GENIUS ep.2 Into the toy caves GENERAL STARTING INFOS: Keys: BARSPACE : Start/resume game playing with keyboard / exit from pause game J: Start/Resume playing with Joystick ESCAPE: Pause game Any motion keys or BARSPACE: exit from pause UP:(iI/aA) LEFT:(jJ) RIGHT:(kK) DOWN:(mM/Zz/,?(for azerty)) & Arrows : Genius moves Ctrl-S: Sound ON Ctrl-D: Sound OFF Ctrl-P: suspendes game for possible resuming Ctrl-Q: Quits the game Time expired rules: When time is expired, 1 life is taken and score is set back to current level entry points. The extra lifes catched during the level in case of time expire won't be counted at the level retry restart, but still can be used during the currente level. This is for preventing speculations that could take place if staying always in one level making time expire to gain extra point in an infinite way due to the extra life taken in target room. The lifes that are consumed are not restored at the level restart when time is expired. Keys points: Key: 50 pts Bonus time left points: 1sec:100 pts Jolly objects features & points: Detonator:Destroys all small killers - 2500 pts PassPTout:Unlock all remaining doors - 2500 pts KLock :Reactivate and locks all doors - 0 pts Klepsydra:Gives extra time - 0 pts SECRETS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % DO NOT READ FROM HERE IF YOU WANT TO DISCOVER THEM WHILE PLAYING % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Keysequence levels list: KS1 Lvls 1 - 10 + secret bonus level 10 GUBEVAC TOY CAVE KS2 Lvls 11 - 20 + secret bonus level 20 PIRANHA BAY TOY CAVE KS3 Lvls 21 - 30 + secret bonus level 30 CRAZY STALACTITES TOY CAVE KS4 Lvls 31 - 40 + secret bonus level 40 TUTANKHAMUN TOY CAVE KS5 Lvls 41 - 50 + secret bonus level 50 FROZEN WATERFALLS TOY CAVE KS6 Lvls 51 - 60 + secret bonus level 60 DEAD VOLCANO TOY CAVE KS7 Lvls 61 - 70 + secret bonus level 70 ENDLESS SPIRAL TOY CAVE KS8 Lvls 71 - 80 + secret bonus level 80 DANGEROUS VORTEX TOY CAVE + secret bonus ending level 81 Appearance condition for Detonator: Templ Lv1 : min 1 Key within 5 secs + rnd time Templ Lv2 : min 3 Keys within 20 secs + rnd time Templ Lv3 : min 4 Keys within 25 secs + rnd time Templ Lv4 : min 5 Keys within 30 secs + rnd time Templ Lv5 : min 6 Keys within 35 secs + rnd time Templ Lv6 : min 7 Keys within 40 secs + rnd time Templ Lv7 : min 8 Keys within 45 secs + rnd time Templ Lv8 : min 9 Keys within 50 secs + rnd time Templ Lv9 : min 10 Keys within 55 secs + rnd time Templ Lv10: min 11 Keys within 75 secs + rnd time Appearance condition for PassPTout: Templ Lv7 : min 5 Key and min 60 secs + rnd time Templ Lv8 : min 5 Key and min 65 secs + rnd time Templ Lv9 : min 5 Key and min 70 secs + rnd time Templ Lv10: min 5 Key and min 80 secs + rnd time Appearance condition for Klepsydra: Templ Lv6 : Min 1 Key and missing 25 secs + rnd time Templ Lv7 : Min 1 Key and missing 25 secs + rnd time Templ Lv8 : Min 1 Key and missing 25 secs + rnd time Templ Lv9 : Min 1 Key and missing 25 secs + rnd time Templ Lv10: Min 1 Key and missing 25 secs + rnd time Appearance condition for KLocket: Detonator or PassPTOut or Klepsydra apparence condition have been reached. Templ Lv6 : 6 Key still to catch + rnd time Templ Lv7 : 7 Key still to catch + rnd time Templ Lv8 : 8 Key still to catch + rnd time Templ Lv9 : 9 Key still to catch + rnd time Templ Lv10: 10 Key still to catch + rnd time Simple static toys points: KS1-2:100 pts KS3-4:150 pts KS5-6:250 pts KS7-8:500 pts Water static toys points: KS1-2:150 pts KS3-4:250 pts KS5-6:500 pts KS7-8:1000 pts Water special dynamic toys points: KS1-2:250 pts KS3-4:500 pts KS5-6:1000 pts KS7-8:5000 pts Target dynamic and static (bonus lvls) toys points: KS1-2:150 pts KS3-4:250 pts KS5-6:500 pts KS7-8:1000 pts Invisible toy points: KS1-8:5000 pts Placement: KS1: Lvl 2 ROOM 10 kS2: Lvl 4 ROOM 12 kS3: Lvl 1 MIDDLE ROOM (on top) KS4: Lvl 3 ROOM 13 KS5: Lvl 6 ROOM 14 KS6: Lvl 8 ROOM 13 (on top) kS7: Lvl 5 ROOM 13 KS8: lvl 7 ROOM VORTEX TOP RIGHT (beyond top right rock) Bonus lifes left points (if all 8 Keys sequences are completed): 1life:100pts Secret bonus lifes: Key sequence 1 lvls (L04:04sec:05lf L05:05sec:05lf L06:06sec:05lf) Key sequence 2 lvls (L14:14sec:05lf L15:15sec:05lf L16:16sec:05lf) Key sequence 3 lvls ( L25:25sec:10lf L26:26sec:10lf) Key sequence 5 lvls ( L46:46sec:15lf) Key sequence 6 lvls ( L56:56sec:20lf) On these particular levels:04 05 06 14 15 16 25 26 46 56 if one of the 2 target room big doors is opened exactly when time left is equal to curr level some extra lifes will appeae available to be caught in target room. This bonus is catchable only one time for each of the mentioned levels. If bounus lifes are activated and same level is repeated due to time expire or game suspension, the bonus lifes for that specific level will not be available anymore. If level time expires, lifes eventually cathed are not counted at the next level retry Secret bonus points levels at the end of each key sequence are activated when: All detonator are enabled and catched in current keyseq All PassPTout are enabled and catched in current keyseq Secret final points winning bonus lvl 81 is activated when: All key sequences bonus levels have been activated due to already mentioned conditions. Secret Ghost unkillable mode is acquired whem: Keysequence is >=6 and levels last digit is 8,9 or 0, in those cases if any door is opened exactly when the last digit of time left is equal to last digit of curr level (ex time left 98 and level 68) for 10 seconds Genius enters ghost unkilled mode and is not killed by small and big killer objects, after those secs Genius becomes killable again. Secret passages: Keysequence 1: Right 3rd cave, genius can jump on the upper cave (caution, he can get trapped if there are closed doors) Keysequence 1: Genius can pass directly to the target room from the inner left side of the middle water cave, course when deadly water waves are turned off! Keysequence 3: Third cave from bottom left, genius can pass to upper cave. Keysequence 4: Top right rock, on the right of target room, Genius can pass through the the lower tunnel on the right when doors in that area are openable. Keysequence 4: Left midle cave, genius can pass to the upper cave when doors are openable/opened. Keysequence 4: Bottom cave, genius can pass in 2 spots to the upper middle cave when doors are openable/opened. Keysequence 5: A passage is available in the left and right "hand rock" from inside to central level hole. Keysequence 6: A one way passage is available from the bottom left of the central tunnel to the left diagonal tunnel. Keysequence 7: Left part of the spiral, secret passage at time open to internal part of spiral, warning genius might be trapped if doors are closed! Keysequence 8: Upper left and right sides of the circle inner area. Genius can pass from the inside to the outside. Max Points diagram: Static toys: 151.600 Water static toys points: 19.000 Water special dynamic toys: 6.750 PPtout: 80.000 Keys: 60.400 Detona: 200.000 target toys: 38.000 Invisible toys 40.000 bonus lvl pts : 49.400 Bonus lfs left: 9.900 Final lvl pts : 50.000 705.250 Timeleft Bonus: 100.000 ( estimate lvls 1-5: 15,20,20,30,40 sec left) Timeleft Bonus: 194.000 ( estimate lvls 6-10: 40,45,50,55,55 sec left) 294.000 pts Approx. max reachable score -> 999.250 pts