPR.CM3 2 B 4 (pic - MUSPLAYR.ASM 3 A 4 (Simpilfied MusicA file player (orig. MUSMENU0) MUSPLAYR.BAS 0 B 2 | Mono playback - set to stereo by changing a POKE MUSPLAYR.DOC 1 A 5 | MUSTANG .NIB 2 B 3 (pic - P-15 WW2 Fighter Aircraft MUSTANG1.NIB 2 B 2 (pic - " NIBLOADR.BIN 2 B 1 NIBSAVER.BAS 0 B 1 NIBSAVER.BIN 2 B 2 NIBSHOW .BAS 0 B 2 (View NIB pictures) NOTMYDAY.CM3 2 B 4 (pic - OLDHOUSE.CM3 2 B 4 (pic - PP .BAS 0 B 4 (Patience Solitaire Games PS .BAS 0 B 1 PSPOKER .BAS 0 B 1 (CM3 to NIB utility uses PS.BAS,VU.BIN,NIBSAVER.BAS/.BIN) TEACH .MUS 2 B 2 (music - sample for MUSPLAYER.BAS) VU .BIN 2 B 7 (LOADM:EXEC to view animated CM3 files) (VUMaster can load several graphic formats but not NIB) BONS14S2.DSK CFDMINDX.00A 2 B 4 (CFDM Indexes: Issues 25-48 CFDMINDX.00B 2 B 4 | CFDMINDX.00C 2 B 4 | CFDMINDX.00D 2 B 4 | CFDMINDX.00E 2 B 4 | CFDMINDX.00F 2 B 4 | CFDMINDX.00G 2 B 4 | CFDMINDX.00H 2 B 4 | CI .BAS 0 B 1 | View index - search (title/author) in upper case only CI .DRV 2 B 2 | Index driver JAPAN .NIB 2 B 1 (pic - line art NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 PARTY .NIB 2 B 3 (cartoon - PTCHWORK.NIB 2 B 4 (pic - Patchwork quilt) SPACED .BIN 2 B 3 (LOADM:EXEC Game Spaced Invaders, arrow move, space fire) TAKE 5 .BAS 0 B 1 (music - Bruebeck 5/4 time signature) TAKE 5 .BIN 2 B 1 | THIRST .NIB 2 B 2 (cartoon - THISHOUS.BAS 0 B 1 (music - 'This Old House') THISHOUS.BIN 2 B 1 | UPORDOWN.NIB 2 B 2 (cartoon - VACATION.NIB 2 B 2 (cartoon - VIETNAM .NIB 2 B 2 (pic - line art WORLD3 .NIB 2 B 2 (pic - line art ------------------- CFDM49S1.DSK 097 - Issue #49 Feb 1996 S1 C .BAS 0 B 1 (Active: PCFDM to concentrate on CoCo emulator) NIBLOADR.BIN 2 B 1 (Article: CoCo3/CFDM into 21st century) CUTILS .BIN 2 B 4 (Potpourri: Julia Fractal number examples) FONTS .BIN 2 B 1 (Programs: 4 letter word ladder challenge) CCFFRONT.NIB 2 B 6 (pic - Misty chilly morning lake) CFDMLOGO.BIN 2 B 1 (Q&A: Answers to HRiddle #37 & #38) JUGGLER .SQZ 2 B 4 (cartoon - clown juggler) SQEZLOAD.BIN 2 B 1 DWEAVE .SQZ 2 B 3 (pic - a Digital weave) STARTREK.SQZ 2 B 3 (pic - Enterprise) CFDM49S2.DSK AMAPSTD3.NIB 2 B 2 (pic - example Adventure game map, StarTrek) B-17 .NIB 2 B 7 (pic - WW2 Bomber) BFR .BIN 2 B 2 (used by GOODMEAS.BAS) CLIPS .CLP 1 A 6 (Clipart for MAX-10) GOODMEAS.BAS 0 B 3 (Solitaire Game: Good Measure) GOSUB#02.BAS 0 A 1 (GOSUB tut. Pt2. - subroutine GOSUB#02.DOC 1 A 9 | HICK 44 .NIB 2 B 3 (pic - Hick Brothers cartoons) HICK 45 .NIB 2 B 3 (pic - HICK 46 .NIB 2 B 3 (pic - HICKMOVE.BAS 0 B 1 (View Hick Brothers pictures, requires CC3 512K) JOY TO T.BIN 2 B 2 (music - 'Joy to the World' JOY TO T.SNG 1 A 1 | (text) used by SONGS.BAS) JUSTIFY0.BAS 0 A 1 (Test program for GOSUB routine) JUSTIFY1.BAS 0 A 2 (companion prog for GOSUB tutorial, right-justify) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (View NIB pictures) PIXMOVER.BIN 2 B 1 (used by HICKMOVE.BAS) PRINTDIR.BAS 0 B 2 (Modified to print Rainbow Disk of Month directories) SHOWSUB .BAS 0 B 2 (FromEditor: calculate subscription refund as go quarterly) SONGS .BAS 0 B 2 (Play music files with SNG text on screen) SPLASH .NIB 2 B 7 (pic - Autumn Splash calendar photo) SUSANNA .BAS 0 B 1 (music - treble clef SUSANNA .BIN 2 B 1 | WHAT CHI.BIN 2 B 1 (music - 'What Child is This' for SONGS.BAS) WHAT CHI.SNG 1 A 1 | (text) ------------------- CFDM50S1.DSK 099 - Issue #50 Mar 1996 S1 last updated 24/7/91 C .BAS 0 B 1 (Articles: CoCo Chronicles by Alfredo Santos NIBLOADR.BIN 2 B 1 - CC3 Emulator Starter Instructions CUTILS .BIN 2 B 4 (Forum: More on Orphanware and copyright) FONTS .BIN 2 B 1 (Potpourri: Sign writing & font) CCFFRONT.NIB 2 B 3 (Full Moon rising) CFDMLOGO.BIN 2 B 1 MULTIPLY.BAS 0 B 1 (Maths drill) SQEZLOAD.BIN 2 B 1 CONTEST .SQZ 2 B 4 (cartoon - dog & frog) JETSON .SQZ 2 B 3 (cartoon - ) KINGROAD.BAS 0 B 1 (music - 'King of the Road') KINGROAD.BIN 2 B 1 | CFDM50S2.DSK GOLDFINH.NIB 2 B 4 (pic - wildlife bird) GYPSYRVR.BIN 2 B 1 (music for revised SONGBOOK.BAS 'Gypsy Rover') GYPSYRVR.TXT 1 A 2 | text displayed on screen H4FONT .BIN 2 B 1 (used by TD.BAS) INTRO .QZF 1 A 1 | INTRO .TXT 1 A 2 | LAYOUT .BAS 0 B 3 (CoCo Layout - arrow key draw simple diagrams, save as NIB) MR ART .BAS 0 B 1 (Mr Art animation Gallery) MR ART .HVC 2 B 3 | MR ART .NIB 2 B 4 | NIBLOADR.BIN 2 B 1 NIBSAVER.BIN 2 B 1 NIBSHOW .BAS 0 B 2 PERMCASE.BAS 0 B 1 (Mini Mystery Story - 'Case of the Puzzling Permutations') PERMCASE.TXT 1 A 7 | PIXMOVER.BIN 2 B 1 SNTLUCIA.BIN 2 B 1 (music for revised SONGBOOK.BAS) SNTLUCIA.TXT 1 A 1 | text displayed on screen SONGBOOK.BAS 0 B 2 (Play music files; revised presents disk directory, same as #47) SPACE2 .NIB 2 B 3 (pic - possible NASA future) SR .BAS 0 B 2 (Educ: Speed reading, creates RECORD.DAT) TD .BAS 0 B 1 (Educ: Reading Prog Pt2. uses PIXMOVER.BIN require CC3 512K) VOLKS .NIB 2 B 5 (pic - another hobby, Volkswagon) WEGATHER.BIN 2 B 1 (music for revised SONGBOOK.BAS) WEGATHER.TXT 1 A 1 | WINTMORN.NIB 2 B 4 (pic - snowfall) WNTRNITE.NIB 2 B 7 (pic - winter's night) WORDLIST.DAT 1 A 5 (used by SR.BAS) ------------------ CFDM51S1.DSK 101 - Issue #51 Apr 1996 S1 C .BAS 0 B 1 (Active: Problems sourcing flippy disks) NIBLOADR.BIN 2 B 1 (Article: CoCo Chronicles 2.-1st year (80-81) CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 2 (map of NE and Mid Atlantic USA states) CFDMLOGO.BIN 2 B 1 HAROLDM .SQZ 2 B 3 (Self portrait) SQEZLOAD.BIN 2 B 1 ELATED .SQZ 2 B 3 (cartoon - Into the 21st century) DDIR .BAS 0 B 1 (Dual Directory Util with full screen pause) CFDM51S2.DSK -6JUL8 .SQS 1 A 5 (Fractal - pinwheel colour cycles) CARAVAN .BIN 2 B 3 (music - Duke Ellington 'Caravan') CFDMDUDL.BAS 0 B 1 (Screen saver) DOL6-21 .BAS 0 B 5 (Educ: Daily Oral Language Tutor, not bug free) FINCH .NIB 2 B 3 (pic - GoldFinch) FRACINST.TXT 1 A 4 (Instructions for QUIKFRAC.BAS) GOSUB#03.BAS 0 A 2 (GOSUB tutorial Pt3. GOSUB#03.DOC 1 A 6 | HICK 47 .NIB 2 B 3 (pic - Hick Brothers cartoons HICK 48 .NIB 2 B 2 (pic - IFRACTAL.BAS 0 B 5 (Integer Fractal Prog. rather than F.P. of SFRACTAL) IFRACTAL.BIN 2 B 3 | JUL8 .SQS 1 A 5 (pic - JUSTIFY2.BAS 0 A 2 (GOSUB tut. demo - Left Justify ASCII text file) MIXEDUP .BAS 0 B 4 (Adventure Game: just get out) MOODINDI.BIN 2 B 1 (music - Duke Ellington 'Mood Indigo') MUSIC .BAS 0 B 1 NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (View NIB picture files) QUIKFRAC.BAS 0 B 1 (Educ: SATINDOL.BIN 2 B 1 (music - Duke Ellington 'Satin Doll') SQSREADR.BIN 2 B 1 SQSSHOW .BAS 0 B 2 (View SQS picture files) TS282 .NIB 2 B 6 (pic - Caption; When last did criminal escape a cemetry) BONS15S1.DSK 178 - Bonus Disk #15 S1 - Issue #51 Apr 1996 CNTRTHOM.NIB 2 B 5 (pic - FRIENDS .NIB 2 B 4 (pic - FROG .NIB 2 B 5 (pic - JET06 .CM3 2 B 5 (pic - animated KENTUCKY.CM3 2 B 5 (pic - animated MTJEFRSN.NIB 2 B 6 (pic - NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (View NIB picture files (Dottie Funk's last pics)) PANSIES .NIB 2 B 3 (pic - REDSQIRL.NIB 2 B 5 (pic - RROSES .NIB 2 B 5 (pic - RVELTELK.NIB 2 B 6 (pic - STLHDFLS.NIB 2 B 5 (pic - TEDEBEAR.NIB 2 B 4 (pic - VU .BIN 2 B 7 (View CM3 picture files (Harold Moenich)) BONS15S2.DSK A TOAST .BAS 0 B 3 (Review: BABYDINO.CM3 2 B 3 (pic - Flinstone Colouring Book CFDMTIME.NIB 2 B 3 (Review: DINO .CM3 2 B 4 (pic - DINOLOVE.CM3 2 B 4 (pic - DRAG ON .NIB 2 B 2 (Review: DRAGGY .NIB 2 B 2 (Review: FAMILY .CM3 2 B 4 (pic - GIFTS .CM3 2 B 4 (pic - GIRLS .CM3 2 B 3 (pic - HAPPY .CM3 2 B 3 (pic - HAWAII .CM3 2 B 4 (pic - LOVER .CM3 2 B 4 (pic - NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (View NIB picture files (Jim McNeill, Review his funnies)) PARSON .NIB 2 B 3 (Review: PLANE .NIB 2 B 2 (Review: PLAY .CM3 2 B 3 (pic - PROFANTI.NIB 2 B 2 (Review: SALLYSNP.NIB 2 B 2 (Review: SURFER .CM3 2 B 4 (pic - TALLMAN .NIB 2 B 2 (Review: VIEW .BAS 0 B 2 (View CM3 picture files (Godfrey Moll - Colouring Book)) X3ESSO .NIB 2 B 2 (Review: ------------------ (sample issue of CFDM - magazine side)(CoCo3 emulator) (RUN"C" starts mag. issue; [back navigate VCC-{END}]) CFDM52M.DSK 101 - Issue #51 Apr 1996 S1 C .BAS 0 B 1 (Article: Build a Home PC NIBLOADR.BIN 2 B 1 - CoCo Chronicles 3. CUTILS .BIN 2 B 4 - Transfer CoCo disks to PC FONTS .BIN 2 B 1 (ArtGallery: Converting images SQZ>NIB) CCFFRONT.NIB 2 B 5 (pic - Lake twilight scene) CFDMLOGO.BIN 2 B 1 (Q&A: Tweek NIBSHOW to view upto 40 files) SQEZLOAD.BIN 2 B 1 ADVERTIS.SQZ 2 B 2 (cartoon - Advertisement Billboard for PCFDM) GARFIELD.SQZ 2 B 3 (cartoon - Garfield Cat delivers) CFDM52P.DSK (sample issue of CFDM - program side) ARTGALL .NIB 2 B 2 (pic - Artist at ezal) ARTSY .BAS 0 B 1 (graphic random kaleidoscope) BFR .BIN 2 B 2 (used by PC.BAS) CASTLE .NIB 2 B 2 (pic - Castle gate used by PIXSLIDE.BAS) CFDM-X .BAS 0 B 1 (2nd screen saver)(CFDMDUDL.BAS on last months disk) CHEAT .BAS 0 B 1 (A cheat to use on Spaced Invaders game options) DWEAVE .NIB 2 B 2 (pic - number weave) FENCE .NIB 2 B 10 (pic - fence seen through garden foliage) HICK 49 .NIB 2 B 3 (pic - cartoon hick characters) JEWEL .NIB 2 B 9 (pic - colourful fractal well image) JUPITER .NIB 2 B 3 (pic - Planet and moons) MOONFLAG.NIB 2 B 7 (pic - Moon landing with USA flag) MORALS .NIB 2 B 3 (pic - bird in flight + text) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (v3.0 - press D for directory image list) OCTOPUSE.NIB 2 B 7 (pic - Fractal image) OM ERROR.BAS 0 B 1 (Demo of an error/bug that uses up all memory) P2 .BAS 0 B 1 (used by PIXSLIDE.BAS) PC .BAS 0 B 2 (Solitaire Game: Construction a Pyramid of Cards) PIXSLIDE.BAS 0 B 1 (Picture slide puzzle, mixes images??) PIXSLIDE.BIN 2 B 1 | PROGRAMS.NIB 2 B 2 (pic - rabbit in a hat) SP3 .BIN 2 B 1 (Enhanced HPUT routine used by ARTSY.BAS) SPACED .BIN 2 B 3 (LOADM:EXEC Updated Spaced Invaders Game) ------------------ ---------------------------------- (Becomes quarterly from June 1996) ---------------------------------- CFDM53S1.DSK 105 - Issue #53 Jun 1996 S1 C .BAS 0 B 1 (Article: CoCo Chronicles 4. NIBLOADR.BIN 2 B 1 - How to produce flippy disks CUTILS .BIN 2 B 4 - History of Fractal Program FONTS .BIN 2 B 1 - Equip needed to comms CCFFRONT.NIB 2 B 4 (Sea Coast of Maine) CFDMLOGO.BIN 2 B 1 (Programs: Features of IFRACTAL,FFRACTAL) HICK 51 .SQZ 2 B 4 (cartoon Hick Brothers) SQEZLOAD.BIN 2 B 1 (Q&A: Setting printer baud rate in TL80GEN) BCMOVES .SQZ 2 B 4 (USA map plots Buck Carden moves) CFDM53S2.DSK A-ROVING.BIN 2 B 1 (music - SONGBOOK.BAS) A-ROVING.TXT 1 A 2 | text ARTIFACT.SQS 1 A 3 (Fractal - use IFRACTAL.BAS) BFR .BIN 2 B 2 (used by PD.BAS) BLEST BE.BIN 2 B 1 (music - SONGBOOK.BAS) BLEST BE.TXT 1 A 1 | text CHAPTER1.TXT 1 A 4 (text for CYBRSPCE.BAS) CYBRSPCE.BAS 0 B 1 (Novel - 'Lost in Cyberspace' Chapt1.) DERBYRAN.BIN 2 B 1 (music - SONGBOOK.BAS) DERBYRAM.TXT 1 A 1 | text FFRACTAL.BAS 0 B 5 (Floating Point version of FACTALS, slower) FFRACTAL.BIN 2 B 3 | creates .SQS image file FULLSAIL.NIB 2 B 5 (pic - H4FONT .BIN 2 B 1 (used by CYBRSPCE.BAS) HUMIDCAL.BAS 0 B 1 (Humidity calculator with height) IFRACTAL.BAS 0 B 5 (Integer version of FRACTALS, less accurate) IFRACTAL.BIN 2 B 3 | creates .SQS image file KEYBOARD.BAS 0 B 2 (Keyboard typing practice) LICTITLE.NIB 2 B 1 (Title image used by CYBRSPCE.BAS, requires NIBLOADR.BIN) MR ART .BAS 0 B 2 (Mr. Art creates) MR ART .HVC 2 B 2 | MR ART .NIB 2 B 4 | (requires NIBLOADR.BIN) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 PD .BAS 0 B 2 (Solitaire - Pyramid Destruction) PLUMBER .NIB 2 B 2 (pic - NIB+ colour cycling animation) ROBNHOOD.BIN 2 B 1 (music - SONGBOOK.BAS) ROBNHOOD.TXT 1 A 2 | text SONGBOOK.BAS 0 B 2 (Play music files, display text : M menu, P play) STRING17.BAS 0 B 4 (String Art - geometric design) ------------------ CFDM54S1.DSK 107 - Issue #54 Sep 1996 S1 C .BAS 0 B 1 (Article: Assem Lang. Programming Pt1&2 NIBLOADR.BIN 2 B 1 - IBM Joystick for CoCo CUTILS .BIN 2 B 4 - K/b rollover bits FONTS .BIN 2 B 1 (Active: CoCo Chronicles 5. (AssemLang) CCFFRONT.NIB 2 B 2 (Mountains of Kentucky, 1996 Picnic) CFDMLOGO.BIN 2 B 1 (Potpourri: Dangerous no change POKE&H02D9,0) (Programs: PaintBrush PCX>NIB conversion (Q&A: Making flippie disk timing holes CFDM54S2.DSK (Q&A: NIB,SQS,SQZ graphic formats ALYOOP .CLP 1 A 2 (pic - Newspaper comic character) ALYOOP .NIB 2 B 1 " " BFR .BIN 2 B 2 (used by WOJ.BAS Solitaire game) BIKER .NIB 2 B 3 (pic - animated CONCERTO.BAS 0 B 1 (Play 2 Concerto music tracks) DREAM .NIB 2 B 4 (pic - animated GATE1 .NIB 2 B 1 (pic - Art Gallery series (Norm Barson)) GATE2 .NIB 2 B 2 | steps in producing Golden Gate Bridge Image GATE3 .NIB 2 B 2 | GATE4 .NIB 2 B 3 | GATE5 .NIB 2 B 4 | GATE6 .NIB 2 B 4 | final image HICK 52 .NIB 2 B 3 (cartoon - new look) INFINITY.CM3 0 B 5 (fractal - 'The Infinity Room' - 'House on the Rock') JSTKDIAG.BAS 0 B 1 ( JTKDIAG1.NIB 2 B 2 | JTKDIAG2.NIB 2 B 2 | JUSTDOOD.BAS 0 B 1 (HCIRCLE doodling program) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (View NIB picture files) SPELLBND.BIN 2 B 1 (Spellbound Concerto used by CONCERTO.BAS) VARMENT .NIB 2 B 2 (pic - animated VUMASTER.BIN 2 B 8 (LOADM:EXEC view CM3 picture files) WARSAW .BIN 2 B 2 (Warsaw Concerto used by CONCERTO.BAS) WOJ .BAS 0 B 4 (Solitaire - Four Walls of Jerico) WOOKOUT .NIB 2 B 3 (pic - animated BONS16S1.DSK .BAS 0 B 3 (used by SIGNMAKR.BAS) 12THST .BIN 2 B 1 (music - used by SONGS.BAS) 12THST .SNG 1 A 1 | text 76TBONES.BIN 2 B 2 (music - 76TBONES.SNG 1 A 1 | ABC'S .SGN 2 B 2 (used by SIGNMAKR.BAS) CANTHECI.BIN 2 B 1 (music - CANTHECI.SNG 1 A 1 | D-COLORS.BIN 2 B 2 (used by SIGNMAKR.BAS) ENTRANCE.SGN 2 B 2 | " FOR SALE.SGN 2 B 2 | " IBM-P .BIN 2 B 1 | " M .BIN 2 B 2 | " MI .BAS 0 B 1 | " see documentation SIGNDOCS.DAT NOTICE .SGN 2 B 2 | " PERFIDIA.BIN 2 B 2 (music - PERFIDIA.SNG 1 A 1 | PLACARD .SGN 2 B 2 PLATE .CM3 2 B 7 (pic - Book Plate label, for printing in B/w) PORTRAIT.BAS 0 B 1 (Graphic self-portrait of Leslie Waltz) READDOCS.BAS 0 B 1 (read SIGNDOCS.DAT) ROLLOVER.BAS 0 B 1 S-COPIER.BAS 0 B 1 (Copies all 9 Sign Maker files to another disk + 6 SGN graphics) SIGNDOCS.DAT 1 A 4 (Sign Maker documentation) SIGNMAKR.BAS 0 B 1 (Sign Maker graphic design program uses mouse (RAINBOW review?)) SNGWRITR.BAS 0 B 3 (Song Writer - write text for .SNG files, Menu driven) SONGS .BAS 0 B 2 (Plays music, displays .SNG text) STORAGE .BIN 2 B 2 (used by SIGNMAKR.BAS) SYMBOLS .SGN 2 B 2 " " TANDY-P .BIN 2 B 1 (used by SIGNMAKR.BAS) TITLE .BIN 2 B 2 " " VUMASTER.BIN 2 B 8 (LOADM:EXEC view CM3 picture files) YELORIB .BIN 2 B 2 (music - used by SONGS.BAS) YELORIB .SNG 1 A 1 | text BONS16S2.DSK BLACKOUT.BIN 2 B 1 (Screen Saver, 5 min no activity delay, blacks screen) BOINK .BIN 2 B 9 (3-D colour bouncing ball - may not work on emulator?) CFDMWWW .NIB 2 B 2 (CFDM Logo for WWW page at http://www.voicenet.com/~swyss) CLIPS5 .CLP 1 A 20 (ClipArt images for Max-10) DRAG-WAV.NIB 2 B 7 (Distorted/non-standard number Mandelbrot Fractal) HAND105 .BAS 0 B 2 (Hand drawn screen Number recogniser, rudimentary OCR) JOYCHAIN.BIN 2 B 1 (Use joystick/mouse to move chain - SockMaster Demo) LOOKING .NIB 2 B 5 (pic - conversion NIBLOADR.BIN 2 B 1 NIBSAVER.BAS 0 B 2 NIBSHOW .BAS 0 B 2 (View NIB picture files) PART1 .ASM 3 A 1 (Article: Assem Lang. Tut. Pt1. detect if 128K or 512K PART1 .LST 1 A 1 | PART1 .TXT 1 A 2 | PART2 .ASM 3 A 1 | Assem Lang. Tut. Pt2. Zapping (Clearing) Memory PART2 .LST 1 A 1 | PART2 .TXT 1 A 2 | PCX->NIB.BAS 0 B 1 (Convert 320x192-256col Windows PaintBrush image to NIB) PCXREADR.BIN 2 B 1 | READFILE.BAS 0 B 1 (read text files, e.g. Assem Tut files) SONIC .NIB 2 B 3 (pic - conversion VIS16 .NIB 2 B 2 (pic - conversion ------------------ CFDM55S1.DSK 109 - Issue #55 Dec 1996 S1 C .BAS 0 B 1 (Article: Assem Lang. tut. Pt3&4) NIBLOADR.BIN 2 B 1 - CoCo Chronicles Pt6. CoCo name CUTILS .BIN 2 B 4 (Potpourri: Head cleaning tip) FONTS .BIN 2 B 1 (Review: The CFDM Sysops Menu (Entry Writer) CCFFRONT.NIB 2 B 3 (pic Xmas star cross) CFDMLOGO.BIN 2 B 1 CFDM55S2.DSK 3X5CARDS.BAS 0 B 4 (Making 3x5 cards with more options) 3X5CARDS.FNT 2 B 1 | BFR .BIN 2 B 2 (used by Solitaire games) BIGLABEL.BAS 0 B 4 (Making package labels) BIGLABEL.FNT 2 B 1 CASINSRT.BAS 0 B 3 (Print Cassette Case Inserts, mini worprocessor to type song titles) DADDYSAN.BIN 2 B 3 (music - DADDYSAN.SNG 1 A 1 DEMO 1-1.BAS 0 B 1 (Corrected version) HEARTACH.BIN 2 B 2 (music - HEARTACH.SNG 1 A 1 ITCAME .BIN 2 B 1 (music - 'It came before midnight') ITCAME .SNG 1 A 1 MAKELIST.BAS 0 B 1 (Convert EDTASM+ source file tabs to spaces (very slow)) MOVEMESS.BAS 0 B 1 (attempt at palette switching animated message) PART3 .ASM 3 A 1 (Article: Assem Lang. Tut. Pt3. PART3 .LST 1 A 1 | PART3 .TXT 1 A 2 | Setting block of memory to a value PART4 .ASM 3 A 2 | PART4 .LST 1 A 3 | PART4 .TXT 3 A 2 | Extended Memory access 1. PRT#1FD2.BAS 0 B 3 (revised, choose save filname) READFILE.BAS 0 B 1 (Read text files, e.g. Assm Tut) SHAM .BAS 0 B 3 (Solitaire game: Sham Battle) SLNTNITE.BIN 2 B 1 (music - 'Silent Night' SLNTNITE.SNG 1 A 1 SOMEEEVE.BIN 2 B 2 (music - SOMEEEVE.SNG 1 A 1 SONGS .BAS 0 B 2 (Play music files with .SNG text) TEMP .BAS 0 B 1 (Convert Kelvin/Centigrade/Fahrenheit temperature) TEXTCHNG.BAS 0 B 1 (Fix for hard to read text palette choices; Letters: House Rules) THEFIDDL.BIN 2 B 2 (music - THEFIDDL.SNG 1 A 1 VIDLABEL.BAS 0 B 3 (Print Videocassette Labels) VIDLABEL.FNT 2 B 1 | WILDWOOD.BIN 2 B 2 (music - WILDWOOD.SNG 1 A 1 WSWTF .BIN 2 B 1 (music - 'While shepherds watched their flocks') WSWTF .SNG 1 A 1 BONS17S1.DSK 182 - Bonus Disk #17 S1 - Issue #55 Dec 1996 ASTRO1 .NIB 2 B 7 (pic - BEETRUNS.NIB 2 B 2 (pic - CHASM .NIB 2 B 7 (pic - uses numerous common icon images) EXLIBRIS.BAS 0 B 3 (Print a 4 line book plate) FIGHTER3.NIB 2 B 5 (pic - digitised picture) HICK 51 .NIB 2 B 3 (pic - cartoon) KINGGUZ .NIB 2 B 2 (pic - LOOKING .NIB 2 B 2 (pic - question to be answered (M)) MAN'SAGE.NIB 2 B 3 (pic - Man in his last stages + verse) MOUSE .NIB 2 B 3 (pic - MOUTH .BAS 0 B 1 (animated image example - Motor-Mouth) MOUTH1 .NIB 2 B 1 | MOUTH1 .NIB 2 B 1 | MOUTH1 .NIB 2 B 1 | MOUTH1 .NIB 2 B 1 | MOUTH1 .NIB 2 B 1 | MOUTH1 .NIB 2 B 1 | MOUTH1 .NIB 2 B 1 | MOUTH1 .NIB 2 B 1 | NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 PIXMOVER.BIN 2 B 1 (used by MOUTH.BAS) PLATE2 .CM3 2 B 7 (Another Book Plate label for printing from CCMax3) PLATE2 .NIB 2 B 3 | 1/2 image for viewing with NIBSHOW SPORTMAN.NIB 2 B 3 (pic - drawing) WINDMILL.NIB 2 B 3 (pic - Dutch Windmill) BONS17S2.DSK CFDMINDX.00A 2 B 4 (1996 CFDM Index - Issues 49-55, search by Title or Author) CFDMINDX.00B 2 B 4 CFDMINDX.00C 2 B 4 CFDMINDX.00D 2 B 4 CFDMINDX.00E 2 B 4 CFDMINDX.00F 2 B 4 CFDMINDX.00G 2 B 4 CFDMINDX.00H 2 B 4 CI .BAS 0 B 1 CI .DRV 2 B 2 CLIPS4 .CLP 1 A 22 (More ClipArt images for Max-10 (Active: How to use)) CLOUD .NIB 2 B 5 (pic - poem by Shelley) NIBLOADR.NIB 2 B 1 NIBLODR+.BAS 0 B 1 (View NIB picture files) XMASALL .NIB 2 B 4 (pic - card design) ------------------ CFDM56S1.DSK 111 - Issue #56 Mar 1997 S1 C .BAS 0 B 1 (Active: Projector-3 will only work on 6309) NIBLOADR.BIN 2 B 1 (Article: Assem Lang Tut Pt5. CUTILS .BIN 2 B 4 - CoCo Chronicles Pt7. (1981) FONTS .BIN 2 B 1 - Repair NX-1000 Rainbow printer CCFFRONT.NIB 2 B 4 (Monument Valley Buttes) CFDMLOGO.BIN 2 B 1 (Review: Color reduction to produce 16col) CFDM56S2.DSK BFR .BIN 2 B 2 (used by Solitaire MASKED12.BAS) BIGBIRD .NIB 2 B 5 (pic - Toucan, national symbol of Belize (British Honduras)) CALCULAT.BAS 0 B 1 (Maths Problem) DELAYS .NIB 2 B 2 (pic - comic way of delaying aircraft landings) DIDIHAVE.NIB 2 B 4 (pic - Question picture (A Splinter)) FELIX .NIB 2 B 1 (pic - Felix the Cat hand drawn) HICK 55 .NIB 2 B 2 (pic - Hick Brothers cartoon) MASKED12.BAS 0 B 4 (Solitaire Game: ) MISSION .CM3 2 B 5 (pic - office desk sign) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (View NIB picture files) PART5 .ASM 3 A 6 (Article: Assem Lang. Tut. Pt5. PART5 .LST 1 A 8 | PART5 .TXT 3 A 3 | PLANE .BAS 0 B 1 (Sad Sunday?? wars end??) READFILE.BAS 0 B 1 (View PART5.TXT) ROCKET .NIB 2 B 2 (pic - inspired by Korean War Navy magazine) TONKA .NIB 2 B 3 (pic - Yellow Tonka type dump truck) USA1980S.NIB 2 B 4 (pic - USA in the 1980's) VU .BIN 2 B 7 (VUMaster to view CM3 picture files, [BREAK] for menu) WEBSITES.NIB 2 B 2 (pic - Website screen of addresses for CoCo equip.) BONS18S1.DSK 184 - Bonus Disk #18 S1 - Issue #56 Mar 1997 BDAYCARD.CLP 1 A 5 (Max-10 ClipArt image for Birthday card) CM3>NIB .BAS 0 B 2 CM3SAVER.BAS 0 B 3 COCOCARD.CLP 1 A 2 (Max-10 ClipArt image for Mr.CoCo cards) FLXIBASE.BAS 0 B 1 (Multi Search categories of DATA lines) FRSTFLIT.NIB 2 B 3 (pic - First Flight primitive art) GREETING.CLP 1 A 2 (Max-10 ClipArt image for Greetings card) GROW .BAS 0 B 1 (Porky Pigs fast growing plant animation) GROW1 .NIB 2 B 3 | GROW2 .NIB 2 B 3 | GROW3 .NIB 2 B 3 | GROW4 .NIB 2 B 3 | GROW5 .NIB 2 B 3 | GROW6 .NIB 2 B 3 | GROW7 .NIB 2 B 3 | GROW8 .NIB 2 B 3 | HELOHOLO.NIB 2 B 4 (pic - expt. painting hollows in HOLOFONT letters) HOLOFONT.BAS 0 B 2 (Display large hollow letters) NIBLOADR.BIN 2 B 1 NIBLODR+.BAS 0 B 1 NIBSAVER.BAS 0 B 1 NIBSAVER.BIN 2 B 1 PIXMOVER.BIN 2 B 1 (used by GROW.BAS) SNOWMAN .BAS 0 B 1 (pic - holiday animation, converted PaintBrush BMP) SNOWMAN .BIN 2 B 3 | THANKS .CLP 1 A 1 (Max-10 ClipArt image for Thank You card) WARSHIPS.BAS 0 B 2 (Game: Armchair gunnery, HPUT 25 ship silhouettes) BONS18S2.DSK ANNIELAU.BIN 2 B 1 (music - 'Annie Laurie' old Scottish tune) ANNIELAU.SNG 1 A 1 | CHG DBM .BAS 0 B 1 (Database field size changer) COLORCOM.DAT 0 A 1 (used by MAGLIST.BAS) FAUCET .NIB 2 B 3 (pic - converted Atari TNY picture) HOT COCO.DAT 0 A 1 (used by MAGLIST.BAS) MAGLIST .BAS 0 B 1 (CoCo Magazines: print listing of issues) MESSAGE .NIB 2 B 3 (pic - pre electronic answering machine) MICRONEW.DAT 0 A 1 (used by MAGLIST.BAS) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 QUADFRAC.BAS 0 B 1(Interlaced 4-fractal picture, palette change differentiates) QUADFRAC.SQS 1 A 14 ( looks best if can view with blurred vision) RAINBOW .DAT 0 A 2 (used by MAGLIST.BAS) SONGS .BAS 0 B 2 (Play music files and display SNG text) SPECTRO .DAT 0 A 1 (used by MAGLIST.BAS) SQSCODER.BIN 2 B 1 (used to load SQS files) T5097 .NIB 2 B 4 (pic - humour, find a lawyer in a crowd) TENNWAGN.BIN 2 B 1 (music - 'Tennessee Wagner') TENNWAGN.SNG 1 A 1 | TWINFRAC.BAS 0 B 1 (Interlaced two-fractal picture, palette change differentiates) TWINFRAC.SQS 1 A 14 | WORM .NIB 2 B 7 (pic - converted Atari TNY picture) YORGNAPY.BIN 2 B 1 (music - 'You're Gonna Pay') YORGNAPY.SNG 1 A 1 | ------------------ CFDM57S1.DSK 113 - Issue #57 Jun 1997 S1 C .BAS 0 B 1 (Active: CFDM/CoCo Broadcast) NIBLOADR.BIN 2 B 1 (Article: CoCo Chronicles Pt8. (1982) CUTILS .BIN 2 B 4 (Family: WW2 Naval experience FONTS .BIN 2 B 1 (Letter: Create data and store within listing CCFFRONT.NIB 2 B 5 (Off to the races, digitised car race) using EZHS2GRF CFDMLOGO.BIN 2 B 1 (Review: Projector3.A graphic interchange) CFDM57S2.DSK BATTLE .BAS 0 B 3 (Another BATTLESHIP game, 5 ships) BIGMOUTH.BAS 0 B 1 (Mouth mover for 128K, random, Letter:) DANCER2 .BAS 0 B 1 (reduced DANCER image size for 128K, uses SP3.BIN, +Letter:) DOTS .BAS 0 B 10 (Game try to escape, with various music bits) EXTDIR .BAS 0 B 1 (Sort directory list alphabetic then by extension rewrites disk) GETPTMTH.BAS 0 B 1 (Mouth mover for 128K, numeric order, +Letter:) MONTE .BAS 0 B 4 (Solitaire Game) MUSIC .BAS 0 B 1 (Play music files) NIBSHOW .BAS 0 B 2 PETUNIA .BAS 0 B 1 (FamilyTree:{H. Moenich heart surgery} Petunia animation SORTDIR .BAS 0 B 1 (Sort directory listing alphabetically rewrites disk directory) TEXTCHG2.BAS 0 B 1 (Letter: gives repeat key funct to TEXTCHNG.BAS #55) BFR .BIN 2 B 2 (used by Solitaire Game) HE .BIN 2 B 1 (music - gospel used by MUSIC.BAS) NIBLOADR.BIN 2 B 1 PIXMOVER.BIN 2 B 1 (used by PETUNIA.BAS) SP3 .BIN 2 B 1 (used by BIGMOUTH.BAS) TILSTORM.BIN 2 B 1 (music - gospel 'Til the Storm Passes By') BASEBALL.NIB 2 B 3 (pic - Question picture) COLORS .NIB 2 B 4 (pic - abstract art) CORAL .NIB 2 B 6 (pic - copied from Calendar photo) DANCER .NIB 2 B 4 (pic used by DANCER2.BAS) MOUTH1-5.NIB 2 B 2 (used by BIGMOUTH.BAS) NOTESCAL.NIB 2 B 2 (pic - Help for Music3+, hand-drawn note scale) PETUNIA1.NIB 2 B 1 (used by PETUNIA.BAS) PETUNIA2.NIB 2 B 1 | PETUNIA3.NIB 2 B 1 | PETUNIA4.NIB 2 B 1 | PETUNIA5.NIB 2 B 1 | PETUNIA6.NIB 2 B 1 | PETUNIA7.NIB 2 B 1 | PETUNIA8.NIB 2 B 1 | ROLLING .NIB 2 B 2 (pic - CFDM keeps rolling on) USS SLC .NIB 2 B 1 (pic - Naval Ship 'Salt Lake city' silhoette) WARRIOR .NIB 2 B 2 (pic - BONS19S1.DSK 186 - Bonus Disk #19 S1 - Issue #57 Jun 1997 BOOT .BAS 0 B 1 (Puzzle pictures - reduced colour 256 PC images) C3READER.BAS 0 B 3 (Letter: COLORPIE.BAS 0 B 2 (Create colour piechart - COLORPIE.NIB) EZHS2GRF.BAS 0 B 3 | Graphic input routine (See Letter: Keeping Data) NIBLODR+.BAS 0 B 1 (View NIB picture files) NIBSHOW .BAS 0 B 2 (View NIB picture files) SANTA .BAS 0 B 3 (used by BOOT.BAS) NIBLOADR.BIN 2 B 1 SWITCH .BIN 2 B 1 (used by BOOT.BAS) PUZDAT .DAT 1 A 1 | SEQ0 .DAT 1 A 3 | SEQ1 .DAT 1 A 3 | ARTPATTS.NIB 2 B 2 ( COLORPIE.BAS artifact colours created by EZHS2GRF.BAS) ARTPIE .NIB 2 B 2 | 8-slice pie created by EZHS2GRF.BAS BIRTHDAY.NIB 2 B 3 (pic - COLORPIE.NIB 2 B 2 (used by COLORPIE.BAS) JULY4TH .NIB 2 B 4 (pic - KID03 .NIB 2 B 3 (pic - MIC+DRUM.NIB 2 B 4 (pic - OVERLAY .NIB 2 B 2 (used by BOOT.BAS) PP+FIRET.NIB 2 B 3 (pic - PUZZLE1 .NIB 2 B 3 (used by BOOT.BAS) PUZZLE2 .NIB 2 B 3 (used by BOOT.BAS) SANTA .NIB 2 B 5 (used by BOOT.BAS) SPEEDBUG.NIB 2 B 2 (pic - TWET+SYL.NIB 2 B 2 (pic - OPCODES .TXT 1 A 2 (TW128 file Read with C3READER.BAS)(See Letter: Keeping Data) (BASIC Op Codes, decimal) BONS19S2.DSK CLIPS2 .CLP 1 A 20 (Active: How to use with Max-10) CLIPS3 .CLP 1 A 23 CLIPS7 .CLP 1 A 22 ------------------ CFDM58S1.DSK 115 - Issue #58 Sep 1997 S1 C .BAS 0 B 1 (Article: Assem Lang. Tut. 6. ) NIBLOADR.BIN 2 B 1 - CoCo Chronicles Pt9. 3rd yr(82-83) CUTILS .BIN 2 B 4 - Cricket in electronic age FONTS .BIN 2 B 1 - Video Effects on CoCo Pt1.(RAINBOW.BAS) CCFFRONT.NIB 2 B 2 (No Wimps Dilbert style cartoon) CFDMLOGO.BIN 2 B 1 (Family: SockMaster John Kowalski) (Forum: Email CFDM emulator DSK subscription) CFDM58S2.DSK EXTDIR.BAS used to sort directory (alphabetic/extension) PART6A .ASM 3 A 4 (Article: Assem Lang. Tut. Pt6.) PART6B .ASM 3 A 4 | RAINBOW .ASM 3 A 1 10-20-10.BAS 0 B 3 (Solitaire Game) LOTOLUCK.BAS 0 B 2 (Choose 6 numbers out of 45 on a card with upto 12 tries) NIBSHOW .BAS 0 B 2 RAINBOW .BAS 0 B 1 (Article: CoCo doing video effects, Palette switch) READFILE.BAS 0 B 1 (read PART6.TXT) STRING18.BAS 0 B 3 (StringArt - (produced by tedious plotting)) WORD11 .BAS 0 B 6 (Word Search creator) BFR .BIN 2 B 2 (used by Solitaire) NIBLOADR.BIN 2 B 1 BOOP .CLP 1 A 1 (Max-10 Clip image Betty Boop) CFDM .LST 1 A 1 (used by WORD11.BAS) PART6A .LST 1 A 5 (Article: Assem Lang. Tut. Pt6.) PART6B .LST 1 A 5 | BIRDRENT.NIB 2 B 1 (pic - a vacancy {grin}) BOOP .NIB 2 B 2 (pic - Betty Boop (Marilyn Monroe)) BWREFTAC.NIB 2 B 2 (pic - Ben Walker relaxation tactic) DATEBORN.NIB 2 B 3 (pic - another question picture) DILBERT .NIB 2 B 2 (pic - Full version of Cover image) SNOOPY .NIB 2 B 1 (pic - Snoopy cartoon character) SPARK .NIB 2 B 1 (pic - Spark of Genius) STEVE .NIB 2 B 5 (pic - digitised Steve Bjork photo) WILECOYT.NIB 2 B 2 (pic - cartoon cu of Wily Coyotee) WOODDUCK.NIB 2 B 3 (pic - A pair of ducks) PART6 .TXT 1 A 3 (Article: Assem Lang. Tut. Pt6.) BONS20S1.DSK 188 - Bonus Disk #20 S1 - Issue #58 Sep 1997 GTPTTEXT.BAS 0 B 1 (Further expt. putting text on screen in circular/sine wave) NIBSHOW .BAS 0 B 2 TORNADO .BAS 0 B 1 (Animated NIB sequence) NIBLOADR.BIN 2 B 1 PIXMOVER.BIN 2 B 1 OCFRAC1 .NIB 2 B 6 (pic - fractals OCFRAC2 .NIB 2 B 7 (pic - " OCFRAC3 .NIB 2 B 4 (pic - " OCFRAC4 .NIB 2 B 7 (pic - " OCFRAC5 .NIB 2 B 4 (pic - " TORNADO1.NIB 2 B 4 (NIB pictures for TORNADO.BAS) TORNADO2.NIB 2 B 4 TORNADO3.NIB 2 B 4 TORNADO4.NIB 2 B 4 TORNADO5.NIB 2 B 4 TORNADO6.NIB 2 B 4 TORNADO7.NIB 2 B 4 TORNADO8.NIB 2 B 4 BONS20S2.DSK (CFDM Template Disk) C .BAS 0 B 1 M .BAS 0 B 1 CUTILS .BIN 2 B 4 (EntryWriter Utils for RGB monitor version) FONTS .BIN 2 B 1 MUTILS .BIN 2 B 4 (EntryWriter Utils for Mono/TV version) ------------------ CFDM59S1.DSK 117 - Issue #59 Dec 1997 S1 C .BAS 0 B 1 (Article: Assem Lang Prog. Pt7) NIBLOADR.BIN 2 B 1 - CoCo Chronicles Pt10. (Sep83) CUTILS .BIN 2 B 4 - CoCo and video Pt2. FONTS .BIN 2 B 1 - Using Art-Deli Pictures in Max-10 CCFFRONT.NIB 2 B 3 (Snowman) (Family: Nickolas Marentes bio) CFDMLOGO.BIN 2 B 1 CFDM59S2.DSK MACROS .ASM 3 A 3 (Article: Assem Lang Tut. Pt7.) SHOW64 .ASM 3 A 1 (Souce code for 64COLOR, SockMaster demo) 64COLOR .BAS 0 B 1 (Article: CoCo and video Pt2. not work on emulator) DOG .BAS 0 B 2 (Dido&Fido animation) FRONT .BAS 0 B 5 (Humorous attempt at a CoCo emulating MS-DOS commands) GIRL .BAS 0 B 3 (Dido&Fido animation) MAGCSCRN.BAS 0 B 2 (Magic Illusions) MUSIC .BAS 0 B 1 NIBSHOW .BAS 0 B 2 READFILE.BAS 0 B 1 STOCKS .BAS 0 B 1 (Stockmarket simulation) ALLEYCAT.BIN 2 B 1 (music - GIRL .BIN 2 B 1 (Dido&Fido animation) NIBLOADR.BIN 2 B 1 RABBIT3 .BIN 2 B 15 (Picture for 64COLOR.BAS) COCODAWG.CM3 2 B 4 MACROS .LST 1 A 3 (Source file for Assem Lang Tut. Pt7.) COCODAWG.NIB 2 B 3 (pic - cartoon animated) COCOVSPC.NIB 2 B 2 (pic - HICK 60 .NIB 2 B 3 (pic - cartoon humour) SHOWBOAT.NIB 2 B 5 (pic - River Showboat) XMASGIFT.NIB 2 B 2 (pic - Merry Xmas) 64COLOR .TXT 1 A 2 (Text for 64COLOR.BAS) PART7 .TXT 1 A 3 (Text for Assem Lang Tut. Pt7. Using Macros) BONS21S1.DSK 190 - Bonus Disk #21 S1 - Issue #59 Dec 1997 CONDNDIR.BAS 0 B 1 (Print CFDM DIR for submissions) NIBSHOW .BAS 0 B 2 SONGBOOK.BAS 0 B 2 (Play music files - revised and simplified) ALCRETRS.BIN 2 B 1 (music - ALLBEAUT.BIN 2 B 1 (music - ALLGLORY.BIN 2 B 1 (music - ANCIENT .BIN 2 B 1 (music - BARBRALN.BIN 2 B 1 (music - FIRESHIP.BIN 2 B 1 (music - GOINAWAY.BIN 2 B 1 (music - NIBLOADR.BIN 2 B 1 ROSSOVAL.BIN 2 B 18 (LOADM:EXEC SALYMYDR.BIN 2 B 1 (music - SUN256 .BIN 2 B 18 (LOADM:EXEC BETHLEHM.NIB 2 B 4 (pic - ALCRETRS.TXT 1 A 2 (Text for SONGBOOK music ALLBEAUT.TXT 1 A 1 | ALLGLORY.TXT 1 A 1 | ANCIENT .TXT 1 A 1 | BARBRALN.TXT 1 A 2 | FIRESHIP.TXT 1 A 2 | GOINAWAY.TXT 1 A 1 | SALYMYDR.TXT 1 A 1 | BONS21S2.DSK CFDMINDX.00A 2 B 4 (1997 CFDM Index - Issues 49-59, search by Title or Author) CFDMINDX.00B 2 B 4 CFDMINDX.00C 2 B 4 CFDMINDX.00D 2 B 4 CFDMINDX.00E 2 B 4 CFDMINDX.00F 2 B 4 CFDMINDX.00G 2 B 4 CFDMINDX.00H 2 B 4 CI .BAS 0 B 1 NIBSHOW .BAS 0 B 2 NIBLOADR.BIN 2 B 1 CI .DRV 2 B 2 DRAGON .NIB 2 B 5 (Picture files of SMURFS in action) FOOT .NIB 2 B 4 | HOT-HOT .NIB 2 B 6 | SHADOW .NIB 2 B 3 | THIEF .NIB 2 B 4 | WINDMILL.NIB 2 B 3 | ------------------ CFDM60S1.DSK 119 - Issue #60 Mar 1998 S1 C .BAS 0 B 1 (Article: CoCo Chronicles 11. NIBLOADR.BIN 2 B 1 - Creating Graphics with CCMax3 CUTILS .BIN 2 B 4 - Early CoCo Ratings FONTS .BIN 2 B 1 (Forum: The CoCo Market, s/w pricing. CCFFRONT.NIB 2 B 5 (Country yard in spring) - Will CFDM continue? committed to 2000) CFDMLOGO.BIN 2 B 1 (Potpourri: Revised SONGBOOK.BAS) COCOSTP .BAS 0 B 3 (A typical CoCo setup) (Review: Projector 3.C - critical) (Q&A: fix for 64COLOR with 50hz CC3) CFDM60S2.DSK 120 - Issue #60 Mar 1998 S2 GLOOMA*1.ASM 3 A 6 (GLOOM2.BIN source code) NIBSHOW .BAS 0 B 2 READGLOW.BAS 0 B 1 (Read GLOOMT*1.TXT) SPACED .BAS 0 B 1 (Runs updated game, hi-score roster TOPSCORE.DAT) VIRUS .BAS 0 B 1 (Another Sherlock mystery) GLOOM2 .BIN 2 B 12 (LOADM:EXEC Demo maze game styled after DOOM 3D 1st person) NIBLOADR.BIN 2 B 1 SPACED .BIN 2 B 3 (used by SPACED.BAS) 3WISEMEN.NIB 2 B 2 (pic - belated xmas) BEN? .NIB 2 B 2 (pic - Ben Walker) BIGGAP .NIB 2 B 3 (pic - fractal produced with SFRACTAL) CALYVIN .NIB 2 B 2 (pic - cartoon, reflects confusion after a move) NUM01 .NIB 2 B 2 (pic - fractal using M41996.BIN) NUM02 .NIB 2 B 2 (pic - fractal using M41996.BIN) NUM03 .NIB 2 B 3 (pic - fractal using M41996.BIN) NUM04 .NIB 2 B 3 (pic - fractal using M41996.BIN) PINE .NIB 2 B 6 (pic - Lonesome Pine, Rattlesnake Mountain) TWISTED .NIB 2 B 5 (pic - fractal produced with SFRACTAL) GLOOMT*1.TXT 3 A 3 (read with READGLOM.BAS) VIRUS .TXT 1 A 8 (read with VIRUS.BAS, Sherlock Mystery story) BONS22S1.DSK 192 - Bonus Disk #22 S1 - Issue #60 Mar 1998 DART .BAS 0 B 1 (Run Animation) MATHSET .BAS 0 B 7 (Simple Math demos, use of math symbols, PMODE4) NIBSHOW .BAS 0 B 2 (????problem - images flash on then off????) SONGBOOK.BAS 0 B 2 (Play music files; revised version) STORY .BAS 0 B 1 (A story using Speech/Sound pak) TRUCK .BAS 0 B 3 (Harold J. Moenich, keep trucking) XMAS1997.BAS 0 B 2 (Display CM3 xmas image) COMEYEFA.BIN 2 B 1 (music - ILOVETHY.BIN 2 B 1 (music - JOYFUL .BIN 2 B 1 (music - NIBLOADR.BIN 2 B 1 OURGODOU.BIN 2 B 1 (music - PIXMOVER.BIN 2 B 1 (used by DART.BAS) PRASLORD.BIN 2 B 1 (music - RING OUT.BIN 2 B 1 (music - SIMPLGIF.BIN 2 B 1 (music - WHENMORN.BIN 2 B 1 (music - SCREEN01.CM3 2 B 4 (pic - for XMAS1997.BAS) SAVESEQ .DAT 1 A 1 (used by XMAS1997.BAS COCONUT .NIB 2 B 2 (cartoon) DART1 .NIB 2 B 1 (used by DART.BAS) DART2 .NIB 2 B 1 DART3 .NIB 2 B 1 DART4 .NIB 2 B 1 DART5 .NIB 2 B 1 DART6 .NIB 2 B 1 DART7 .NIB 2 B 1 DART8 .NIB 2 B 1 FLYACE .NIB 2 B 2 (pic - cartoon Snoopy as The Flying Ace) GATE1 .NIB 2 B 1 (Article: Creating Graphics - example Golden Gate Bridge) GATE2 .NIB 2 B 2 | GATE3 .NIB 2 B 2 | GATE4 .NIB 2 B 3 | GATE5 .NIB 2 B 4 | PRISON .NIB 2 B 2 (Letter: RING .NIB 2 B 1 (pic - for Gridiron Football fans, Dallas Superbowl Ring) COMEYEFA.TXT 1 A 1 (text for SONGBOOK music) ILOVETHY.TXT 1 A 1 JOYFUL .TXT 1 A 1 OURGODOU.TXT 1 A 1 PRASLORD.TXT 1 A 1 RING OUT.TXT 1 A 1 SIMPLGIF.TXT 1 A 1 WHENMORN.TXT 1 A 1 BONS22S2.DSK PACDEMO .BAS 0 B 1 (Demo of Game by Nickolas Marentes, require joystick) SND-A .BIN 2 B 8 | full version $20 CC3 512K SND-B .BIN 2 B 8 | SND-C .BIN 2 B 8 | SND-D .BIN 2 B 8 | SND-E .BIN 2 B 8 | SND-F .BIN 2 B 4 | GFX-A .BIN 2 B 8 | GFX-B .BIN 2 B 8 | PRG-A .BIN 2 B 3 | ------------------ CFDM61S1.DSK 121 - Issue #61 Jun 1998 S1 C .BAS 0 B 1 (Article: Assem Lang Prog. Pt8 NIBLOADR.BIN 2 B 1 - CoCo Chronicles 12. CUTILS .BIN 2 B 4 - Game Design-Gameplay FONTS .BIN 2 B 1 (Family: Rick Cooper bio. CCFFRONT.NIB 2 B 2 (Elk silhouette)(Forum: Attempts to get CC ROMs as PD) CFDMLOGO.BIN 2 B 1 (Letter: Success with 64COLOR patch) (Potpourri: Possible error in PRT#1FD2) CFDM61S2.DSK BALL 4 .NIB 2 B 3 (pic - cartoon CALC .BAS 0 B 1 (Convert Hex to Dec & Binary) COAST .NIB 2 B 5 (pic - Lighthouse at Portland, Maine) DAWG2 .NIB 2 B 3 (pic - cartoon computer literate dog) ELONGLBL.BAS 0 B 2 (Put addresses into DATA lines) FIN123 .NIB 2 B 2 (used by FINSPELL.BAS) FIN456 .NIB 2 B 2 FIN789 .NIB 2 B 2 FINABC .NIB 2 B 2 FINDEF .NIB 2 B 2 FINGHI .NIB 2 B 2 FINJKL .NIB 2 B 2 FINMNO .NIB 2 B 2 FINNAV .NIB 2 B 2 FINPQR .NIB 2 B 2 FINSPELL.BAS 0 B 3 (Learn American Sign language (Finger Spell)) FINSTU .NIB 2 B 2 | FINTHNKS.NIB 2 B 4 | FINTITLE.NIB 2 B 4 | FINVWX .NIB 2 B 2 | FINYZ0 .NIB 2 B 2 | GUESSMY#.BAS 0 B 1 (Educ: Guess my number puzzle) HPRTPZAZ.BAS 0 B 2 (HPRINT with some colourful pizzaz) MICRODIR.BAS 0 B 1 (Print Micro font disk labels, 17cpi) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (View NIB picture files) SPACEMAN.BAS 0 B 1 (Active: Spaceman story)(H. Moenich) SPACEMAN.BIN 2 B 2 | STRING19.BAS 0 B 4 (Another StringArt design) WAITER .NIB 2 B 3 (pic - cartoon (Rick's Picnic) BONS23S1.DSK DOCTOR .BAS 0 B 2 (Change author's name/entry name for CFDM entries) EXPRESS .NIB 2 B 2 (pic - GO AWAY .BAS 0 B 1 GO AWAY .BIN 2 B 1 (music - 'Make the World Go Away') ICOLOR .BIN 2 B 1 (used by Screen Savers to cycle colours) ISLAND .NIB 2 B 2 (pic - Tropical Island) JULY4TH .BAS 0 B 2 (Celebrate Independence Day, fireworks) MACROS .ASM 3 A 3 (Article: Assem Lang Prog. Pt8 MACROS .LST 1 A 3 NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 PART8 .ASM 3 A 1 PART8 .LST 1 A 1 PART8 .TXT 1 A 2 Reading Arbitrary Memory PART8A .ASM 3 A 4 PART8A .LST 1 A 5 PART8B .ASM 3 A 5 PART8B .LST 1 A 6 POPEYE .BAS (Play music to POPEYE cartoon) POPEYE .NIB 2 B 2 (pic - READFILE.BAS 0 B 1 SS BLOCK.BAS 0 B 1 (Screen Saver examples) SS CIRCL.BAS 0 B 1 SS CITY .BAS 0 B 1 SS FRIS .BAS 0 B 1 SS LINES.BAS 0 B 1 SS PIN .BAS 0 B 1 SS PROP .BAS 0 B 1 SS TUNN .BAS 0 B 1 SS TWINK.BAS 0 B 1 WORLD .BIN 2 B 4 (used by GO AWAY.BAS) BONS23S2.DSK (Puzzle Pictures Disk) 3D-ATLAS.NIB 2 B 3 BOOT .BAS 0 B 3 (Start Puzzle Program) DAWG3 .NIB 2 B 3 (puzzle pictures, cartoon computer literate dog)) FAUCET .NIB 2 B 3 | INSECT .NIB 2 B 4 | NIBLOADR.BIN 2 B 1 NIBSAVER.BIN 2 B 1 NIBSHOW .BAS 0 B 2 OVERLAY .NIB 2 B 2 PHAROAH .NIB 2 B 6 PUZDAT .DAT 1 A 1 PUZTITLE.NIB 2 B 2 PUZZLE1 .NIB 2 B 3 PUZZLE2 .NIB 2 B 3 SEQ0 .DAT 1 A 3 SEQ1 .DAT 1 A 3 SNAKE .NIB 2 B 4 SWITCH .BIN 2 B 1 TRAIN .NIB 2 B 5 TRUMPET .NIB 2 B 4 VIEW .BAS 0 B 1 WALKING .NIB 2 B 6 ------------------ CFDM62S1.DSK 123 - Issue #62 Sep 1998 S1 C .BAS 0 B 1 (Article: Assem Lang Programming Pt9. NIBLOADR.BIN 2 B 1 - CoCo Chronicles 13. 4th yr (83-84) CUTILS .BIN 2 B 4 - John Kowaski (SockMaster) intv. FONTS .BIN 2 B 1 - Playing with video Pt3. CCFFRONT.NIB 2 B 6 (Summer river fishing) (Active: - Jim Davis now Editor) CFDMLOGO.BIN 2 B 1 (Q&A: A POKE to use @ in submissions) CFDM62S2.DSK DAWG .NIB 2 B 4 (pic - computer literate dog cartoon) HICK72 .NIB 2 B 3 (pic - cartoon Hick Brothers) LOTOGRAF.BAS 0 B 1 (Picking Lotto numbers) LOTOLUK2.BAS 0 B 2 | MACROS .ASM 3 A 3 (Article: Assem Lang Programming Pt9. MACROS .LST 1 A 3 NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 PART9 .ASM 3 A 1 (Article: Assem Lang Programming Pt9. PART9 .LST 1 A 1 PART9 .TXT 1 A 1 Writing Arbitrary Memory PART9A .ASM 3 A 4 PART9A .LST 1 A 5 PART9B .ASM 3 A 6 PART9B .LST 1 A 7 PHOPATCH.BAS 0 B 1 (Review: Patch 'Tombs of Photon' to start at any level) READFILE.BAS 0 B 1 (Read ASCII text files) REFLECT .NIB 2 B 7 (pic - SIGN .NIB 2 B 2 (pic -- TREASURE.BAS 0 B 1 (Sherlock Holmes mystery story) TREASURE.TXT 1 A 9 | shadow .NIB 2 B 3 (pic - blurred vision) BONS24S1.DSK 2X2 .MAZ 1 A 1 (used by MAKER.BAS) 3X3 .MAZ 1 A 1 | 4X4HARD .MAZ 1 A 1 | 9X9 .MAZ 1 A 1 | HAUNTED .NIB 2 B 3 (pic - Halloween spirit) HAWAII .NIB 2 B 2 (pic - Holiday destination) KLONDKE3.BAS 0 B 5 (Solitaire Game)(Paul Shoemaker) LIKELOTS.NIB 2 B 4 (pic - Garfield cartoon) MAKER .BAS 0 B 2 (edit your own mazes for MAZING) MAZING .BAS 0 B 1 (1st person maze exploring) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 NUMBERS .BAS 0 B 1 ONEWORD .NIB 2 B 2 (pic - What is It? teaser) SCREEN1 .HR0 2 B 4 (used by SLIDE.BAS) SCREEN1 .HR1 2 B 4 | SCREEN2 .HR0 2 B 4 | SCREEN2 .HR1 2 B 4 | SCREEN3 .HR0 2 B 4 | SCREEN3 .HR1 2 B 4 | SLIDE .BAS 0 B 1 (View Screen* images - Screen shots of C-III DTP program) SOCK .BAS 0 B 7 (Read SockMaster interview) THE MAGI.NIB 2 B 5 (pic - collage of image elements) WINE .NIB 2 B 2 (pic - animated, subject of Pill) BONS24S2.DSK (Article: Playing with Video Pt3.) BUTTERFL.BMP 2 A 29 Does not work on CC3 emulator HICOLOR .BAS 0 B 1 (start) Convert 256-320x200 BMPs for use on CC3 HICOLOR .BIN 2 B 2 (ML subroutines) HICOLOR .TXT 1 A 2 (Instructions) LITTLE .BIN 2 B 1 (font for MINITREE) MINITREE.BAS 0 B 3 | MIRRI3 .BMP 2 A 29 (Demo Cat Image)(256colour 320x200) ------------------- CFDM63S1.DSK 125 - Issue #63 Dec 1998 S1 C .BAS 0 B 1 (Article: CoCo Chronicles 14. (83-84) NIBLOADR.BIN 2 B 1 - Dale Lear intv. CUTILS .BIN 2 B 4 - Playing with video Pt4. LOADM pics FONTS .BIN 2 B 1 - Hardware Store of old CoCo bits CCFFRONT.NIB 2 B 3 (Xmas bird on holly) (Forum: Web page links CFDMLOGO.BIN 2 B 1 SANTA .BAS 0 B 2 (Xmas greeting) CFDM63S2.DSK ALLEYCAT.BAS 0 B 5 (Graphic with music) ALLEYCAT.BIN 2 B 6 | ALLEYCAT.NIB 2 B 3 | BLOMANDN.BIN 2 B 1 (music - 'Blow the Man Down') BLOMANDN.TXT 1 A 4 | BOSTONCM.BIN 2 B 1 (music - 'Boston Come All-Ye') BOSTONCM.TXT 1 A 3 CAT .NIB 2 B 1 (pic - What is it? {Eye}) COLORADO.BIN 2 B 2 (music - 'The Colorado Trail') COLORADO.TXT 1 A 2 DRNKNSLR.BIN 2 B 2 (music - 'Drunken Sailor') DRNKNSLR.TXT 1 A 2 EDYSTNLT.BIN 2 B 3 (music - 'Eddystone Light') EDYSTNLT.TXT 1 A 3 ERIECNAL.BIN 2 B 4 (music - 'E-RI-E Canal') ERIECNAL.TXT 1 A 2 FREEZE .NIB 2 B 1 (pic - Winter scene) GIRL+ .NIB 2 B 2 (pic - GREENSLV.BIN 2 B 4 (music - 'Greensleeves') GREENSLV.TXT 1 A 2 HIBARBRY.BIN 2 B 4 (music - 'High Barbary') HIBARBRY.TXT 1 A 9 LEAR .BAS 0 B 1 (Article: Dale Lear intv.) LEAR .TXT 1 A 8 | LOCHLOMN.BIN 2 B 1 (music - 'Loch Lomond') LOCHLOMN.TXT 1 A 1 LPOACHER.BIN 2 B 3 (music - 'Lincolnshire Poacher') LPOACHER.TXT 1 A 1 MATILDA .BIN 2 B 5 (music - 'Waltzing Matilda') MATILDA .TXT 1 A 4 NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 PIPINTIM.NIB 2 B 3 (music - 'Pipig Tim of galway') PIPINTIM.TXT 1 A 1 R&SCOAL .NIB 2 B 1 (pic - cartoon Ren&Stimpy) SEASON .NIB 2 B 7 (pic - xmas themed images) SMURFS .NIB 2 B 4 (pic - SONGBOOK.BAS 0 B 6 (Revised Music file player) SQSCODER.BIN 2 B 2 STRING4 .BAS 0 B 3 (Slowly types out letter) USAMAP .NIB 2 B 1 (pic - animated map shows where Moenich lives) BONS25S1.DSK BTOOL .BIN 2 B 1 CFDMINDX.00A 2 B 4 (1998 CFDM Index - Issues 49-63, search by Title or Author) CFDMINDX.00B 2 B 4 CFDMINDX.00C 2 B 4 CFDMINDX.00D 2 B 4 CFDMINDX.00E 2 B 4 CFDMINDX.00F 2 B 4 CFDMINDX.00G 2 B 4 CFDMINDX.00H 2 B 4 CI .BAS 0 B 1 CI .DRV 2 B 2 HICK72 .BAS 0 B 1 (Hick Brothers with S/S Pak audio) HICK72 .NIB 2 B 3 | NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 S1 .MGE 2 B 2 (Sunday Driver animation files) S10 .MGE 2 B 2 S2 .MGE 2 B 2 S3 .MGE 2 B 2 S4 .MGE 2 B 2 S5 .MGE 2 B 2 S6 .MGE 2 B 2 S7 .MGE 2 B 2 S8 .MGE 2 B 2 S9 .MGE 2 B 2 SBOOT .BAS 0 B 2 (Sunday Driver Animated Demo) SCARECRW.BAS 0 B 1 (pic - ScareCrow) SCARECRW.NIB 2 B 3 | BONS25S2.DSK HICOLOR .BAS 0 B 2 HICOLOR .BIN 2 B 2 HICOLOR .TXT 1 A 2 SHIP .BIN 2 B 31 (LOADM:EXEC executable image created by HICOLOR) TOWN .BIN 2 B 31 Blade Runner City Scape ------------------- CFDM64S1.DSK 127 - Issue #64 Mar 1999 S1 C .BAS 0 B 1 (Article: Assem Lang Programming Pt10. NIBLOADR.BIN 2 B 1 - CoCo Chronicles 15. (83-84) CUTILS .BIN 2 B 4 - CoCo Internet Swap list FONTS .BIN 2 B 1 - 3 1/2" FDD Hardware project CCFFRONT.NIB 2 B 4 (pic - sailing in the bay) (Forum: CoCoClub web site) CFDMLOGO.BIN 2 B 1 CFDM64S2.DSK BEAST .BAS 0 B 3 (Graphic used to end SAFARI.BAS audio) BLOSSOMS.NIB 2 B 4 (pic - Spring trees in blossom) CLONE .BAS 0 B 1 (S/S Pak audio, thought on Human Cloning) EMERALD .ZAK 2 B 6 (used by ZARK.BAS) FM104098.BAS 0 B 10 (USA Tax form 1040 for 1998) HICK 102.NIB 2 B 3 (pic - Hick Brothers cartoons) HICK 103.NIB 2 B 3 (pic - K-SCOPE .BAS 0 B 2 (toy Kaleidoscope, screen saver) LOOK OUT.BAS 0 B 1 (pic - Sam&Sylvester cartoon) LOOK OUT.BIN 2 B 2 | MICKEY .NIB 2 B 3 (pic - Mickey Mouse cartoon) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 NONSENS2.NIB 2 B 2 (pic - PICTURE .NIB 2 B 3 (used by CLONE.BAS) READ ME .BAS 0 B 1 (Instructions for using FM104098.BAS) SAFARI .BAS 0 B 1 (S/S Pak audio, Indian village wild beast hunt) SPILLER .BAS 0 B 1 (Game programmer Jeremy Spiller Interview) SPILLER .TXT 1 B 6 | SURPRISE.BAS 0 B 1 (pic - S/S Pak sound with moral picture) SURPRISE.NIB 2 B 2 | WACKO .BAS 0 B 3 (Card game) ZARK .BAS 0 B 4 (Zork style game adventure loader (EMERALD.ZAK)) BONS26S2.DSK FRED .BIN 2 B 1 (used by WTLIFTER.BAS) HOMER .NIB 2 B 7 (pic - Homer Simpson cartoon) MACROS .ASM 3 A 3 (Article: Assem Lang Programming Pt10. MACROS .LST 1 A 3 NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 PART10 .ASM 3 A 1 (Article: Assem Lang Programming Pt10. PART10 .LST 1 A 1 PART10 .TXT 1 A 2 PART10A .ASM 3 A 4 PART10A .LST 1 A 5 PART10B .ASM 3 A 6 PART10B .LST 1 A 7 PIXMOVER.BIN 2 B 1 (used by SKIPPER.BAS) READFILE.BAS 0 B 1 (Read Assem Lang Programming files) SAM .NIB 2 B 3 (pic - Yosemite Sam cartoon) SKIPPER .BAS 0 B 1 (Converting BASIC animation to NIB animation) SKIPPER1.NIB 2 B 1 SKIPPER2.NIB 2 B 1 SKIPPER3.NIB 2 B 1 SKIPPER4.NIB 2 B 1 SKIPPER5.NIB 2 B 1 SKIPPER6.NIB 2 B 1 SKIPPER7.NIB 2 B 1 SKIPPER8.NIB 2 B 1 TACOBELL.BAS 0 B 1 (pic - S/S Pak audio message with little dog picture) TACOBELL.NIB 2 B 1 | WTLIFTER.BAS 0 B 1 (Combining Music, Graphic and Speech) WTLIFTER.NIB 2 B 3 | BONS26S2.DSK BUG3 .BIN 2 B 31 (LOADM:EXEC executable image created by HICOLOR) HICOLOR .BAS 0 B 2 HICOLOR .BIN 2 B 2 HICOLOR .TXT 1 A 2 LIZARD .BIN 2 B 31 (LOADM:EXEC ------------------- CFDM65S1.DSK 129 - Issue #65 Jun 1999 S1 C .BAS 0 B 1 (Article: Assem Lang Programming Pt11. NIBLOADR.BIN 2 B 1 - CoCo Chronicles 16. (84-85) CUTILS .BIN 2 B 4 - MOD music on CoCo3 (history) FONTS .BIN 2 B 1 - Hardware: Remote keyboard CCFFRONT.NIB 2 B 3 (pic - Dolphin) (Forum: Web site CFDMLOGO.BIN 2 B 1 www.sfn.saskatoon.sk.ca/~ab594/coco/coco.html (Q&A: CC3 Emulator v1.6, OS9 Setup) CFDM65S2.DSK BIBLE .BAS 0 B 1 CALENDR2.BAS 0 B 2 (dates from 1752 to beyond 2000) DEC-HEX .BAS 0 B 2 (Number converter - MSB/LSB,Decimal,Hex,Search memory FAH<>CEL.BAS 0 B 1 (Metric conversions) FONTS .BIN 2 B 1 (Used by TETRA and by C) GAL<>LIT.BAS 0 B 1 (Metric conversions) HICK 109.NIB 2 B 3 (pic - cartoon Hick Brothers) HUMBIRD .NIB 2 B 4 (pic - Hummingbird) KIL<>MIL.BAS 0 B 2 (Metric conversions) MACROS .ASM 3 A 3 (Article: Assem Lang Programming Pt11.) MACROS .LST 1 A 3 | NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 ODIE .NIB 2 B 3 (pic - cartoon Garfield's sidekick Odie) PART11 .ASM 3 A 1 (Article: Assem Lang Programming Pt11.) PART11 .LST 1 A 1 PART11 .TXT 0 A 1 Copy memory block from BASIC addr to Ext Memory PART11A .ASM 3 A 4 (Email lost@l-w.net) PART11A .LST 1 A 5 PART11B .ASM 3 A 6 PART11B .LST 1 A 7 READFILE.BAS 0 B 1 (Read ASCII text files) SCREEN .BIN 2 B 1 (used by TETRA) STARTREK.BAS 0 B 1 (S/S Pak audio STARTREK.NIB 2 B 2 | TETBUFF .DAT 2 B 4 (Used by TETRA) TETRA .BAS 0 B 1 (Tetris style game - writes score to disk) TETRA .BIN 2 B 1 | TON<>KGM.BAS 0 B 2 (Metric conversions) ZDTV .NIB 2 B 1 (Computer related channel TV logo) BONS27S1.DSK 202 - Bonus Disk #27 S1 - Issue #65 Jun 1999 AS-TEARS.MOD 1 B 15 (music - Rolling Stones) ATXCARIB.MOD 1 B 10 (music - Caribean Jive) CHET .BAS 0 B 1 (Article: Intv with programmer Chet Simpson) CHET .TXT 1 B 14 | DOG .BAS 0 B 1 (Potpourri - simple graphic & S/S Pak audio story) HUMANRAC.MOD 1 B 18 (music - 1st mod file made) MOD13 .BIN 2 B 2 (used by CoCoTracker) (SockMaster) MOD6809 .BIN 2 B 2 MODPLAY .BAS 0 B 1 (Play music - CoCoTracker v1.4)(6309 can use Orch-90 Pak) NIBLOADR.BIN 2 B 1 (Used by DOG.BAS) SCREEN .NIB 2 B 2 (Used by DOG.BAS) [MOD files originally only play on Amiga then Atari ST with impoved hardware most computers can now play them] CoCo3 required Hitachi 6309 CPU, now this version a 6809 with 512K plays 4 voice MOD files] BONS27S2.DSK BOOT .BAS 0 B 3 (all files used by Rick's PUZZLES, require Joystick) CITYLITE.NIB 2 B 4 slightly modified BOOT + added instructions COBRA .NIB 2 B 10 (problem using with VCC emulator???) FLOWERS .NIB 2 B 5 MNTBUCK .NIB 2 B 7 NIBLOADR.BIN 2 B 1 NO-MAN .NIB 2 B 5 OVERLAY .NIB 2 B 2 PARROT .NIB 2 B 4 PUZDAT .DAT 1 A 1 PUZTITLE.NIB 2 B 2 PUZZLE1 .NIB 2 B 3 PUZZLE2 .NIB 2 B 3 SATURN .NIB 2 B 5 SEQ0 .DAT 1 A 3 SEQ1 .DAT 1 A 3 SHTLLNCH.NIB 2 B 6 SWITCH .BIN 2 B 1 ------------------ CFDM66S1.DSK 131 - Issue #66 Sep 1999 S1 C .BAS 0 B 1 (Article: CoCo Chronicles 17. (84-85) NIBLOADR.BIN 2 B 1 - HICOLOR conversion updated CUTILS .BIN 2 B 4 - Hardware project FONTS .BIN 2 B 1 (Forum: - CoCo Web Ring site links) CCFFRONT.NIB 2 B 2 (Cruise Liner at sea) (Review: Report on Penn Fest 99) CFDMLOGO.BIN 2 B 1 CFDM66S2.DSK 60 .BAS 0 B 1 (Happy Aniversary message using S/S Pak audio) ANIVESRY.BIN 2 B 1 | ANIVESRY.NIB 2 B 5 | DOLLY .BIN 2 B 1 (used by GIRL.BAS) FESTREPT.BAS 0 B 1 (Active: Penn Fest '99 report FESTREPT.TXT 1 A 10 | by Austn Nickolas Marentes FISHING .NIB 2 B 6 (pic - Going Fishing) GARFIELD.NIB 2 B 4 (pic - cartoon character) GIRL .BAS 0 B 1 (Another S/S Pak audio/image message) HICK126 .NIB 2 B 2 (pic - cartoon Hick Brothers) MiGe1 .NIB 2 B 2 (pic - Millenium Generation cartoon) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 P51A .NIB 2 B 2 (pic - P51 Mustang WW2 aircraft) PLANAHED.NIB 2 B 2 (Print sign) SCREEN .NIB 2 B 3 (used by GIRL.BAS) SCREEN02.NIB 2 B 7 (Win95 style background screens) SCREEN04.NIB 2 B 3 | SCREEN05.NIB 2 B 6 | VERANDA .NIB 2 B 3 (pic - view from the verandah) WITCHES .NIB 2 B 3 (pic - Halloween) BONS28S1.DSK 204 - Bonus Disk #28 S1 - Issue #66 Sep 1999 HICOLOR .BAS 0 B 2 (Decode 4096 col. IMG, non flicker image requires 512K) HICOLOR .BIN 1 B 2 MONTREAL.BMP 1 B 29 STADIUM .BMP 1 B 29 BONS28S2.DSK BOOT .BAS 0 B 3 (all files used by Rick's PUZZLES, require Joystick) CANOE .NIB 2 B 2 EGRET .NIB 2 B 3 HARTBURN.NIB 2 B 10 IRIS .NIB 2 B 3 LAKE .NIB 2 B 10 MANDRIL .NIB 2 B 8 NIBLOADR.BIN 2 B 1 OVERLAY .NIB 2 B 2 PUZDAT .DAT 1 A 1 PUZTITLE.NIB 2 B 1 PUZZLE1 .NIB 2 B 3 PUZZLE2 .NIB 2 B 3 SEQ0 .DAT 1 A 3 SEQ1 .DAT 1 A 3 SHUTTLE .NIB 2 B 4 SHUTTLE2.NIB 2 B 6 SWITCH .BIN 2 B 1 ------------------ CFDM67S1.DSK 133 - Issue #67 Dec 1999 S1 C .BAS 0 B 1 (Active: Putting a hard drive in a CC3) NIBLOADR.BIN 2 B 1 (Article: Repack CC3 into a new case) CUTILS .BIN 2 B 4 - Intv authors of Color Max Deluxe FONTS .BIN 2 B 1 - Last Hardware project CCFFRONT.NIB 2 B 5 (Winter woodland snow) - CoCo3Go, built into Kaypro case CFDMLOGO.BIN 2 B 1 (Forum: Web page links CFDM67S2.DSK BOOT1 .BAS 0 B 3 (Use with Puzzle program disk, has larger cursor) DESTIN .NIB 2 B 2 (pic - View of Destin Florida) DRAGON .BAS 0 B 1 (Dragon image with music and speech, S/S Pak) DRAGON .NIB 2 B 2 | ELEPHANT.BIN 2 B 1 | FOURCUBE.BIN 2 B 8 (LOADM, 3D TicTacToe program FOURCUBE.TXT 0 A 2 | instructions GAVRILUK.TXT 1 A 11 (Erik Gavriluk interview text) HICK150 .NIB 2 B 3 (pic - Hick Brothers cartoon) INTRVIEW.BAS 0 B 1 (Read Interview text - authors of Color Max Deluxe) MILLER .TXT 1 A 8 (Greg Miller interview text) MiGe2 .NIB 2 B 2 (pic - Millenium Generation cartoon) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 OLDMAN2 .BIN 2 B 1 (used by POLITICS.BAS) POLITICS.BAS 0 B 1 ( PROFESOR.NIB 2 B 2 (used by POLITICS.BAS) SETTING .NIB 2 B 3 (pic - inspired by tyre cover picture) SRCHPUZL.BAS 0 B 1 (Word Puzzle solver RAINBOW Jun91) WHEEE! .NIB 2 B 3 (pic - winter fun) WOODY .NIB 2 B 3 (pic - cartoon Woody Woodpecker) XMASBEAR.NIB 2 B 3 (pic - Teddy Bear) BONS29S1.DSK CFDMINDX.00A 2 B 4 (1999 CFDM Index - Issues 48-67, search by Title or Author) CFDMINDX.00B 2 B 4 CFDMINDX.00C 2 B 4 CFDMINDX.00D 2 B 4 CFDMINDX.00E 2 B 4 CFDMINDX.00F 2 B 4 CFDMINDX.00G 2 B 4 CFDMINDX.00H 2 B 4 CI .BAS 0 B 1 CI .DRV 2 B 2 JINBELS .MOD 1 B 17 (music - Jingle Bells, for SockMaster's MODPLAY) LETITSNO.MOD 1 B 12 (music - Let it Snow) BONS29S2.DSK COLORMAX.BAS 0 B 1 (Color Max Deluxe Program)(All files used by-) COLORMAX.BIN 2 B 4 (problem navigating without a joystick in emulator) TITLEPGE.MGE 1 A 8 DELUXE .BIN 2 B 9 DELUXE1 .BIN 2 B 2 DELUXE2 .BIN 2 B 1 DELUXE3 .BIN 2 B 1 DELUXE4 .BIN 2 B 4 DELUXE5 .BIN 2 B 2 DELUXE6 .BIN 2 B 3 DELUXE7 .BIN 2 B 4 PRINTER .BAS 0 B 1 (Printer setup program) C1080 .DMP 2 B 1 CGP220 .DMP 2 B 1 EPSON .DMP 2 B 1 NODUMP .DMP 2 B 1 OKI20 .DMP 2 B 1 PRINTER .DMP 2 B 1 RSPRINT .DMP 2 B 1 LYNCHBRG.FNT 1 A 2 COCO3GO .GIF 1 B 9 (CoCo3 in PC case - view with Color Max Deluxe) ------------------ CFDM68S1.DSK 135 - Issue #68 Mar 2000 S1 C .BAS 0 B 1 (Advert: Gate Crasher game available NIBLOADR.BIN 2 B 1 (Article: CoCo Chronicles 18. (85-87) CUTILS .BIN 2 B 4 - Hardware project FONTS .BIN 2 B 1 (Forum: Stuart Wyss CC emulator for Windows) CCFFRONT.NIB 2 B 5 (Ice covered lake) CFDMLOGO.BIN 2 B 1 CFDM68S2.DSK CREEPY .BAS 0 B 1 (Read a Sherlock Holmes style mystery) CREEPY .TXT 1 A 8 " DING .WAV 1 A 4 = DUMMY .ARC 2 B 9 (Uncompress with TC31.BIN, Y2K test) FOREST .BIN 2 B 1 (used by ONE.BAS) ONE .BAS 0 B 5 (The Lost Forest adventure game) OPENING .BIN 2 B 1 (used by ONE.BAS) PASSWORD.BAS 0 B 1 (Generate a random password) PCLPRINT.BIN 2 B 1 (Screen dump for HP DeskJet printers using PCL3) PIKACHU .WAV 1 A 5 = RICHMAN .BAS 0 B 1 (Bible verse set to music) SRCHPUZL.BAS 0 B 1 (used by WDFIND.BIN) TC31 .BIN 2 B 2 (Decompression program) TRI55 .WAV 1 A 8 = WAVPLAY .BAS 0 B 1 (Play MS Wave sound files, converts 8- to 6-bit) WAVPLAY .BIN 2 B 1 " WDFIND .BAS 0 B 2 (Word puzzle) WHTHOUSE.BAS 0 B 10 (Play being in a Presidential campaign) BONS30S1.DSK 208 - Bonus Disk #30 S1 - Issue #68 Mar 2000 2001 .BIN 2 B 2 (Music - 2001 Theme) BAXTER .BAS 0 B 1 (Cat Joke BAXTER .NIB 2 B 2 | BBARKER .NIB 2 B 3 (used by STORY.BAS "Spayed dog?") BIRDS .NIB 2 B 4 (pic - Calendar picture 'Birds of a Feather') BOOGIE .BIN 2 B 5 (Music - Boogie Woogie Bugle Boy) CANDY .BAS 0 B 1 (Potpourri: "Guessing Game") CANDYMAN.BIN 2 B 1 (used by CANDY.BAS CLOWNS .BIN 2 B 5 (Music - Bring in the Clowns) FELIX .NIB 2 B 4 (pic - cartoon 'Felix the Cat') HICK200 .NIB 2 B 3 (pic - cartoon Hick Brothers) HILLSTR .BIN 2 B 1 (Music - Hill Street Blues theme) MILLION .BAS 0 B 1 (Potpourri: "Who wants to be a Millioniare"/SpeechPak) MILLION .NIB 2 B 2 (Used by MILLION.BAS MUSICBOX.BIN 2 B 2 (Music - Box Dancer) MiGe3 .NIB 2 B 2 (pic - Millenium Generation cartoon) MiGe4 .NIB 2 B 2 (pic - " NEARMISS.NIB 2 B 2 (pic - animated, by Harold J. Moenich) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (Artgallery of pic. files) ODETOJOY.BIN 2 B 1 (Music - Ode to Joy [Beethoven's 9th]) PEANUTS .NIB 2 B 2 (pic - tribute to Charles Schulz, Peanuts cartoon creator) PGUNN .BIN 2 B 4 (Music - Peter Gunn theme) PIKACHU .NIB 2 B 2 (pic - Pokemon character) RESTING .NIB 2 B 3 (Used by CANDY.BAS) ROSEY .NIB 2 B 2 (pic - animated SHOOTUP .NIB 2 B 2 (pic - animated STARTREK.NIB 2 B 3 (pic - animated STORY .BAS 0 B 1 (Potpourri: TWETBIRD.NIB 2 B 2 (pic - animated BONS30S2.DSK BMPGFX1 .BIN 2 B 8 (Used by GATE CRASHER [demo program])(3D 1st person) BMPGFX2 .BIN 2 B 8 " DEMO .BAS 0 B 1 GATE CRASHER [demo game, plays level 1 only] DEMO .BIN 2 B 3 arrow keys movement, SHIFT faster, space fires) LINSLUCY.MOD 1 B 11 (Music - used by CocoTracker, Linus&Lucy-Peanuts theme) MAPGFX1 .BIN 2 B 4 (Used by GATE CRASHER) MOD13 .BIN 2 B 2 (used by CocoTracker) MOD6809 .BIN 2 B 2 (CoCoTracker - mod Music player) MODPLAY .BAS 0 B 1 (Run CocoTracker) PA-MARCH.BAS 0 B 1 (Article of Month - PA-MARCH.TXT 1 A 3 PIANOMAN.MOD 1 B 9 (Music - used by CocoTracker, Pianoman by Billy Joel ) RLEGFX1 .BIN 2 B 4 (Used by Gate Crasher) SMPSND1 .BIN 2 B 8 " ------------------ CFDM69S1.DSK 137 - Issue #69 Jun 2000 S1 C .BAS 0 B 1 (Article: CoCo Chronicles 19. NIBLOADR.BIN 2 B 1 - More dither colors with HICOLOR CUTILS .BIN 2 B 4 - Intv N. Marentes on PennFest2000 FONTS .BIN 2 B 1 (Q&A: List of TRS-80 ROM Paks) CCFFRONT.NIB 2 B 4 (Mountain and lakes) CFDMLOGO.BIN 2 B 1 CFDM69S2.DSK 138 - Issue #69 Jun 2000 S2 ALLEYCAT.BIN 2 B 1 (LOADM music - AMERICA4.BIN 2 B 1 (LOADM music - BEDTIME .BAS 0 B 1 (Picture BEDTIME .NIB 2 B 2 | BELLS .BIN 2 B 1 (LOADM music - BORED .BAS 0 B 1 (A Bored test? program) CC3POKER.BAS 0 B 5 (Poker game CC3POKER.DAT 2 B 4 | CLONE .NIB 2 B 2 (pic - DOG .BAS 0 B 1 (Picture DOLLY .BIN 2 B 1 (LOADM music - ELEPHANT.BIN 2 B 1 (LOADM music - FLIP .BAS 0 B 1 (Coin flip one liner) FOOD .NIB 2 B 3 (pic - b/w image coloured and animated) GARDEN .NIB 2 B 6 (pic - A Formal Garden) GIRL .BIN 2 B 1 (LOADM music - GO AWAY .BIN 2 B 1 (LOADM music - HAROLD .BAS 0 B 1 (H. Moenich HAROLD .NIB 2 B 2 | LIGHT .NIB 2 B 5 (pic - Another Lighthouse, night view) MARIO .NIB 2 B 3 (pic - Nintendo game character) MOOD2 .BIN 2 B 1 (LOADM music - MRNOISY .NIB 2 B 2 (pic - Mr Men character) MRSNEEZE.NIB 2 B 2 (pic - Mr Men character) NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (View NIB image files) OLD MAN2.BIN 2 B 1 (LOADM music - PLAYER .BAS 0 B 1 (Music Player) ROSES2 .BIN 2 B 1 (LOADM music - SAINTS2 .BIN 2 B 1 (LOADM music - SANFRAN2.BIN 2 B 1 (LOADM music - SCREEN05.NIB 2 B 2 (used by STORY.BAS) SCREEN06.NIB 2 B 2 (used by DOG.BAS) STORY .BAS 0 B 1 BONS31S1.DSK 210 - Bonus Disk #31 S1 - Issue #69 Jun 2000 BIGMAC .BMP 1 B 29 HICOLOR .BAS 0 B 2 (HICOLOR Graphics Viewer V1.4)(convert 256col 320x320 .bmp/.img) HICOLOR .BIN 2 B 2 Improved/extra functions REDCAR .BMP 1 B 29 (256 colour example image) BONS31S2.DSK (Puzzles Disk) ASTRNAUT.NIB 2 B 7 BOOT .BAS 0 B 3 (Run Puzzles program) COURTYRD.NIB 2 B 4 DESERT .NIB 2 B 4 GORILLA .NIB 2 B 8 MNTRYBAY.NIB 2 B 3 NIBLOADR.BIN 2 B 1 OVERLAY .NIB 2 B 2 PUZDAT .DAT 1 A 1 PUZTITLE.NIB 2 B 2 PUZZLE1 .NIB 2 B 3 PUZZLE2 .NIB 2 B 3 ROSE .NIB 2 B 3 SEQ0 .DAT 1 A 3 SEQ1 .DAT 1 A 3 SPACEWLK.NIB 2 B 9 SWITCH .BIN 2 B 1 WIZARD .NIB 2 B 3 ------------------ CFDM70S1.DSK 139 - Issue #70 Sep 2000 S1 C .BAS 0 B 1 NIBLOADR.BIN 2 B 1 CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 3 CFDMLOGO.BIN 2 B 1 CFDM70S2.DSK 140 - Issue #70 Sep 2000 S2 6432EDIT.BAS 0 B 5 (64 x 32 Block Graphics Editor) 6432EDIT.DOC 1 A 3 ANIMATE .ASM 3 A 1 (Animate for 6432EDIT) ANIMATE .BAS 0 B 1 | ANIMATE .BIN 2 B 1 | ANIMATE .DOC 1 A 1 | BLUESHOE.BIN 2 B 2 (Potpourri: LOADM music "Blue Swede Shoes") DATAPOKE.BAS 0 B 1 DREAM .BIN 2 B 2 (Potpourri: LOADM music "Dream, Dream, Dream") FONT1 .BIN 2 B 1 (used by FontEditor) FONT2 .BIN 2 B 1 | FONT3 .BIN 2 B 1 | FONTEDIT.BAS 0 B 2 (FontEditor for 6432EDIT) FONTEDIT.DOC 1 A 1 | HIGHSPED.BIN 2 B 1 LARGLETR.BAS 0 B 1 MAPPER2 .BAS 0 B 1 (Adventure Mapper 2, print blank map) MEMMAP .TXT 1 A 1 NOTES .TXT 1 A 1 PEN2K .BAS 2 B 1 (pic - PENN Fest 2000) PEN2K .BIN 2 B 3 | PENN2000.BAS 0 B 1 (Read PENN2000.TXT) PENN2000.TXT 3 A 20 | PERSNLTY.BIN 2 B 2 (Potpourri: LOADM music "She's Got Personality") RCKROUND.BIN 2 B 2 (Potpourri" LOADM music "Rock Around the Clock") ROUTINES.ASM 3 A 2 ROUTINES.BIN 2 B 1 THEMEN .BAS 0 B 1 THEMEN .BIN 2 B 3 THETWO .BAS 0 B 1 TLK2MUCH.BIN 2 B 2 (Potpourri: LOADM music "You Talk too Much") BONS32S1.DSK 212 - Bonus Disk #32 S1 - Issue #70 Sep 2000 ARIEL .NIB 2 B 3 (Pic.Little Mermaid) CFDMSEND.NIB 2 B 6 (Pic. DINO .NIB 2 B 3 (Pic.Purple Dinosaur) FACE .NIB 2 B 5 (Pic. HICK201 .NIB 2 B 5 (Pic.Hick Brothers) LEAN .BAS 0 B 1 (Potpourri - Dogs and dieting) MARVIN .NIB 2 B 3 (Pic.Martian Marvin) MONARCH .NIB 2 B 5 (Pic.Monarch Butterfly) MRBUSY .NIB 2 B 2 (Pic.MrMen series MRCHTRBX.NIB 2 B 2 (Pic." MRFUNNY .NIB 2 B 2 (Pic." MiGe5 .NIB 2 B 2 (Pic.Millenium Generation) MiGe6 .NIB 2 B 2 (Pic." NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 (Show Pic files) (Picture refresh appear corrupted????) PEPPYLE .NIB 2 B 4 (Pic.Peppy LePue) POWELL .NIB 2 B 2 (Pic.Lake Powell) SCREEN05.NIB 2 B 2 (Pic. SCREEN09.NIB 2 B 3 (Pic. SHUTDOWN.NIB 2 B 2 (Pic. PC Shutdown Screen) STORY .BAS 0 B 1 (Potpourri TV Advert. Doofus cheese) BONS32S2.DSK (Puzzles Disk) AQUARIUM.NIB 2 B 3 (Used by Rick's Puzzles) BOOT .BAS 0 B 3 (Run Puzzles Prog.) COYOTE .NIB 2 B 4 (Used by Rick's Puzzles) DRAGON .NIB 2 B 10 " NIBLOADR.BIN 2 B 1 OVERLAY .NIB 2 B 2 (Used by Rick's Puzzles) PAGODRAG.NIB 2 B 5 " PUZDAT .DAT 1 A 1 PUZTITLE.NIB 2 B 2 PUZZLE1 .NIB 2 B 3 PUZZLE2 .NIB 2 B 3 RAINYDAY.NIB 2 B 8 SEQ0 .DAT 1 A 3 SEQ1 .DAT 1 A 3 SWITCH .BIN 2 B 1 VILLAGE .NIB 2 B 5 WINDOW .NIB 2 B 4 WIZ-OZ .NIB 2 B 7 " ------------------ CFDM71S1.DSK 141 - Issue #71 Dec 2000 S1 C .BAS 0 B 1 NIBLOADR.BIN 2 B 1 CUTILS .BIN 2 B 4 FONTS .BIN 2 B 1 CCFFRONT.NIB 2 B 3 CFDMLOGO.BIN 2 B 1 CFDM71S2.DSK 142 - Issue #71 Dec 2000 S2 3-D .BAS 0 A 1 (3D Graphics, load CUBE,HELIX,PIC [0]-reset) ADVGEN20.BAS 0 B 3 (Adventure Generator version 2) CALORIE .BAS 0 B 2 (Calorie counter) CASTLE .BAS 0 B 3 (Text based adventure game) CTAB .BIN 2 B 1 CUBE .BIN 2 B 1 DARTS .BAS 0 B 2 (CC2 graphics game) DOCS .ASC 0 A 1 GAMELIFE.BAS 0 B 2 (Game of life simulation) GHOSTBST.BAS 0 B 2 HAUNT .DOC 1 A 2 HAUNT II.BAS 0 B 3 (Haunted House advent No2.) HAUNT! .BAS 0 B 3 (Haunted House advent No1.) HAUNT!! .BAS 0 B 8 HELIX .BIN 2 B 1 HH .BAS 0 B 2 (Haunted House text advent. III) HOUSE .BAS 0 B 1 (Pic. PMODE3 winter&night scenes) ILSION#6.BAS 0 B 1 (Illusion based on Rainbow Jun83 article) LOCATION.TXT 1 A 2 MYSTERY .BAS 0 B 3 (Text based adventure game) OBJECTS .TXT 1 A 1 ORIOLE .BAS 0 B 1 (Pic. baseball team) PIC .BIN 2 B 1 PICSAV .BAS 0 B 1 (Step thro' CoCo PMODE screens, option to save to disk) PIGLATIN.BAS 0 B 1 (Convert ascii text to/from "pig latin" RADSCARE.BAS 0 B 1 (Joke - simulate CoCo startup screen STATECAP.BAS 0 B 2 (Test USA state capital names) TRID .BIN 2 B 3 ? BONS33S1.DSK 214 - Bonus Disk #33 S1 - Issue #71 Dec 2000 ACHTUNG!.NIB 2 B 2 (Pic. Warning Sign) ANGRY .BAS 0 B 1 (Potourri uses Speech-Sound Pak BALLOT .BAS 0 B 1 (Potourri uses Speech-Sound Pak BARIUM .BAS 0 B 1 (Potourri CFDMINDX.00A 2 B 4 ( Used by CFDM Index CFDMINDX.00B 2 B 4 CFDMINDX.00C 2 B 4 CFDMINDX.00D 2 B 4 CFDMINDX.00E 2 B 4 CFDMINDX.00F 2 B 4 CFDMINDX.00G 2 B 4 CFDMINDX.00H 2 B 4 CI .BAS 0 B 1 (Loads CFDM index A-H) CI .DRV 2 B 2 COCO4 .BAS 0 B 1 (Potourri uses Speech-Sound Pak DOCTOR .BAS 0 B 1 (Potourri ITSABOY .BAS 0 B 1 (Potourri NIBLOADR.BIN 2 B 1 NIBSHOW .BAS 0 B 2 RUBYR .NIB 2 B 5 (Pic. Rubicon, abstract sphere) SCREEN01.NIB 2 B 2 (used by ANGRY.BAS SCREEN02.NIB 2 B 2 (used by DOCTOR.BAS SCREEN03.NIB 2 B 2 (used by COCO4.BAS SCREEN04.NIB 2 B 2 (used by ITSABOY.BAS SCREEN05.NIB 2 B 2 (used by BALLOT.BAS SCREEN06.NIB 2 B 2 (used by BARIUM.BAS XMAS .NIB 2 B 3 (Pic. Xmas Card) (copy to new disks: MODPLAY.dsk, Bonus33s2.dsk) BONS33S2.DSK (158K) (VCC - No DIR list, LOAD gives ?NE ERROR) BELLE .NIB 2 B 3 [39,3A,3B(C4)] (Pic. Beauty & Beast) H4HAPPY .NIB 2 B 3 [36(C5)] (Pic. Happy New Year) MOD13 .BIN 2 B 2 [1C,1D(C8)] (used by CoCoTracker MOD6809 .BIN 2 B 2 [27,28(C9)] (used by CoCoTracker MODPLAY .BAS 0 B 1 [1A(C9)] (CoCoTraker Music Player: Details CFDM #65 MRDIZZY .NIB 2 B 2 [23,24(C1)] (Mr.Men Characters MRGREEDY.NIB 2 B 2 [1E,1F(C1)] " MRTICKLE.NIB 2 B 2 [25,26(C3)] " NIBLOADR.BIN 2 B 1 [22(C3)] NIBSHOW .BAS 0 B 2 [20,21(C4)] SMOKE .MOD 1 B 40 [1B,18,19,16,17,14,15,12,13,10, (Smoke on the Water) 11,0E,0F,0C,0D,0A,0B,08,09,06, (Deep Purple) 07,04,05,02,03,00,01,29,2A,2B, 2C,2D,2E,2F,30,31,32,33,34,35,(C5)] ------------------